High Score Challenge Season 15 - Rd 2 - Creepy Cave

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KarateEd
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High Score Challenge Season 15 - Rd 2 - Creepy Cave

Post by KarateEd »

Stardot high score challenge
Season Fifteen: Round Two
Creepy Cave by Venger

Image
======================================================================================
RULES
:arrow: Round One starts at 9pm on Monday the 11th of January and ends at 9pm on Monday the 25th of January
:arrow: The aim is to score as many points as possible
:arrow: Post scores and screenshots/photographs in this thread
:arrow: The rules are here
======================================================================================
DISK IMAGE
:arrow: http://www.bbcmicro.co.uk/game.php?id=652
======================================================================================
INSTRUCTIONS

Image
======================================================================================
SCORING
:arrow: Points will be awarded using the following formula.
:arrow: points = (YS / BS * 50) + ((NOP - YP + 1) * (50 / NOP))
:arrow: YS = Your Score
:arrow: BS = Best Score
:arrow: NOP = Number of Players
:arrow: YP = Your Position
======================================================================================
HIGH SCORE TABLE

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Link to Overall High Score Table...http://stardot.org.uk/forums/viewtopic.php?f=46&t=21057

Thanks to Galax for the Mode 7 fonts.

More platforming fun to be had though in a 'Creepy' sort of way.......
Ed...... :-)

3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
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FourthStone
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Re: High Score Challenge Season 15 - Rd 2 - Creepy Cave

Post by FourthStone »

Don't mind this one once getting used to the controls and collision quirks.

Starer Score: 130040
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KarateEd
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Re: High Score Challenge Season 15 - Rd 2 - Creepy Cave

Post by KarateEd »

Well, I remember this game from before.....amazing how rusty a person gets after not playing it for a few seasons.
CC2.png
Ed...... :-)

3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
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klintworth
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Re: High Score Challenge Season 15 - Rd 2 - Creepy Cave

Post by klintworth »

This is new to me - what a contrast to Elementum!
IMG_2908.jpeg
BBC B Issue 4 & 7, BBC B (USA), BBC Master, Electron, BBC Master Compact, Olivetti PC128S, Castle A7000+, A3020, Valiant Turtle (sans IR Communicator!)
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Re: High Score Challenge Season 15 - Rd 2 - Creepy Cave

Post by Rod C »

New one for me too. Interesting scoring system.
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Venger
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Re: High Score Challenge Season 15 - Rd 2 - Creepy Cave

Post by Venger »

I'll put this in as my initial entry. I used to have this on the Electron back in the day. It wasn't a bad game for only £1.99 to be fair. I'm sure I used to be able to score at least a few million on it so I'm way down at the moment :(
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Last edited by Venger on Tue Jan 12, 2021 3:51 pm, edited 1 time in total.
MatthewThompson
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Re: High Score Challenge Season 15 - Rd 2 - Creepy Cave

Post by MatthewThompson »

First attempt at this one after many years. Nice little game, not sure why a ghost would need a front door key but there you go!
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Venger
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Re: High Score Challenge Season 15 - Rd 2 - Creepy Cave

Post by Venger »

That's a bit more like it. As, I recall, the Electron version wasn't as fast as this one (no surprise there). Still slightly below a million though. This game is all about the bonuses...
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Venger
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Re: High Score Challenge Season 15 - Rd 2 - Creepy Cave

Post by Venger »

Starting to get the touch now after a few goes. A few silly mistakes near the end of the first level (scene 17 or 18) cost me dear with the bonuses though :( .
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Re: High Score Challenge Season 15 - Rd 2 - Creepy Cave

Post by MatthewThompson »

I bit better - I really hate the start of level 5 - that is so tight to get through.
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Re: High Score Challenge Season 15 - Rd 2 - Creepy Cave

Post by MatthewThompson »

Very slight improvement, can get to level 5 no lives lost every time, then it's pot luck if I get through it or not. definitely the hardest part of the game for me, get past that easily get to level 12-13 + each time.
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MartinH
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Re: High Score Challenge Season 15 - Rd 2 - Creepy Cave

Post by MartinH »

First go:

19635
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The jumping is waaaaaaay too floaty for my taste and losing lives by falling through walls seems rather gitish. Other than that, it's ok!
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FourthStone
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Re: High Score Challenge Season 15 - Rd 2 - Creepy Cave

Post by FourthStone »

Best I can manage for today, must focus ](*,)

Score: 311445
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Re: High Score Challenge Season 15 - Rd 2 - Creepy Cave

Post by MatthewThompson »

Best score so far .
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KarateEd
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Re: High Score Challenge Season 15 - Rd 2 - Creepy Cave

Post by KarateEd »

Meh.....
CC6.png
Ed...... :-)

