High Score Challenge S11 - R10 - Planetoid

post your own high scores or enter our challenge competitions
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KarateEd
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High Score Challenge S11 - R10 - Planetoid

Post by KarateEd » Mon May 27, 2019 3:02 pm

Stardot high score challenge
Season Eleven: Round Ten
Planetoid by TopCat96

Image
======================================================================================
RULES
:arrow: Round One starts at 9pm on Monday the 27th of May and ends at 9pm on Monday the 10th of June
:arrow: The aim is to score as many points as possible
:arrow: Post scores and screenshots/photographs in this thread
:arrow: The rules are here
======================================================================================
DISK IMAGE
:arrow: http://www.bbcmicro.co.uk/game.php?id=11
======================================================================================
INSTRUCTIONS

Image
======================================================================================
SCORING
:arrow: Points will be awarded using the following formula.
:arrow: points = (YS / BS * 50) + ((NOP - YP + 1) * (50 / NOP))
:arrow: YS = Your Score
:arrow: BS = Best Score
:arrow: NOP = Number of Players
:arrow: YP = Your Position
======================================================================================
HIGH SCORE TABLE

Image

Link to Overall High Score Table...http://stardot.org.uk/forums/viewtopic.php?f=46&t=16309

Thanks to Galax for the Mode 7 fonts.

Rescue the peeps or....well....die.....
Last edited by KarateEd on Mon May 27, 2019 3:03 pm, edited 1 time in total.
Ed...... :-)

3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.

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FourthStone
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Re: High Score Challenge S11 - R10 - Planetoid

Post by FourthStone » Tue May 28, 2019 10:22 am

Oh boy, this one I was never good at, will probably bring my score right down for this round.

My only tip, after shooting an alien holding a human, catch the human and take him back to ground for a better bonus.

Other than that I am struggling with all thumbs on the controls :oops:

Score: 10800
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KarateEd
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Re: High Score Challenge S11 - R10 - Planetoid

Post by KarateEd » Tue May 28, 2019 5:27 pm

FourthStone wrote:
Tue May 28, 2019 10:22 am
Other than that I am struggling with all thumbs on the controls :oops:
Yeh, I'm not a fan of this one either, could never get along with it well but......that's what came out of the bowl.

As for your score, you have already won the competition, you are more than 100 points in front so we shall all weep......
Last edited by KarateEd on Tue May 28, 2019 5:28 pm, edited 1 time in total.
Ed...... :-)

3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.

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Venger
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Re: High Score Challenge S11 - R10 - Planetoid

Post by Venger » Tue May 28, 2019 5:31 pm

I was never any good at Defender or Stargate in the arcades when I was a kid so I'm pretty crap at this too :lol:

I had a couple of goes before my arm started killing me due to the awkward choice of keys though.
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KarateEd
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Re: High Score Challenge S11 - R10 - Planetoid

Post by KarateEd » Tue May 28, 2019 8:40 pm

Just to say I've got a score...... it will not get a lot better, I'm sure....
Planetoid1.png
Ed...... :-)

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Venger
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Re: High Score Challenge S11 - R10 - Planetoid

Post by Venger » Tue May 28, 2019 9:19 pm

I don't think I'm going to get much better than this; the game gets absolutely crazy very quickly!
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Score: 37750

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Re: High Score Challenge S11 - R10 - Planetoid

Post by CMcDougall » Tue May 28, 2019 9:43 pm

ok version this, but prefer the elk version of Gauntlet 8)

few goes gets : 29,225 :)
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Re: High Score Challenge S11 - R10 - Planetoid

Post by chrisn » Tue May 28, 2019 10:17 pm

I'm sure your scores will improve with a bit of practice. Here's my best so far... 69,725

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klintworth
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Re: High Score Challenge S11 - R10 - Planetoid

Post by klintworth » Wed May 29, 2019 4:04 am

My starter score 2725
85A7BD64-ABAE-42AC-A153-566C31EE049E.jpeg
BBC B Issue 4 & 7, BBC B (USA), BBC Master, Electron, BBC Master Compact, Olivetti PC128S, Castle A7000+, A3020

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Re: High Score Challenge S11 - R10 - Planetoid

Post by fwibbler » Wed May 29, 2019 6:33 pm

Been playing this each day so far and this is the best score I've managed so far.
I suspect this will not be one of my favourite games...
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FourthStone
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Re: High Score Challenge S11 - R10 - Planetoid

Post by FourthStone » Wed May 29, 2019 7:18 pm

Wonder if Wouter Scholten knows we're playing, he has previously posted amazing scores for Defender in the past... :-k

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Re: High Score Challenge S11 - R10 - Planetoid

Post by FourthStone » Thu May 30, 2019 7:14 am

Not getting the hang of this one :-({|=

Separate keys for left thrust / right thrust could be an improvement :-k ](*,)

Score: 12425
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sydney
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Re: High Score Challenge S11 - R10 - Planetoid

Post by sydney » Thu May 30, 2019 10:34 am

God I hate Defender.

8900
defender.jpg

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KarateEd
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Re: High Score Challenge S11 - R10 - Planetoid

Post by KarateEd » Thu May 30, 2019 5:16 pm

sydney wrote:
Thu May 30, 2019 10:34 am
God I hate Defender.

8900

defender.jpg
Yeh, me too Sydney, but it came out of the hat......one game....just one game to end this season and it HAD to be this game.....
Ed...... :-)

3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.

