High Score Challenge S14 - R07 - Arkanoid

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KarateEd
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High Score Challenge S14 - R07 - Arkanoid

Post by KarateEd » Mon Sep 07, 2020 2:39 am

Stardot high score challenge
Season Fourteen: Round Seven
Arkanoid by Klintworth

Image
======================================================================================
RULES
:arrow: Round Two starts at 9pm on Monday the 7th of September and ends at 9pm on Monday the 21st of September
:arrow: The aim is to score as many points as possible
:arrow: Post scores and screenshots/photographs in this thread
:arrow: The rules are here
======================================================================================
DISK IMAGE
:arrow: http://www.bbcmicro.co.uk/game.php?id=632
======================================================================================
INSTRUCTIONS

Image
======================================================================================
SCORING
:arrow: Points will be awarded using the following formula.
:arrow: points = (YS / BS * 50) + ((NOP - YP + 1) * (50 / NOP))
:arrow: YS = Your Score
:arrow: BS = Best Score
:arrow: NOP = Number of Players
:arrow: YP = Your Position
======================================================================================
HIGH SCORE TABLE

Image

Link to Overall High Score Table...http://stardot.org.uk/forums/viewtopic.php?f=46&t=19654

Thanks to Galax for the Mode 7 fonts.

This one will just drive you batty. You really have to have balls to play it.......
Ed...... :-)

3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.

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Re: High Score Challenge S14 - R07 - Arkanoid

Post by Venger » Mon Sep 07, 2020 9:35 pm

I'll start this one off. It's a lot trickier than the previous "bat 'n' ball" game we played a few rounds back (Impact).
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Re: High Score Challenge S14 - R07 - Arkanoid

Post by Venger » Mon Sep 07, 2020 10:41 pm

A small increase. I can see level 3 being an absolute nightmare unless you get an "advance screen" bonus.
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Re: High Score Challenge S14 - R07 - Arkanoid

Post by KarateEd » Tue Sep 08, 2020 1:39 am

This is a pretty tough version of breakout. I'm barely on the HST and I can say it wasn't easy just on the first level.
Arkanoid1.png
Ed...... :-)

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Re: High Score Challenge S14 - R07 - Arkanoid

Post by richardtoohey » Tue Sep 08, 2020 2:46 am

:shock:

I'm sure it wasn't this fast back in the day ... will have to dust off a real machine and see. Managed about 1500 after a few goes so don't think I'll be getting onto the high score table with this game, either! ](*,)

Pretty sure I was playing this BITD and not the Atari ST version ... can't remember it being this vicious!

EDIT: might be the Atari ST version I'm thinking of - Peter Johnson did that version too:

https://www.atarilegend.com/games/games ... game_id=20

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Re: High Score Challenge S14 - R07 - Arkanoid

Post by KarateEd » Tue Sep 08, 2020 3:47 am

A little bit better......still not any easier
Arkanoid2.png
Ed...... :-)

3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.

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Re: High Score Challenge S14 - R07 - Arkanoid

Post by KarateEd » Tue Sep 08, 2020 5:06 am

And a bit higher. This is another addictive game to drive you crazy.....
Arkanoid3.png
Ed...... :-)

3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.

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Re: High Score Challenge S14 - R07 - Arkanoid

Post by klintworth » Tue Sep 08, 2020 5:25 am

Addictive .......yes! Tough .......very!! Just made it onto the board :D
Screen Shot 2020-09-07 at 9.19.02 PM.jpg
BBC B Issue 4 & 7, BBC B (USA), BBC Master, Electron, BBC Master Compact, Olivetti PC128S, Castle A7000+, A3020, Valiant Turtle (sans IR Communicator!)

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Re: High Score Challenge S14 - R07 - Arkanoid

Post by Rod C » Tue Sep 08, 2020 6:26 am

Got a couple of lucky breaks. :D
27670.JPG

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Re: High Score Challenge S14 - R07 - Arkanoid

Post by Venger » Tue Sep 08, 2020 10:03 am

Slowly creeping towards that top spot. Whoever gets past level 3 will probably win this. I can't see anyone going further without either an "advance screen" bonus or a massively lucky round. This is another game that could do with an escape key option to start over afresh.

