High Score Challenge S9 - R2 - Proteans

post your own high scores or enter our challenge competitions
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FourthStone
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Re: High Score Challenge S9 - R2 - Proteans

Post by FourthStone » Mon Feb 26, 2018 7:01 am

Made it to wave 1 second time around, had a fantastic start without losing a life until wave 8 and somehow managed to bulls-eye a few more proverbial womp rats down in beggars canyon to progress a couple more levels :lol:

Score: 4421
Proteans.jpg

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KarateEd
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Re: High Score Challenge S9 - R2 - Proteans

Post by KarateEd » Mon Feb 26, 2018 5:26 pm

High Score Tables Updated......

Ed...... :-)
Ed...... :-)

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KarateEd
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Re: High Score Challenge S9 - R2 - Proteans

Post by KarateEd » Tue Feb 27, 2018 4:02 am

Starting to get there a bit at a time..... 2,955....

Ed...... :-)
Proteans7.png
Ed...... :-)

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KarateEd
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Re: High Score Challenge S9 - R2 - Proteans

Post by KarateEd » Tue Feb 27, 2018 6:02 am

I think I'm starting to get this game....look out FS..... 3,438....

Ed...... :-)
Proteans8.png
Ed...... :-)

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KarateEd
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Re: High Score Challenge S9 - R2 - Proteans

Post by KarateEd » Tue Feb 27, 2018 8:32 am

High Score Tables Updated......

Ed...... :-)
Ed...... :-)

3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken but to be worked on Beeb Motherboards

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KarateEd
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Re: High Score Challenge S9 - R2 - Proteans

Post by KarateEd » Tue Feb 27, 2018 9:35 am

Slightest of bumps up on level 9.... 3,485....

Ed...... :-)
Proteans9.png
Ed...... :-)

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FourthStone
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Re: High Score Challenge S9 - R2 - Proteans

Post by FourthStone » Wed Feb 28, 2018 7:17 am

First and last game for today, seemed to be on a roll and didn't lose a life until wave 8, made the same mistake twice on the last alien on wave 1 R2 so feeling like we could go even further with a bit (lot!) of luck.

Score: 4549
Proteans.jpg

MatthewThompson
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Re: High Score Challenge S9 - R2 - Proteans

Post by MatthewThompson » Thu Mar 01, 2018 5:41 pm

New high score.
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KarateEd
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Re: High Score Challenge S9 - R2 - Proteans

Post by KarateEd » Fri Mar 02, 2018 7:39 am

Once in a while in this game a good one comes along, well, sort of good..... 3,695....

Ed...... :-)
Proteans10.png
Ed...... :-)

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KarateEd
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Re: High Score Challenge S9 - R2 - Proteans

Post by KarateEd » Fri Mar 02, 2018 7:44 am

High Score Tables Updated......

Ed...... :-)
Ed...... :-)

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Jeremy Grayson
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Re: High Score Challenge S9 - R2 - Proteans

Post by Jeremy Grayson » Fri Mar 02, 2018 9:37 pm

Hello all,

Glad you're enjoying my game choice, on balance :-) . It doesn't offer particular depth of gameplay, but I've always liked its speed and responsiveness, and the sound effects throughout are tremendous - an early example of the gifts with sound that game author David Hoskins would later demonstrate to the fullest with the Speech! program for Superior.

Annoyingly, all of my original hardware is now in storage again (albeit in the best of circumstances, as our house rebuild is progressing at a barely imaginable rate considering the time of year and weather!), so I can only play what works well enough on an emulator without recourse to keyboard mapping. Thankfully, this is one such game, so whilst the snowy weather is killing all my freelance work stone dead and confining me to home I'll try to get some scores on the board this weekend.

