Atom Software Archive

discussion of games, software, hardware & emulators relating to the Acorn Atom and Acorn System machines.
User avatar
oss003
Posts: 2957
Joined: Tue Jul 14, 2009 11:57 am
Location: Netherlands
Contact:

Re: Atom Software Archive

Post by oss003 » Mon May 27, 2013 8:17 pm

hoglet wrote:Back on the subject of the archive....

I'm pretty much done with the V3 updates.

Kees: I'm still having problems with Castle Quest:
- I can't walk along the top to the next screen. It just bounces back again.
- If I drop down a level, then walk right to visit the cat(?), then all the way back left again, it's possible to walk through the wall, and the game crashes.

Anyone: Any last minute additions before I publish V3?

Arcadian: There are still plenty of MIA title on your tapes? Have any more of them been ripped yet?

Dave
Yep, it was a #$@%..ggrr copy failure.

I haven't got much but will check again tomorrow so if you can wait until tomorrow with v3?

Kees
Attachments
Cast.zip
(3.09 KiB) Downloaded 58 times

User avatar
oss003
Posts: 2957
Joined: Tue Jul 14, 2009 11:57 am
Location: Netherlands
Contact:

Re: Atom Software Archive

Post by oss003 » Mon May 27, 2013 8:27 pm

hoglet wrote:Kees,

Here is the ROM from my RAMROM board, read using an EPROM programmer.
The attachment RamRomHoglet.zip is no longer available
I've just tried it in Atomulator and it seems to work.

Dave
Hi Dave,

please try this one.
The problem is that the old board doesn't need data above $14000 and the new one does.

Greetings
Kees
Attachments
RamRomKees.zip
(35.97 KiB) Downloaded 51 times

User avatar
hoglet
Posts: 8184
Joined: Sat Oct 13, 2012 6:21 pm
Location: Bristol
Contact:

Re: Atom Software Archive

Post by hoglet » Mon May 27, 2013 8:45 pm

oss003 wrote:Yep, it was a #$@%..ggrr copy failure.
This fixed the problem moving to the right on the top level, but it still doesn't seem right. It doesn't take long (at 500% in Atomulator) to get corrupt screens and a crash follows. It's also still possible to walk through the wall as described earlier:
CasQuest.png
CasQuest.png (77.15 KiB) Viewed 3269 times
On the RAMROM thing, I'm just erasing my spare EPROM and I'll give it another go.

Dave

User avatar
hoglet
Posts: 8184
Joined: Sat Oct 13, 2012 6:21 pm
Location: Bristol
Contact:

Re: Atom Software Archive

Post by hoglet » Mon May 27, 2013 9:21 pm

Hi Kees,
oss003 wrote:please try this one.
The problem is that the old board doesn't need data above $14000 and the new one does.
Sorry, but this hangs in the same way :(

Dave

User avatar
oss003
Posts: 2957
Joined: Tue Jul 14, 2009 11:57 am
Location: Netherlands
Contact:

Re: Atom Software Archive

Post by oss003 » Tue May 28, 2013 7:13 am

hoglet wrote:
oss003 wrote:Yep, it was a #$@%..ggrr copy failure.
This fixed the problem moving to the right on the top level, but it still doesn't seem right. It doesn't take long (at 500% in Atomulator) to get corrupt screens and a crash follows. It's also still possible to walk through the wall as described earlier:

Dave
Hmmm ..... Castle Quest is more complicated then I thought :?
Have to take a closer look.

Greetings
Kees

User avatar
hoglet
Posts: 8184
Joined: Sat Oct 13, 2012 6:21 pm
Location: Bristol
Contact:

Re: Atom Software Archive

Post by hoglet » Sat Jun 01, 2013 6:29 am

Hi all,

I think I've just about caught up with all the updates, the last one being (Bell Hop, Boxes, Cement, Pengo, Stitch) from Kees.

Pretty much everything should now work with any version of AtomMMC, as I think we have work arounds for all the issues.

