Correction: it seems you can load the database from a runnable game back into the Quill for editing -- you just have to hack the database out of the runnable game first.
I booted the runnable game in BeebEm, saved state, and then hacked out a contiguous block of memory locations from &2500 to &7BFF from the savestate file. I then saved the memory-block as a file on my dekstop, imported that file onto a .SSD disc-image, and loaded the file from the .SSD into the Quill editor. It seemed to work!
Here's the Quill editor program and the QFTLBBean game database file (filename BAKED) together on one .SSD disc-image. I haven't touched any of the game data or logic, so none of the bugs have been fixed yet:
- [Attachment deleted. See update.]
EDIT: I wonder if it matters which version of Quill the game was originally written in..?! Does it have to be the same version you edit it in?