New version of PacMan (PuckMan) for the BBC Micro
Re: New version of PacMan (PuckMan) for the BBC Micro
I might do s little splash screen first.
Re: New version of PacMan (PuckMan) for the BBC Micro
Fixed the PacMan gets the top of his head cut off.
Still has a fast blue ghost.
Some reports of corrupt digits when eating all four ghosts, but I haven't been able to reproduce this!
byte free 80.
Still has a fast blue ghost.
Some reports of corrupt digits when eating all four ghosts, but I haven't been able to reproduce this!
byte free 80.
- Attachments
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- PacMan.ssd
- (15 KiB) Downloaded 30 times
Re: New version of PacMan (PuckMan) for the BBC Micro
I don't think I ever noticed this when playing on b2 - was it an emulation issue affecting BeebEm/jsbeeb, that you've managed to fix via tweaking the Pacman code? Or was there definitely something up?
Re: New version of PacMan (PuckMan) for the BBC Micro
The problem is that the lives remaining get drawn at the character vertical offset that PacMan was last at.
If you start a game when PacMan is half way between dots vertically, the lives will be drawn vertically offset.
If you are using beebjit, add -opt video:render-every-ticks=128 to the command line to stop PacMan from hiding. You can use this all the time AFAIK and remember, beebjit isn't even version 1.0 yet.
If you start a game when PacMan is half way between dots vertically, the lives will be drawn vertically offset.
If you are using beebjit, add -opt video:render-every-ticks=128 to the command line to stop PacMan from hiding. You can use this all the time AFAIK and remember, beebjit isn't even version 1.0 yet.