Tricky's Rally-X Testing

post your own high scores or enter our challenge competitions
User avatar
KarateEd
Posts: 5268
Joined: Fri Sep 20, 2013 10:15 pm
Location: Squamish, BC, Canada
Contact:

Re: Tricky's Rally-X Testing

Post by KarateEd »

tricky wrote:
Thu Jun 10, 2021 8:27 pm
I don't give extra lives ;)
You're a mean man Tricky......
Ed...... :-)

3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
User avatar
tricky
Posts: 5694
Joined: Tue Jun 21, 2011 9:25 am
Contact:

Re: Tricky's Rally-X Testing

Post by tricky »

I usually give the extra man at the start, but there wasn't enough room for the icons and I was too lazy to make it draw properly!
So, mean and lazy!
User avatar
Venger
Posts: 698
Joined: Sat May 18, 2019 9:25 pm
Location: Wales
Contact:

Re: Tricky's Rally-X Testing

Post by Venger »

Had a couple of goes just now and got a level further.
Attachments
RallyX3.png
User avatar
tricky
Posts: 5694
Joined: Tue Jun 21, 2011 9:25 am
Contact:

Re: Tricky's Rally-X Testing

Post by tricky »

Do the cars feel like they are trying to cut you off?
Is the challenging stage challenging, or is there still too much fuel?
User avatar
Venger
Posts: 698
Joined: Sat May 18, 2019 9:25 pm
Location: Wales
Contact:

Re: Tricky's Rally-X Testing

Post by Venger »

tricky wrote:
Fri Jun 11, 2021 6:37 pm
Do the cars feel like they are trying to cut you off?
Is the challenging stage challenging, or is there still too much fuel?
The cars definitely feel like they're cutting you off. I'm getting to a stage now where I feel that I probably wouldn't be able to get much further due to the number of cars, rocks, dead ends, etc. There's a sort of "natural limit" that I'm coming close to. I think the balance is pretty good as it is as the games don't last too long and you wouldn't be able to go on for hours (unlike in Scramble).

In my opinion, I quite like the challenging stage as it gives you a bit of a rest. I suppose the challenge would come into it the further into the game you can get, due to the added rocks, dead ends, etc.
User avatar
FourthStone
Posts: 1230
Joined: Thu Nov 17, 2016 2:29 am
Location: Brisbane, Australia
Contact:

Re: Tricky's Rally-X Testing

Post by FourthStone »

Cracked the 100k barrier, gets quite twitchy in later levels.

Score: 136290
RallyX.png
User avatar
KarateEd
Posts: 5268
Joined: Fri Sep 20, 2013 10:15 pm
Location: Squamish, BC, Canada
Contact:

Re: Tricky's Rally-X Testing

Post by KarateEd »

Got to level 10, yeh, I know, I'm slow.....
Rally-X-5.png
Ed...... :-)

3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
User avatar
KarateEd
Posts: 5268
Joined: Fri Sep 20, 2013 10:15 pm
Location: Squamish, BC, Canada
Contact:

Re: Tricky's Rally-X Testing

Post by KarateEd »

Tricky, I've noticed something that may be a bug.

On the first level when I am efficient collecting all the flags, I get a score of around 11k and maybe a couple hundred more.

If I take a less efficient route (read - on the map longer than efficient) the score is about 1k+ more.

To me this makes no sense. Shouldn't the more efficient route be the higher score?

Thanks,
Ed...... :-)

3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
User avatar
Venger
Posts: 698
Joined: Sat May 18, 2019 9:25 pm
Location: Wales
Contact:

Re: Tricky's Rally-X Testing

Post by Venger »

KarateEd wrote:
Mon Jun 14, 2021 7:57 pm
Tricky, I've noticed something that may be a bug.

On the first level when I am efficient collecting all the flags, I get a score of around 11k and maybe a couple hundred more.

If I take a less efficient route (read - on the map longer than efficient) the score is about 1k+ more.

To me this makes no sense. Shouldn't the more efficient route be the higher score?

Thanks,
Ed, I suspect that the discrepancy in score is because you're not always getting the S flag at the same point in the level. It's good strategy to get the S flag first as this doubles the score of any subsequent flags. You should be getting up to 15180 employing this tactic on the first level.
User avatar
KarateEd
Posts: 5268
Joined: Fri Sep 20, 2013 10:15 pm
Location: Squamish, BC, Canada
Contact:

Re: Tricky's Rally-X Testing

Post by KarateEd »

Venger wrote:
Mon Jun 14, 2021 8:00 pm
KarateEd wrote:
Mon Jun 14, 2021 7:57 pm
Tricky, I've noticed something that may be a bug.

On the first level when I am efficient collecting all the flags, I get a score of around 11k and maybe a couple hundred more.

