The server is back up, hopefully and fixed...something to do with nonpaged memory allocation. I'll be keeping an eye on it.
Zarchos wrote:The one allowing to have the same rasterised colours in the background, as seen in the Amiga version.
You can even select the colours with the function keys.
I tried to find the link, to no avail, unfortunately.
If a *. member has it, please post here.
Did it even exist? Have you seen actually it?
Did you get my email a month or two back about David Bradforth's offer to host the project on the APDL site? Might be more reliable! Plus if it does break it's someone else's problem to fix, leaving you more time for coding
I probably missed it, I've been living out of hotels since March so haven't been quite so diligent at checking my eMail.
I'll drop him a line in the new year.
PS. Shame about Elite
Let's hope that can be sorted out.
Very unlikely I'd say, which is a shame after the work I put into fixing the bugs, and sort out all the frame syncing issues. Not to mention play testing it for two weeks solid to check we'd not introduced any new issues.
I was also approached by another company to assist in 32bit'ing their games and making them publicly available, that seems to have died a death as well. I just don't get why these people are all enthusiastic up front and once the conversion is complete, they refuse to give approval and disappear off the face of the planet. Very strange.
The irony is, Elite is already publicly available
Anyhow...Elite Dangerous on the Oculus Rift is a massive improvement - and far more playable than Arc Elite. The AI is just too good on the Arc version.