Search found 705 matches

by Kecske Bak
Thu Dec 13, 2007 8:32 pm
Forum: software: classic games
Topic: Using keys in Citadel 2
Replies: 6
Views: 1638

I just wanted to bump this thread because I notice that Symo's Citadel 2 website is now offline. I got to it using the WayBackMachine, but I wondered whether the material that was on that site could possibly go into the Game Help section now?
by Kecske Bak
Tue Dec 11, 2007 3:22 pm
Forum: software: classic games
Topic: Games that made use of Acorn Speech synthesiser
Replies: 14
Views: 3450

sorvad wrote:Wasn't that just sampled speech ? not using the Acorn speech chipset ?
Yes, that's right. Like Bonecruncher, it was just a sample.
by Kecske Bak
Sun Dec 09, 2007 9:17 am
Forum: software: classic games
Topic: Games that made use of Acorn Speech synthesiser
Replies: 14
Views: 3450

There was a several page article in "Personal Computer World" about the Acorn Speech Upgrade, that was published when it was first released, which included the whole phoneme list and included a lot of details technical details about it.
by Kecske Bak
Sat Dec 08, 2007 2:07 pm
Forum: software: classic games
Topic: Games that made use of Acorn Speech synthesiser
Replies: 14
Views: 3450

"DeathStar" is probably the most famous example.
by Kecske Bak
Sun Nov 25, 2007 9:06 am
Forum: stardot.org.uk
Topic: Arc games...?
Replies: 27
Views: 7626

I would love to see the Archimedes Gribbly's Day Out again - I never bought it, sadly.

I used to mainly play Repton 2, 3 and Repton 4: EGO.

Tim Tyler wrote a Thrust-type Archimedes game for the Exeter based software house Minerva IIRC.
by Kecske Bak
Tue Nov 20, 2007 8:38 am
Forum: software: classic games
Topic: Using keys in Citadel 2
Replies: 6
Views: 1638

In Citadel 2 there are more doors than in Citadel, therefore there are blue-green and green-blue keys - and a blue-green door and a green-blue door. They look similar, but are not the same. Therefore it's not just the colours you have to match but the combination of colours. Citadel 2 is a lot of fu...
by Kecske Bak
Wed Jul 26, 2006 11:09 am
Forum: software: classic games
Topic: Most advanced BBC game?
Replies: 40
Views: 16515

Apparently Citadel stores its graphics in the same way as Exile. So Citadel was probably groundbreaking in that respect. You can see the tape loader of Skirmish for yourself, the uef is available from the Acorn Preservation Project website - it's a very nice one. No, Bolo didn't come out. I think Go...
by Kecske Bak
Wed Jul 26, 2006 5:36 am
Forum: software: classic games
Topic: Most advanced BBC game?
Replies: 40
Views: 16515

http://en.wikipedia.org/wiki/Bolo_%28computer_game%29

Well I never, I never thought I'd find the answer on Wikipedia!
by Kecske Bak
Wed Jul 26, 2006 5:32 am
Forum: software: classic games
Topic: Most advanced BBC game?
Replies: 40
Views: 16515

Skirmish was a pretty advanced game in some respects. I loved the cassette loader, and what was going on with the lava pools at the bottom? It was only recently that emulators seemed to be able to cope with this properly. And does anyone know who Delos D. Harriman was - I know he went on to write so...
by Kecske Bak
Sun Jul 23, 2006 5:43 am
Forum: software: classic games
Topic: Spellbinder problems on BBC Master
Replies: 3
Views: 1715

I never had any problems running Spellbinder on a real BBC Master, although the fault you describe did used to happen on early versions of BeebEm.
by Kecske Bak
Fri Jul 21, 2006 3:39 pm
Forum: software: classic games
Topic: Nightshade protection [technical]
Replies: 168
Views: 54398

One thing's for sure, you're efforts to crack the protection on Nightshade are more entertaining and interesting than the game itself ever was... :wink:
by Kecske Bak
Thu Jul 20, 2006 5:03 am
Forum: software: classic games
Topic: Citadel
Replies: 12
Views: 2861

I stumbled upon "The Pyramid" by accident a few months ago, and was very interested to see how much Michael Jakobsen's earlier game shares with Citadel.
by Kecske Bak
Mon Jul 03, 2006 12:46 pm
Forum: software: classic games
Topic: Nightshade protection [technical]
Replies: 168
Views: 54398

ghbearman wrote:Kevin Edwards said earlier on this thread that Paul Proctor wrote most of the BBC games. [Edit: The name Dai Rhys appears in Jetpac]
ISTR a bloke called David Rhys-Jones wrote Jet-Pac and Atic Atac.
by Kecske Bak
Sat Jul 01, 2006 7:18 am
Forum: software: classic games
Topic: Best original BBC micro games?
Replies: 45
Views: 17682

AJW wrote:That name sounds right although I'm almost certain it was converted for the Spectrum!
I don't think it was. Look at ovine by design's website - the history of the game is given there.
by Kecske Bak
Thu Jun 29, 2006 5:56 pm
Forum: software: classic games
Topic: Best original BBC micro games?
Replies: 45
Views: 17682

AJW wrote:Although it was converted I believe. Who was the original author?
No, I think Imogen was an original game by Michael St. Aubyn.
by Kecske Bak
Sat Jun 24, 2006 6:54 am
Forum: software: classic games
Topic: Most advanced BBC game?
Replies: 40
Views: 16515

