Unfinished Text Adventures

discuss text & graphic adventures for Acorns. level 9, robico & epic led this field
fuzzel
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Re: Unfinished Text Adventures

Post by fuzzel » Fri Apr 13, 2018 11:43 am

I'm having a break from Cops to play Lost City by Superior, a nifty little Mode 7 text adventure with some Mode 7 graphics thrown in.
However, I'm now stuck in the jungle and can't get past the rhinos. Has anyone played this and can give me a clue ?

fuzzel
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Re: Unfinished Text Adventures

Post by fuzzel » Fri Apr 13, 2018 12:38 pm

Just solved it myself, seems to happen quite a lot that.

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Re: Unfinished Text Adventures

Post by fuzzel » Fri Apr 13, 2018 2:33 pm

I've just finished Lost City and will post the solution to CASA. That's all the Superior Software adventures with solutions on CASA now.

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Re: Unfinished Text Adventures

Post by fuzzel » Sat Apr 21, 2018 3:29 pm

I'm having my first dabble with Potter Programs' adventures which I guess were written primarily for the Acorn Electron as they are played in a none teletext mode. Not ideal but anyway.. The one I'm playing is The Twin Orbs of Aalinor, which I'm happy to report is a little gem of a game albeit with more than the odd spelling mistake, which doesn't really spoil the enjoyment. It's a tricky little customer, the room descriptions are definitely above par and despite there not appearing to be a huge number of objects and puzzles in the 80 odd locations I've visited so far, it's managed to keep my interest high for the last week or so I've been playing. I'm currently stuck trying to get through either a trapdoor (to who knows where) or up into a loft despite possessing the surely requisite ladder for one of them. Anyway, does anyone have cassette inlays, magazine adverts, reviews (except Micro User Jan-87 and Electron User Dec-86 - both identical and by Pendragon - I wonder if he got paid twice?) etc to add to my enjoyment ?
Last edited by fuzzel on Sun Apr 22, 2018 4:13 pm, edited 1 time in total.

fuzzel
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Re: Unfinished Text Adventures

Post by fuzzel » Sun Apr 22, 2018 4:12 pm

Re: The Twin Orbs of Aalinor: Unfortunately, there's a downside to playing unsolved text adventures. Could someone please help me to either get into the loft in the Granary or to get through the trapdoor on the wooden platform in the Castle ? As I mentioned earlier I have a (mended) ladder but it's no bleeding use ! Having gone to the trouble of having it fixed, surely it's not a red herring ?

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Re: Unfinished Text Adventures

Post by fuzzel » Sat Apr 28, 2018 9:39 am

I've now made some decent progress on this game and probably taken it as far as I can until I can get into the loft in the Granary or get through the trapdoor on the wooden platform in the Castle. I've tried using the ladder (broken and fixed) all to no avail. I'm now considering the possibility that the game is bugged ! As it's an Electron game and therefore tape-based is it possible that running it on a BBC through the disc drive could cause problems ?
If I wanted to play the Electron version to check could someone recommend the best Electron emulator please ? Ideally it would need a save state facility.

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Re: Unfinished Text Adventures

Post by fuzzel » Sat Apr 28, 2018 11:35 am

I've now downloaded the Electron tape version of the game and loaded that up to play on Beebem. Unfortunately, that hasn't helped. The only clues I have about the wooden platform and the trapdoor is that when you throw most objects in this location they get thrown up through the trapdoor - "It landed in the room above". The exceptions are the ladder, cloak and bottle. Also when you Jump, the message is "I cannot reach". I shall keep persevering today but from tomorrow I'll have to start something new and try again at a later date when my inspiration and sanity have been restored to normal.

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Re: Unfinished Text Adventures

Post by fuzzel » Wed May 02, 2018 9:44 am

Thought I'd start Stranded on Iloofrax by Potter to have a break from Twin Orbs of Aalinor but I've finished it already !
There must have been approximately 45 locations and 15 or so objects, a gentle stroll compared to Twin Orbs.
I'll type up the solution and upload to CASA later on.
There are a few other Potter games not yet solved so I'll tackle another one shortly.

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Re: Unfinished Text Adventures

Post by fuzzel » Fri May 04, 2018 7:37 am

Time to start Street Patroller Remix by Simon Maren and Central Computing. If It's Magic ! is anything to go by this should be a good one.
It was also released after It's Magic so hopes are now even higher ! I wonder if Simon also wrote the original Street Patroller or whether he
took inspiration from it to write his own version ?

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leenew
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Re: Unfinished Text Adventures

Post by leenew » Fri May 04, 2018 8:38 am

Wow! Keep going Fuzzel, you are a solving machine :D

Lee.

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Re: Unfinished Text Adventures

Post by fuzzel » Fri May 04, 2018 9:07 am

It's great fun Lee ! Apart from the reviews of It's Magic in The Micro User and Electron User does anyone have any game documentation or adverts for any of the Central Computing games ? I notice there are some ads on the Street Patroller Remix disc for their other games, quite a polished disc that one, a shame they probably didn't get the sales they were hoping for given their releases were a bit on the late side for the beeb (I must admit I'd never heard of them).

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Re: Unfinished Text Adventures

Post by fuzzel » Fri May 04, 2018 5:14 pm

Quite a find this one (Street Patroller Remix). This guy Simon Maren likes to incorporate modern towns in his adventures doesn't he? For a minute I thought I was back in It's Magic. It has a few humorous nods to the first game, see below:
SPR.jpg

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Re: Unfinished Text Adventures

Post by fuzzel » Mon May 07, 2018 10:21 am

I've now been playing SPR for a few days. Thanks to Iamaran for the cassette inlays by the way. Thanks also to Barbara Gibb for the review in the June 1990 issue of the Micro User which contains some interesting background to the game and some useful tips on handling the clock within the game.
There are only around 100 locations all of which have decent text descriptions and display very quickly. However, it incorporates some of my adventuring bete-noires which makes for a frustrating time. One of these is "interactive" characters who you must find a way of doing your bidding. The second is a clock operating within the game (you have a number of days to solve the case and prove your innocence), the main problem with this is that certain events occur at certain times on certain days and it's all to easy to miss them (I remember being hopelessly stuck in Suspect by Infocom all because I failed to be standing near the fireplace at 9.30 or so in the morning when a vital piece of paper was thrown into the fireplace). However, there's a cheat facility on one side of the disc so I think I'll dip into this at various points if I'm completely stumped.

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