High Score Challenge S13 - R6 - Scramble

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FourthStone
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Re: High Score Challenge S13 - R6 - Scramble

Post by FourthStone » Wed Mar 18, 2020 9:13 pm

Great game and awesome version Tricky!

My only issue is playing in beeb-em I get a weird key bug if I use Shift I can't move up or down until I move left or right first so I try avoid using shift as it seems to auto fire bombs every time I move anyway but that is not very accurate... might try b-em and see how that handles key presses.

My starter score as I have been playing scramble in real life with Covid19!

Score: 20290
scramble.PNG

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Venger
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Re: High Score Challenge S13 - R6 - Scramble

Post by Venger » Wed Mar 18, 2020 11:09 pm

Seeing as the new disk image doesn't work for me, I'll have to persevere with the old one and hope it doesn't crash. Unfortunately it did crash on my 4th time around again when I still had 2 lives left. It's a slightly higher score but it's really frustrating as I could get much more :(.
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Scramble 7.png

JoolsH
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Re: High Score Challenge S13 - R6 - Scramble

Post by JoolsH » Thu Mar 19, 2020 12:20 am

Minor improvement, made some really clumsy mistakes here though. Capable of better...

90,520
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scramble-90350.png

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FourthStone
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Re: High Score Challenge S13 - R6 - Scramble

Post by FourthStone » Thu Mar 19, 2020 6:06 am

Made it twice around, astounding beeb game and so smooth!

I do get the sound bug at the end of the game on both b-em and beebEm.

Have been playing on b-em as it handles my keyprefs better and doesn't auto drop the bombs.

Score: 66780
scramble.PNG

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tricky
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Re: High Score Challenge S13 - R6 - Scramble

Post by tricky » Thu Mar 19, 2020 8:47 am

Venger wrote:
Wed Mar 18, 2020 11:09 pm
Seeing as the new disk image doesn't work for me...
What do you mean that it doesn't work?

For people with shift key issues, what OS and beebem version are you on as I have never heard of this issue before?

I do try to make my games compatible with beebem, but it is a bit of a pain due to its 6845 emulation, although for me it makes up for it by being so easy to hack.

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FourthStone
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Re: High Score Challenge S13 - R6 - Scramble

Post by FourthStone » Thu Mar 19, 2020 10:26 am

tricky wrote:
Thu Mar 19, 2020 8:47 am
For people with shift key issues, what OS and beebem version are you on as I have never heard of this issue before?

I do try to make my games compatible with beebem, but it is a bit of a pain due to its 6845 emulation, although for me it makes up for it by being so easy to hack.
I do prefer beebEm for some reason and I often wonder if it's me causing the shift issue as no-one else seems to have it. I've tried restoring defaults and re-installing but I always seem to have shift pressing automatically whenever I remap keys but it's usually not a huge issue.

Using 4.14 and prolly need to download the latest release *. members have been working on recently.

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Venger
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Re: High Score Challenge S13 - R6 - Scramble

Post by Venger » Thu Mar 19, 2020 12:12 pm

tricky wrote:
Thu Mar 19, 2020 8:47 am
Venger wrote:
Wed Mar 18, 2020 11:09 pm
Seeing as the new disk image doesn't work for me...
What do you mean that it doesn't work?

For people with shift key issues, what OS and beebem version are you on as I have never heard of this issue before?

I do try to make my games compatible with beebem, but it is a bit of a pain due to its 6845 emulation, although for me it makes up for it by being so easy to hack.
There are graphics glitches everywhere. The ship is a double image of itself and all the landscape, rockets, etc. are garbled. I did post a photo earlier on in the thread. Technically it does work but is unplayable for me. Here's the photo again. I took the new version from the embedded link in your earlier post.
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Scramble 6.png

chrisn
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Re: High Score Challenge S13 - R6 - Scramble

Post by chrisn » Thu Mar 19, 2020 1:54 pm

FourthStone wrote:
Thu Mar 19, 2020 10:26 am
Using 4.14 and prolly need to download the latest release *. members have been working on recently.
I don't think we've done anything to change keyboard handling in the 4.15 beta series, but I can investigate for a future release.

