Unfinished Text Adventures

discuss text & graphic adventures for Acorns. level 9, robico & epic led this field
fuzzel
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Re: Unfinished Text Adventures

Post by fuzzel » Tue Oct 17, 2017 9:29 pm

You could do worse than start with the game where it all began, Colossal Adventure by Level 9. This was the first text adventure I played as a kid and I
remember discussing it with my mates in the classroom at school as we raced each other to be the first to solve it. My second choice would be Lords of Time, also by Level 9, considered by many to be the best adventure game for the beeb and also my personal favourite. There are also comprehensive
clue sheets available for all their games, available online, very well crafted by the Austins.

evert67
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Re: Unfinished Text Adventures

Post by evert67 » Wed Oct 18, 2017 4:35 am

Haha, Colossal Adventure, being a version of the original Adventure. is probably the only text adventure I still remember parts of. How about the other two adventure in the trilogy by Level 9, Adventure Quest and Dungeon Adventure? Are they good? And is Lords of Time considered better?

Thanks!

fuzzel
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Re: Unfinished Text Adventures

Post by fuzzel » Wed Oct 18, 2017 7:05 am

Adventure Quest is probably the smallest of the three, and on a par with Colossal in terms of difficulty. Could be a good one to start on.
Dungeon Adventure is a beast, by far the biggest of the lot in my recollection. You'll need to be on top of your game to finish that one.
Lords of Time is fun because it's essentially 9 mini-adventures. If you start at level 1 and to them in order you can finish it as you'll need
objects from earlier levels to complete later ones.

fuzzel
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Re: Unfinished Text Adventures

Post by fuzzel » Wed Oct 18, 2017 4:36 pm

It's Magic is doing my head in. You're supposed to learn spells by reading plaques but some of them don't any spells on.

I've also had a case where I've been told I've learnt a spell but it doesn't appear in my Status.

Not sure if the game is bugged or not. Anyone else playing ?

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Re: Unfinished Text Adventures

Post by lurkio » Wed Oct 18, 2017 5:16 pm

fuzzel wrote:It's Magic is doing my head in. You're supposed to learn spells by reading plaques but some of them don't any spells on. I've also had a case where I've been told I've learnt a spell but it doesn't appear in my Status. Not sure if the game is bugged or not.
Are you using the tape-image on STH, or the disc-image on bbcmicro.co.uk? If the disc, then try the tape instead. (To see if the tape seems less buggy than the disc.)

:?:

fuzzel
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Re: Unfinished Text Adventures

Post by fuzzel » Wed Oct 18, 2017 5:45 pm

I've tried the tape version on this site but it doesn't work. I get the loading screen but when the main file loads, nothing.

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lurkio
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Re: Unfinished Text Adventures

Post by lurkio » Wed Oct 18, 2017 5:56 pm

fuzzel wrote:I've tried the tape version on this site but it doesn't work. I get the loading screen but when the main file loads, nothing.
Try this tape version:
Load the UEF tape-image into BeebEm, and then do this:
:idea:

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Re: Unfinished Text Adventures

Post by fuzzel » Wed Oct 18, 2017 7:08 pm

I get this message when I do what you say.
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lurkio
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Re: Unfinished Text Adventures

Post by lurkio » Wed Oct 18, 2017 7:21 pm

fuzzel wrote:I get this message when I do what you say ...
Yep. So do I, when I use the Windows version of BeebEm. But when I use the Mac version of BeebEm, the game loads and runs successfully!

Well, well, well. No idea what's going on here.

:?:

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Re: Unfinished Text Adventures

Post by fuzzel » Wed Oct 18, 2017 7:30 pm

What about an Electron version ? Is that available anywhere? I must admit I don't have an Electron emulator so I'd have to hope it works on Beebem.

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Re: Unfinished Text Adventures

Post by lurkio » Wed Oct 18, 2017 7:38 pm

fuzzel wrote:What about an Electron version ? Is that available anywhere? I must admit I don't have an Electron emulator so I'd have to hope it works on Beebem.
Try the following Beeb tape version. It's just a re-transfer (using Mac BeebEm) of the unaltered files from tape (the STH tape-image), to disc (a new blank .SSD disc-image), and then back to tape again (a new blank UEF tape-image) -- but for some reason this works for me in Windows BeebEm:
:?:

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Re: Unfinished Text Adventures

Post by fuzzel » Thu Oct 19, 2017 8:30 pm

Hi Lurkio, thanks for your efforts but exactly the same problem occurs with this version.
Maybe it's meant to be this way and I'll find a way of unlocking the spell a bit further into the game.
I've encountered what appears to be another bug in the library, maybe I'm just frustrated at the slow progress I'm making.
I hope this isn't another Locks of Luck...