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Re: High Score Challenge S11 - R10 - Planetoid

Post by tricky » Thu May 30, 2019 6:41 pm

I seem to be good at all the aspects of this game, just not the right combination. 4175
I can dodge - the falling humans.
I can collect - the enemy shots.
I can stop the humans from getting to the top - by shooting them.
The keyboard mapping makes sense compared to the arcade control panel, but doesn't play anything like the same.
Would it be cheating to wire up my actual Defender control panel and use that!
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leenew
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Re: High Score Challenge S11 - R10 - Planetoid

Post by leenew » Thu May 30, 2019 7:08 pm

tricky wrote:
Thu May 30, 2019 6:41 pm
Would it be cheating to wire up my actual Defender control panel and use that!
Now that I would love to see! 8)

Lee

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FourthStone
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Re: High Score Challenge S11 - R10 - Planetoid

Post by FourthStone » Thu May 30, 2019 7:12 pm

tricky wrote:
Thu May 30, 2019 6:41 pm
Would it be cheating to wire up my actual Defender control panel and use that!
If it was possible BITD then go for it I say =D>

P.S. Love your good at but not quite good at game summary :mrgreen:
Last edited by FourthStone on Thu May 30, 2019 7:12 pm, edited 1 time in total.

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Re: High Score Challenge S11 - R10 - Planetoid

Post by Venger » Thu May 30, 2019 10:00 pm

I had a few more goes tonight but this game is seriously annoying. The difficulty curve is ridiculous due to the speed of the landers abducting the humanoids. Before you know it there are mutants all over the place :(.
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Wouter Scholten
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Re: High Score Challenge S11 - R10 - Planetoid

Post by Wouter Scholten » Thu May 30, 2019 11:25 pm

FourthStone wrote:
Wed May 29, 2019 7:18 pm
Wonder if Wouter Scholten knows we're playing, he has previously posted amazing scores for Defender in the past... :-k
Just noticed it now. My BBCs are in storage, due to other stuff I'm doing (no space at the moment at home), so I will likely not have a go in time... I've not done anything with my BBCs since early 2018 (Skirmish S8R10). At that time I was getting quite a few 900k+ scores with Planetoid that felt easy. Sure, I could get a high score here, but what's the point? I mean, to show off? (I've already done that in the Planetoid thread :) ) I would suggest everyone to read my posts in the Planetoid thread on how to play the game. Not just to get a high score, but when you get good at Planetoid, it becomes an adrenaline rush trying to survive the mutants etc. Speed gets insane at ca. 500k for bullets, then back to slow, most aliens move ever faster (not so for the baiters, these also have a wrap around), when you reach 400k+ you will already feel a rush, and not sure if it was at such scores, or higher scores, but you will also get a real adrenaline effect. You then need to steady yourself in time, or you will get shaking hands from the adrenaline and lose lots of lives!

To get high scores:

First try this: Watch the radar only, then see if an alien gets a human, go to that man, flying while looking mostly on the radar, then look at just the screen only when you are close.

Then you further need to know: It is essential in this game to know the right flying patterns, i.e. responses, so how to reverse while sweeping down or up with braking so bullets won't catch you etc. This is why I was able to score on radar-only (rest of the screen covered with cardboard) 445k. I had deleted the video of my 767k game on youtube, I may reupload it though it's a bit poor quality (I later found out on the S5 recordings get a lot better with the 'smooth' setting). Perhaps I could make a new video, but, likely not next week.
Last edited by Wouter Scholten on Thu May 30, 2019 11:29 pm, edited 2 times in total.

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Re: High Score Challenge S11 - R10 - Planetoid

Post by M_Ron » Sat Jun 01, 2019 10:19 pm

Oh the memories...
Planetoid28675.JPG

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Re: High Score Challenge S11 - R10 - Planetoid

Post by M_Ron » Sun Jun 02, 2019 6:46 pm

The old tricks are coming back to me as the permafrost of my mind slowly melts!
PLanetoid49975.JPG

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Re: High Score Challenge S11 - R10 - Planetoid

Post by chrisn » Mon Jun 03, 2019 9:14 am

A big improvement... nowhere near Wouter's level, but getting better! 95,125

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Re: High Score Challenge S11 - R10 - Planetoid

Post by fwibbler » Mon Jun 03, 2019 12:07 pm

Lol! Ive tried several times and still havent equaled my original score! ](*,)

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Re: High Score Challenge S11 - R10 - Planetoid

Post by KarateEd » Mon Jun 03, 2019 5:57 pm

i do not like this game at all
I cannot score a score so tall
I do not like this game I say
So I will likely stay away, Sam I am......

Ah well,
Planetoid2.png
Ed...... :-)

3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.

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Re: High Score Challenge S11 - R10 - Planetoid

Post by KarateEd » Mon Jun 03, 2019 6:15 pm

High Score Tables Updated......
Ed...... :-)

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Re: High Score Challenge S11 - R10 - Planetoid

Post by JoolsH » Mon Jun 03, 2019 8:10 pm

I never was all that good at Defender, this is a pretty good port though.

For starters:

19,325
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Re: High Score Challenge S11 - R10 - Planetoid

Post by JoolsH » Tue Jun 04, 2019 12:09 am

A bit better.

26,075
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Re: High Score Challenge S11 - R10 - Planetoid

Post by KarateEd » Tue Jun 04, 2019 10:55 am

Well, broke 20k which isn't saying much.....probably won't do much better than this except by accident.
Planetoid6.png
Last edited by KarateEd on Tue Jun 04, 2019 11:48 am, edited 4 times in total.
Ed...... :-)

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Re: High Score Challenge S11 - R10 - Planetoid

Post by Venger » Tue Jun 04, 2019 7:45 pm

Slight improvement on my score but I don't think I'll get much more than this.
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Re: High Score Challenge S11 - R10 - Planetoid

Post by JoolsH » Tue Jun 04, 2019 11:36 pm

Broke 30k, got to level 4 I think. Enjoying this, although it's brutally hard.

The hyperspace button isn't particularly practical, it's nowhere near the other keys and requires moving your hand to hit?

38,700
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