Calypso

discuss text & graphic adventures for Acorns. level 9, robico & epic led this field
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Dave Footitt
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Calypso

Post by Dave Footitt » Tue Apr 15, 2014 12:44 pm

Hello

This might be of interest to some of you - recently I've been having a go at creating a text adventure. It's quite small, but hopefully well formed (as they say).

For extra BBC Micro bonus points, I've had the cover made in a Retro Acornsoft style:

Image

And you can get the actual game here. You'll need a Z-Machine interpreter, of course.

If this appeals to anyone, please have a go and if you find any bugs I'd appreciate a PM :D


Cheers!

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leenew
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Re: Calypso

Post by leenew » Tue Apr 15, 2014 1:39 pm

Hi Dave,
The link takes me to a .txt file and not a .z5 file ( from my phone) :?
Great cover art by the way 8)
Lee.

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Garrettimus
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Re: Calypso

Post by Garrettimus » Tue Apr 15, 2014 1:45 pm

Fantastic! =D>

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lurkio
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Re: Calypso

Post by lurkio » Tue Apr 15, 2014 5:42 pm

Dave, first of all, that cover is awesome!

Secondly, I've PM'd you some feedback on what I've played of the game so far. I think I've found one significant bug.

Thirdly, I appear to be stuck! (I've PM'd you the details of where I am in the game.) Any hints for me?!

A great game. =D>

Btw, would it be possible to compile it to Infocom v3 Z-Code so that it could be played with the Beeb Z-Machine Interpreter (just for coolness' sake)?: http://www.retrosoftware.co.uk/wiki/ind ... nterpreter

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Garrettimus
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Re: Calypso

Post by Garrettimus » Tue Apr 15, 2014 5:44 pm

lurkio wrote:Dave, first of all, that cover is awesome!

Btw, would it be possible to compile it to Infocom v3 Z-Code so that it could be played with the Beeb Z-Machine Interpreter (just for coolness' sake)?: http://www.retrosoftware.co.uk/wiki/ind ... nterpreter
That would be awesome!

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Arcadian
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Re: Calypso

Post by Arcadian » Tue Apr 15, 2014 7:40 pm

Garrettimus wrote:
lurkio wrote:Dave, first of all, that cover is awesome!

Btw, would it be possible to compile it to Infocom v3 Z-Code so that it could be played with the Beeb Z-Machine Interpreter (just for coolness' sake)?: http://www.retrosoftware.co.uk/wiki/ind ... nterpreter
That would be awesome!
Hear Hear! :)
For a "Complete BBC Games Archive" visit www.bbcmicro.co.uk

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ABug SOUTH (Hampshire) (1-3 June 2018)

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Dave Footitt
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Re: Calypso

Post by Dave Footitt » Wed Apr 16, 2014 8:41 am

lurkio wrote:Dave, first of all, that cover is awesome!
Thanks, although I can't take credit for that, a friend did it for me. I just thought it'd be nice if it was done in an Acornsoft style - always loved the countdown to doom one.
lurkio wrote: Secondly, I've PM'd you some feedback on what I've played of the game so far. I think I've found one significant bug.
Thanks very much for this - fantastic feedback. I'll reply to your PM later today (and probably fix a few of those issues!)

Regarding a version 3 build, it doesn't just compile out the box to a v3 story file unfortunately. I'm happy to give the source to someone though if they want to try making it v3 compatible, I'm not sure what's involved.

Wouldn't it be better to add v5 support into the BBC one though? You'd get loads more to play!

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Dave Footitt
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Re: Calypso

Post by Dave Footitt » Thu Apr 17, 2014 1:55 pm

Thanks to some sterling playtesting by lurkio, there's a version 2 up there now, with 2 (ahem) bugs fixed and a few other improvements.

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Cybershark
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Re: Calypso

Post by Cybershark » Mon Apr 21, 2014 11:52 pm

Box cover art is spot-on! :D

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davidb
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Re: Calypso

Post by davidb » Tue Apr 22, 2014 8:50 am

For a moment, I thought someone had found a lost Acornsoft adventure. Well done on the box art! :D

A disk-based z5 player for the Beeb (and Electron, Atom?!) must surely be possible...

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Dave Footitt
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Re: Calypso

Post by Dave Footitt » Mon Jun 02, 2014 8:59 pm

davidb wrote: A disk-based z5 player for the Beeb (and Electron, Atom?!) must surely be possible...
Yep, COME ON BOFFINS!

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CMcDougall
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Re: Calypso

Post by CMcDougall » Mon Jun 02, 2014 9:19 pm

Dave Footitt wrote:COME ON BOFFINS!
Boffin.jpg
sorry, could not resist :oops:

will play the adventure, when on an 8bit Acorn 8)
ImageImageImage

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lurkio
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Re: Calypso

Post by lurkio » Mon Jun 02, 2014 11:36 pm

I didn't realise that Calypso actually does start up in the latest unofficial release of the BBC Micro Z-Machine v1.1 (Infocom v3-5) Interpreter, which apparently implements most of the Z-Machine v5 opcodes.

I just tried it in Master 128 mode on BeebEm, but it crashed almost immediately and anyway the interpreter is very slow, perhaps unsurprisingly.

Still, it's a shame that development of the interpreter stalled after getting so apparently close to completion!
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Calypso Beeb screenshot.jpg

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