A few years back I wrote the first level of Lords of Time Part 2 in Basic, and from recollection it had around 30 locations and probably a dozen objects. Even at that small scale the file was quite large but the worst part was the speed of printing the location as you moved around. I'm thinking Philosopher's Quest here. I then abandoned the project, deciding to pluck up the courage at a later date to do an assembly language adventure instead. I'm glad I did!tricky wrote:
I know you've done it now, but did you try BBC BASIC for your main OS?
This sounds fascinating and I've only given it a cursory thought so far. My realistic idea of a MUD was really to incorporate computer generated mobiles, some creatures like goblins and elves, but also pretend adventurers, for example, Arnie the Berserker and Hecate the Witch, but I'd really like to experiment with programming a true MUD. Am I correct in thinking that I could use Beebem's Econet facility to connect several versions of Beebem running on my PC? I envisage one version would be the Master, on which the game itself would be running, and have several slave versions which would sent their inputs to the Master which would perform the action and send a message back to the slave screen, the important point being that only one version of the game would be running (on the Master).tricky wrote:
I wonder if anyone has or would add serial emulation to one of the emulators (jsbeeb maybe - web permitting) to allow beeb connections between emulated beebs?