Exile was a breathtaker for sure. but one i've not seen mentioned here was a PD game called Pantheon by Benny Lonstrup and Lars 0sterballe. I think Citadel is one of the most underrated BBC games technically. It fitted in absolutely masses and used some very clever techniques to do so. I like the w...
by Kecske Bak
Wed Jun 14, 2006 6:42 pm
Forum: software: classic games
Topic: Discuss: What is the Best 8-bit Magazine Type-In Game Ever?
Replies: 58
Views: 17206

The type in game I was most happy with was "Splash" by Jeff Aughton in Personal Computer World.
by Kecske Bak
Sun Jun 11, 2006 2:06 pm
Forum: software: classic games
Topic: Yet Another Where Is This Game From?
Replies: 10
Views: 3314

Amazing to see it again. A true blast from the past. All the more interesting when you think how the first computers really were used to calculate artillery firing tables, angles, etc. My maths teacher at secondary school used computers to do just that when he worked in Portsmouth for the Navy in t...
by Kecske Bak
Sun Jun 11, 2006 2:03 pm
Forum: software: classic games
Topic: Prospector In The Mazes Of Xor
Replies: 12
Views: 4798

I've just started on these, and they are absolutely :twisted: TWISTED :twisted:

Many thanks.
by Kecske Bak
Thu Jun 01, 2006 12:20 pm
Forum: software: classic games
Topic: Most advanced BBC game?
Replies: 40
Views: 16515

The sprite routine used by Exile was quite unorthodox. Whereas most Beeb games would effectively store sprites as copies of screen data, and just copy it to screen in the required position, Exile built sprites out of three different-coloured layers, each layer being stored as a flat 1-bit-per-pixel...
by Kecske Bak
Sat May 20, 2006 7:34 am
Forum: off-topic
Topic: Sony Playstation3
Replies: 11
Views: 3379

jon28 wrote:I remember seeing Xbox 360
I've bought three games so far this century:

Repton 1 PC
Repton 2 PC
Repton 3 PC

The only use I'd have for one of these games console thingies is as a doorstop :wink:
by Kecske Bak
Fri May 19, 2006 6:56 pm
Forum: software: classic games
Topic: Worst BBC games ever?
Replies: 78
Views: 22640

Geoff Capes Strong Man - absolutely awful. As was Brian Jacks Superstar Challenge. Got these both on compilations, and they were both dire.
by Kecske Bak
Fri May 19, 2006 12:36 pm
Forum: software: classic games
Topic: Worst BBC games ever?
Replies: 78
Views: 22640

One horror comes to mind...

Gyroscope by Melbourne House. Totally misleading cover (ISTR it promised a musical soundtrack), buggy and dull as ditchwater.
by Kecske Bak
Fri May 19, 2006 12:24 pm
Forum: software: classic games
Topic: Worst BBC games ever?
Replies: 78
Views: 22640

sorvad wrote:Mmmm.... I can't remember the title, but I once bought a snooker game where the ball physics were.... well a bit poor to say the least.
Visions Snooker. It was actually quite a good game - provided you knew absolutely nothing about how the balls were supposed to move in reality. :?
by Kecske Bak
Thu May 18, 2006 5:43 pm
Forum: software: classic games
Topic: Most advanced BBC game?
Replies: 40
Views: 16515

Can I wave a paw for runners up prizes for the BBC version of Uridium (which does some very interesting things) and the Peter Scott's Barbarian 2. Barbarian 2 surely deserves a mention due to the sheer quantity of graphics it manages to squeeze into a Beeb - and the size of some of them too is prett...
by Kecske Bak
Sun Apr 30, 2006 1:08 pm
Forum: software: classic games
Topic: Repton 2
Replies: 17
Views: 4862

Interesting, but these are not actually the Archimedes Repton 2 maps as released by Superior - they were extended at the bottom. Take Area K - there was quite a considerable extension on the bottom of the level.

And I got all excited there for a minute... ;)
by Kecske Bak
Sun Apr 30, 2006 9:36 am
Forum: software: classic games
Topic: Repton 2
Replies: 17
Views: 4862

The meteors were my bane... And mine too. I could complete both the Electron version of Repton 2 and the version released for the Archimedes. It was just the BBC Micro version, because of those damn meteors. On the PC version the meteors are very fair indeed and the game is much more playable as a ...
by Kecske Bak
Sun Apr 30, 2006 8:12 am
Forum: software: classic games
Topic: Repton 2
Replies: 17
Views: 4862

REPTON3 My BBC disk version of Repton3 had a problem with Fungus growth. In TOCCATA level E it is playable as an individual screen, but if you play level D and progress to level E the fungus grows too fast and you become trapped at the beginning. I had an email from Richard Hanson years later sayin...
by Kecske Bak
Tue Apr 25, 2006 6:03 pm
Forum: software: classic games
Topic: few old games questions..
Replies: 4
Views: 1673

I'm sure I read this in a review of "Moon Cresta", although I could be wrong (wouldn't be the first time here!).
by Kecske Bak
Sun Apr 23, 2006 8:47 am
Forum: software: classic games
Topic: few old games questions..
Replies: 4
Views: 1673

Or Moon Cresta, written by the same bloke IIRC