http://bbcmicro.co.uk/game.php?id=557
Error: Unable to load http://bbcmicro.co.uk//gameimg/discs/Di ... diumCB.ssd, http code 404
Error: Unable to load http://bbcmicro.co.uk//gameimg/discs/Di ... diumCB.ssd, http code 404
Same here, even without redefine the keys. I can't start the game, plays only an endless demo mode.BigEd wrote:This might be user error, but I fired up Uridium, selected keyboard and some custom keys, and when it eventually started it was just an endless cycle of demo plays. That is, I didn't find a way to start to play.
I thought I remembered encountering something like this before, and after searching, I think it may be related to previously discovered weirdness with uridium here. I am sure I got it to play before though I couldn't swear to it.BigEd wrote: I've opened an issue
Yes, we could put a note at the bottom of the game screen, though you wouldn't see it if you clicked play from the search page...BigEd wrote:Is there a way to annotate the link
You have right, it works.billcarr2005 wrote:Are we sure it's the actual game / some emulation issue rather than the game code / transfer?
I could get this version, taken from the original disk working OK...![]()
(I think the version from the STH archive worked fine too)
Thanks, BillC. Your disc-image of Uridium (with instructions added) seems to work in JSBeeb in Model B mode:billcarr2005 wrote:I've copied the working game files from the original disk with the !BOOT and Uridium (the instructions - seems unnecessarily obfuscated code?) from the remastered version and also made the disk image 40 track, to save 100KB of download each time! Somebody else can tinker with it some more of it's not right!EDIT: Had chance to try it in Master mode, and still seems to be stuck in demo mode, so no worse than before... will check the documentation and see if it was originally released as being fine on a BBC Master...
It could be that JSBeeb is emulating everything correctly, whereas the other emulators aren't doing things right!lurkio wrote: So, that's all well and good, but it doesn't explain why Mick's version failed in JSBeeb but worked in other emulators (and also worked on a real Beeb, presumably -- Lee will be able to confirm that)! So the bug report for JSBeeb is still valid, I think.
I suspect Lee will have tested Mick's version on a real Beeb because he's tested most of Mick's disc-images on a real Beeb (via DataCentre).billcarr2005 wrote:It could be that JSBeeb is emulating everything correctly, whereas the other emulators aren't doing things right!lurkio wrote: So, that's all well and good, but it doesn't explain why Mick's version failed in JSBeeb but worked in other emulators (and also worked on a real Beeb, presumably -- Lee will be able to confirm that)! So the bug report for JSBeeb is still valid, I think.
You are incorrect Lurkio... I tested all the games on a real beeb with datacentrelurkio wrote:I suspect Lee will have tested Mick's version on a real Beeb because he's tested most of Mick's disc-images on a real Beeb (via DataCentre).billcarr2005 wrote:It could be that JSBeeb is emulating everything correctly, whereas the other emulators aren't doing things right!lurkio wrote: So, that's all well and good, but it doesn't explain why Mick's version failed in JSBeeb but worked in other emulators (and also worked on a real Beeb, presumably -- Lee will be able to confirm that)! So the bug report for JSBeeb is still valid, I think.
This is yet to be confirmed, but if Mick's version works on a real Beeb (ideally on a real floppy disc), then JSBeeb has a bug of some sort. Right?!