Unreleased games

subjects relating to classic games for the archimedes and risc pc
sirbod
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Re: Unreleased games

Post by sirbod » Tue Aug 21, 2018 9:33 am

SarahWalker wrote:
Tue Mar 07, 2017 6:00 pm
Soccer Kid (Krisalis) - Shareware version never started, commercial version never finished?
Some more info on Soccer Kid in Acorn User Nov 96 p81:
A gauntlet has been thrown down to any Acorn games programmers stalwart enough to attempt the challenge. Shaun Hollingsworth of Krisalis Software has announced to the Internet at large that the company is willing to allow the release of Soccer Kid as a shareware title - providing an individual or a team of programmers steps forward and offers to code it. Shaun explains that Krisalis is performing this gesture as a sign of good will in return for the support that the Acorn community has given in the past. This is an excellent opportunity for any budding coders out there to get into the scene - the source code is available for both the Amiga and 3DO versions of the game, and perhaps most attractive of all for the first-time programmers, you don't have to think of a storyline.
The article then describes the game and prints Shaun's personal eMail address.

I contacted Shaun in 2011 or 2012 and he was adamant that all Krisalis source code was lost.

Dunkinator
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Re: Unreleased games

Post by Dunkinator » Thu Aug 23, 2018 6:05 am

I think it was the 1989 one Jon - attached! Thanks so much been wanting to find it for a while! Shame the full never game never got complete...
sirbod wrote:
Tue Aug 21, 2018 9:08 am
Dunkinator wrote:
Tue Aug 21, 2018 7:11 am
I remember there being a one page ad for the full game in an Acorn User or another magazine. Had unreleased screenshots I don’t remember being in the Flight Trainer.

Have never found it does anyone recall it or have a copy?!
There's ads for Karma in various Acorn User's. If memory serves me correctly (I've read over 200 AU's in the past few days so its a bit of a blur!) There was a half page ad in 1989 when it was originally unveiled, then full page ads leading up to the Flight Trainer release in the tail end of 1991, followed by rather cheap looking ads that didn't depict the game itself just after the release in 1992.

Would you like me to find them and post the scans?
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VectorEyes
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Re: Unreleased games

Post by VectorEyes » Thu Aug 23, 2018 6:18 am

I bought the flight trainer when it was released, on the basis of the adverts and the hype about how amazing the final game would be. Played it for about 10 missions and then got bored and stopped. The Flight Trainer, as released, was an interesting experiment but really quite boring. It's a real shame that the full game was never released, but with the benefit of hindsight I'm not sure a two-man team (let alone a one-man team, given the tragedy that occured) could ever have made a game that delivered on all that was promised by the magazine articles.

Nevertheless I would have loved to see the in-development versions of the 'real' game!

Dunkinator
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Re: Unreleased games

Post by Dunkinator » Thu Aug 23, 2018 7:13 am

Yeh I recall finishing it but only through persistence! The final game would have been great - wonder if there's a copy floating around out there! I dug up an Acorn User (issue 112) where they did an article on it and Tales of Anubus, have attached for anyone interested in a read!
VectorEyes wrote:
Thu Aug 23, 2018 6:18 am
I bought the flight trainer when it was released, on the basis of the adverts and the hype about how amazing the final game would be. Played it for about 10 missions and then got bored and stopped. The Flight Trainer, as released, was an interesting experiment but really quite boring. It's a real shame that the full game was never released, but with the benefit of hindsight I'm not sure a two-man team (let alone a one-man team, given the tragedy that occured) could ever have made a game that delivered on all that was promised by the magazine articles.

Nevertheless I would have loved to see the in-development versions of the 'real' game!
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lc-p124.jpg
lc-p123.jpg
lc-p122.jpg

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jms2
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Re: Unreleased games

Post by jms2 » Thu Aug 23, 2018 8:02 am

I bought The Flight Trainer, and I also found it boring to play. Beautifully presented, and brilliantly programmed, but dull.

