Patolas' Adventures #1

developing/porting a new game or gaming framework? post in here!
Post Reply
User avatar
Iapetus
Posts: 56
Joined: Wed Feb 12, 2014 1:08 pm
Contact:

Patolas' Adventures #1

Post by Iapetus »

I had to try OBS Studio(thank you so much @Diminished, that program works great.) So I needed an excuse, and here it is: Patolas' Adventures #1.
User avatar
Iapetus
Posts: 56
Joined: Wed Feb 12, 2014 1:08 pm
Contact:

Re: Patolas' Adventures #1

Post by Iapetus »

This a quickly put together as I had all the code for the other game, Zezito and Ambrosia's Potions. As that project moved from mode 5 to Mode 2 I had a lot of code specific to mode 5 just staying there in limbo so I thought(what a lame excuse lol) I needed another game project to put it to good use and voilà Patolas' Adventures was born, now I just needed to adapt the code I already had.

I am aiming here for 20 levels. I have about 17K left at the moment.
User avatar
Arcadian
Site Admin
Posts: 3782
Joined: Fri Nov 24, 2000 12:16 pm
Contact:

Re: Patolas' Adventures #1

Post by Arcadian »

Goodness Sandro, it looks beautiful, so colourful, and the movement is quick/nippy... and my, so many Snakes to evade... gonna be a challenge to play, I can't wait! :D

The style reminds me a little of Jamie Woodhouse's QWAK (which was an awesome little game for the Electron and Beeb).
For a "Complete BBC Games Archive" visit www.bbcmicro.co.uk
User avatar
Iapetus
Posts: 56
Joined: Wed Feb 12, 2014 1:08 pm
Contact:

Re: Patolas' Adventures #1

Post by Iapetus »

Arcadian wrote:
Thu Oct 29, 2020 5:37 pm
Goodness Sandro, it looks beautiful, so colourful, and the movement is quick/nippy... and my, so many Snakes to evade... gonna be a challenge to play, I can't wait! :D

The style reminds me a little of Jamie Woodhouse's QWAK (which was an awesome little game for the Electron and Beeb).
Thank you Dave.

I have done some more: collecting eggs and keys and opening doors but now I notice I have introduced a bug somewhere :( damn
User avatar
Iapetus
Posts: 56
Joined: Wed Feb 12, 2014 1:08 pm
Contact:

Re: Patolas' Adventures #1

Post by Iapetus »

I did some more.

There are still some bugs to fix/timing issues to correct too and I haven't implemented the collision between sprites and when touching the spikes - this will wreak havoc in the tight timing so I will have to fix the timing later on.

Patolas can now collect Eggs,keys and open doors.

User avatar
0xC0DE
Posts: 830
Joined: Tue Mar 19, 2019 7:52 pm
Location: The Netherlands
Contact:

Re: Patolas' Adventures #1

Post by 0xC0DE »

Looking really good! My Electron is ready for it when you are :D
0xC0DE
"I program my home computer / Beam myself into the future"
:arrow: Follow me on Twitter
:arrow: Visit my YouTube channel featuring my games and demos for Acorn Electron and BBC Micro
Kweepa
Posts: 31
Joined: Mon Dec 16, 2013 11:45 pm
Contact:

Re: Patolas' Adventures #1

Post by Kweepa »

Looks lovely!
User avatar
Iapetus
Posts: 56
Joined: Wed Feb 12, 2014 1:08 pm
Contact:

Re: Patolas' Adventures #1

Post by Iapetus »

0xC0DE wrote:
Fri Oct 30, 2020 6:59 pm
Looking really good! My Electron is ready for it when you are :D
Kweepa wrote:
Fri Oct 30, 2020 10:43 pm
Looks lovely!
Thank you guys.
Post Reply

Return to “new projects in development: games”