Repton Overture Finally Finished

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streaks
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Repton Overture Finally Finished

Post by streaks » Sun Sep 16, 2018 8:32 pm

Pheeewww. It's done. 32 maps that start off quite easy and introductory and then get trickier. I wonder how veteran Repton-heads will manage with the later levels.

http://www.streaks.xyz/project_ReptonOverture.php

Even though it's done, I may still update it with bug fixes, tweaks, possibly even new features. At some point I want to make an easier "for kids" set, and compile a set by Dave Jeffery. The editor (hopefully) is intuitive and fast and authoring maps/games is easy and enjoyable especially with the instant play-testing.

I worked my arse off so please give it a bash and let me know what you think. :D
Last edited by streaks on Sun Sep 16, 2018 8:37 pm, edited 3 times in total.
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FourthStone
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Re: Repton Overture Finally Finished

Post by FourthStone » Mon Sep 17, 2018 9:23 am

Love it! Looking forward to getting some time to solve more of the puzzles, has a really great Repton look and feel.

Made it level 4, no dryness experienced so far :lol:

Well done and hopefully I can do a bit more play testing.

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barbarossa69
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Re: Repton Overture Finally Finished

Post by barbarossa69 » Tue Sep 18, 2018 7:50 am

It's a really good game, I love it!

I just need to fine time to play it...

I see you've added some extra hints, which is good because last time it took me ages to work out what to do with the spirit and the skulls on level 2...

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streaks
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Re: Repton Overture Finally Finished

Post by streaks » Tue Sep 18, 2018 11:35 am

Ah cheers.

Yeh the skulls are utility objects. Spirits have new mechanics and they don't hurt you anymore (except white spirits). I showed it in the preview video but neglected to introduce it properly in-game. There is a classic skull equivelent that makes an appearance later, based on the Repton 4 skull.

Something else I should have put a hint about somewhere is that cracked eggs still fall, roll and can be pushed. Monsters can dig through earth like Repton as well.

Other than those things it's basically Repton with smoother rock movement, non-random fungus and new features.

There's an online manual that tells you what everything is when you click on it, in case something isn't as self-explanitory/discoverable as I imaged. (The hints about pushing skulls really should have been there in the first place but at least I realised that before release..)

http://www.streaks.xyz/project_ReptonOv ... Manual.php
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jms2
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Re: Repton Overture Finally Finished

Post by jms2 » Tue Sep 18, 2018 9:33 pm

I've just had a play. It's absolutely superb!

I really like the combination of old-style graphics and modern effects - also the features inspired by other BBC games such as the water (from Exile) and the particle effects (from... well Exile again really). I like the small levels as well (although I am guessing they get bigger).

My kids are going to love playing this. I'm not proving too good at it though, I'm stuck on the level where the time freeze capsule first appears. No idea how to get past the 2nd/3rd monsters.

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streaks
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Re: Repton Overture Finally Finished

Post by streaks » Tue Sep 18, 2018 9:42 pm

Aaaand I've just had to make a change to the penultimate map because I just realised there was an extremely easy way to solve the final puzzle and miss out pretty much every intended step to it. Please download it again and don't tell anyone about my mistake or I'll be a laughing stock at the next pimp convention. :/

If you've already started a playthrough then the save file won't work with this new vesrion because it's outdated, so stick a password in to resume... or just ignore this and have an easier pentultimate map, but good luck explaining that to a jury!
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streaks
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Re: Repton Overture Finally Finished

Post by streaks » Tue Sep 18, 2018 9:45 pm

jms2 wrote:
Tue Sep 18, 2018 9:33 pm
I've just had a play. It's absolutely superb!

I really like the combination of old-style graphics and modern effects - also the features inspired by other BBC games such as the water (from Exile) and the particle effects (from... well Exile again really). I like the small levels as well (although I am guessing they get bigger).

My kids are going to love playing this. I'm not proving too good at it though, I'm stuck on the level where the time freeze capsule first appears. No idea how to get past the 2nd/3rd monsters.
Thanks >D. Yeh they get bigger. There are 32 of them so I could pace the puzzles in a way I thought was comfortable.

The two monsters together in the Red Warrens should be squashed by a rock brought over by the mine cart. If you push a minecart, anything on top of it gets pushed with it.

By the way the particles weren't inspired by Exile (never really played it which I know is weird). I just thought particles would add something. I use particles quite a lot in things. :D
Last edited by streaks on Tue Sep 18, 2018 9:49 pm, edited 1 time in total.
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jms2
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Re: Repton Overture Finally Finished

Post by jms2 » Tue Sep 18, 2018 10:02 pm

Actually I managed to figure that out just after posting.

I'll download the new version - not a problem to start again as I'll want to show the children anyway.

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streaks
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Re: Repton Overture Finally Finished

Post by streaks » Tue Sep 18, 2018 11:09 pm

How old are they? High on my to-do list is a map set for kids actually.
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jms2
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Re: Repton Overture Finally Finished

Post by jms2 » Wed Sep 19, 2018 5:27 am

11-15, and very good at puzzles. They'll be ok with this, at least until it gets really hard.

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Re: Repton Overture Finally Finished

Post by jms2 » Fri Sep 21, 2018 8:43 pm

The kids really love this game. Not exactly sure what level they are up to, but its into the twenties. They keep telling me about the cool new features and characters!

They say it's hard, but that said they are making steady progress.

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streaks
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Re: Repton Overture Finally Finished

Post by streaks » Fri Sep 21, 2018 10:19 pm

Ah that's nice to hear. Let me know if they need a hint or something.
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