I mentioned this book to a few folks at ABUG this weekend: http://fabiensanglard.net/Game_Engine_B ... /index.php
Highly recommended if you are interested in the inner workings of the 386 CPU, how horrendous VGA was to program for (and I thought the Beeb screen buffer arrangement was bad..), ray casting optimisation and the early life of what turned out to be a seminal game development team.
Digital copy available here: https://play.google.com/store/books/det ... 4yDwAAQBAJ. If you want a paper copy it might be cheaper to order from Amazon US and have is shipped to the UK: https://www.amazon.com/Game-Engine-Blac ... 1539692876
Talk about non-Acorn classic computers/hardware/software here (including retro consoles)
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