High score challenge - S2 Round 2 - Space Pilot

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sydney
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High score challenge - S2 Round 2 - Space Pilot

Post by sydney » Mon Jan 20, 2014 9:03 pm

Stardot high score challenge
Season Two: Round Two.
Space Pilot chosen by M_Ron


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RULES
:arrow: Round 2 starts at 9pm on Monday the 20th of January and ends at 9pm on Monday the 3rd of February.
:arrow: The aim is to score as many points as possible
:arrow: Post scores and screenshots/photographs in this thread
:arrow: The rules are here

DISK IMAGE
:arrow: SpacePilot.zip

INSTRUCTIONS
:arrow: Instructions from MatthewThompson

SCORING
:arrow: Points will be awarded using the following formula.
:arrow: points = (YS / BS * 50) + ((NOP - YP + 1) * (50 / NOP))
:arrow: YS = Your Score
:arrow: BS = Best Score
:arrow: NOP = Number of Players
:arrow: YP = Your Position

HIGH SCORE TABLE
:arrow: Will appear when we have some scores.
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Last edited by sydney on Tue Jan 21, 2014 1:19 pm, edited 1 time in total.

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The Kraken
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Re: High score challenge - S2 Round 2 - Space Pilot

Post by The Kraken » Mon Jan 20, 2014 9:06 pm

Excellent choice, I'm looking forward to competing in this round.

It should be noted that this game contains a "points whoring" trick of the type prohibited by the general rules: destroy seven ships of one wave and then just fly NNE picking up parachutes without destroying the eighth (which triggers the next wave).

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sydney
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Re: High score challenge - S2 Round 2 - Space Pilot

Post by sydney » Mon Jan 20, 2014 9:10 pm

The Kraken wrote:Excellent choice, I'm looking forward to competing in this round.

It should be noted that this game contains a "points whoring" trick of the type prohibited by the general rules: destroy seven ships of one wave and then just fly NNE picking up parachutes without destroying the eighth (which triggers the next wave).
Thanks for the information, is there any way to determine whether this has been done?
Could everyone please ensure that they do not use the above exploit to produce high scores, I don't want to have to disqualify anyone from this round.

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Re: High score challenge - S2 Round 2 - Space Pilot

Post by sydney » Mon Jan 20, 2014 9:35 pm

Had a few goes, seems like a good game.

19900

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Re: High score challenge - S2 Round 2 - Space Pilot

Post by MatthewThompson » Mon Jan 20, 2014 9:46 pm

First attempt, I like this game, even if it is a bit of a rehash of Deathstar !!
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Re: High score challenge - S2 Round 2 - Space Pilot

Post by MatthewThompson » Mon Jan 20, 2014 9:50 pm

SPACE PILOT INSTRUCTIONS (AS TAKEN FROM THE SUPERIOR COLLECTION VOLUME 2

There are five waves of action, each representing a different time period

First World War Biplanes
Second Worl War Spitfires
Helicopters
Jet Aircraft
UFOs

To complete the first wave you must shoot the airship repeatedly until it explodes. On subsequent waves the guided
missiles and drone planes appear.

Controls

CAPS LOCK Rotate Left
CTRL Rotate Right
RETURN Fire bullet

DELETE Pause On
COPY Pause Off

Joysticks may also be used.

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The Kraken
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Re: High score challenge - S2 Round 2 - Space Pilot

Post by The Kraken » Mon Jan 20, 2014 10:43 pm

First attempt. Still making a lot of stupid mistakes.
spacepilot.jpg

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Re: High score challenge - S2 Round 2 - Space Pilot

Post by mjforbes » Mon Jan 20, 2014 11:02 pm

Another one of my faves from decades ago :) :)

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Have to say that the collision detection leaves quite a bit to be desired on this :?

Matt
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Re: High score challenge - S2 Round 2 - Space Pilot

Post by CMcDougall » Mon Jan 20, 2014 11:06 pm

Just had my first go, and......
SpacePilot49100.png
col49100
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Played this a lot BITD, and can mind those first four aircraft chars, but can't mind
MatthewThompson wrote:UFOs
:-k must try again, and see if the sight of these jog my memory :-s
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Re: High score challenge - S2 Round 2 - Space Pilot

Post by The Kraken » Mon Jan 20, 2014 11:42 pm

You get an extra life every 10000 points, but not at 100000. I don't know yet whether that's a one-off or whether extra lives stop completely. (And in case you're wondering, the 28100 is because I had been playing Lost Realms, and forgot my emulator was still set to 1.5x speed!)
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Re: High score challenge - S2 Round 2 - Space Pilot

Post by The Kraken » Tue Jan 21, 2014 12:22 am

Okay, it seems you get an extra life for every multiple of 10000 except multiples of 100000. And it's nice to be in the lead of a round for once :wink: though this is my last one for tonight, so the others have a chance to catch up!
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Re: High score challenge - S2 Round 2 - Space Pilot

Post by KarateEd » Tue Jan 21, 2014 6:18 am

High Score Table Updated......

Just to get a score in to start.....this will seem silly in a couple of days.....

