High Score Challenge S11 - R5 - Missile Base

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KarateEd
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High Score Challenge S11 - R5 - Missile Base

Post by KarateEd » Mon Mar 04, 2019 9:55 pm

Stardot high score challenge
Season Eleven: Round Five
Missile Base by TopCat96

Image
======================================================================================
RULES
:arrow: Round One starts at 9pm on Monday the 4th of March and ends at 9pm on Monday the 18th of March
:arrow: The aim is to score as many points as possible
:arrow: Post scores and screenshots/photographs in this thread
:arrow: The rules are here
======================================================================================
DISK IMAGE
:arrow: http://www.bbcmicro.co.uk/game.php?id=119
======================================================================================
INSTRUCTIONS

Image
======================================================================================
SCORING
:arrow: Points will be awarded using the following formula.
:arrow: points = (YS / BS * 50) + ((NOP - YP + 1) * (50 / NOP))
:arrow: YS = Your Score
:arrow: BS = Best Score
:arrow: NOP = Number of Players
:arrow: YP = Your Position
======================================================================================
HIGH SCORE TABLE

Image

Link to Overall High Score Table...http://stardot.org.uk/forums/viewtopic.php?f=46&t=16309

Thanks to Galax for the Mode 7 fonts.

Welcome back to the time when nuclear threat was a very real nightmare.....and may be again. Perhaps someone here can prevent that from happening.....just don't 'blow' it!!!.........
Ed...... :-)

3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.

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Leew
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Re: High Score Challenge S11 - R5 - Missile Base

Post by Leew » Mon Mar 04, 2019 10:52 pm

KarateEd wrote:
Mon Mar 04, 2019 9:55 pm
Welcome back to the time when nuclear threat was a very real nightmare.....and may be again. Perhaps someone here can prevent that from happening.....just don't 'blow' it!!!.........
Well Ed, don't count on me 'preventing that from happening'.... This is a well 'ard game. Can't see me getting much higher than this with all those keys to press. Looks like we are all doomed :shock:

Top score 8250
Capture.jpg
Lee W
------------
Proud owner of many Electrons, some Beebs, a couple of Archies, some Commodore 64s, Amigas, Atari STs and an Atari Falcon 030
Lemmings are for life, not just the 90's... https://www.lemmingsworld.me

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FourthStone
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Re: High Score Challenge S11 - R5 - Missile Base

Post by FourthStone » Tue Mar 05, 2019 7:01 am

Great game involving precision timing, forward planning and deftly dexterity... all qualities I appear to be lacking :lol:

Score: 6630
MissileBase.jpg

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tricky
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Re: High Score Challenge S11 - R5 - Missile Base

Post by tricky » Tue Mar 05, 2019 7:49 am

I haven't tried it, but is analogue mouse stick cheating for this game?

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Re: High Score Challenge S11 - R5 - Missile Base

Post by KarateEd » Tue Mar 05, 2019 8:11 am

tricky wrote:
Tue Mar 05, 2019 7:49 am
I haven't tried it, but is analogue mouse stick cheating for this game?
The instructions says you can use a joystick. A mouse isn't a joystick so I would say yup....can't use the mouse.
Ed...... :-)

3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.

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Re: High Score Challenge S11 - R5 - Missile Base

Post by FourthStone » Tue Mar 05, 2019 9:25 am

Interesting idea, gave it a try just to see what it's like and scored 22k, it really gets fast as the levels progress.

Can't imagine getting close to that with keyboard so physical joystick users may have an advantage on this game.

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Re: High Score Challenge S11 - R5 - Missile Base

Post by sydney » Tue Mar 05, 2019 10:07 am

Why?
Why ruin a really good version of a classic arcade game with godawful controls?
My joystick doesn't work with this for some reason so I'm stuck with keys which is a shame as I'm really good at Missile Command. It was one of the games that came with my atari 2600 when I was about 5 years old so I've got a good 10 years of experience with it.
All it needed was up/down/left/right.
They ruined it.
Anyway, here is my first score:

12930

missile1.jpg

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Re: High Score Challenge S11 - R5 - Missile Base

Post by sydney » Tue Mar 05, 2019 10:13 am

Just tried a usb joystick on beebem and it's the same as on real hardware. I presume it's because the sticks are digital and it wants an analogue stick. Damn.

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Re: High Score Challenge S11 - R5 - Missile Base

Post by JoolsH » Wed Mar 06, 2019 12:33 am

Never played this one before. Yeah, the keyboard controls are abysmal, I can't get on with them at all.

Fortunately, I have a pair of BBC analogue joysticks that I found in a charity shop about 10 or 15 years ago (see pic), so I can run it on real hardware as it should be played. They really transform the game, and make it into something quite playable. I think it's the first time I've actually used these joysticks!

