Emerald Isle (Level 9)

if a game from either archive (bbc or electron) isn't working properly, please document it here
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davidk

Emerald Isle (Level 9)

Post by davidk » Sun Mar 03, 2002 12:38 pm

More Level9 woes :-)<br>
<br>
Can anyone get the disk image of Level 9's Emerald Isle from here to run? It comes up with a loading screen which says "Press ESCAPE to continue". However, when escape is pressed it just sits there accessing the disk drive forever.<br>
<br>
This happens on BeebEm 1.4 and 1.02, and also B-Em.<br>
<br>
David<br>


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lolinhoz

Re: Emerald Isle (Level 9)

Post by lolinhoz » Tue Mar 05, 2002 1:25 pm

It happens the same to me!

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bbcfan

Re: Emerald Isle (Level 9) fix?

Post by bbcfan » Wed Mar 06, 2002 7:17 pm

I have had a look at this problem using Watford DFS 1.30 and 1.44. From what I understand, the DIR and LIB are changed from the standard $.<br>
<br>
I have done a quick fudged fix as follows<br>
<br>
PAGE=&6000<br>
LOAD"ISLE"<br>
DELETE 90,206 (Instructions)<br>
221 *DIR $<br>
222 *LIB $<br>
*SAVE ISLE 6000+CFF 6000<br>
<br>
When the disc image is next booted, the new ISLE will be CHAINed and the game should run (tested on BEEBem BBC Model B, Watford DFS 1.44)<br>
The instructions are deleted as ISLE isn't just a BASIC file, and if the BASIC code goes for too long, the assembler will be overwritten.<br>
If run in BBC Master mode, loads games but then Error 36C<br>
<br>
Like I said, it is a fudged fix, but in the short term works.

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Arcadian
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Re: Emerald Isle (Level 9) fix?

Post by Arcadian » Thu Mar 07, 2002 12:30 am

One thing I think I've neglected to mention anywhere on the site is that all games have ONLY been tested with Acorn DFS v0.9 (incidentally, Emerald Isle works fine using the Acorn rom). <br>
<br>
Thanks for the fix, I'll look at incorporating it into the current archive.<br>


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