Hi all,
If you were to target the early Archimedes machines ( A305 to A5000 ) - what would you recommend for assembly dev tools / environment?
( presume that the goal would be to make a typical 1 MByte pure assembly ( with maybe some BASIC bootstrap ) computer game, that is compatible with RISC OS 2 and RISC OS 3. )
Are there native RISC OS editors / macro assemblers that you would suggest?
Or is BBC Basic with its inbuilt assembler the way to go?
Any ideas would be welcome. Cheers.
best dev environment / tools for early Archimedes machines?
- IanJeffray
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Re: best dev environment / tools for early Archimedes machines?
BASIC with ARMBE sufficed for me for a long time.
Zap with the Desktop C suite was where I ended up, via a short stint with DeskEdit.
Zap with the Desktop C suite was where I ended up, via a short stint with DeskEdit.
Re: best dev environment / tools for early Archimedes machines?
I used the Acorn C compiler when I dabbled with some code for the A3000. The package contains an ARM assembler. https://www.4corn.co.uk/archive.php
I am pretty sure I used the release 5 and that ran OK on a 4MB A3000 with one of IanS's IDE interfaces.
I am pretty sure I used the release 5 and that ran OK on a 4MB A3000 with one of IanS's IDE interfaces.
Re: best dev environment / tools for early Archimedes machines?
Thanks all. I will poke around with these suggestions