Another gripe of mine is the "S" bonus tile, you know, the one that supposedly slows the ball down... Utter crap! It does nothing of the sort!
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Re: High Score Challenge S14 - R07 - Arkanoid

Post by Venger » Tue Sep 08, 2020 11:36 am

Well, I got that "lucky game" and managed to make it to round 4...
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Re: High Score Challenge S14 - R07 - Arkanoid

Post by M_Ron » Tue Sep 08, 2020 6:35 pm

This is a bit too difficult for me. I only the highscore table after some fluke took me from level one to level two.
But I do like the graphics and sound especially the soundfx.
Arkanoid20780.JPG

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Re: High Score Challenge S14 - R07 - Arkanoid

Post by Venger » Tue Sep 08, 2020 7:27 pm

I somehow managed to get to level 5 which is shaped like a "space invader". Not much of an increase in score though :(
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Re: High Score Challenge S14 - R07 - Arkanoid

Post by fwibbler » Tue Sep 08, 2020 7:51 pm

Oh this is going to be fun ](*,)
My hiscore so far is 10600 but you'll have to take my word for it as its not high enough to get into the score list :oops:
If I play the ZX Spectrum version instead, does that still count? :mrgreen:

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Re: High Score Challenge S14 - R07 - Arkanoid

Post by M_Ron » Tue Sep 08, 2020 9:02 pm

Finding the zone...
Araknoid30050.JPG

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Re: High Score Challenge S14 - R07 - Arkanoid

Post by M_Ron » Tue Sep 08, 2020 9:07 pm

fwibbler wrote:
Tue Sep 08, 2020 7:51 pm
Oh this is going to be fun ](*,)
My hiscore so far is 10600 but you'll have to take my word for it as its not high enough to get into the score list :oops:
If I play the ZX Spectrum version instead, does that still count? :mrgreen:
The only way I can get on the scoreboard is when I get the letter B that falls from the sky then go through the door that opens on the righthandside.

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Re: High Score Challenge S14 - R07 - Arkanoid

Post by KarateEd » Tue Sep 08, 2020 10:19 pm

fwibbler wrote:
Tue Sep 08, 2020 7:51 pm
Oh this is going to be fun ](*,)
My hiscore so far is 10600 but you'll have to take my word for it as its not high enough to get into the score list :oops:
If I play the ZX Spectrum version instead, does that still count? :mrgreen:
Ummmm, yeh......NO!!!!
Ed...... :-)

3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.

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Re: High Score Challenge S14 - R07 - Arkanoid

Post by KarateEd » Wed Sep 09, 2020 12:56 am

A bit better. Got quite lucky with the 'B' power up.
Arkanoid4.png
Ed...... :-)

3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.

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Re: High Score Challenge S14 - R07 - Arkanoid

Post by KarateEd » Wed Sep 09, 2020 2:31 am

High Score Tables Updated......

I will be away for a week so won't update the score tables until I get back. That will be next Thursday. I should be able to still play but my laptop isn't set up for updating the site properly for score keeping.

Happy gaming and I'll get to it once I'm back.......
Ed...... :-)

3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.

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Re: High Score Challenge S14 - R07 - Arkanoid

Post by richardtoohey » Wed Sep 09, 2020 2:34 am

fwibbler wrote:
Tue Sep 08, 2020 7:51 pm
If I play the ZX Spectrum version instead, does that still count? :mrgreen:
I'm still researching the Atari ST version - that's definitely easier ... but I'm still not getting on that hi-score table either!

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Re: High Score Challenge S14 - R07 - Arkanoid

Post by KarateEd » Wed Sep 09, 2020 2:36 am

richardtoohey wrote:
Wed Sep 09, 2020 2:34 am
fwibbler wrote:
Tue Sep 08, 2020 7:51 pm
If I play the ZX Spectrum version instead, does that still count? :mrgreen:
I'm still researching the Atari ST version - that's definitely easier ... but I'm still not getting on that hi-score table either!
It's not an easy game Richard. We can thank Paul for this of course but it's still a well done game even if it drives one bonkers.