27,680
missilebase-27680.jpg

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Re: High Score Challenge S11 - R5 - Missile Base

Post by klintworth » Wed Mar 06, 2019 2:59 am

First go for me - BBC B with Voltmace14b
BFBC00E1-E39A-4C7A-AD9A-DC5FE3EC3508.jpeg
8180
BBC B Issue 4 & 7, BBC B (USA), BBC Master, Electron, BBC Master Compact, Olivetti PC128S, Castle A7000+, A3020

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Re: High Score Challenge S11 - R5 - Missile Base

Post by KarateEd » Wed Mar 06, 2019 6:23 am

My first real attempt at a score with ANB01 Acorn joystick
MB.png
Ed...... :-)

3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.

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Re: High Score Challenge S11 - R5 - Missile Base

Post by KarateEd » Wed Mar 06, 2019 6:28 am

tricky wrote:
Tue Mar 05, 2019 7:49 am
I haven't tried it, but is analogue mouse stick cheating for this game?
Hey Tricky, what does that 'mousestick' look like? Would it play similarly to a joystick?
Ed...... :-)

3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.

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Re: High Score Challenge S11 - R5 - Missile Base

Post by tricky » Wed Mar 06, 2019 6:56 am

Its an emulator setting to use the mouse for analogue input.
I might try with a beeb trackball, but the analogue ones aren't very good.

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Re: High Score Challenge S11 - R5 - Missile Base

Post by FourthStone » Wed Mar 06, 2019 7:11 am

KarateEd wrote:
Wed Mar 06, 2019 6:28 am
tricky wrote:
Tue Mar 05, 2019 7:49 am
I haven't tried it, but is analogue mouse stick cheating for this game?
Hey Tricky, what does that 'mousestick' look like? Would it play similarly to a joystick?
I've tried it and it does help play the game but there are quirks, the coords don't map correctly so the horizontal position is doubled compared to the mouse window location.

Personally it still feels like cheating because you're able to move a lot smoother than a joystick would allow... this also means I am going to bottom score this game as the keyboard controls are inferior to the joystick by a long shot.

It's a bit like the difference in modern first person shooter games between a console controller and using a mouse with keyboard, smooth mouse movement wins hands down compared to the kludgey movements of the console control.

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Re: High Score Challenge S11 - R5 - Missile Base

Post by KarateEd » Wed Mar 06, 2019 2:37 pm

FourthStone wrote:
Wed Mar 06, 2019 7:11 am
KarateEd wrote:
Wed Mar 06, 2019 6:28 am
tricky wrote:
Tue Mar 05, 2019 7:49 am
I haven't tried it, but is analogue mouse stick cheating for this game?
Hey Tricky, what does that 'mousestick' look like? Would it play similarly to a joystick?
I've tried it and it does help play the game but there are quirks, the coords don't map correctly so the horizontal position is doubled compared to the mouse window location.

Personally it still feels like cheating because you're able to move a lot smoother than a joystick would allow... this also means I am going to bottom score this game as the keyboard controls are inferior to the joystick by a long shot.

It's a bit like the difference in modern first person shooter games between a console controller and using a mouse with keyboard, smooth mouse movement wins hands down compared to the kludgey movements of the console control.
I agree, I think that's one reason the rule was made. If a Beeb game has joystick ability, we should try to ensure we're using equipment that was created bitd for the game, it just makes sense. I think you're right, if you don't have a joystick, you are at a disadvantage though I think in an emulator you could probably change the keys to reflect a better playing experience. It's not ideal but it should be better that the horrific key combinations the authors used. I can't believe Acornsoft didn't have them correct this bitd.
Ed...... :-)

3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.

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Re: High Score Challenge S11 - R5 - Missile Base

Post by fwibbler » Wed Mar 06, 2019 8:41 pm

Well, thank heavens I get another life every 10000 points. That'll come in handy I'm sure!
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Re: High Score Challenge S11 - R5 - Missile Base

Post by M_Ron » Wed Mar 06, 2019 9:37 pm

I agree, the controls are awful. I found that just using up-down, left-right, and ignoring the diagonal controls made things a lot easier.
MIssilebase9190.JPG

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Re: High Score Challenge S11 - R5 - Missile Base

Post by Leew » Wed Mar 06, 2019 10:47 pm

KarateEd wrote:
Wed Mar 06, 2019 2:37 pm
I agree, I think that's one reason the rule was made. If a Beeb game has joystick ability, we should try to ensure we're using equipment that was created bitd for the game, it just makes sense. I think you're right, if you don't have a joystick, you are at a disadvantage though I think in an emulator you could probably change the keys to reflect a better playing experience. It's not ideal but it should be better that the horrific key combinations the authors used. I can't believe Acornsoft didn't have them correct this bitd.
I changed the keys in the emulator to use the PC arrow keys because they are in a nice position to play. I ignored the diagonals and this made it easier, (although I wouldn't say easy!), but still, too many keys to keep co-ordinated with these old hands :-)

Anyhow I dug out the old Beeb analogue joysticks and managed this personal high score. I still don't think I'm going to get much higher, but I will keep trying....

