But disc emulation is seriously flawed. First off, you can't create a save state image unless it's based on a game loaded from the STH archive. Since the Break key doesn't work either, there's no chance of doing a Break->NEW->Save State...
Also, most (all?) of the disc handling commands lead to an error - the dreaded Disc Fault 18 at 00/00, that usually means you got a flake of dust in just the wrong place when loading a 5.25" floppy!
Tape support doesn't appear to be there.
By the way, Little Fluffy Toys never implemented the save state functionality (except when restored from a downloaded disc) and they know that the DFS handler is a bit buggy.
So, I'm looking through the code, trying to fix, in this order:
1. User Defined Save State (I don't need DFS *just* yet)
2. Tape handling (if it looks feasible, need to check B-Em code...)
3. Fix up the DFS
If anyone has any ideas, I'm all ears.
Oh, and if anyone has any *ahem* leverage, perhaps the ex-STH staffers could be induced to put a blank disc in an appropriate zip format for me on the site, so that I can try downloading it via Beebdroid and seeing if that fixes anything...
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LeckyT