If I take a less efficient route (read - on the map longer than efficient) the score is about 1k+ more.

To me this makes no sense. Shouldn't the more efficient route be the higher score?

Thanks,
Ed, I suspect that the discrepancy in score is because you're not always getting the S flag at the same point in the level. It's good strategy to get the S flag first as this doubles the score of any subsequent flags. You should be getting up to 15180 employing this tactic on the first level.
Yes, I realized after I posted that that's what was happening. I learned that way too late in the game.....ah well, thanks.
Ed...... :-)

3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
User avatar
KarateEd
Posts: 5268
Joined: Fri Sep 20, 2013 10:15 pm
Location: Squamish, BC, Canada
Contact:

Re: Tricky's Rally-X Testing

Post by KarateEd »

High Score Table Updated for Tricky's Testing......

The scores overall in this game seemed to settle in the 110-170k mark depending of course on players so it was close.

I think you've done a great job on this game Tricky. Possibly the challenge stages could be tweaked to be more difficult and maybe consider putting in an extra life somewhere appropriate in the game for incentive, but otherwise a pretty good game overall.

Well, the winner this time is
Venger with a score of over 170k, very nice. Nice going everyone and congratulations to you Venger on great game playing. =D> =D>

On a side note I'd like to thank all those who played this round. We had 11 playing this game again this time which is decent so.....Thank you!!!
Ed...... :-)

3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
User avatar
tricky
Posts: 5694
Joined: Tue Jun 21, 2011 9:25 am
Contact:

Re: Tricky's Rally-X Testing

Post by tricky »

Thanks Ed for organising this and thanks to all the players for testing and for not finding any terminal bugs ;)
User avatar
KarateEd
Posts: 5268
Joined: Fri Sep 20, 2013 10:15 pm
Location: Squamish, BC, Canada
Contact:

Re: Tricky's Rally-X Testing

Post by KarateEd »

tricky wrote:
Mon Jun 14, 2021 9:50 pm
Thanks Ed for organising this and thanks to all the players for testing and for not finding any terminal bugs ;)
The only thing terminal were my level crashes and they succeeded in being quite terminal..... thanks for a great game Tricky......
Ed...... :-)

3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
User avatar
FourthStone
Posts: 1230
Joined: Thu Nov 17, 2016 2:29 am
Location: Brisbane, Australia
Contact:

Re: Tricky's Rally-X Testing

Post by FourthStone »

Ed I think you missed a zero when reporting the scores, no biggie.

Great game Tricky =D>
User avatar
KarateEd
Posts: 5268
Joined: Fri Sep 20, 2013 10:15 pm
Location: Squamish, BC, Canada
Contact:

Re: Tricky's Rally-X Testing

Post by KarateEd »

FourthStone wrote:
Mon Jun 14, 2021 11:04 pm
Ed I think you missed a zero when reporting the scores, no biggie.

Great game Tricky =D>
Oh dear, on your score or several of them?
Ed...... :-)

3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
User avatar
FourthStone
Posts: 1230
Joined: Thu Nov 17, 2016 2:29 am
Location: Brisbane, Australia
Contact:

Re: Tricky's Rally-X Testing

Post by FourthStone »

KarateEd wrote:
Tue Jun 15, 2021 8:05 pm
FourthStone wrote:
Mon Jun 14, 2021 11:04 pm
Ed I think you missed a zero when reporting the scores, no biggie.

Great game Tricky =D>
Oh dear, on your score or several of them?
On the final wrap up the scores quoted were missing the zero, nothing to do with my score at all. The scores reported were 11-17k and Venger getting over 17k, the actual scores were 110-170k, it doesn't change the result I was letting you know for historical purposes :wink:
User avatar
KarateEd
Posts: 5268
Joined: Fri Sep 20, 2013 10:15 pm
Location: Squamish, BC, Canada
Contact:

Re: Tricky's Rally-X Testing

Post by KarateEd »

FourthStone wrote:
Tue Jun 15, 2021 8:49 pm
KarateEd wrote:
Tue Jun 15, 2021 8:05 pm
FourthStone wrote:
Mon Jun 14, 2021 11:04 pm
Ed I think you missed a zero when reporting the scores, no biggie.

Great game Tricky =D>
Oh dear, on your score or several of them?
On the final wrap up the scores quoted were missing the zero, nothing to do with my score at all. The scores reported were 11-17k and Venger getting over 17k, the actual scores were 110-170k, it doesn't change the result I was letting you know for historical purposes :wink:
Ah, thank you, easily corrected.....nothing like being able to change history.......

Edit: ......and......history has been changed......
Ed...... :-)

3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
Post Reply

Return to “8-bit acorn software: games - high scores”