High Score Challenge S9 - R7 - Creepy Cave

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High Score Challenge S9 - R7 - Creepy Cave

Post by KarateEd » Mon May 07, 2018 4:44 am

Stardot high score challenge
Season Nine: Round Seven
Creepy Cave by MatthewThompson


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======================================================================================
RULES
:arrow: Round One starts at 9pm on Monday the 7th of May and ends at 9pm on Monday the 21st of May
:arrow: The aim is to score as many points as possible
:arrow: Post scores and screenshots/photographs in this thread
:arrow: The rules are here
======================================================================================
DISK IMAGE
:arrow: http://www.bbcmicro.co.uk/game.php?id=652
======================================================================================
INSTRUCTIONS

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======================================================================================
SCORING
:arrow: Points will be awarded using the following formula.
:arrow: points = (YS / BS * 50) + ((NOP - YP + 1) * (50 / NOP))
:arrow: YS = Your Score
:arrow: BS = Best Score
:arrow: NOP = Number of Players
:arrow: YP = Your Position
======================================================================================
HIGH SCORE TABLE

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Link to Overall High Score Table...viewtopic.php?f=46&t=14413

Thanks to Galax for the Mode 7 fonts.

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Re: High Score Challenge S9 - R7 - Creepy Cave

Post by KarateEd » Mon May 07, 2018 8:26 pm

It's amazing in the 8-bit world how programmers get the 'feel' of the game to be different so often when you would think that particular thing might be somewhat limited.

Anyway, this is just to get us started. This is kind of my type of game and new to me.

17,930

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Re: High Score Challenge S9 - R7 - Creepy Cave

Post by KarateEd » Tue May 08, 2018 4:33 am

Hmmm, might be another pixel perfect type game. Having trouble with one jump so I suspect that's why.....

20,605

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Re: High Score Challenge S9 - R7 - Creepy Cave

Post by FourthStone » Tue May 08, 2018 8:22 am

Nice game, unforgiving jumps and pixel perfect timing... love it :D

Score: 54345
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Re: High Score Challenge S9 - R7 - Creepy Cave

Post by KarateEd » Tue May 08, 2018 4:23 pm

Well, the jumps seem straight forward but still not getting one of them. Could be my strategy is wrong..... we'll see.

23,590

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Re: High Score Challenge S9 - R7 - Creepy Cave

Post by MatthewThompson » Tue May 08, 2018 5:16 pm

A very long time since I played this one, a nice little 1.99 from the newsagents game.
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Re: High Score Challenge S9 - R7 - Creepy Cave

Post by CMcDougall » Tue May 08, 2018 8:49 pm

^some of the £1.99 games where a suprise, this being one!
never had this BITD, but did play a while back on the electron.
so, after a few goes, got to Scene3, thought had completed it, but ran out of air :(
score : 21,305 8)
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Re: High Score Challenge S9 - R7 - Creepy Cave

Post by FourthStone » Wed May 09, 2018 8:58 am

Scene 6 is crazy hard timing.

BTW Ed, which jump are you having trouble with? If it's the one i'm thinking on scene 3, once you make it past the blood and collect the cross, you'll need to jump back up to the left and then a mega jump to the right to get to the upper platform.

The CTD initials in my score list are by my youngest, he thinks this game is alright and wants me to download it to his iPad :-k

Score: 102350
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Re: High Score Challenge S9 - R7 - Creepy Cave

Post by KarateEd » Wed May 09, 2018 11:40 am

Well, got to level 4, fair ways through, not much reward from previous though.

26,635

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Re: High Score Challenge S9 - R7 - Creepy Cave

Post by KarateEd » Wed May 09, 2018 12:52 pm

High Score Tables Updated......

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Re: High Score Challenge S9 - R7 - Creepy Cave

Post by KarateEd » Wed May 09, 2018 10:08 pm

Working on level 5 now.... 35,960 ....

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Re: High Score Challenge S9 - R7 - Creepy Cave

Post by FourthStone » Thu May 10, 2018 8:55 am

Bit higher got to level 10, noticed that the bonus cross stacks with each one picked up and resets to 1000 if you lose a life. The bonus is collected next time you pick up a cross rather than at the end of each level.

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Re: High Score Challenge S9 - R7 - Creepy Cave

Post by FourthStone » Thu May 10, 2018 9:26 am

One more for tonight... level 11.

Score: 179260
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Re: High Score Challenge S9 - R7 - Creepy Cave

Post by KarateEd » Thu May 10, 2018 10:58 am

Starting to get the hang of this. You're tip earlier came just after I figured it out FS but thanks anyway.....maybe it will help someone else too.

95,755

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Re: High Score Challenge S9 - R7 - Creepy Cave

Post by KarateEd » Thu May 10, 2018 11:08 am

One more for the early morning hours.....

102,265

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Re: High Score Challenge S9 - R7 - Creepy Cave

Post by MatthewThompson » Thu May 10, 2018 1:18 pm

Managed an increase, up to scene 07 , the hardest bit I find is the blood drop right at the start of scene 05.
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Re: High Score Challenge S9 - R7 - Creepy Cave

Post by MatthewThompson » Thu May 10, 2018 3:11 pm

And then got to scene 09 with a much worse score !

