High Score Challenge S12 - R3 - Thrust

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KarateEd
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High Score Challenge S12 - R3 - Thrust

Post by KarateEd » Mon Jul 29, 2019 5:58 pm

Stardot high score challenge
Season Twelve: Round Three
Thrust by M__Ron

Image
======================================================================================
RULES
:arrow: Round One starts at 9pm on Monday the 29th of July and ends at 9pm on Monday the 12th of August
:arrow: The aim is to score as many points as possible
:arrow: Post scores and screenshots/photographs in this thread
:arrow: The rules are here
======================================================================================
DISK IMAGE
:arrow: http://www.bbcmicro.co.uk/game.php?id=432
======================================================================================
INSTRUCTIONS

Image
file.jpg
======================================================================================
SCORING
:arrow: Points will be awarded using the following formula.
:arrow: points = (YS / BS * 50) + ((NOP - YP + 1) * (50 / NOP))
:arrow: YS = Your Score
:arrow: BS = Best Score
:arrow: NOP = Number of Players
:arrow: YP = Your Position
======================================================================================
HIGH SCORE TABLE

Image

Link to Overall High Score Table...http://stardot.org.uk/forums/viewtopic.php?f=46&t=17403

Thanks to Galax for the Mode 7 fonts.

Don't go too crazy with this real gravity situation....as it's definitely grave...
Last edited by KarateEd on Mon Jul 29, 2019 8:24 pm, edited 2 times in total.
Ed...... :-)

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Re: High Score Challenge S12 - R3 - Alien 8

Post by chrisn » Mon Jul 29, 2019 7:32 pm

This is a brilliant game, but it doesn't really have a score as such (if I remember correctly, you have to find certain items before the time runs out). It'd be great to play this, to see how far we can get, but I don't see how it would fit the HSC format.

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Re: High Score Challenge S12 - R3 - Thrust

Post by KarateEd » Mon Jul 29, 2019 8:26 pm

chrisn wrote:
Mon Jul 29, 2019 7:32 pm
This is a brilliant game, but it doesn't really have a score as such (if I remember correctly, you have to find certain items before the time runs out). It'd be great to play this, to see how far we can get, but I don't see how it would fit the HSC format.
Yes Chrisn, I was about to address that. I have and the new game chosen as Alien 8 doesn't really follow guidelines for HSC so Thrust it is.
Last edited by KarateEd on Mon Jul 29, 2019 8:27 pm, edited 1 time in total.
Ed...... :-)

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Re: High Score Challenge S12 - R3 - Thrust

Post by KarateEd » Tue Jul 30, 2019 1:27 am

I don't remember being this horrible at Thrust. I remember getting through all the first round levels and then a couple of the 2nd round.....sigh, too long ago I guess, near the beginning of the HSC. Trust me when I say.... "This is only to get us started" because I know the guys on here, especially some of the new ones will be very high scores indeed.
Thrust1.png
Ed...... :-)

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Re: High Score Challenge S12 - R3 - Thrust

Post by Venger » Tue Jul 30, 2019 12:02 pm

KarateEd wrote:
Tue Jul 30, 2019 1:27 am
I don't remember being this horrible at Thrust. I remember getting through all the first round levels and then a couple of the 2nd round.....sigh, too long ago I guess, near the beginning of the HSC. Trust me when I say.... "This is only to get us started" because I know the guys on here, especially some of the new ones will be very high scores indeed.
I played this a couple of months back and, because of the difference in placement of the keys on an Electron keyboard compared to a standard PC keyboard, it was a nightmare to play. I played on an Electron emulator so I'm not sure whether the keys are different on the BBC version. I'm in work at the moment so I can't check. As I recall, with the current keys it feels like the rotation is in the opposite direction to what it should be.

This may be one that, due to the lack of option to redefine keys, suits players playing on the original system rather than an emulator. There are quite a few games like this (Qwak! being one of them).
Last edited by Venger on Tue Jul 30, 2019 12:06 pm, edited 1 time in total.