A new high score, now that I've figured out how to get past stage 4... 25,830

scramble2.jpg

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tricky
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Re: High Score Challenge S13 - R6 - Scramble

Post by tricky » Thu Mar 19, 2020 5:02 pm

Venger wrote:
Thu Mar 19, 2020 12:12 pm
tricky wrote:
Thu Mar 19, 2020 8:47 am
Venger wrote:
Wed Mar 18, 2020 11:09 pm
Seeing as the new disk image doesn't work for me...
What do you mean that it doesn't work?

For people with shift key issues, what OS and beebem version are you on as I have never heard of this issue before?

I do try to make my games compatible with beebem, but it is a bit of a pain due to its 6845 emulation, although for me it makes up for it by being so easy to hack.
There are graphics glitches everywhere. The ship is a double image of itself and all the landscape, rockets, etc. are garbled. I did post a photo earlier on in the thread. Technically it does work but is unplayable for me. Here's the photo again. I took the new version from the embedded link in your earlier post.
I see, I would use b-em, b2 or jsbeeb, they should all run it fine - I wonder what I changed!

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Re: High Score Challenge S13 - R6 - Scramble

Post by Venger » Thu Mar 19, 2020 5:49 pm

tricky wrote:
Thu Mar 19, 2020 5:02 pm
Venger wrote:
Thu Mar 19, 2020 12:12 pm
tricky wrote:
Thu Mar 19, 2020 8:47 am


What do you mean that it doesn't work?

For people with shift key issues, what OS and beebem version are you on as I have never heard of this issue before?

I do try to make my games compatible with beebem, but it is a bit of a pain due to its 6845 emulation, although for me it makes up for it by being so easy to hack.
There are graphics glitches everywhere. The ship is a double image of itself and all the landscape, rockets, etc. are garbled. I did post a photo earlier on in the thread. Technically it does work but is unplayable for me. Here's the photo again. I took the new version from the embedded link in your earlier post.
I see, I would use b-em, b2 or jsbeeb, they should all run it fine - I wonder what I changed!
No worries, I'll get on and download one of them later. It's really strange :?:

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KarateEd
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Re: High Score Challenge S13 - R6 - Scramble

Post by KarateEd » Thu Mar 19, 2020 7:25 pm

On Beeb-Em, your 'upgrade' also does the same thing as what Venger's does Tricky. Just confirming.
Ed...... :-)

3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.

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Re: High Score Challenge S13 - R6 - Scramble

Post by JoolsH » Thu Mar 19, 2020 8:00 pm

Really liking this. Got to the end of the 3rd level, 7th time around. The fuel starts depleting a lot faster at this point, forcing you to take some risks. I'm still making some stupid mistakes.

Here's a bug - the most significant digit of the score gets messed up when you get over 100,000 points.

119,410
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scramble-119410.png

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tricky
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Re: High Score Challenge S13 - R6 - Scramble

Post by tricky » Fri Mar 20, 2020 7:49 am

I could probably add the extra digit in 8 bytes, but it wouldn't space very well unless I remove the 0 on the end or have no gap.

I see what you mean, I may have forgotten to hook that digit up as I never got much past 20 in all the testing I did!

At least you have the flags to show how many loops you completed as a confirmation.

I think there is a one line fix for beebem to make it more compatible, bu5 the colour would probably still be off by a line.

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Re: High Score Challenge S13 - R6 - Scramble

Post by tricky » Fri Mar 20, 2020 12:19 pm

OK, I had hooked up the last digit, but due to jumping into the wrong part of a routine, it was drawing the digit scrolled by 1 pixel, not by 1 digit (16 pixels - two columns), which is why the 0 is 1 pixel higher (I hadn't noticed this before).

Attached is a new .SSD, the only change is to draw the most significant digit correctly, although it will take me a while to test it properly!
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Scramble.zip
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Last edited by tricky on Fri Mar 20, 2020 1:02 pm, edited 1 time in total.

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Venger
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Re: High Score Challenge S13 - R6 - Scramble

Post by Venger » Fri Mar 20, 2020 12:31 pm

I can't get JSBeeb to load any disks and I can't install B-Em for some reason. It looks like I'll have to give up on this round. It's a shame because I've gotten to round 4 with 2 or 3 lives a couple of times now.

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tricky
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Re: High Score Challenge S13 - R6 - Scramble

Post by tricky » Fri Mar 20, 2020 12:56 pm

I'm going to post my latest build of beebem in the beebem thread, it plays without visible corruption, but is only the exe as I can't build the installer.

viewtopic.php?f=4&t=13178&p=262975#p262975

EDIT: Attached here as it causes a loading music issue with Castle Quest.
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BeebEm.zip
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Last edited by tricky on Sat Mar 21, 2020 3:44 pm, edited 1 time in total.