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Re: High Score Challenge S9 - R7 - Creepy Cave

Post by KarateEd » Thu May 10, 2018 4:51 pm

MatthewThompson wrote:And then got to scene 09 with a much worse score !
Yeh, it's one of those pixel perfect timing issue ones.....

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Re: High Score Challenge S9 - R7 - Creepy Cave

Post by KarateEd » Thu May 10, 2018 6:30 pm

Finally got to level 7 but my score was, shall we say crappy?

I can see this is one of those games that once you solve a level, the higher scores you achieved early on will be much harder to achieve once you become 'proficient' at the early levels.

I only got 102k because of my inefficiency.

Ah, such is the nature of 8 bitting.

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Re: High Score Challenge S9 - R7 - Creepy Cave

Post by FourthStone » Thu May 10, 2018 11:14 pm

KarateEd wrote:I can see this is one of those games that once you solve a level, the higher scores you achieved early on will be much harder to achieve once you become 'proficient' at the early levels.
If you can make it to level 6 without losing a life your score will get to around 90k after collecting the four crosses, the crosses and minimal life lost are the key to getting the higher scores so doing the earlier levels efficiently will help in later levels as the bonus score compounds.

Last few plays I quit the game if I don't make it to level 6 on one life, that really sets up a nice base score to build on.

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Re: High Score Challenge S9 - R7 - Creepy Cave

Post by KarateEd » Thu May 10, 2018 11:42 pm

I did get to level 6 without losing any lives but lost them all in level 6. I think if you can get through that level (did it twice) your score is only around 50-60k. That's what I mean. When I lost all the lives on level 6, of course I kept going back to get the crosses and that got me over 100k. Otherwise the score seems to be much lower but I'd rather get through the levels than have to keep going back for the crosses. That's what I mean by not being efficient.

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Re: High Score Challenge S9 - R7 - Creepy Cave

Post by KarateEd » Fri May 11, 2018 6:54 am

Another game where I just couldn't get past level 6. There's probably a timing thing with the drops that makes sense but so far haven't done level 6 enough to discover it.

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Re: High Score Challenge S9 - R7 - Creepy Cave

Post by FourthStone » Fri May 11, 2018 9:33 am

My technique for the blood drops on level 6, get the crosses, then make it back down without dying as sometimes happens :evil: then let the conveyor move you along just before drip one and press left to pause... wait for the right moment just as the splash is about to disappear and walk right and stop just before drip 2 by pressing left... repeat as above and the rest is not so difficult.

Trying to time a run right through is fraught with danger #-o

I even tried to jump over all of it from the crosses platform and thought 'yes I've made it!' only to realise that the fall was going to kill me :oops:

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Re: High Score Challenge S9 - R7 - Creepy Cave

Post by KarateEd » Fri May 11, 2018 4:26 pm

Yeh, I've gotten through 3 times now with that technique. I have died a couple times coming down from the crosses so yeh, that pain I've also felt. This is a pretty good game, pretty tough but fair mostly I think.

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Re: High Score Challenge S9 - R7 - Creepy Cave

Post by KarateEd » Fri May 11, 2018 5:47 pm

High Score Tables Updated......

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Re: High Score Challenge S9 - R7 - Creepy Cave

Post by KarateEd » Fri May 11, 2018 6:08 pm

Got through to 7 after losing every life on 6. I kept mistiming the 2nd drop so..... good score and almost succeeded in 7th level too.... maybe next time. Really tough getting the timing on 6 right.

137,495

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Re: High Score Challenge S9 - R7 - Creepy Cave

Post by KarateEd » Fri May 11, 2018 8:46 pm

Well, I saw level 8 for a short, and I do mean short period of time.

The score was just north of 80k at that level.

Edit: Got to level 8 this time and lasted a bit longer. 102k so maybe things are looking up for me in this game.

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Re: High Score Challenge S9 - R7 - Creepy Cave

Post by FourthStone » Fri May 11, 2018 11:59 pm

Did a few runs this morning and got a small score increase, only made it to level 10 but had a better bonus run through the previous levels. The blank scores are where I quit usually after bombing at level 4 or 5 with the sketchy blood drip timing. Feeling I can go much higher with the 'right' run.

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Re: High Score Challenge S9 - R7 - Creepy Cave

Post by MatthewThompson » Sat May 12, 2018 6:33 am

New high score, managed to see scene 10 at last, if you do make it to scene 06 without losing a life it does significantly boost your score.

Tip for scene 04 , run right straight away and you will always avoid the acid drop , haven't found a foolproof way of getting through scene 05 seems to be pot luck.
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Re: High Score Challenge S9 - R7 - Creepy Cave

Post by FourthStone » Sat May 12, 2018 9:43 am

MatthewThompson wrote:Tip for scene 04 , run right straight away and you will always avoid the acid drop , haven't found a foolproof way of getting through scene 05 seems to be pot luck.
Will try that out for scene 4, for scene 5 that first drip is a bit hit and miss, I usually take a couple of steps forward and then wait for the drop to appear at the top and then jam the buttons for right and jump... sometimes works, sometimes doesn't... last few attempts I stand in the same position but jump first and then press right once in the air to avoid bumping into the drip too early, still working on it but seems to be a slightly better result than previous attempts.

Great game and enjoying playing, yet another I never saw BITD =D>

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