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Re: Unfinished Text Adventures

Post by fuzzel » Wed Nov 01, 2017 3:17 pm

After a week's holiday I've had another crack at It's Magic today and I think I've solved the problem of the spell not being learnt.
I solved one puzzle and learnt the intricacies of the spell then later on I solved another puzzle and learnt how to cast the spell, so for some spells you have to do two things to get them to work.

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Re: Unfinished Text Adventures

Post by fuzzel » Fri Nov 03, 2017 12:19 pm

It's Magic is once again driving me absolutely nuts ! If anyone is playing it / has played it and can help with the library I'd very much appreciate it.
If someone has a spare 10 minutes I can get you to the library quickly so you can have a go yourself.
From the start of part 1:
NW, W, SW, S, S, SE, W, SE, S, GET FORM, E, GIVE FORM TO ASSISTANT (You get a sarcastic message saying you haven't completed the form). So,
FILL IN FORM, GIVE FORM TO ASSISTANT (Message now says, That's a no-no, I'm sorry.). Either the game is bugged or it could be a bit more helpful as to why I've filled the dratted thing in but it's still no good.
The WORDS command will list all commands in the game (except the spells which will remain secret until you discover them).
All objects that I've found don't appear to be any use in the library.

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Re: Unfinished Text Adventures

Post by iamaran » Fri Nov 03, 2017 3:53 pm

Absolute long shot, but examining your pen reveals it to be unreliable.

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Re: Unfinished Text Adventures

Post by fuzzel » Fri Nov 03, 2017 5:36 pm

The pen being unreliable certainly sounds like a clue but I managed to fill in the form ok, when I try again it says "Why bother doing that again".
Maybe the pen has another use later on in the game but snaps or runs out when you try to use it.

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Re: Unfinished Text Adventures

Post by fuzzel » Sat Nov 04, 2017 5:54 pm

I've now got 12 spells on It's Magic and I think I've just about completed this part of the game.
And the only puzzle I haven't done yet ? Yep, you guessed it, the library !
After reading the review of this game in the Micro User it would appear I need Diane's help but she's not being very cooperative.

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Re: Unfinished Text Adventures

Post by fuzzel » Tue Dec 26, 2017 7:09 pm

I've been playing The Alien from Outer Space by Incentive for the last few weeks. It doesn't appear to be particularly big,
around 30 locations in total. You have to stop the alien from killing you and your fellow scientists on a research base in Antarctica.
There are quite a lot of objects in the game and also six scientists who wander around, one or more of whom are possessed and try
to sabotage the base. My problem is trying to keep an eye on them to see what they're up to. They'll remain in a location for a few moves but then disappear and you're not told which way they've gone. Occasionally one of them will end up dead or you'll find a room that has been set on fire. There are also fixtures and fittings, for example a pool table, a sofa and a tv which you can examine but which don't appear to have any purpose. If anyone is playing this game and managed to make some progress could they give me a clue as to where the key to open the locker is ? I'm pretty sure when I have this the game will open up nicely for me. Also, on examining the testtube you're told it contains a plastic. A plastic what exactly ?

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Re: Unfinished Text Adventures

Post by fuzzel » Fri Dec 29, 2017 4:15 pm

I'm still playing Aliens from Outer Space and I'm realising now why it hasn't been solved. The basic premise of the game is that you have to
kill all the aliens before they infect other crew members and turn them into aliens. The problem you have is that each person is wandering
around the base and you're not sure whether that individual has been infected or not until they start attacking you or sabotaging rooms. There is an ALF (Alien Life Form) detector but this only detects them once they've turned into an alien, not when they've been infected. There are also numerous weapons but as far as I can tell only two can be used safely to kill the aliens, so presumably you need to wait for such a time as several aliens are in one place at one time but how do you know where each individual is when you're somewhere else ?
Anyway, to cut a long story short I think I'll let someone else have a go. And best of British to you !

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Re: Unfinished Text Adventures

Post by fuzzel » Sat Mar 03, 2018 3:21 pm

Just finished Oxbridge ! Solution to CASA once typed up.
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Re: Unfinished Text Adventures

Post by leenew » Sat Mar 03, 2018 3:41 pm

=D>
Well done.

Lee.