Kees, any thoughts on the crashes I was seeing with Castle Quest? Have you been able to reproduce these?

Dave/Arcadian and Colin/CMcDougall - did that latest batch of MIA tapes ever get tracked down?

...Last call for additions for V3...

Dave

User avatar
Arcadian
Site Admin
Posts: 2967
Joined: Fri Nov 24, 2000 12:16 pm
Contact:

Re: Atom Software Archive

Post by Arcadian » Sat Jun 01, 2013 7:11 am

Sorry - been away again for the past couple of weeks and haven't had a chance to duplicate the copies for Colin to read in yet. Got back last night but am about to leave for Blackpool now - the good news is that I have some cassette duplicators in our premises up there, so if the local shop has got some more blank D90s in (I cleared her out last time! ;) ) we could be in business!
For a "Complete BBC Games Archive" visit www.bbcmicro.co.uk

User avatar
oss003
Posts: 2957
Joined: Tue Jul 14, 2009 11:57 am
Location: Netherlands
Contact:

Re: Atom Software Archive

Post by oss003 » Sat Jun 01, 2013 2:05 pm

hoglet wrote:Kees, any thoughts on the crashes I was seeing with Castle Quest? Have you been able to reproduce these?

...Last call for additions for V3...

Dave
And here it is, a working version of Castle Quest. Didn't realise Basic could be so hard ....... :)

Greetings
Kees
Attachments
CAST.zip
(4.66 KiB) Downloaded 55 times

User avatar
hoglet
Posts: 8184
Joined: Sat Oct 13, 2012 6:21 pm
Location: Bristol
Contact:

Re: Atom Software Archive

Post by hoglet » Sat Jun 01, 2013 2:56 pm

Thanks Kees,

Much appreciated

This is a nice little game at 500% in Atomulator. =D> =D> =D>

Dave

User avatar
hoglet
Posts: 8184
Joined: Sat Oct 13, 2012 6:21 pm
Location: Bristol
Contact:

Re: Atom Software Archive

Post by hoglet » Sun Jun 02, 2013 3:15 pm

Hi Guys,

I've just updated the first post in this thread with V3 of the archive.

Many thanks to Kees, Jon, Colin, Dave, Tim and others for submissions, suggestions, help in testing and help in fixing problems.

Main changes:
- The Atom Menu System is now included with the archive.
- The Archive now uses upper case file/directory names to avoid problems with the Linux version of Atomulator.
- All titles should launch correctly with old version of AtomMMC
- Titles that require 32K to run are tagged in the title.

Known issues:
- Old versions of SDROM contain a "stack overflow" bug that may cause random crashes with Basic programs. If you have 32K RAMROM board, you should update to the latest version (2.94) from this thread.

The following titles were added or updated:
Acornsoft Address Book
Acornsoft Disassembler
Acornsoft Fast Cassette OS
Acornsoft Forth
Acornsoft Missile Base (Games Pack 11)
Acornsoft Triginometry
Bearsoft Wolf Pack
Bug Byte Chess (32K)
Level 9 Colossal Adv (B)(32K)
Level 9 Colossal Adv (W)(32K)
Level 9 Snowball (B)(32K)
Level 9 Snowball (W)(32K)
Magnus Olsson Diamonds
Non Comm Bell Hop
Non Comm Boxes
Non Comm Cement
Non Comm Pengo
Non Comm Stitch
Prog Power Astrafire
Prog Power Fall of Rome
Prog Power Micro-Budget
Prog Power Munchyman
Prog Power Reversi (Othello)
Prog Power Space Battle
Prog Power Wampus
Retro S/W Castle Quest (32K)
Retro S/W Chuckie Egg (C)(32K)
Retro S/W Chuckie Egg (M)(32K)
Retro S/W Galaforce (C)(32K)
Retro S/W Galaforce (M)(32K)
Retro S/W Hard Hat Harry (32K)
Retro S/W Hyper Viper (C)
Retro S/W Hyper Viper (M)
Retro S/W Jet Set Miner (C)
Retro S/W Jet Set Miner (M)
Retro S/W Jungle Journey (32K)