On reflection, I can't imagine how the full game as described would have been possible on an Archimedes. The thing is, it's pretty obvious that the programmers were highly competent and not setting out to deceive anybody, so I'm struggling to think how they were planning to implement a kind of "impression" of the level of complexity being described.
Last edited by jms2 on Thu Aug 23, 2018 1:24 pm, edited 1 time in total.

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qUE
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Re: Unreleased games

Post by qUE » Thu Aug 23, 2018 5:16 pm

Re: Tales of Anubus

There's a similar looking game on the Panasonic 3DO called Seal of the Pharaoh, not sure if there's some relation. 3DO is also ARM and a lot of the major title unreleased games you mention made it onto that system, maybe developers went over to that??

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Re: Unreleased games

Post by davidb » Thu Aug 23, 2018 5:34 pm

Ian Robinson and I nearly crossed paths in 2011 when the company he worked for was bought by Nokia. Those with LinkedIn access can see what he has been doing over the years. Around that time I wondered what he thought about Elite: Dangerous and Star Citizen given that Karma was aiming to bring an open world model to the Elite style of game many years earlier.

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Re: Unreleased games

Post by VectorEyes » Thu Aug 23, 2018 5:41 pm

jms2 wrote:
Thu Aug 23, 2018 8:02 am
I bought The Flight Trainer, and I also found it boring to play. Beautifully presented, and brilliantly programmed, but dull.

On reflection, I can't imagine how the full game as described would have been possible on an Archimedes. The thing is, it's pretty obvious that the programmers were highly competent and not setting out to deceive anybody, so I'm struggling to think how they were planning to implement a kind of "impression" of the level of complexity being described.

In the original Elite, there were a small number of what seemed like pre-set 'scenarios' you could encounter. You jump towards a planet, and come across pirates fighting police. Or some asteroids. Or a bunch of pirates. Or you hyperspace and it goes wrong, and you're stuck with a bunch of Thargons to deal with.

Then in 16/32-bit versions there were more scenarios. Miners mining asteroids, etc.

Perhaps one way to do it would just be to have hundreds of different scenarios, with each of them randomly varying along a set of parameters. Plus allow for multiple scenarios to be happening at once. And make some rarer than others so the player wants to keep playing to see what else there is to see.

You could also base which ones apply to each solar system on the characteristics of the system.

If you designed them well, I can imagine that it could give the impression of a richer galaxy than the previous Space Sim games. It wouldn't have been the deeply simulated universe suggested by the magazines, but it still might have been pretty enjoyable.

Dunkinator
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Re: Unreleased games

Post by Dunkinator » Thu Aug 23, 2018 8:24 pm

It's funny how a lot of the intentions are similar to the ones in Elite Dangerous - as much as I love that game, it too has failed to meet that same level of engagement!

VectorEyes wrote:
Thu Aug 23, 2018 5:41 pm
jms2 wrote:
Thu Aug 23, 2018 8:02 am
I bought The Flight Trainer, and I also found it boring to play. Beautifully presented, and brilliantly programmed, but dull.

On reflection, I can't imagine how the full game as described would have been possible on an Archimedes. The thing is, it's pretty obvious that the programmers were highly competent and not setting out to deceive anybody, so I'm struggling to think how they were planning to implement a kind of "impression" of the level of complexity being described.

In the original Elite, there were a small number of what seemed like pre-set 'scenarios' you could encounter. You jump towards a planet, and come across pirates fighting police. Or some asteroids. Or a bunch of pirates. Or you hyperspace and it goes wrong, and you're stuck with a bunch of Thargons to deal with.

Then in 16/32-bit versions there were more scenarios. Miners mining asteroids, etc.

Perhaps one way to do it would just be to have hundreds of different scenarios, with each of them randomly varying along a set of parameters. Plus allow for multiple scenarios to be happening at once. And make some rarer than others so the player wants to keep playing to see what else there is to see.

You could also base which ones apply to each solar system on the characteristics of the system.

If you designed them well, I can imagine that it could give the impression of a richer galaxy than the previous Space Sim games. It wouldn't have been the deeply simulated universe suggested by the magazines, but it still might have been pretty enjoyable.