Toodle pip!

gc
* Inveterate but sadly increasingly occasional BBC gamer - original hardware/software only
* Former contributor (original software and some editorial) to The BBC Games Archive
* Exhibitor at CG-Expo 2004, 2005
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richardtoohey
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Re: High Score Challenge S9 - R2 - Proteans

Post by richardtoohey » Sat Mar 03, 2018 2:02 am

Jeremy Grayson wrote:Glad you're enjoying my game choice, on balance :-)
Gulp! <Quickly re-reads messages to make sure didn't say anything too rude> :oops: :-$ :-#

MatthewThompson
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Re: High Score Challenge S9 - R2 - Proteans

Post by MatthewThompson » Sat Mar 03, 2018 12:58 pm

Slight increase, don't think it will get any better, just find the end of level when the last alien goes silly really frustrating as it's virtually impossible to avoid them, and with all the bullets coming down, so easy to lose a life, and I forgot how to spell my name !
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Jeremy Grayson
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Re: High Score Challenge S9 - R2 - Proteans

Post by Jeremy Grayson » Mon Mar 05, 2018 5:30 pm

Best effort from Saturday or Sunday - ach, what I'd give for my original hardware right now. 2,501 is as good as it's got so far...

gc
20180302_224720.jpg
* Inveterate but sadly increasingly occasional BBC gamer - original hardware/software only
* Former contributor (original software and some editorial) to The BBC Games Archive
* Exhibitor at CG-Expo 2004, 2005
* Elite ranking: milquetoast

Jeremy Grayson
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Re: High Score Challenge S9 - R2 - Proteans

Post by Jeremy Grayson » Mon Mar 05, 2018 7:38 pm

A final few goes on my work PC this evening before coming home, and mid-table respectability is now assured, hahaha. I won't beat this 2,936 in the remaining time available.

gc
20180305_175240.jpg
(NB Picture cropped 8pm on Monday evening BST to remove evidence of workplace :-) )
* Inveterate but sadly increasingly occasional BBC gamer - original hardware/software only
* Former contributor (original software and some editorial) to The BBC Games Archive
* Exhibitor at CG-Expo 2004, 2005
* Elite ranking: milquetoast

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KarateEd
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Re: High Score Challenge S9 - R2 - Proteans

Post by KarateEd » Mon Mar 05, 2018 9:42 pm

Final High Score Tables updated for Round 2......

We had some great competition in round 2. Today,
FourthStone fought his way to first place in this space invaders variant. This was an interesting new twist on a fun game. A most hearty congratulations go out to you on your win FourthStone... =D> =D> =D>


Ed...... :-)
Ed...... :-)

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MatthewThompson
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Re: High Score Challenge S9 - R2 - Proteans

Post by MatthewThompson » Tue Mar 06, 2018 8:28 pm

Jeremy Grayson wrote:Hello all,

Glad you're enjoying my game choice, on balance :-) . It doesn't offer particular depth of gameplay, but I've always liked its speed and responsiveness, and the sound effects throughout are tremendous - an early example of the gifts with sound that game author David Hoskins would later demonstrate to the fullest with the Speech! program for Superior.

Annoyingly, all of my original hardware is now in storage again (albeit in the best of circumstances, as our house rebuild is progressing at a barely imaginable rate considering the time of year and weather!), so I can only play what works well enough on an emulator without recourse to keyboard mapping. Thankfully, this is one such game, so whilst the snowy weather is killing all my freelance work stone dead and confining me to home I'll try to get some scores on the board this weekend.

Toodle pip!

gc
One of the first things that grabbed me with this game was the noises, and how loud it was, another of his games Ghouls had pretty impressive sounds effects too.

This was a good twist on Space invaders, just the end of level madness spoilt it as it was difficult avoid and ended up getting one of them smashing into you and nothing you could do about it.

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richardtoohey
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Re: High Score Challenge S9 - R2 - Proteans

Post by richardtoohey » Wed Mar 07, 2018 8:28 am

MatthewThompson wrote:... his games Ghouls had pretty impressive sounds effects too
Ghouls definitely a good game, especially (as you say) the sound. Not sure I ever got off the first or second screen, though!

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