Search found 716 matches

by Kecske Bak
Sat Feb 02, 2008 6:31 pm
Forum: 8-bit acorn software: classic games
Topic: Superior Interactive Blog
Replies: 21
Views: 3466

I actually thought that Quest looks quite nice and Quest-y. I never liked it as a game so much as "admired" it. The invention in the puzzles was great, and it was programmed really well but it was hard to the point of not being fun. And another good thing about Tony Oakden was he really knew how to ...
by Kecske Bak
Fri Jan 18, 2008 3:06 pm
Forum: 8-bit acorn software: classic games
Topic: Two Towers Update
Replies: 35
Views: 7242

Re: Two Towers Update ver-2

Tony Oakden was like Gary Partis - a very gifted programmer who wrote things that were so hard they weren't much fun.

Although I admired all of his games, the only games of Gary's I liked to actually play were EGO:Repton 4 and Impact.
by Kecske Bak
Thu Jan 10, 2008 8:51 pm
Forum: 8-bit acorn software: classic games
Topic: Problem with tape recorder
Replies: 14
Views: 2761

It may be the tape motor control, used to allow the computer to stop and start tapes automatically.

Type *TAPE and then *. on the BBC B and see if you can play a tape.
by Kecske Bak
Mon Dec 31, 2007 6:10 pm
Forum: 8-bit acorn software: classic games
Topic: Bill Carr's maps
Replies: 7
Views: 2535

billcarr2005 wrote:Not guilty... i haven't mapped Citadel :P
:oops:
by Kecske Bak
Mon Dec 31, 2007 1:04 pm
Forum: 8-bit acorn software: classic games
Topic: Bill Carr's maps
Replies: 7
Views: 2535

Looking at Bill's excellent map of Citadel, he seems to be missing the destroyed Star Port - with the dish reduced to a stump.
by Kecske Bak
Sat Dec 29, 2007 10:15 am
Forum: off-topic
Topic: Beeb creator to be honoured by Queen!
Replies: 4
Views: 1403

Only a CBE, when Mick Jagger has a knighthood...

:roll:
by Kecske Bak
Sat Dec 22, 2007 1:50 pm
Forum: introduce yourself
Topic: Greetings
Replies: 9
Views: 2408

Is the Golden Brown program the one with teletext blocks moving backwards and forwards as the tune plays? I have that on a 5.25" floppy with "Night And Day" - the dancing skeletons thing.
by Kecske Bak
Fri Dec 21, 2007 5:33 pm
Forum: 8-bit acorn software: classic games
Topic: Citadel Font
Replies: 12
Views: 2664

AJW wrote:The only method? Did you bother to read my reply?
User defined characters would not really be practical for a commercial quality game - Rich's method and the GCOL method use a few bytes - and with a BBC B game you tend to be scraping around for every spare byte you can find by the time you're done.
by Kecske Bak
Fri Dec 21, 2007 9:36 am
Forum: 8-bit acorn software: classic games
Topic: Citadel Font
Replies: 12
Views: 2664

Also there's seemingly no pattern as to which stripe combination you'll get from a particular GCOL x,y. Yes, I remember a 14 year old me sitting patiently logging which numbers corresponded with which combinations! I wrote a home-brew 3D maze game that used striped fills. As Rich says, it's best to...
by Kecske Bak
Thu Dec 20, 2007 9:08 am
Forum: 8-bit acorn software: classic games
Topic: Citadel Font
Replies: 12
Views: 2664

I would guess that this was the technique used in Citadel - and the reason why things like the roof of the Witches House and the location titles are not striped on the Master version is that it was BBC B only. The people doing the Master conversion for Superior should have used the GXR codes you men...
by Kecske Bak
Thu Dec 20, 2007 8:56 am
Forum: 8-bit acorn software: classic games
Topic: Citadel Font
Replies: 12
Views: 2664

Weren't there some strange numbers you could add as the first parameter of GCOL that allowed you to get stripey writing like that? ISTR recall I could get that effect in Basic. Try:

Code: Select all

GCOL243, 3
VDU 5
by Kecske Bak
Thu Dec 13, 2007 8:32 pm
Forum: 8-bit acorn software: classic games
Topic: Using keys in Citadel 2
Replies: 6
Views: 1822

I just wanted to bump this thread because I notice that Symo's Citadel 2 website is now offline. I got to it using the WayBackMachine, but I wondered whether the material that was on that site could possibly go into the Game Help section now?
by Kecske Bak
Tue Dec 11, 2007 3:22 pm
Forum: 8-bit acorn software: classic games
Topic: Games that made use of Acorn Speech synthesiser
Replies: 14
Views: 3824

sorvad wrote:Wasn't that just sampled speech ? not using the Acorn speech chipset ?
Yes, that's right. Like Bonecruncher, it was just a sample.
by Kecske Bak
Sun Dec 09, 2007 9:17 am
Forum: 8-bit acorn software: classic games
Topic: Games that made use of Acorn Speech synthesiser
Replies: 14
Views: 3824

There was a several page article in "Personal Computer World" about the Acorn Speech Upgrade, that was published when it was first released, which included the whole phoneme list and included a lot of details technical details about it.
by Kecske Bak
Sat Dec 08, 2007 2:07 pm
Forum: 8-bit acorn software: classic games
Topic: Games that made use of Acorn Speech synthesiser
Replies: 14
Views: 3824

"DeathStar" is probably the most famous example.
by Kecske Bak
Sun Nov 25, 2007 9:06 am
Forum: stardot FORUM
Topic: Arc games...?
Replies: 27
Views: 8169

I would love to see the Archimedes Gribbly's Day Out again - I never bought it, sadly.

