High Score Challenge S11 - R9 - Impact!

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JoolsH
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Re: High Score Challenge S11 - R9 - Impact!

Post by JoolsH » Fri May 17, 2019 11:32 pm

Damn, forgot to play the previous game :(

Here's a token score for this one, in case I don't have time to play it again.

49,000
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impact-49000.png

chrisn
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Re: High Score Challenge S11 - R9 - Impact!

Post by chrisn » Sat May 18, 2019 6:25 am

fwibbler wrote:
Fri May 17, 2019 4:41 am
Couple of tips:
First job is to activate the magnet powerup. This enables you to aim the ball and also helps you collect other tokens.
After that, the extended bat helps as does the wrecking ball.
Those three powerups can be combined.
Great tips, these helped me get up to level 5 :D My new high score... 158,400

impact3.jpg

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KarateEd
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Re: High Score Challenge S11 - R9 - Impact!

Post by KarateEd » Mon May 20, 2019 5:45 am

140,300
Impact8.png
Ed...... :-)

3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken but to be worked on Beeb Motherboards and 1recently received Omnibus A7000+ server which is a work in progress.

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fwibbler
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Re: High Score Challenge S11 - R9 - Impact!

Post by fwibbler » Wed May 22, 2019 7:20 pm

Wow! Just played this just now, this evening when I was tired.
Utterly hopeless! Couldn't keep up with the ball at all.
Just a measley 81500 points.
Going to try again tomorrow morning first thing and see how much difference it makes...
Last edited by fwibbler on Wed May 22, 2019 7:21 pm, edited 1 time in total.

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