New high score = 12570
IMG_20190306_223802.jpg
Lee W
------------
Proud owner of many Electrons, some Beebs, a couple of Archies, some Commodore 64s, Amigas, Atari STs and an Atari Falcon 030
Lemmings are for life, not just the 90's... https://www.lemmingsworld.me

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Re: High Score Challenge S11 - R5 - Missile Base

Post by KarateEd » Wed Mar 06, 2019 11:59 pm

Yeh, this game is tough regardless of method used to play it.
MB1.png
Ed...... :-)

3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.

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Re: High Score Challenge S11 - R5 - Missile Base

Post by KarateEd » Thu Mar 07, 2019 12:08 am

High Score Tables Updated......
Ed...... :-)

3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.

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Re: High Score Challenge S11 - R5 - Missile Base

Post by M_Ron » Thu Mar 07, 2019 9:01 pm

Leew wrote:
Wed Mar 06, 2019 10:47 pm
KarateEd wrote:
Wed Mar 06, 2019 2:37 pm
I agree, I think that's one reason the rule was made. If a Beeb game has joystick ability, we should try to ensure we're using equipment that was created bitd for the game, it just makes sense. I think you're right, if you don't have a joystick, you are at a disadvantage though I think in an emulator you could probably change the keys to reflect a better playing experience. It's not ideal but it should be better that the horrific key combinations the authors used. I can't believe Acornsoft didn't have them correct this bitd.
I changed the keys in the emulator to use the PC arrow keys because they are in a nice position to play. I ignored the diagonals and this made it easier, (although I wouldn't say easy!), but still, too many keys to keep co-ordinated with these old hands :-)

Anyhow I dug out the old Beeb analogue joysticks and managed this personal high score. I still don't think I'm going to get much higher, but I will keep trying....

New high score = 12570
IMG_20190306_223802.jpg

Cheers! Changing the keys to pc cursor keys is game changing!

New high score - 16,240
Missilebase16240.JPG

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Re: High Score Challenge S11 - R5 - Missile Base

Post by chrisn » Fri Mar 08, 2019 10:31 am

Playing on keyboard, although I used to use an analog joystick for this game BITD... 21,890

missilebase.jpg

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Re: High Score Challenge S11 - R5 - Missile Base

Post by M_Ron » Fri Mar 08, 2019 7:55 pm

MissileBase22120.JPG

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Re: High Score Challenge S11 - R5 - Missile Base

Post by klintworth » Sat Mar 09, 2019 5:28 am

E657464D-F55E-4047-96F8-0BA81B7DAE6F.jpeg
13050
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Re: High Score Challenge S11 - R5 - Missile Base

Post by FourthStone » Sat Mar 09, 2019 7:37 am

Bit better with remapped keys.

Score: 16650
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Re: High Score Challenge S11 - R5 - Missile Base

Post by klintworth » Sat Mar 09, 2019 9:48 pm

Getting up there!
B3A1DF3E-299C-4CFC-B812-6E6E2FD8FD75.jpeg
21190
Last edited by klintworth on Sat Mar 09, 2019 9:50 pm, edited 1 time in total.
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Re: High Score Challenge S11 - R5 - Missile Base

Post by FourthStone » Sun Mar 10, 2019 4:26 am

Getting the hang of this now using the cursor keys.

Score: 32390
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Re: High Score Challenge S11 - R5 - Missile Base

Post by M_Ron » Sun Mar 10, 2019 6:58 pm

Nice score Mr FourthStone, I can see that I must double my efforts!

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Re: High Score Challenge S11 - R5 - Missile Base

Post by Leew » Sun Mar 10, 2019 11:07 pm

Still think this is a really hard game.

Might have to clean the contacts on the old BBC analogue joysticks as it doesn't help when the cursor jumps about.

Anyhow, new high score, 18910
IMG_20190310_225907.jpg
Lee W
------------
Proud owner of many Electrons, some Beebs, a couple of Archies, some Commodore 64s, Amigas, Atari STs and an Atari Falcon 030
Lemmings are for life, not just the 90's... https://www.lemmingsworld.me

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Re: High Score Challenge S11 - R5 - Missile Base

Post by M_Ron » Tue Mar 12, 2019 8:50 pm

30,000 eludes me!
MIssileBase28740.JPG

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