I used to mainly play Repton 2, 3 and Repton 4: EGO.

Tim Tyler wrote a Thrust-type Archimedes game for the Exeter based software house Minerva IIRC.
by Kecske Bak
Tue Nov 20, 2007 8:38 am
Forum: 8-bit acorn software: classic games
Topic: Using keys in Citadel 2
Replies: 6
Views: 1822

In Citadel 2 there are more doors than in Citadel, therefore there are blue-green and green-blue keys - and a blue-green door and a green-blue door. They look similar, but are not the same. Therefore it's not just the colours you have to match but the combination of colours. Citadel 2 is a lot of fu...
by Kecske Bak
Wed Jul 26, 2006 12:09 pm
Forum: 8-bit acorn software: classic games
Topic: Most advanced BBC game?
Replies: 40
Views: 17888

Apparently Citadel stores its graphics in the same way as Exile. So Citadel was probably groundbreaking in that respect. You can see the tape loader of Skirmish for yourself, the uef is available from the Acorn Preservation Project website - it's a very nice one. No, Bolo didn't come out. I think Go...
by Kecske Bak
Wed Jul 26, 2006 6:36 am
Forum: 8-bit acorn software: classic games
Topic: Most advanced BBC game?
Replies: 40
Views: 17888

http://en.wikipedia.org/wiki/Bolo_%28computer_game%29

Well I never, I never thought I'd find the answer on Wikipedia!
by Kecske Bak
Wed Jul 26, 2006 6:32 am
Forum: 8-bit acorn software: classic games
Topic: Most advanced BBC game?
Replies: 40
Views: 17888

Skirmish was a pretty advanced game in some respects. I loved the cassette loader, and what was going on with the lava pools at the bottom? It was only recently that emulators seemed to be able to cope with this properly. And does anyone know who Delos D. Harriman was - I know he went on to write so...
by Kecske Bak
Sun Jul 23, 2006 6:43 am
Forum: 8-bit acorn software: classic games
Topic: Spellbinder problems on BBC Master
Replies: 3
Views: 1848

I never had any problems running Spellbinder on a real BBC Master, although the fault you describe did used to happen on early versions of BeebEm.
by Kecske Bak
Fri Jul 21, 2006 4:39 pm
Forum: 8-bit acorn software: classic games
Topic: Nightshade protection [technical]
Replies: 175
Views: 62762

One thing's for sure, you're efforts to crack the protection on Nightshade are more entertaining and interesting than the game itself ever was... :wink:
by Kecske Bak
Thu Jul 20, 2006 6:03 am
Forum: 8-bit acorn software: classic games
Topic: Citadel
Replies: 12
Views: 3200

I stumbled upon "The Pyramid" by accident a few months ago, and was very interested to see how much Michael Jakobsen's earlier game shares with Citadel.
by Kecske Bak
Mon Jul 03, 2006 1:46 pm
Forum: 8-bit acorn software: classic games
Topic: Nightshade protection [technical]
Replies: 175
Views: 62762

ghbearman wrote:Kevin Edwards said earlier on this thread that Paul Proctor wrote most of the BBC games. [Edit: The name Dai Rhys appears in Jetpac]
ISTR a bloke called David Rhys-Jones wrote Jet-Pac and Atic Atac.
by Kecske Bak
Sat Jul 01, 2006 8:18 am
Forum: 8-bit acorn software: classic games
Topic: Best original BBC micro games?
Replies: 45
Views: 19184

AJW wrote:That name sounds right although I'm almost certain it was converted for the Spectrum!
I don't think it was. Look at ovine by design's website - the history of the game is given there.
by Kecske Bak
Thu Jun 29, 2006 6:56 pm
Forum: 8-bit acorn software: classic games
Topic: Best original BBC micro games?
Replies: 45
Views: 19184

AJW wrote:Although it was converted I believe. Who was the original author?
No, I think Imogen was an original game by Michael St. Aubyn.
by Kecske Bak
Sat Jun 24, 2006 7:54 am
Forum: 8-bit acorn software: classic games
Topic: Most advanced BBC game?
Replies: 40
Views: 17888

Exile was a breathtaker for sure. but one i've not seen mentioned here was a PD game called Pantheon by Benny Lonstrup and Lars 0sterballe. I think Citadel is one of the most underrated BBC games technically. It fitted in absolutely masses and used some very clever techniques to do so. I like the w...
by Kecske Bak
Wed Jun 14, 2006 7:42 pm
Forum: 8-bit acorn software: classic games
Topic: Discuss: What is the Best 8-bit Magazine Type-In Game Ever?
Replies: 58
Views: 18306

The type in game I was most happy with was "Splash" by Jeff Aughton in Personal Computer World.
by Kecske Bak
Sun Jun 11, 2006 3:06 pm
Forum: 8-bit acorn software: classic games
Topic: Yet Another Where Is This Game From?
Replies: 10
Views: 3725

Amazing to see it again. A true blast from the past. All the more interesting when you think how the first computers really were used to calculate artillery firing tables, angles, etc. My maths teacher at secondary school used computers to do just that when he worked in Portsmouth for the Navy in t...
by Kecske Bak
Sun Jun 11, 2006 3:03 pm
Forum: 8-bit acorn software: classic games
Topic: Prospector In The Mazes Of Xor
Replies: 12
Views: 5105

I've just started on these, and they are absolutely :twisted: TWISTED :twisted:

Many thanks.

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