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Re: The Savestate thread!

Posted: Wed Sep 12, 2012 9:23 pm
by CMcDougall
Ghouls, thank's to Dave Hoskins for a great game BITD! =D> (Welcome by the way!)

here's levels 1-4, in different stages, and the ending on level4 8)

then it repeats, but with two ghosts (oops Kenton B. Price [-X lol) and spiders+

:wink:

Re: The Savestate thread!

Posted: Mon Feb 04, 2013 9:27 pm
by CMcDougall
after LeeD/MickB finding that 'Bugeyes' and 'Zelda meets the Bugeyes' has a different character on each to control i thought i would complete Zelda meets the Bugeyes!

not much of an ending, but just walk to right, then do all 10 levels again! :o

Re: The Savestate thread!

Posted: Sun Mar 31, 2013 5:56 pm
by streaks
I have savestates of castle quest with all items at the starting area...

I play around with the memory once in a while. It's weird cos you can have the spiders in your inventory and drop them. They kill you where you drop them and stay there thereafter but invisible. You can carry other none-items that look like weird messed up memory chunks like bits of the troll.

I suppose I could create BeebEm savestates for games with lives/money/whatever and set it to like 255 or something if there's no existing "zapped" version of the game doing the rounds, if anyone's desperate.

"Do you want a zapped game?" Those were the days.

Re: The Savestate thread!

Posted: Wed Apr 24, 2013 8:35 pm
by CMcDougall
Hell Driver by Program/Micro Power 1983

levels 1 to 7, then the ambulance just wants to crash into you!

keys: Z X K M Space

Re: The Savestate thread!

Posted: Fri May 10, 2013 7:41 pm
by CMcDougall
been playing Strykers Run, as was trying to get it running on my mCompact in enhanced mode, but no joy so far. Must be a mCompact version about somewhere :?

anyways, tried without the cheats, and only got about 1/4 through it :cry:
so here's the Master version on cheat with always 9 lives.
Ending is soooo boring, just says "MISSION COMPLETE, CODE VICTORY" :-s

Re: The Savestate thread!

Posted: Wed Jun 19, 2013 10:19 pm
by CMcDougall
Starship Command

keys: Z X M , Nfire F/G release pod left/right

levels 1 to 7 8)

Re: The Savestate thread!

Posted: Wed Jan 01, 2014 9:34 am
by c64endings.co.uk
This topic is right up my street. Has anyone here ever thought about building a BBC Game Ending website? It would be great to catalogue the endings of these fine games. I did the same for the Commodore 64 (www.c64endings.co.uk) :-)

Re: The Savestate thread!

Posted: Thu May 21, 2015 11:03 pm
by CMcDougall
Thought would give Mr. Mephisto -EuroByte 1984 a go (never had/ played BITD), after watching the C64 completed version on YouTube for hints /tips, I got to the end... eventually, but not the same as C64 in most parts, as Level2 can't get the Key on left, as devils keepers always come from the left, they should come from the right as well, so no way to get key :?
Level2:
MrMephisto02.png
l2
Level3:
MrMephisto03.png
l3
Level4, the very Devil himself :shock: off to heaven we go... :-k LOL
MrMephisto04.png
l4
No nice angels flying about at the end like C64 version, just throws you back to Level1 :|

Re: The Savestate thread!

Posted: Fri Jun 03, 2016 10:07 pm
by BeebInC
Many years ago I manage to reach about Level 255 on Chuckie Egg on my Electron, I just played it one Sunday and kept going and going, and coming back to it and got to Level 255 then it crashed on me, but I don't recall 2 ducks flying about.
I converted chuckie egg years ago, and then experimented adding 2 big ducks. Sooner or later they will just synchronise and act like one. You would have to give them different max speeds/accelerations to attempt to fix that..

Re: The Savestate thread!

Posted: Sun Sep 03, 2017 11:02 am
by John_Acorn
How to run the UEF In BeebEm on the mac?

Re: The Savestate thread!

Posted: Sun Sep 03, 2017 11:21 am
by lurkio
John_Acorn wrote:How to run the UEF In BeebEm on the mac?
Use the "Load State" menu command.

:idea:

Re: The Savestate thread!

Posted: Sun Sep 03, 2017 7:46 pm
by SimonSideburns
Interesting thread.

I do recall once finishing Imogen. That had quite the ending. Very cinematic from what I remember.

Haven't played it for some time so it would be worth taking it on again.

Saved states a must I would have thought.

Re: The Savestate thread!

Posted: Wed Sep 06, 2017 9:48 am
by John_Acorn
c64endings.co.uk wrote:This topic is right up my street. Has anyone here ever thought about building a BBC Game Ending website? It would be great to catalogue the endings of these fine games. I did the same for the Commodore 64 (http://www.c64endings.co.uk) :-)
I thought there was a thread here once.

Re: The Savestate thread!

Posted: Wed Sep 06, 2017 10:05 am
by barbarossa69
John_Acorn wrote:
c64endings.co.uk wrote:This topic is right up my street. Has anyone here ever thought about building a BBC Game Ending website? It would be great to catalogue the endings of these fine games. I did the same for the Commodore 64 (http://www.c64endings.co.uk) :-)
I thought there was a thread here once.
This one?

http://www.stardot.org.uk/forums/viewto ... f=1&t=2284