Lighthouse Adventure

discuss classic text/graphic adventures for the bbc micro & electron
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lurkio
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Re: Lighthouse Adventure

Post by lurkio » Wed Jan 01, 2020 9:44 pm

julie_m wrote:
Tue Dec 31, 2019 10:41 pm
I think I've found a bug in Lighthouse Adventure. Going to have a few more plays just to make sure, then I'll post a fix.
Julie, thanks for PMing me to let me know that the bug manifests if you keep repeating the following sequence of commands:

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EXAMINE ROCKS
GET FLINT
You eventually find that you’re unable to GET any more objects at all because the inventory will be "full" even though you might not actually be carrying anything!

My proposed fix is to change line 81 from this:

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81IFOB=1THENPRINT"I see a few types of stones - including flint.":O(41)=O(1):GOTO31
to this:

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81 IF OB<>1 ELSE PRINT"I see a few types of stones - including flint.":IF O(41)=0 O(41)=O(1):GOTO31 ELSE GOTO31
EDIT: Updated the listing and the disc-image.

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lurkio
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Joined: Wed Apr 10, 2013 12:30 am
Location: Doomawangara
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Re: Lighthouse Adventure

Post by lurkio » Sat Jan 04, 2020 2:07 pm

More to amuse myself than anything else, I’ve uploaded the various developmental beta versions of the BASIC listing for One Room to Github:
(The ordering of some of the early checkins is iffy. And all the checkin dates are inaccurate.)

:idea:

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