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Re: High Score Challenge S12 - R3 - Thrust

Post by klintworth » Tue Jul 30, 2019 1:56 pm

First go! 15600
IMG_4212.JPG
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Re: High Score Challenge S12 - R3 - Thrust

Post by sgb27 » Tue Jul 30, 2019 2:10 pm

Venger wrote:
Tue Jul 30, 2019 12:02 pm
KarateEd wrote:
Tue Jul 30, 2019 1:27 am
I don't remember being this horrible at Thrust. I remember getting through all the first round levels and then a couple of the 2nd round.....sigh, too long ago I guess, near the beginning of the HSC. Trust me when I say.... "This is only to get us started" because I know the guys on here, especially some of the new ones will be very high scores indeed.
I played this a couple of months back and, because of the difference in placement of the keys on an Electron keyboard compared to a standard PC keyboard, it was a nightmare to play. I played on an Electron emulator so I'm not sure whether the keys are different on the BBC version. I'm in work at the moment so I can't check. As I recall, with the current keys it feels like the rotation is in the opposite direction to what it should be.

This may be one that, due to the lack of option to redefine keys, suits players playing on the original system rather than an emulator. There are quite a few games like this (Qwak! being one of them).
Your left key should rotate the ship anti-clockwise. I'm sure the emulator I used last time (BeebEm?) allowed you to swap around some combination of caps-lock/a/s to get the right setup. I certainly wouldn't be able to cope with the left key rotating clockwise, if that's what you've got.

Will have to wait until this evening to give it go, I used to be able to get to the 2nd or 3rd level in round 2, famous last words...

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Re: High Score Challenge S12 - R3 - Thrust

Post by M_Ron » Tue Jul 30, 2019 2:53 pm

Intense, stressful. After playing it for an hour (day off work) when I looked at totally unrelated images I worried they would swing too far left!!!
I'm not sure I'm going to get out of the cave at the bottom of level 4.
Thrust37850.JPG

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Re: High Score Challenge S12 - R3 - Thrust

Post by KarateEd » Tue Jul 30, 2019 3:49 pm

Venger wrote:
Tue Jul 30, 2019 12:02 pm
KarateEd wrote:
Tue Jul 30, 2019 1:27 am
I don't remember being this horrible at Thrust. I remember getting through all the first round levels and then a couple of the 2nd round.....sigh, too long ago I guess, near the beginning of the HSC. Trust me when I say.... "This is only to get us started" because I know the guys on here, especially some of the new ones will be very high scores indeed.
I played this a couple of months back and, because of the difference in placement of the keys on an Electron keyboard compared to a standard PC keyboard, it was a nightmare to play. I played on an Electron emulator so I'm not sure whether the keys are different on the BBC version. I'm in work at the moment so I can't check. As I recall, with the current keys it feels like the rotation is in the opposite direction to what it should be.

This may be one that, due to the lack of option to redefine keys, suits players playing on the original system rather than an emulator. There are quite a few games like this (Qwak! being one of them).
On Beeb-Em you can switch up the keyboard to use AS for left and right. It makes more sense when rotating the ship and isn't hard to play, I just suck at it at the moment.
Ed...... :-)

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Re: High Score Challenge S12 - R3 - Thrust

Post by Venger » Tue Jul 30, 2019 3:51 pm

sgb27 wrote:
Tue Jul 30, 2019 2:10 pm
Venger wrote:
Tue Jul 30, 2019 12:02 pm
KarateEd wrote:
Tue Jul 30, 2019 1:27 am
I don't remember being this horrible at Thrust. I remember getting through all the first round levels and then a couple of the 2nd round.....sigh, too long ago I guess, near the beginning of the HSC. Trust me when I say.... "This is only to get us started" because I know the guys on here, especially some of the new ones will be very high scores indeed.
I played this a couple of months back and, because of the difference in placement of the keys on an Electron keyboard compared to a standard PC keyboard, it was a nightmare to play. I played on an Electron emulator so I'm not sure whether the keys are different on the BBC version. I'm in work at the moment so I can't check. As I recall, with the current keys it feels like the rotation is in the opposite direction to what it should be.