Dave

User avatar
hoglet
Posts: 8184
Joined: Sat Oct 13, 2012 6:21 pm
Location: Bristol
Contact:

Re: Atom Software Archive

Post by hoglet » Tue Jun 11, 2013 6:06 pm

Hi Kees,

Just following up on one of your earlier suggestions:
oss003 wrote:I also noticed a few programs which were typed over from the book "39 tested programs for the Acorn Atom : the best of INTERFACE" written by Tim Hartnell

http://isbndb.com/subject/atom_computer_programming

There are also programs typed over from "The Atom Magic Book"

http://www.atomclub.nl/sites/Fpga/www.h ... mMagic.htm
Do you have copies of any of the programs from either of these books?

Also, are there scanned versions on-line anywhere? I couldn't find any.

Dave

User avatar
hoglet
Posts: 8184
Joined: Sat Oct 13, 2012 6:21 pm
Location: Bristol
Contact:

Re: Atom Software Archive

Post by hoglet » Tue Jun 11, 2013 6:09 pm

OK, Just noticed one of your disks: Acl1-14 seems to have some of the Acorn Atom Magic Book listings.

What about 39 Programs...?

Dave

User avatar
hoglet
Posts: 8184
Joined: Sat Oct 13, 2012 6:21 pm
Location: Bristol
Contact:

Re: Atom Software Archive

Post by hoglet » Tue Jun 11, 2013 6:14 pm

There's this one as well...

PRACTICAL PROGRAMS for the BBC Computer and ACORN ATOM

I think I actually own a copy of this....

Dave

User avatar
oss003
Posts: 2957
Joined: Tue Jul 14, 2009 11:57 am
Location: Netherlands
Contact:

Re: Atom Software Archive

Post by oss003 » Tue Jun 11, 2013 8:49 pm

Hi Dave,

here's another update. The Excel file shows all games I'm testing but not all are included yet because some of them need to be changed (joystick->key support) or translated.

I only have a copy of the Atom Magic Book, never seen an original of 39 programs .....

Greetings
Kees
Attachments
Update20130611.zip
(104.75 KiB) Downloaded 55 times

User avatar
hoglet
Posts: 8184
Joined: Sat Oct 13, 2012 6:21 pm
Location: Bristol
Contact:

Re: Atom Software Archive

Post by hoglet » Tue Jun 11, 2013 9:39 pm

Looking good Kees :D :D

Can I start folding them in, or do you want me to hold off a bit longer?

I was probably just going to add them to GitHub under a KEES directory, then update the archive build script to merge them in. Most of the work is then just updating the spreadsheet and then testing.

I'm not in any great hurry to get V4 out. I was hoping Colin might have received a delivery of MIA tapes from Arcadian, but it sounds like he is real busy at the moment.

Dave

User avatar
oss003
Posts: 2957
Joined: Tue Jul 14, 2009 11:57 am
Location: Netherlands
Contact:

Re: Atom Software Archive

Post by oss003 » Wed Jun 12, 2013 11:57 am

hoglet wrote:Looking good Kees :D :D

Can I start folding them in, or do you want me to hold off a bit longer?

I was probably just going to add them to GitHub under a KEES directory, then update the archive build script to merge them in. Most of the work is then just updating the spreadsheet and then testing.

I'm not in any great hurry to get V4 out. I was hoping Colin might have received a delivery of MIA tapes from Arcadian, but it sounds like he is real busy at the moment.

Dave
No rush, you can wait until I send you the other files however adding them to GitHub sounds like a good plan.