MartinH
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Re: High Score Challenge S13 - R6 - Scramble

Post by MartinH » Fri Mar 20, 2020 2:12 pm

I'm not sure which version we're supposed to be using, but seeing as I'm never in a month of Sundays going to get anywhere near Venger's score I'm sticking with the original!

A bit more progress:

24200
scramble6.png

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Re: High Score Challenge S13 - R6 - Scramble

Post by Rod C » Fri Mar 20, 2020 2:49 pm

Changed my tactics and finally got through the saucers... 18160.
18160.JPG

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tricky
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Re: High Score Challenge S13 - R6 - Scramble

Post by tricky » Fri Mar 20, 2020 3:12 pm

MartinH wrote:
Fri Mar 20, 2020 2:12 pm
I'm not sure which version we're supposed to be using, but seeing as I'm never in a month of Sundays going to get anywhere near Venger's score I'm sticking with the original!

A bit more progress:

24200

scramble6.png
They should have identical gameplay except the crash and the timing of drawing the score doesn't change anything either.

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Re: High Score Challenge S13 - R6 - Scramble

Post by KarateEd » Fri Mar 20, 2020 4:13 pm

Got a couple games in this morning ...... 32,000 ......
Scramble6.png
Ed...... :-)

3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.

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Re: High Score Challenge S13 - R6 - Scramble

Post by KarateEd » Fri Mar 20, 2020 4:17 pm

High Score Tables Updated......
Ed...... :-)

3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.

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Re: High Score Challenge S13 - R6 - Scramble

Post by MartinH » Fri Mar 20, 2020 7:28 pm

The yellow maze bit before the end is, err, tricky :)

31090
scramble7.png

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Re: High Score Challenge S13 - R6 - Scramble

Post by MartinH » Fri Mar 20, 2020 8:12 pm

Made it through a loop!

38580
scramble8.png

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Re: High Score Challenge S13 - R6 - Scramble

Post by MartinH » Fri Mar 20, 2020 8:51 pm

Most of the way through the second loop...

54110
scramble10.png

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Re: High Score Challenge S13 - R6 - Scramble

Post by MartinH » Fri Mar 20, 2020 10:20 pm

I actually seem to be getting to grips with this!

72500
scramble11.png

JoolsH
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Re: High Score Challenge S13 - R6 - Scramble

Post by JoolsH » Sat Mar 21, 2020 1:00 am

Something weird is going on with this latest version. The most significant digit problem seems to be fixed, but when starting a new game the flags in the bottom right corner denoting the level don't seem to be reset. In the game below, after a while, the levels I was getting were continuously easy ones (only a few spaceships in stage 2, slowly decreasing fuel). So I'm not sure the score below should count:
scramble-147720.png
...and here's what it looked like after starting a new game (see flags)
scramble-gamestart.png
I did control-break, loaded the game again, went through the first stage so a flag was visible, died, and started a new game - still happened, one flag already in the bottom right corner.

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Re: High Score Challenge S13 - R6 - Scramble

Post by Rod C » Sat Mar 21, 2020 1:28 am

Enjoying this. Thanks Tricky! 22270
22270.JPG

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tricky
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Re: High Score Challenge S13 - R6 - Scramble

Post by tricky » Sat Mar 21, 2020 9:03 am

JoolsH, are you sure that this wasn't happening before as I only changed one line inside the score display code.
For now, can I suggest that everyone quits with Escape and relaunches if they are getting past the first loop?

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tricky
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Re: High Score Challenge S13 - R6 - Scramble

Post by tricky » Sat Mar 21, 2020 9:28 am

Right, I was never resetting the looped counter, but resetting the difficulty, so after 12 loops without resetting, the game would stay on the simplest settings!
Here is a fix for that, hopefully everyone can beat their previous score and there won't be any question as to whether their score should stand.
Sorry again.
In my defence, I don't have a very large test department (just me) and people don't really get into a game without something like the High-Score Challenge to encourage them.
PS Any score from a clean boot or without looping before it will be valid.
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tricky
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Re: High Score Challenge S13 - R6 - Scramble

Post by tricky » Sat Mar 21, 2020 9:37 am

Actually, if you haven't looped 12 times in one session, you score is valid.

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