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Re: Unfinished Text Adventures

Post by fuzzel » Sat Mar 24, 2018 1:41 pm

Just started COPS by Alpine Software (1990), another game without a solution on CASA.
This must be one of the last hurrahs, text adventure wise, for the beeb commercial software era and it's a beauty utilising a full disk !
Hours of fun in store to be sure ! Will keep everyone posted on progress. I'm sure there'll be someone out there who can help when I get stuck.
Also, having read my previous post I must get around to uploading the solution to Oxbridge on CASA...

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Re: Unfinished Text Adventures

Post by fuzzel » Sat Mar 24, 2018 6:39 pm

Really getting into this game now. What a find ! Decent descriptions in each room (utilising the disk space) and an interactive element where you have other characters involved in the game who can help or hinder you (a bit like the Infocom or later Level 9 games). It definitely has the feel of Enthar Seven by Robico with the multi-coloured text. I've just read Mad Hatter's review of this game in the March 1990 issue of the Micro User and he seemed to like it (although he shared my frustration at examining something in the room description only to be told it wasn't there).
Talking about Robico, yesterday I read the Pendragon column in the March 1987 issue and he mentioned that the release date of Robico's Blazing Star was being put back to the beginning of May due to the popularity of the re-released Rick Hanson trilogy which must have had their production line fully occupied. If that's the case, Blazing Star (a western adventure by all accounts) must have been completed and ready to roll, so what the heck happened to it?

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leenew
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Re: Unfinished Text Adventures

Post by leenew » Sun Mar 25, 2018 2:06 pm

Yep, this is a mystery.
I have searched for it before without success.
I can only think that it wasn't as finished as they were making out?
The best bet would be to ask Robert or Mike O'Leary of Robico if anyone can come up with any contact details.

Lee.

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Re: Unfinished Text Adventures

Post by fuzzel » Sun Mar 25, 2018 4:08 pm

Or perhaps Pendragon, if he's still around can recollect something. I gather from their articles that Pendragon and Mad Hatter were in regular contact with Robico as well as others like Geoff Larsen of Larsoft.

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Re: Unfinished Text Adventures

Post by fuzzel » Tue Mar 27, 2018 6:05 pm

Further to my previous message about Robico's Blazing Star in Pendragon's column, in the June 1987 issue, when discussing the latest Readers' Top Twenty (with Robico's Myorem at the top and Shards' Woodbury End at number two) he states:
"The next chart is due in the October Electron User, and it will be fascinating to see the effect upon the pecking order of recent releases such as Blazing Star and The Lost Crystal."
The plot thickens...

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Re: Unfinished Text Adventures

Post by fuzzel » Wed Mar 28, 2018 4:30 pm

Newsflash - in August 87's Electron User Pendragon column Robico announced that due to unprecedented demand for the re-released version of Magus' Village of Lost Souls, Blazing Star will not now be released until the Autumn. Stick with me on this one, I'll hopefully find further clues later on as to the fate of this mysterious adventure. Btw does anyone know if any members of the Robico team have ever appeared on STH ?

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Re: Unfinished Text Adventures

Post by iamaran » Wed Mar 28, 2018 7:45 pm

But in January 1987 he says
Robico's BLAZING STAR should be bulging from a few stockings. If you haven't yet got it I really must recommend it. If you have seen either GHOST TOWN or PONY EXPRESS, BLAZING STAR is in that vein but ten times better.

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Re: Unfinished Text Adventures

Post by fuzzel » Wed Mar 28, 2018 8:37 pm

Can we infer from this that Pendragon has played a pre-release version or is he just repeating what Robico have told him ?
Only way to find out would be from the great man himself.

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Re: Unfinished Text Adventures

Post by tautology » Thu Mar 29, 2018 1:30 pm

fuzzel wrote:Newsflash - in August 87's Electron User Pendragon column Robico announced that due to unprecedented demand for the re-released version of Magus' Village of Lost Souls, Blazing Star will not now be released until the Autumn. Stick with me on this one, I'll hopefully find further clues later on as to the fate of this mysterious adventure. Btw does anyone know if any members of the Robico team have ever appeared on STH ?
When I was doing my blog article on the Island of Xaan format, I did a bit of an OSINT search to see whether I could find Robico from their address. I did find records of a Rob O'Leary and a Mike O'Leary, in that area. Though I didn't contact them - I'm not a fan of approaching people out of the blue.

I could try and reproduce, though I won't post any details here for the obvious privacy reasons. I could DM them to a couple of people.

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