Search found 272 matches

by b_b_c_m_i_c_r_o_2
Sat Jul 06, 2013 1:02 pm
Forum: for sale / freebies
Topic: Books: Spectrum and Commodore ROM disasembly
Replies: 6
Views: 1160

Books: Spectrum and Commodore ROM disasembly

The following three books, ten quid for all three together, including posting.
by b_b_c_m_i_c_r_o_2
Sat Jun 29, 2013 1:39 pm
Forum: other vintage hardware, software and languages
Topic: Videomaster Colourshot
Replies: 3
Views: 1565

Re: Videomaster Colourshot

yeah, ten games to play on that one :) I like the user operated scoring system.

Does anyone know of any computer musuem I could donate my Colourshot to as I am downsizing my collection?
by b_b_c_m_i_c_r_o_2
Mon Jun 17, 2013 12:50 pm
Forum: other vintage hardware, software and languages
Topic: Videomaster Colourshot
Replies: 3
Views: 1565

Videomaster Colourshot

Does anyone remember this console? It is part of my collection, brought by my parents many, many years ago but relativly unused !
by b_b_c_m_i_c_r_o_2
Mon May 20, 2013 6:23 pm
Forum: for sale / freebies
Topic: Pair of Amiga floppy drives
Replies: 2
Views: 714

Re: Pair of Amiga floppy drives

great
flaxcottage wrote:Definitely interested.

I have sent a PM.

John
by b_b_c_m_i_c_r_o_2
Sun May 19, 2013 11:49 am
Forum: for sale / freebies
Topic: Pair of Amiga floppy drives
Replies: 2
Views: 714

Pair of Amiga floppy drives

A pair of Commodore Amiga Roctek floppy drives. The floppy drives are the 26 pin variery (Citizen-UODC-68A).

Last used about 2 years ago.

The cover has been removed in the photo so I could identify the drive used.

Price 20 quid because I think the postage is going to be high.
by b_b_c_m_i_c_r_o_2
Sat May 11, 2013 10:07 am
Forum: other vintage hardware, software and languages
Topic: UK101 - Games
Replies: 7
Views: 2633

Re: UK101 - Games

Here is the listing for the 3D maze: *Edit - I have abridged this extract (gives you an idea of UK101 BASIC) 3 REM - SET FULL SCREEN WIDTH 4 POKE 546,47 5 GOTO 900 10 Y=PEEK(TC-U):Z=PEEK(TC-U+LL):IF ABS(U)=1 OR DC=0 THEN30 20 IF Y=32ANDZ=32 THEN FOR A=TC-U+LL TO BC-V-LL STEP LL:POKE A,W3:NEXT 30 POK...
by b_b_c_m_i_c_r_o_2
Sat May 11, 2013 10:02 am
Forum: other vintage hardware, software and languages
Topic: UK101 - Games
Replies: 7
Views: 2633

UK101 - Games

Hi, here are some UK101 programs written in BASIC.

I wonder if the emulator is missing something as three of the programs are not formatting the text correctly with the graphics.
by b_b_c_m_i_c_r_o_2
Sat Apr 27, 2013 9:31 am
Forum: 32-bit acorn hardware
Topic: A3000 Connection!
Replies: 22
Views: 5814

Re: A3000 Connection!

Which cable/adaptor do I need to get to connect the archimedes A310 D-Type analogue RGB to either SCART or VGA?

At this stage, I am looking for signs of life from the Archimedes so could i use the Mono ouput to feed into a SCART or VGA ?

Mark
by b_b_c_m_i_c_r_o_2
Sat Apr 13, 2013 6:48 pm
Forum: other vintage hardware, software and languages
Topic: Compukit UK101
Replies: 165
Views: 33852

Re: Compukit UK101

I went to http://www.marks-lab.com/osi/osi.html and used WinOsi 6502 Emulator, but haven't got very far with using it.

