crj wrote:
Moreover, sorry to be blunt but:
The sad truth is that most games are mediocre and not worth playing. There needs to be some good reason to bother trying a game, even for free.
You are an unknown who joined the forums a week ago. There's no particular evidence you can write and publish a video game, and you've not mentioned anything distinctive and interesting about what you're intending to write. If anything, you are coming across as more interested in making money than in making a good game.
Money is not really my main interest here! However I want to redevelop a game which has been a labour of love for many previous years, but I'm 38 now with little finances and wanted to work more or less full time crowdfunded to get an Acorn 32-bit game finished, with physical copies which will also need funding. I didn't think I'd need to prove a resume to engage successfully with the community.
If you check my signature there is a link showing a written and published game "Sheepdog Adventure" for Android phone. Maybe you missed that!
crj wrote:You should take a look at Sarah Walker's process: openly talking about what she's up to, releasing previews, discussing techniques for pushing hardware to the limits. Then, when the game is released, offering it as a free download but selling physical copies in good quality retro packaging.
Thanks for the hint. Also, I have planned to create vintage style professional disk labels via a printers in Shoreditch I know personally that specialise in physical creative media. But again I can't make all that for free. Are sd-cards a good format do you think? I could do that same for them, plus Raspberry Pi users just might be interested.
I'm currently reading up on Acorn's wonderful document Game Development for RISC OS (1993) for requirements. I used to be a BASIC programmer back in the day, with some starter knowledge of machine code. I have become an intermediate Game Developer/Interactive Designer some years later. Though I've worked on several contracts with Unity (multi-platform games) in C# and as a designer it's been hard to penetrate the games industry. So that's my professional life...
Lastly, I loved my Acorn machines since and early age when my father brought an Acorn Electron home. I had an A3010 and then a RISC PC 600. In some ways unfortunate I moved to Windows PC around 2000 and I feel my work isn't done with ARM machines.
I didn't think I'd have to "prove my worth" quite so much - through quite a few negative comments in this thread.
You can see the prototype version of Hero: The Realm running on Nintendo Wii here:
https://www.youtube.com/watch?v=raL61UcWRLk
The game will be vastly improved with more ingenious levels and much enhanced!