Ed......:-)
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Re: High score challenge - S2 Round 2 - Space Pilot

Post by sydney » Tue Jan 21, 2014 1:18 pm

Latest score:
37700

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Re: High score challenge - S2 Round 2 - Space Pilot

Post by ptheta » Tue Jan 21, 2014 9:17 pm

38000 from me. Not great but a fair reflection of my ability I think. :D

Is anyone else suffering from some of the clouds flashing/tearing and generally being difficult to focus on? I'm running BeebEm via Wine (PlayOnLinux) but I wonder if I ought to think about installing a Windows VM as an alternative. I haven't noticed this with other games but this one does seem a bit more intense.

How did they ever get away with this game without being sued by the creators of Time Pilot?

Paul.
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Re: High score challenge - S2 Round 2 - Space Pilot

Post by mjforbes » Tue Jan 21, 2014 10:46 pm

ptheta wrote: Is anyone else suffering from some of the clouds flashing/tearing and generally being difficult to focus on?
Yep, I've noticed that as well, however it's more noticeable on my desktop machine, that's got a 2Gb video card in it, than it is on my laptop, which has 256Mb which it 'borrows' from the main memory. Most odd.
ptheta wrote: How did they ever get away with this game without being sued by the creators of Time Pilot?
Paul.
Presumably the same way that Acornsoft got away with Snapper (or any of the other thousands of Pac-Man clones), or Hopper (Frogger) or ....

Matt.
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Re: High score challenge - S2 Round 2 - Space Pilot

Post by ptheta » Wed Jan 22, 2014 8:16 am

Is that on Linux or Windows? I've read various things about the Nvidia drivers generally being a bit crap at VSync on Linux (and probably Windows too) but with no definitive solution. Wondering if I should switch to the open source ones as I don't really care about 3d.

Fair point about all them other clone games. Ironic that all this is/was permissible and yet there was the Apple/MS look-and-feel legal nonsense. Doubly so when you consider Apple were only really copying Xerox PARC anyway.

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Re: High score challenge - S2 Round 2 - Space Pilot

Post by KarateEd » Wed Jan 22, 2014 8:40 am

High Score Table Updated....

Ed......:-)

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Re: High score challenge - S2 Round 2 - Space Pilot

Post by MatthewThompson » Wed Jan 22, 2014 8:34 pm

New high score
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Re: High score challenge - S2 Round 2 - Space Pilot

Post by JoolsH » Wed Jan 22, 2014 10:01 pm

It's a bit clunky and the collision detection is infuriating. Still, it's a reasonably playable conversion...

89,400
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Re: High score challenge - S2 Round 2 - Space Pilot

Post by KarateEd » Thu Jan 23, 2014 12:29 am

High Score Table Updated.....

and a slight improvement for me..39,600..I agree about the collision detection....

Ed......:-)
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Re: High score challenge - S2 Round 2 - Space Pilot

Post by odin » Thu Jan 23, 2014 3:00 pm

Another great game and for me another one I had never played before.

I think the No1 score so far will take some beating!

On my second day of this game, best so far my last effort at 51,700.

I'm finding the speed of the helicopters more of a problem than their heat seeking missiles.
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Re: High score challenge - S2 Round 2 - Space Pilot

Post by MatthewThompson » Thu Jan 23, 2014 9:00 pm

New high score, pretty good score too, really good game too !
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Re: High score challenge - S2 Round 2 - Space Pilot

Post by KarateEd » Fri Jan 24, 2014 3:00 am

High Score Table Updated.......

Everyone is improving, guess I might as well too.....55,400....

Ed......:-)
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Re: High score challenge - S2 Round 2 - Space Pilot

Post by ivor_the_injun » Fri Jan 24, 2014 10:38 pm

Real blast from the past, this one.

And yeah, those clouds after a while :shock:

Got round to 1999 the second time here...

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Re: High score challenge - S2 Round 2 - Space Pilot

Post by KarateEd » Sat Jan 25, 2014 4:56 am

High Score Table Updated.......

Overall High Score Table Updated.......

Ed......:-)

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Re: High score challenge - S2 Round 2 - Space Pilot

Post by KarateEd » Sat Jan 25, 2014 11:49 am

A little better...62,900

Ed......:-)
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Re: High score challenge - S2 Round 2 - Space Pilot

Post by fwibbler » Sat Jan 25, 2014 8:14 pm

Well, I'm pretty crap at this one.
Several tries and only 34900 so far.
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Re: High score challenge - S2 Round 2 - Space Pilot

Post by KarateEd » Sun Jan 26, 2014 1:58 am

Don't worry, it might take a bit of time.....I started way lower than that....

High Score Tables (overall too) Updated.....

New Score, slightly better than my last......74,300

Ed......:-)
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Re: High score challenge - S2 Round 2 - Space Pilot

Post by Jimbob » Sun Jan 26, 2014 12:34 pm

Well, this is my score at the mo:

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Nice history lesson in this game. '99 was a bugger of a year; bad enough doing my GCSEs without the bloody aliens invading.
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sydney
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Re: High score challenge - S2 Round 2 - Space Pilot

Post by sydney » Sun Jan 26, 2014 2:28 pm

Getting better.

44900

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