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jms2
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Re: Unreleased games

Post by jms2 » Thu Aug 23, 2018 10:41 pm

VectorEyes wrote:
Thu Aug 23, 2018 5:41 pm
Perhaps one way to do it would just be to have hundreds of different scenarios, with each of them randomly varying along a set of parameters. Plus allow for multiple scenarios to be happening at once. And make some rarer than others so the player wants to keep playing to see what else there is to see.


I think you're right - it has got to be something along those lines. Basically a clever trick (just like the procedurally generated galaxies in the original Elite) which gives the impression of depth.

I do think they went too far with the claim that the Karma universe is modelled to an accuracy of 3.9 microns. Apart from being a pointless level of accuracy, this makes it obvious that there is some sleight of hand involved. Bell and Braben limited Elite to 8 galaxies to avoid falling into a similar trap.

sirbod
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Re: Unreleased games

Post by sirbod » Fri Aug 24, 2018 11:30 am

I just found a list of Arc games supposedly available to buy, in a ReadMe on a game floppy from 1990. Quite a few of these are titles we've not mentioned before:
Blood of the Mutineers (Robico) £24.95
The Plague (Robico) £24.95
3D Pool (Rainbird) £19.95
Joan of Arc (U.S. Gold) £32.95
Karma (Periscope Software) £54.95
Rom Wonder 1/2/3 (Cambridge International Software) £19.95
Time Lords (Cambridge International Software) £19.95
The Year 3000 (Cambridge International Software) £19.95
Footy (Cambridge International Software) £24.95
Arcade Construction (Cambridge International Software) £32.95
Jimmy (Cambridge International Software) £64.95
Ooze (Dragonware) £24.95
Hard Drivein (Domark) £24.95
Geez, weren't some games expensive back in the day!

I'd be interested in knowing more about the Robico and CIS titles - did any of them existed?

EDIT: The README is dated 24-09-89
Last edited by sirbod on Fri Aug 24, 2018 11:59 am, edited 1 time in total.

VectorEyes
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Re: Unreleased games

Post by VectorEyes » Fri Aug 24, 2018 2:08 pm

I certainly don't remember those last five ever having been released for the Arcs or Risc PCs.

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SarahWalker
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Re: Unreleased games

Post by SarahWalker » Sun Aug 11, 2019 9:12 pm

Randomly found a screenshot of Frak 3 in The One - issue 15 (December 1989), page 32. The text also mentions Archimedes 3D Pool as in a 'state of limbo'.
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VectorEyes
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Re: Unreleased games

Post by VectorEyes » Fri Oct 25, 2019 12:27 pm

Hello @SirBod,

Did you ever manage to get hold of the Scorpius source or a build with a playable ice level? It’s one of those games that I remember being really excited by, all those years ago.

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Re: Unreleased games

Post by sirbod » Sat Oct 26, 2019 8:14 am

VectorEyes wrote:
Fri Oct 25, 2019 12:27 pm
Did you ever manage to get hold of the Scorpius source or a build with a playable ice level? It’s one of those games that I remember being really excited by, all those years ago.
No, I've not received any source or build beyond what was publicly released.

nytrex
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Re: Unreleased games

Post by nytrex » Sun Oct 27, 2019 1:28 am

Someone posted a video of the playable level of Scorpius on Youtube - https://www.youtube.com/watch?v=t4hfPKWM4Mk

It really did look good. No wonder we all remember it so fondly even after so many years.

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Re: Unreleased games

Post by Naomasa298 » Fri Apr 10, 2020 12:15 am

SarahWalker wrote:
Tue Mar 07, 2017 6:00 pm
I was digging through some of my old files recently, and found a list of unreleased games that I'd collated from various sources (mainly Usenet), with a view to making a "Games That Weren't" site that never happened. Thought I'd post the list here. Does anyone have any more knowledge about any of these games?
Legend (Micro Power) - Shown at an Acorn World show, Micro Power went under?
@sarahwalker - I hope you see this message.

Was this a Bard's Tale - style RPG? If it is, then I would very much like a copy of that because I'm the person who wrote it. I submitted it to MicroPower but uni got in the way and I lost all the source code around 1997.

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