Greetings
Kees

User avatar
hoglet
Posts: 8184
Joined: Sat Oct 13, 2012 6:21 pm
Location: Bristol
Contact:

Re: Atom Software Archive

Post by hoglet » Thu Jun 13, 2013 7:49 pm

Hi Kees,

I've folded the titles from your spreadsheet into my master spreadsheet and regenerated the menu data:
MNU.zip
(96.78 KiB) Downloaded 46 times
The good news is it all still fits (just....)

Of the 90 titles, 57 are marked as present and 33 are missing. Check this tallies up with what you are expecting at this stage.

I've created a collection called ---KEES--- just to make running through these for testing purposes easier. I've just tried a few, and they seem OK, but probably there are some mistakes in my spreadsheet editing.

I've tagged the ones that depend on extension roms with (R).

The only change I made was to rename the NC/Toolbox directory to NC/TB.

Dave

User avatar
hoglet
Posts: 8184
Joined: Sat Oct 13, 2012 6:21 pm
Location: Bristol
Contact:

Re: Atom Software Archive

Post by hoglet » Fri Jun 14, 2013 8:00 pm

I just updated the MNU.zip file in the previous post following some testing. All of the new games now work from the Menu, at least in Atomulator.

Dave

User avatar
oss003
Posts: 2957
Joined: Tue Jul 14, 2009 11:57 am
Location: Netherlands
Contact:

Re: Atom Software Archive

Post by oss003 » Sat Jun 15, 2013 7:56 am

Ok Dave, I will try to fix the rest of the programs this weekend. A few programs need to be translated and there are some with a lot of text ... :(

Greetings
Kees

User avatar
hoglet
Posts: 8184
Joined: Sat Oct 13, 2012 6:21 pm
Location: Bristol
Contact:

Re: Atom Software Archive

Post by hoglet » Sat Jun 15, 2013 8:04 am

Awesome, thanks Kees. I should have a bit of time this weekend, so I was going to check your stuff into Git and update the build scripts.

I also need to think about memory usage, as we starting to run low in the upper text space. At some point, we might need to do a big split into two chunks, maybe commercial and non commercial, and build two separate menu programs, with selection from the top level splash screen.

Dave/Colin - any update on the next batch of MIA tapes? :) :)

Dave

User avatar
hoglet
Posts: 8184
Joined: Sat Oct 13, 2012 6:21 pm
Location: Bristol
Contact:

Re: Atom Software Archive

Post by hoglet » Sat Jun 15, 2013 10:36 am

Hi Kees,

Just a quick data point....

With all of your titles included in the menu, we are officially full!!

Lower Text Space:
- Menu program: 2208 bytes
- Sort Index: 598 bytes

Upper Text Space:
- Table Pointers 10 bytes
- Title Table: 4320 bytes
- Short Publisher Table: 136 bytes
- Publisher Table: 421 bytes
- Genre Table: 136 bytes
- Collection Table: 584 bytes

Total: 8413 bytes
Free lower text space: 2314 bytes
Free upper text space: 25 bytes (enough for ~2 titles)

If we re-located the secondary tables to the lower text space, this would look like:
Free lower text space: 1037 bytes
Free upper text space: 1302 bytes (enough for ~90 titles)

I'll look at doing that now.

I think then we have to consider:
1) Terminating strings with bit 7 set on last char - would save 477 bytes
2) Drop short publisher table - would save 136 bytes plus some code
3) Split commercial and non commercial into two separate menu systems

Dave

User avatar
hoglet
Posts: 8184
Joined: Sat Oct 13, 2012 6:21 pm
Location: Bristol
Contact:

Re: Atom Software Archive

Post by hoglet » Sat Jun 15, 2013 1:26 pm

hoglet wrote:If we re-located the secondary tables to the lower text space, this would look like:
Free lower text space: 1037 bytes
Free upper text space: 1302 bytes (enough for ~90 titles)
OK, I've re-located the secondary tables (it was a bit more involved that I was expecting). After adding all of Kees's titles, we have:

Free lower text space: 1005 bytes
Free upper text space: 1312 bytes (enough for ~90 titles)

