leenew wrote: ↑
Sun Mar 29, 2015 3:13 pm
I totally agree.
Although it is great to be able to iron out the bugs in these games, making them as playable as possible, we also need to keep track of the original code - bugs and all. We shouldn't revise history. ..
Back to bird strike: Yes if sometime could play the original on the beeb it would be really helpful
Found this thread while looking for something completely different
I can confirm the original bird strike played on an original beeb had this bug... I remember it well! I think it might be something to do with the score overwriting code/graphics areas after a certain value(?). The pigeon was the first thing to become corrupt, then gaps would appear in the clouds, then eventually the game would crash altogether.
It's one of my favourites, btw! Yes, it's simple, but it kept me entertained.
How about a speed-run record 'high score' to see who can crash the game the fastest? Is it quicker to get the bonuses or shoot the planes as quickly as possible?
Edit: It doesn't seem to be score-related. I ran it up on beebem and set the score to 9900(0). When it got to 9999(0) it just ticked round to zero as you'd expect. So, I dunno what corrupts it. I've tried to do a disassembly with beebdis, but I'm far from having something that will re-assemble yet.