Talk about non-Acorn classic computers/hardware/software here (including retro consoles)
- Posts: 1782
- Joined: Tue Apr 09, 2013 11:30 pm
- Location: Doomawangara
PICO-8 is deliberately minimal, least of everything. 128x128 screen, palette carefully chosen. But the dev tools are built in. Boots into a prompt. Has a sprite editor, map editor, sound editor in ROM ...
What makes a console a console is not the hardware. It’s the tools, the community, the way it acts as a distribution platform.
"Delightful game development" with PICO-8:
Some PICO-8 games you can play:
Previously on Stardot:
Last edited by lurkio
on Sat Jun 23, 2018 2:57 pm, edited 1 time in total.
- Posts: 726
- Joined: Sat Sep 19, 2015 10:11 pm
- Location: Farnham, Surrey, UK
I love PICO-8! Unfortunately I haven't had any time to develop anything for it.. (Plus also not being an expert on LUA but how hard can it be.
- Posts: 2328
- Joined: Sat Sep 01, 2007 9:41 pm
I love the look of these games. A few months ago, I briefly wondered whether it might be possible to build a Beeb version using the Pi co-pro and NuLA.
I decided that I lacked the Lua knowledge. Perhaps someone else would be up for the challenge?
- Posts: 13
- Joined: Tue May 16, 2017 10:11 am
If someone just wants to experiment with the PICO 8 concept, without purchasing the app and further commiting to the platform, there's LIKO 12. It's kind of a clone and can be downloaded for free. I've had moderate success porting to LIKO 12 some short programs from the PICO 8 Tweetjam. These programs are some kind of few-liner mini-demos.
From a retro hobbyist point of view, I'm confident that some of the less demanding code could be rewritten for vintage systems (ditching Lua for assembler, of course).
- Posts: 784
- Joined: Thu Jun 22, 2006 9:31 am
- Location: Abandoned Uranium Workings
I really like Pico 8, I wrote a version of Depth Charge on it a few years ago!
Take a look here
if you're interested.