
Good
- Tile based plotting
- Animation of character in 4 steps between adjacent tiles.
- Two sprite layers, background and characters plotted on top
- Written fully in BASIC
- keyboard input on z,x,*,/
- Just about fast enough performance
- Gfx look good, (even better in the Gameboy game I borrowed them from, ahem)
Bad
- flickery (plotting BG then character in each frame)
- no mask based plotting, when the white backgrounded character walks over a darker tile it looks a bit silly.
Ugly
- with only 12 sprites (8 character, 2 facing each direction, 4 background sprites), I have already run out of memory on the Beeb B
Running
- A machine with the graphics extension ROM fitted, or a Master with the 'Spriter' romimage from the welcome disc loaded into Sideways ram
- type *SSPACE 4
- hit break
- CH."GAME"
Future
I'm not sure it's worth me running any further with this. If I did I'd be tempted to say 'BBC Master only', as you always have the GXR to hand on the welcome disk and I could use shadow ram to free up 20k for more sprites and some actual gameplay.