Firebug, Sorcery, Boxer and Smash and Grab...

reminisce about bbc micro & electron games like chuckie egg, repton, elite & exileRelated forum: adventures


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fwibbler
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Firebug, Sorcery, Boxer and Smash and Grab...

Post by fwibbler » Wed Oct 09, 2019 5:43 pm

I've noticed that these 4 games all have a very similar look and feel to them and they were all programmed by Walter Mansell.
I was wondering if he used some kind of games designing software to make them, perhaps one of his own making?
Any thoughts?
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SarahWalker
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Re: Firebug, Sorcery, Boxer and Smash and Grab...

Post by SarahWalker » Wed Oct 09, 2019 6:25 pm

More likely that it's just the same basic engine recycled for each game.

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Rich Talbot-Watkins
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Re: Firebug, Sorcery, Boxer and Smash and Grab...

Post by Rich Talbot-Watkins » Wed Oct 09, 2019 8:03 pm

Often authors just had their own style which they'd "self plagiarise" for want of a better term.

For example, here's a Peter Scott "spot the difference":

Yoyo
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The Network
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Pandemonium
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Hunkidory
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Last of the Free
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Last of the Free there, taking a bold new direction with a bright cyan background.

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Re: Firebug, Sorcery, Boxer and Smash and Grab...

Post by kieranhj » Wed Oct 09, 2019 8:38 pm

My eyes!! :shock: 8)

With the relatively low sales numbers for Acorn machines (vs ZX Spectrum and C64 at least), I imagine authors were incentivised to crank them out in hope of a big hit!
Bitshifters Collective | Retro Code & Demos for BBC Micro & Acorn computers | https://bitshifters.github.io/

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fwibbler
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Re: Firebug, Sorcery, Boxer and Smash and Grab...

Post by fwibbler » Wed Oct 09, 2019 9:08 pm

I see what you mean.
A while ago, there was a mention of some kind of software that Acornsoft were using to create some of their games with and I wondered if that might have been it.
Thanks.

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Re: Firebug, Sorcery, Boxer and Smash and Grab...

Post by RobC » Wed Oct 09, 2019 9:27 pm

fwibbler wrote:
Wed Oct 09, 2019 9:08 pm
A while ago, there was a mention of some kind of software that Acornsoft were using to create some of their games with and I wondered if that might have been it.
I think this was probably just a few tools (sprite editor, multi-source assembler etc.) rather than a full-blown development kit. Probably not far off the listings in "Creative Assembler" by Jonathan Griffiths.

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Re: Firebug, Sorcery, Boxer and Smash and Grab...

Post by joachim » Wed Oct 09, 2019 10:04 pm

SarahWalker wrote:
Wed Oct 09, 2019 6:25 pm
More likely that it's just the same basic engine recycled for each game.
Other examples of this include Rally Driver / Slippery Sam by Anthony Houghton, Southern Belle / Evening Star by Male and Hillyer, and on the Sinclair QL, Metropolis / Citadel by Janko Mršić-Flögel.

Plus of course the explicitly marked sequels such as Plan B 2 and Sphere of Destiny 2.

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