I had a look for the KCS program and found a copy here, that is a useful program !
by b_b_c_m_i_c_r_o_2
Sat Apr 13, 2013 1:26 pm
Forum: other vintage hardware, software and languages
Topic: Compukit UK101
Replies: 165
Views: 33852

Re: Compukit UK101

Thats smart work there jimmy !
by b_b_c_m_i_c_r_o_2
Sat Mar 16, 2013 12:07 pm
Forum: other vintage hardware, software and languages
Topic: Compukit UK101
Replies: 165
Views: 33852

Re: Compukit UK101

Hi, I have started to archive Galactic Hitchhiker but cannot get any output from makeuefam -i .... This is the raw file (42MB) This is what it looks like in Audacity: http://www.thefatboy.co.uk/bbc/UK101-Galactic-01.png So not sure what to do next... maybe I need to tell makeuef that it is 300 baud?...
by b_b_c_m_i_c_r_o_2
Thu Feb 21, 2013 3:08 pm
Forum: other vintage hardware, software and languages
Topic: Compukit UK101
Replies: 165
Views: 33852

Re: Compukit UK101

ok, i am going to obtain a recording during the coming week. I have found a working tape cassette player and I have a Pinnacle/Steinberg product that contains a USB pre-amp and software.
by b_b_c_m_i_c_r_o_2
Tue Feb 12, 2013 6:35 pm
Forum: other vintage hardware, software and languages
Topic: Compukit UK101
Replies: 165
Views: 33852

Re: Compukit UK101

ok, and from that I can use MakeUEF to generate a UEF file.

Galactic Hitchhiker sounds like the one to start with.
by b_b_c_m_i_c_r_o_2
Sun Feb 10, 2013 3:01 pm
Forum: other vintage hardware, software and languages
Topic: Compukit UK101
Replies: 165
Views: 33852

Compukit UK101

Are there any UK101 fans on this forum? I have a cassette box of about 40 cassettes for said machine. Titles including Space Invaders, Galactic Hitchhiker, Toolkit... Is it worth getting this software into an archive? I see there is an emulator on sourceforge and it exists in MESS as well. I no long...
by b_b_c_m_i_c_r_o_2
Thu Feb 07, 2013 11:12 am
Forum: 8-bit acorn software: classic games
Topic: Master 128 game compatibility
Replies: 20
Views: 6471

Re: Master 128 game compatibility

wow - they should make your post a sticky.
by b_b_c_m_i_c_r_o_2
Sun Jan 27, 2013 12:00 pm
Forum: 8-bit acorn software: classic adventure games
Topic: HTML remake of Merlin's Castle
Replies: 1
Views: 1930

Re: HTML remake of Merlin's Castle

Nice presentation. Nice work using jQuery. The attachment shows new and old side by side.

By any chance, do you know how long it took to make?
by b_b_c_m_i_c_r_o_2
Sun Jan 27, 2013 9:51 am
Forum: 8-bit acorn software: classic games
Topic: Master 128 game compatibility
Replies: 20
Views: 6471

Re: Master 128 game compatibility

yes, that worked a treat for Flip :) I just had a quick look at Flip on the Master, Just type the following line before CHAINing the main code (or implement it as a loader, which then CHAINs the 'real' loader): P%=&C375:FOR N%=0TO31:[OPT2:EQUB (N%*640) DIV 256:EQUB (N%*640) MOD 256:]:NEXT This build...
by b_b_c_m_i_c_r_o_2
Sat Jan 26, 2013 6:16 pm
Forum: 8-bit acorn software: classic games
Topic: Master 128 game compatibility
Replies: 20
Views: 6471

Master 128 game compatibility

Hi, getting corrupted text when running (BBC) games on a Master 128. (Flip, Sabre Wulf, Death Star)

Do I need to configure something in the Masters character set to fix this?

The text problem was mentioned here:http://www.stardot.org.uk/forums/viewto ... 501#p18867
by b_b_c_m_i_c_r_o_2
Sun Jan 13, 2013 10:00 am
Forum: 8-bit acorn hardware
Topic: Master PSU caps ?
Replies: 2
Views: 627

Hong Kong PSU?