This may be one that, due to the lack of option to redefine keys, suits players playing on the original system rather than an emulator. There are quite a few games like this (Qwak! being one of them).
Your left key should rotate the ship anti-clockwise. I'm sure the emulator I used last time (BeebEm?) allowed you to swap around some combination of caps-lock/a/s to get the right setup. I certainly wouldn't be able to cope with the left key rotating clockwise, if that's what you've got.

Will have to wait until this evening to give it go, I used to be able to get to the 2nd or 3rd level in round 2, famous last words...
I'll give it a go when I get home. I used to be half-decent on this back in the day on the Electron so it'll be interesting to see how I do now.

I think it was a nightmare on the Electron emulator as the CTRL and A keys are next to each other on an Electron keyboard, whereas they're diagonal to each other and a couple of keys apart on a PC keyboard.

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Re: High Score Challenge S12 - R3 - Thrust

Post by Venger » Tue Jul 30, 2019 3:52 pm

KarateEd wrote:
Tue Jul 30, 2019 3:49 pm
Venger wrote:
Tue Jul 30, 2019 12:02 pm
KarateEd wrote:
Tue Jul 30, 2019 1:27 am
I don't remember being this horrible at Thrust. I remember getting through all the first round levels and then a couple of the 2nd round.....sigh, too long ago I guess, near the beginning of the HSC. Trust me when I say.... "This is only to get us started" because I know the guys on here, especially some of the new ones will be very high scores indeed.
I played this a couple of months back and, because of the difference in placement of the keys on an Electron keyboard compared to a standard PC keyboard, it was a nightmare to play. I played on an Electron emulator so I'm not sure whether the keys are different on the BBC version. I'm in work at the moment so I can't check. As I recall, with the current keys it feels like the rotation is in the opposite direction to what it should be.

This may be one that, due to the lack of option to redefine keys, suits players playing on the original system rather than an emulator. There are quite a few games like this (Qwak! being one of them).
On Beeb-Em you can switch up the keyboard to use AS for left and right. It makes more sense when rotating the ship and isn't hard to play, I just suck at it at the moment.
A and S sound much more to my liking 🙂.

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Re: High Score Challenge S12 - R3 - Thrust

Post by KarateEd » Tue Jul 30, 2019 4:07 pm

A bit better. Got to the 5th level I think. A few more nastys to overcome and I didn't quite manage it.
Thrust2.png
Ed...... :-)

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Re: High Score Challenge S12 - R3 - Thrust

Post by Venger » Tue Jul 30, 2019 5:07 pm

I managed to find the setting that changes the keys to A and S. It works much better now, thanks for the tip.

I had one go just now so here's a starter score from me.
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Re: High Score Challenge S12 - R3 - Thrust

Post by sgb27 » Tue Jul 30, 2019 5:56 pm

Starter for me! Got stuck at the bottom of round 2 level 4 trying to open the door with the thingy attached, lost most of my lives in there. Also when I started a new game back in level 1 I kept hitting the ground until my brain readjusted.
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Re: High Score Challenge S12 - R3 - Thrust

Post by Venger » Tue Jul 30, 2019 5:57 pm

A slight improvement on my 2nd go. Those anti-gravity levels are quite nasty :(.
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Re: High Score Challenge S12 - R3 - Thrust

Post by Venger » Tue Jul 30, 2019 7:05 pm

Reverse gravity really makes me panic! :oops:
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Re: High Score Challenge S12 - R3 - Thrust

Post by klintworth » Wed Jul 31, 2019 12:56 am

Be a while before I get to reverse gravity! I did manage it bitd! 27000
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Re: High Score Challenge S12 - R3 - Thrust

Post by KarateEd » Wed Jul 31, 2019 5:40 am

Was on the purple level when my senses left me.
Thrust3.png
Ed...... :-)

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Re: High Score Challenge S12 - R3 - Thrust

Post by KarateEd » Wed Jul 31, 2019 5:50 am

High Score Tables Updated......
Ed...... :-)

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Re: High Score Challenge S12 - R3 - Thrust

Post by FourthStone » Wed Jul 31, 2019 8:27 am

Opener score, loved this BITD and pretty sure I'd gotten to reverse gravity stages.