Dave

User avatar
oss003
Posts: 2957
Joined: Tue Jul 14, 2009 11:57 am
Location: Netherlands
Contact:

Re: Atom Software Archive

Post by oss003 » Sat Jun 15, 2013 2:08 pm

Allright ..... let the search continue :lol:

Greetings
Kees

User avatar
hoglet
Posts: 8184
Joined: Sat Oct 13, 2012 6:21 pm
Location: Bristol
Contact:

Re: Atom Software Archive

Post by hoglet » Sat Jun 15, 2013 2:18 pm

I'm about to add all the Atom Magic Book programs (from your ACL 1-14 disk) and also a selection of the larger Atomic Theory and Practice programs.

Dave

User avatar
oss003
Posts: 2957
Joined: Tue Jul 14, 2009 11:57 am
Location: Netherlands
Contact:

Re: Atom Software Archive

Post by oss003 » Sat Jun 15, 2013 2:23 pm

I had a look at a lot of magazine scans and copied all the Atom programs:

- Your Computer
- Computer & Video Games
- Personal Computing Today
- Acorn User

Some of them are already in the archive, will make a list of them.

Greetings
Kees

User avatar
hoglet
Posts: 8184
Joined: Sat Oct 13, 2012 6:21 pm
Location: Bristol
Contact:

Re: Atom Software Archive

Post by hoglet » Sat Jun 15, 2013 5:42 pm

Kees,

Next I was going to pull in the programs from "Practical Programs for the BBC Computer and Acorn Atom".

Most of these are on your Acl1-16 disk, but some of them have been slightly "Dutchified". So, instead I will probably pull them in from the on-line version as these look quite pristine.

Just wanted to make sure you weren't doing the same...

Dave

User avatar
oss003
Posts: 2957
Joined: Tue Jul 14, 2009 11:57 am
Location: Netherlands
Contact:

Re: Atom Software Archive

Post by oss003 » Sun Jun 16, 2013 10:57 am

hoglet wrote:Kees,

Next I was going to pull in the programs from "Practical Programs for the BBC Computer and Acorn Atom".

Most of these are on your Acl1-16 disk, but some of them have been slightly "Dutchified". So, instead I will probably pull them in from the on-line version as these look quite pristine.

Just wanted to make sure you weren't doing the same...

Dave
Dave,

should we add the original programs from the Atom Magic Book?
To most of them, a few lines with the goal of the game are added (Dutchified).
What do you think?

Greetings
Kees

User avatar
hoglet
Posts: 8184
Joined: Sat Oct 13, 2012 6:21 pm
Location: Bristol
Contact:

Re: Atom Software Archive

Post by hoglet » Sun Jun 16, 2013 1:17 pm

oss003 wrote:should we add the original programs from the Atom Magic Book?
To most of them, a few lines with the goal of the game are added (Dutchified).
What do you think?
I added these yesterday from your ACL1-14 disk.

However, several have been translated to Dutch, so if you know of a cleaner/more original source, I'd be happy to update them.

I've asked in a separate thread if anyone has a scanned copy of the book, but no replies yet. Keith Howell scanned it it the past, and I think he occasionally visits this forum.

Dave

User avatar
oss003
Posts: 2957
Joined: Tue Jul 14, 2009 11:57 am
Location: Netherlands
Contact:

Re: Atom Software Archive

Post by oss003 » Sun Jun 16, 2013 1:22 pm

Dave, you have a PM.

Kees

iainjh
Posts: 324
Joined: Mon May 14, 2012 11:18 am
Contact:

Re: Atom Software Archive

Post by iainjh » Sun Jun 16, 2013 6:37 pm

Hi hoglet, I have the "acorn atom magic book" (blue cover, publisher Timedata)... but no real time to scan it. I can scan or photograph odd pages if it helps tho, feel free to PM me if this is the book you're after?

Iain

Post Reply