3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
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Re: High Score Challenge Season 15 - Rd 2 - Creepy Cave

Post by klintworth »

B67DA023-CE94-4FC5-BEE8-E31F42B9F41C.jpeg
BBC B Issue 4 & 7, BBC B (USA), BBC Master, Electron, BBC Master Compact, Olivetti PC128S, Castle A7000+, A3020, Valiant Turtle (sans IR Communicator!)
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Re: High Score Challenge Season 15 - Rd 2 - Creepy Cave

Post by KarateEd »

Meh +1
CC7.png
Ed...... :-)

3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken Beeb Motherboards, 1 Omnibus A7000+ server, 1 A7000+ Desktop, 1 PET, 1 C64, 1 C128, 1 Amiga 500 and 1 Roamer.
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Re: High Score Challenge Season 15 - Rd 2 - Creepy Cave

Post by MartinH »

This is growing on me:

59725
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Re: High Score Challenge Season 15 - Rd 2 - Creepy Cave

Post by MartinH »

And better again:

91055
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Re: High Score Challenge Season 15 - Rd 2 - Creepy Cave

Post by Venger »

A bit of an increase and a jump to level 3 (which is insanely fast!).

I may put it up on YouTube later as I had a perfect 1st level (no deaths and a final bonus of 52000 per cross). I think I may leave it at that, unless someone approaches the 2 million mark, as I don't think I'll be able to do that much better due to the speed of level 3.
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Re: High Score Challenge Season 15 - Rd 2 - Creepy Cave

Post by MartinH »

After a couple of abortive attempts, then two reasonable runs:

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Re: High Score Challenge Season 15 - Rd 2 - Creepy Cave

Post by fwibbler »

Looks like me and Klintworth will have to battle it out for last place then. :lol:
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FourthStone
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Re: High Score Challenge Season 15 - Rd 2 - Creepy Cave

Post by FourthStone »

A little higher, need to practice the later levels #-o

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Re: High Score Challenge Season 15 - Rd 2 - Creepy Cave

Post by Rod C »

MatthewThompson wrote:
Tue Jan 12, 2021 3:44 pm
First attempt at this one after many years. Nice little game, not sure why a ghost would need a front door key but there you go!
Obviously to lure people to their doom but the question is: Why does Dirk want to take the crosses from the graves of past victims? :lol:

Got a boost up at 6.

120,415
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Re: High Score Challenge Season 15 - Rd 2 - Creepy Cave

Post by Venger »

Rod C wrote:
Thu Jan 14, 2021 12:13 am
MatthewThompson wrote:
Tue Jan 12, 2021 3:44 pm
First attempt at this one after many years. Nice little game, not sure why a ghost would need a front door key but there you go!
Obviously to lure people to their doom but the question is: Why does Dirk want to take the crosses from the graves of past victims? :lol:

Got a boost up at 6.

120,415
120415.JPG
I always thought that the crosses were there because they're supposed to provide protection from ghosts, ghoulies and "things that go bump in the night".
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Re: High Score Challenge Season 15 - Rd 2 - Creepy Cave

Post by FourthStone »

Another step up, no where near my previous comp score yet.

Score: 765860
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Re: High Score Challenge Season 15 - Rd 2 - Creepy Cave

Post by Rod C »

Venger wrote:
Thu Jan 14, 2021 9:10 am
Rod C wrote:
Thu Jan 14, 2021 12:13 am
MatthewThompson wrote:
Tue Jan 12, 2021 3:44 pm
First attempt at this one after many years. Nice little game, not sure why a ghost would need a front door key but there you go!
Obviously to lure people to their doom but the question is: Why does Dirk want to take the crosses from the graves of past victims? :lol:

Got a boost up at 6.

120,415
120415.JPG
I always thought that the crosses were there because they're supposed to provide protection from ghosts, ghoulies and "things that go bump in the night".
Ahh! That makes sense, compleetely logical. Except that it doesn't seem to work for me! :lol:

I got bunches of those crosses when I made it to scene 6 without mishap but lost all my lives one after another in the excitement. Now I'll have to find out how much further I need to go to get a score improvement. :roll:
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Re: High Score Challenge Season 15 - Rd 2 - Creepy Cave

Post by MatthewThompson »

My best score so far got to scene 19/Level 1 , but ironically was a really bad game as lost 3 lives on about level 7 is a moment of madness, so potentially this score could of been a lot higher.
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Re: High Score Challenge Season 15 - Rd 2 - Creepy Cave

Post by fwibbler »

Starting to improve a bit now.
I remember buying this bitd and being very frustrated with it. The feeling hasn't changed much...
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Re: High Score Challenge Season 15 - Rd 2 - Creepy Cave

Post by FourthStone »

Cracked 1 mil, hunting for that lucky run to maximise the bonus [-o<

Score: 1208290
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