Did your PSU look like this? After fixing my first Master PSU, I found another Master I had forgotten about. This was broken as there was no 12V coming in to the motherboard. I thought I would take this one apart as well. It is a different design to my first one, without the RIFA's. That white fuse ...
by b_b_c_m_i_c_r_o_2
Sun Aug 31, 2008 9:25 pm
Forum: 8-bit acorn emulators
Topic: BeebEm and viewing the callstack
Replies: 6
Views: 1525

Re: BeebEm and viewing the callstack

Could also use a Goto feature like Exmon has.
by b_b_c_m_i_c_r_o_2
Thu Aug 28, 2008 11:18 am
Forum: 8-bit acorn emulators
Topic: BeebEm and viewing the callstack
Replies: 6
Views: 1525

Re: BeebEm and viewing the callstack

Yeah, I use the single step feature quite a lot, very useful. I know what you mean about the fan, I always thought it was because the emulator was running but just realised that once you are stopped at a breakpoint everything should be paused. Well I've made my comments about Beebem's debugger alrea...
by b_b_c_m_i_c_r_o_2
Wed Aug 27, 2008 11:18 am
Forum: 8-bit acorn emulators
Topic: BeebEm and viewing the callstack
Replies: 6
Views: 1525

BeebEm and viewing the callstack

I often find myself wanting to know the call trace to a particular breakpoint. Would it be useful for BeebEm Debugger to display the callstack when you are stepping through the code?
by b_b_c_m_i_c_r_o_2
Sun Jun 22, 2008 10:35 am
Forum: archive requests
Topic: Acorn User
Replies: 20
Views: 3823

yeah, I've found the online electron user magazines very useful.
by b_b_c_m_i_c_r_o_2
Sat Jun 21, 2008 2:54 pm
Forum: 8-bit acorn software: other
Topic: DFS rom disassembly
Replies: 5
Views: 1690

out of some idle curiosity it would be interesting to understand the dissasemblies for the likes of EXMON II and Wordwise. I imagine Exmon must be reasonably straightforward.
by b_b_c_m_i_c_r_o_2
Mon Jun 09, 2008 2:36 pm
Forum: 8-bit acorn software: classic games
Topic: Wizzy's Mansion
Replies: 19
Views: 3201

You could hack the map data to make it solvable.
by b_b_c_m_i_c_r_o_2
Sun Jun 01, 2008 9:51 pm
Forum: 8-bit acorn software: classic games
Topic: EUG #68 Released Today!
Replies: 12
Views: 2862

Cool, theres loads of stuff I've never heard of before, had a quick go at Omniscient, look forward to playing more of it. Look forward to Weird Dreams as well. was reading up about the original game from the Wikipedia article
by b_b_c_m_i_c_r_o_2
Sun Jun 01, 2008 10:46 am
Forum: 8-bit acorn software: other
Topic: DFS rom disassembly
Replies: 5
Views: 1690

Theres about 20 pages of info about DFS 0.90 in "Within the BBC Microcomputer" By Roger Cullis.

It contains a description, a Gazetter, a list of ram usage followed by the JMP/JSR routes. It is a useful starting poiny but it is not a dissasembly.
by b_b_c_m_i_c_r_o_2
Sun May 25, 2008 10:07 pm
Forum: off-topic
Topic: IMAGE2BBC Image Library
Replies: 38
Views: 6918

I like those A&F screens, I always felt the loading screens added atmosphere while you waited for the game to load.
by b_b_c_m_i_c_r_o_2
Sun May 25, 2008 10:06 pm
Forum: 8-bit acorn software: classic games
Topic: Something for the weekend....
Replies: 4
Views: 1135

cool, my reaction time needs a bit of work though.
by b_b_c_m_i_c_r_o_2
Tue May 13, 2008 11:42 am
Forum: 8-bit acorn software: classic games
Topic: Old adventure game in Javascript
Replies: 3
Views: 762

yes, in the original game the data is in its own file. I just read out each byte of this file into an array "tgd" (the game data) in the javascript, os it was just a case of porting the engine.

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