I have the high score but trust me when I say it's more good luck than good skill.

This is a matter of the right kind of power up coming up and hoping you have time to get to it before you lose a life. Both are distinct possibilites.
Ed...... :-)

3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.

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Re: High Score Challenge S14 - R07 - Arkanoid

Post by richardtoohey » Wed Sep 09, 2020 2:48 am

Hmm, for me it's more a matter of reacting to the ball moving and making my fingers move the bat in the correct direction before the ball disappears! :roll:

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Re: High Score Challenge S14 - R07 - Arkanoid

Post by KarateEd » Wed Sep 09, 2020 5:32 am

richardtoohey wrote:
Wed Sep 09, 2020 2:48 am
Hmm, for me it's more a matter of reacting to the ball moving and making my fingers move the bat in the correct direction before the ball disappears! :roll:
Yes, about the same for me too Richard and perhaps with most of us on here.
Ed...... :-)

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Re: High Score Challenge S14 - R07 - Arkanoid

Post by Venger » Wed Sep 09, 2020 9:17 am

Another little increase in score.
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Re: High Score Challenge S14 - R07 - Arkanoid

Post by FourthStone » Wed Sep 09, 2020 9:32 am

A very humble starter score, tough game!

Score: 19750
arkanoid.PNG

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Re: High Score Challenge S14 - R07 - Arkanoid

Post by fwibbler » Wed Sep 09, 2020 2:58 pm

Phew!
A lot of luck and a 'B' on level 2 and suddenly I'm on level 3!
Lasted about 30 seconds there...
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Re: High Score Challenge S14 - R07 - Arkanoid

Post by Venger » Wed Sep 09, 2020 3:47 pm

fwibbler wrote:
Wed Sep 09, 2020 2:58 pm
Phew!
A lot of luck and a 'B' on level 2 and suddenly I'm on level 3!
Lasted about 30 seconds there...
Yeah, level 3 is quite an unforgiving one so early on in the game. It can be frustrating trying to get the ball in between the rows of indestructible blocks. It's by no means impossible without a "B" bonus block though. I've gotten past it about 5 times or so as at this moment in time.

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Re: High Score Challenge S14 - R07 - Arkanoid

Post by dudleysoft71 » Wed Sep 09, 2020 4:10 pm

Used to play this game a lot when I was younger, forgotten how punishing it was, and also how faithful it was to the original arcade version.
Screenshot 2020-09-09 13.24.32.png
My best score so far anyway.

I was looking at making a VideoNULA patch for it, however due to the way it renders (The game background is colour 8 and it EORs the graphics with it) I'd only be able to modify 6 colours since the flashing colours need to match to work with EORing the background and magenta is set to black, so it wouldn't look a lot different, which is a shame, it would be nice to have actual gold and silver bricks and replace the dithered magenta brick, I have managed to make the background darker and make the shadow a darker version of the background where it goes over it. The logo is done with characters so adding colours would be difficult and the loading screen/intro uses compressed graphics, so would also require much more work than a simple patch.

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Re: High Score Challenge S14 - R07 - Arkanoid

Post by Stwert » Wed Sep 09, 2020 5:57 pm

Sooooooo, maybe a stupid question, but what the heck.

When these high score challenges start, do you have to join from the first game in the series? Or can you still participate if you’ve missed a few?
I'll be highly medicated and my humour can be twisted, so when I offend you, its not intentional, honest :lol:

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Re: High Score Challenge S14 - R07 - Arkanoid

Post by KarateEd » Wed Sep 09, 2020 6:26 pm

Stwert wrote:
Wed Sep 09, 2020 5:57 pm
Sooooooo, maybe a stupid question, but what the heck.

When these high score challenges start, do you have to join from the first game in the series? Or can you still participate if you’ve missed a few?
Play away my friend. If you don't start at the very beginning it just means you won't likely win the season but we're open to all to play at any time.....well, within the times set.

So yes, you certainly are free to join in the fun and action.
Ed...... :-)

3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.

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