High Score Challenge S11 - R7 - Savage Pond

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KarateEd
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High Score Challenge S11 - R7 - Savage Pond

Post by KarateEd » Mon Apr 15, 2019 6:22 pm

Stardot high score challenge
Season Eleven: Round Seven
Savage Pond by Klintworth

Image
======================================================================================
RULES
:arrow: Round One starts at 9pm on Monday the 15th of April and ends at 9pm on Monday the 29th of April
:arrow: The aim is to score as many points as possible
:arrow: Post scores and screenshots/photographs in this thread
:arrow: The rules are here
======================================================================================
DISK IMAGE
:arrow: http://www.bbcmicro.co.uk/game.php?id=268
======================================================================================
INSTRUCTIONS

Folks, the in-game instructions are really long so read them well. I've only included the basic move information from them.

Image
======================================================================================
SCORING
:arrow: Points will be awarded using the following formula.
:arrow: points = (YS / BS * 50) + ((NOP - YP + 1) * (50 / NOP))
:arrow: YS = Your Score
:arrow: BS = Best Score
:arrow: NOP = Number of Players
:arrow: YP = Your Position
======================================================================================
HIGH SCORE TABLE

Image

Link to Overall High Score Table...http://stardot.org.uk/forums/viewtopic.php?f=46&t=16309

Thanks to Galax for the Mode 7 fonts.

Let's try to be 'civilized' in this one....and don't be frightened.....
Last edited by KarateEd on Mon Apr 15, 2019 6:23 pm, edited 1 time in total.
Ed...... :-)

3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken but to be worked on Beeb Motherboards

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Leew
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Re: High Score Challenge S11 - R7 - Savage Pond

Post by Leew » Mon Apr 15, 2019 9:24 pm

Hmm... Think I might need to not skip past all the instructions next time I load this game :-D

Low score (because I suspect you really can't call it a high score) = 305
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Lee W
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Proud owner of many Electrons, some Beebs, a couple of Archies, some Commodore 64s, Amigas, Atari STs and an Atari Falcon 030
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klintworth
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Re: High Score Challenge S11 - R7 - Savage Pond

Post by klintworth » Tue Apr 16, 2019 4:34 am

No worries, Lee! I need to read the instructions too :roll: and I chose the game! Never played this bitd but always wanted to as I felt it might be pseudo educational (being a Primary teacher).
8FE4F0EB-77F0-4770-A4E8-656240436590.jpeg
1075
BBC B Issue 4 & 7, BBC B (USA), BBC Master, Electron, BBC Master Compact, A7000+(Castle Peak Performer)

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FourthStone
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Re: High Score Challenge S11 - R7 - Savage Pond

Post by FourthStone » Tue Apr 16, 2019 8:36 am

Not a bad game, will take a bit of learning how the level ups work, so far I've swum around collecting food and the dragonfly eggs.

The instructions are pretty 'savage' in themselves, I'll have to go back and read through.

Score: 2515
SavagePond.jpg

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M_Ron
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Re: High Score Challenge S11 - R7 - Savage Pond

Post by M_Ron » Tue Apr 16, 2019 7:46 pm

Another fine game.

2120
SavagePond2120.JPG

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FourthStone
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Re: High Score Challenge S11 - R7 - Savage Pond

Post by FourthStone » Wed Apr 17, 2019 9:14 am

Slight boost, I grew two times on the way to becoming a frog.

Very twitchy controls and collision isn't very precise to make it all the more challenging.

If the dragonfly lava is in pursuit then diagonal moves and rapid turns work best.

Score: 4260
SavagePond.jpg

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Re: High Score Challenge S11 - R7 - Savage Pond

Post by FourthStone » Thu Apr 18, 2019 7:34 am

Todays score, still don't understand how to level up taddy to a frog, must of eaten enough worms to get about 6 beetle lavae but didn't see any further development towards frog... tough game really with all it's charms (quirks).

No one else giving it a good go?

Score: 8890
SavagePond.jpg

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KarateEd
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Re: High Score Challenge S11 - R7 - Savage Pond

Post by KarateEd » Thu Apr 18, 2019 5:49 pm

Just haven't had time (retired or not, things are busy) but i promise, I'll get a day where i can give it a run.
Ed...... :-)

3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken but to be worked on Beeb Motherboards

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Re: High Score Challenge S11 - R7 - Savage Pond

Post by chrisn » Mon Apr 22, 2019 9:23 pm

I can't say I'm enjoying this game too much, the collision detection is a bit frustrating. Maybe I need to read the instructions through... Best so far: 1280

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klintworth
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Re: High Score Challenge S11 - R7 - Savage Pond

Post by klintworth » Mon Apr 22, 2019 9:43 pm

Yes, collision detection most strange! Slight bump, 1400
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BBC B Issue 4 & 7, BBC B (USA), BBC Master, Electron, BBC Master Compact, A7000+(Castle Peak Performer)

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Re: High Score Challenge S11 - R7 - Savage Pond

Post by klintworth » Tue Apr 23, 2019 4:20 am

2055
4150413E-A50C-4187-94F1-E00CF0FD92BB.jpeg
BBC B Issue 4 & 7, BBC B (USA), BBC Master, Electron, BBC Master Compact, A7000+(Castle Peak Performer)

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KarateEd
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Re: High Score Challenge S11 - R7 - Savage Pond

Post by KarateEd » Tue Apr 23, 2019 6:45 am

After a few goes - 495, I suck at this one.
SP1.png
Ed...... :-)

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Re: High Score Challenge S11 - R7 - Savage Pond

Post by KarateEd » Tue Apr 23, 2019 6:58 am

High Score Tables Updated......
Ed...... :-)

3 working Beebs, 1 RetroClinic Master, 1 normal Master, 1 A3010, 1 Pi2 RISC OS, 2 broken but to be worked on Beeb Motherboards

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