Hey Ed, I think you short changed your score by 2k :-s
[edit]*** Looks like you fixed it or I'm going blind(er) :-k

Score: 46250
Thrust.jpg
Last edited by FourthStone on Wed Jul 31, 2019 8:29 am, edited 1 time in total.

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Re: High Score Challenge S12 - R3 - Thrust

Post by Rod C » Wed Jul 31, 2019 2:17 pm

Wow, I love this game! How have I never seen it before? Starting to get the hang of it but did someone say REVERSE GRAVITY?????
16050
Thrust1.JPG

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Re: High Score Challenge S12 - R3 - Thrust

Post by Rod C » Wed Jul 31, 2019 2:51 pm

A bit better: 25200
Thrust1.JPG

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Re: High Score Challenge S12 - R3 - Alien 8

Post by chrisn » Wed Jul 31, 2019 3:32 pm

Rod C wrote:
Wed Jul 31, 2019 2:17 pm
Wow, I love this game! How have I never seen it before? Starting to get the hang of it but did someone say REVERSE GRAVITY?????
And that's before you get to the levels with invisible walls :lol: (not that I ever managed to get that far!) So, can I improve on my score from last time we played this? Here's a first attempt... 88,400.

thrust1.jpg

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Re: High Score Challenge S12 - R3 - Thrust

Post by Lardo Boffin » Wed Jul 31, 2019 3:43 pm

The invisible walls ring a bell - didn’t they only appear when you fired or similar? It was a long time ago.
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Re: High Score Challenge S12 - R3 - Thrust

Post by sgb27 » Wed Jul 31, 2019 6:35 pm

I lost 10 lives in a row trying to get out of the gate at the bottom of level 11. Once I got past the narrow bit just after the gate it was easy to get out in comparison. So that left me with just 2 lives for level 12, I got to the bottom, but then couldn't get back out past the pointy gate. Also I used almost all my fuel on level 11 so only had about 200 left when I eventually died. I think if I can get past the gate on level 12 with a few lives spare I can exit back up ok and get to the next round of levels...
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Re: High Score Challenge S12 - R3 - Thrust

Post by M_Ron » Wed Jul 31, 2019 8:03 pm

God damn this is a hard game!
A little bit higher... 50300... stuck in the cave at the bottom of level 7.
How many levels are there in each rotation?
Do you find that you can't rotate at the same time as thrusting?
Thrust50300.JPG
Last edited by M_Ron on Wed Jul 31, 2019 8:05 pm, edited 1 time in total.

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Re: High Score Challenge S12 - R3 - Thrust

Post by Venger » Wed Jul 31, 2019 9:03 pm

A little bit better but I can't get the hang of reverse gravity at all. I don't even try to get the orbs.
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Re: High Score Challenge S12 - R3 - Thrust

Post by Venger » Wed Jul 31, 2019 9:29 pm

M_Ron wrote:
Wed Jul 31, 2019 8:03 pm
God damn this is a hard game!
A little bit higher... 50300... stuck in the cave at the bottom of level 7.
How many levels are there in each rotation?
There are only 6 levels in each rotation so you must've been in the cave on level 6.

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Re: High Score Challenge S12 - R3 - Thrust

Post by Lardo Boffin » Wed Jul 31, 2019 10:28 pm

I am not as good at this as I used to be.

38,200.

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Re: High Score Challenge S12 - R3 - Thrust

Post by sgb27 » Thu Aug 01, 2019 6:53 am

Venger wrote:
Wed Jul 31, 2019 9:03 pm
A little bit better but I can't get the hang of reverse gravity at all. I don't even try to get the orbs.
Ah yes I forgot you can just blow up the reactor, I might have to try that on level 11 so that I've got more lives for level 12 where (IIRC) the reactor is impossible to shoot. Never got this far before, so no idea what level 13 is like and possible to make lots more points on 13/14/15 to make up for not getting the orb on level 11.

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