Search found 661 matches

by fuzzel
Mon Jun 29, 2020 9:52 pm
Forum: new projects and releases: text and graphic adventures
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 196
Views: 13398

Re: LAND - A Multi-User Dungeon (well almost)

I am, naturally, delighted to help in any way as speedily as possible if anyone's stuck in the game. I'm flattered when people say they enjoy playing it. I'll release the walkthroughs in due course. If anyone would like an unofficial copy pm'd to them then I'll see what I can do. I suppose some peop...
by fuzzel
Mon Jun 29, 2020 8:20 pm
Forum: new projects and releases: text and graphic adventures
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 196
Views: 13398

Re: LAND - A Multi-User Dungeon (well almost)

Thank you for those kind words Canalboy, I'm pleased you're enjoying the game. And of course, if you get stuck you know where to go :D
by fuzzel
Mon Jun 29, 2020 6:47 pm
Forum: new projects and releases: text and graphic adventures
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 196
Views: 13398

Re: LAND - A Multi-User Dungeon (well almost)

Both boats are magic in that if you carry them you can travel on water.
by fuzzel
Sun Jun 28, 2020 10:33 am
Forum: new projects and releases: text and graphic adventures
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 196
Views: 13398

Re: LAND - A Multi-User Dungeon (well almost)

I've started a new topic for MIST, my latest project.
by fuzzel
Sun Jun 28, 2020 10:32 am
Forum: new projects and releases: text and graphic adventures
Topic: MIST - A Multi-User Dungeon (well almost)
Replies: 20
Views: 1121

MIST - A Multi-User Dungeon (well almost)

Well, I was supposed to be taking a break from game writing until July but I'm afraid I couldn't resist getting started on MIST, the sequel to LAND (although I've been sorely tempted to do the big daddy, MUD instead). My first decision was to use SDLIDE (BBC Basic editor for Windows) instead of Beeb...
by fuzzel
Sat Jun 27, 2020 3:05 pm
Forum: new projects and releases: text and graphic adventures
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 196
Views: 13398

Re: LAND - A Multi-User Dungeon (well almost)

Keep going lad! Would you like to volunteer for the role of tester on my next game, MIST ?
I'm sure lurkio wouldn't mind a bit of company (if he's interested of course).
by fuzzel
Fri Jun 26, 2020 8:49 pm
Forum: new projects and releases: text and graphic adventures
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 196
Views: 13398

Re: LAND - A Multi-User Dungeon (well almost)

lurkio wrote:
... Oh, come on! I'm allowed at least one slip-up, surely?!
I'm pleased you said "at least" to cover yourself or canalboy would most likely have accepted the challenge. :D
by fuzzel
Fri Jun 26, 2020 5:12 pm
Forum: new projects and releases: text and graphic adventures
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 196
Views: 13398

Re: LAND - A Multi-User Dungeon (well almost)

Ouch! Lurkio, how did you miss that?
by fuzzel
Thu Jun 25, 2020 1:53 pm
Forum: new projects and releases: text and graphic adventures
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 196
Views: 13398

Re: LAND - A Multi-User Dungeon (well almost)

Lurkio wrote: A walkthrough is available. Let me know if you want to see it, Dave. Oh, but actually I'm not sure if fuzzel will permit me to share it..? Let me know, please, fuzzel! I'll post a walkthrough shortly, either my verbose version or lurkio's long list of commands. I've been tempted to do...
by fuzzel
Thu Jun 25, 2020 12:47 pm
Forum: new projects and releases: text and graphic adventures
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 196
Views: 13398

Re: LAND - A Multi-User Dungeon (well almost)

Hi Canalboy, you need to kill a few mobiles to achieve the maximum score. However, its not too difficult. You just need sustenance and a decent weapon like the cricket bat. Also, it's not something you need to do straightaway. Let me know if you need any help with this later on.
by fuzzel
Wed Jun 24, 2020 10:36 am
Forum: 8-bit acorn software: classic adventure games
Topic: Unfinished Text Adventures
Replies: 168
Views: 20684

Re: Unfinished Text Adventures

Many thanks for the quick response and the guidance. I'm looking forward to reading through some of these unquilled text files when I get some time. A shame about the Potter game not being quilled, I'll have to see if I can find the routine within the main program that prints the messages.
by fuzzel
Wed Jun 24, 2020 10:02 am
Forum: 8-bit acorn software: classic adventure games
Topic: Unfinished Text Adventures
Replies: 168
Views: 20684

Re: Unfinished Text Adventures

Looks like you've beaten me to it lurkio! This unquilling business is interesting, I'll have to have a close look at the text files created to see exactly what it gives you. I presume it would provide a full list of all possible inputs which have been anticipated by the author and their consequences...
by fuzzel
Sun Jun 21, 2020 11:00 am
Forum: 8-bit acorn software: classic adventure games
Topic: Unfinished Text Adventures
Replies: 168
Views: 20684

Re: Unfinished Text Adventures

Not played it but like the sound of it. I think I’ll make it my next game. Will let you know how I get on.
by fuzzel
Sat Jun 20, 2020 5:08 pm
Forum: 8-bit acorn software: classic adventure games
Topic: SUDS help
Replies: 22
Views: 2998

Re: SUDS help

Restored my old saved game position and found the parrot straightaway. Doh!
by fuzzel
Sat Jun 20, 2020 3:02 pm
Forum: 8-bit acorn software: classic adventure games
Topic: SUDS help
Replies: 22
Views: 2998

Re: SUDS help

Ta missed it then.,,
by fuzzel
Sat Jun 20, 2020 2:09 pm
Forum: 8-bit acorn software: classic adventure games
Topic: SUDS help
Replies: 22
Views: 2998

Re: SUDS help

I've just returned to Aussie Suds and am still stuck. I've managed to get as far as the old man's house and believe I need the parrot. From memory I don't ever recall seeing a parrot so my question is, is the parrot in part 1 (the ship) or part 2 (the beach, scrubland etc) ? I'd rather not have any ...
by fuzzel
Sat Jun 20, 2020 12:20 pm
Forum: off-topic
Topic: LOLPRICE
Replies: 3008
Views: 346833

Re: LOLPRICE

This lot look worth a punt: https://www.ebay.co.uk/itm/125-BBC-Micro-formatted-5-25-Floppy-Discs-in-plastic-storage-box-some-software/324198966171?hash=item4b7bc3a39b:g:4K8AAOSwNG5e51Um Could be some "finds" in there. If not then a lot of spare discs. 5 bids so far (currently @ £13.50), only 2 days ...
by fuzzel
Sat Jun 20, 2020 12:09 pm
Forum: 8-bit acorn software: classic adventure games
Topic: Gnome Adventure (from Model B Computing magazine)
Replies: 63
Views: 3052

Re: Gnome Adventure (from Model B Computing magazine)

Btw, if it's ok with everyone, could we continue the unsolved adventures debate in the topic:"Unfinished Text Adventures" please?
by fuzzel
Sat Jun 20, 2020 11:55 am
Forum: 8-bit acorn software: classic adventure games
Topic: Gnome Adventure (from Model B Computing magazine)
Replies: 63
Views: 3052

Re: Gnome Adventure (from Model B Computing magazine)

I also loved Wheel of Fortune, I remember getting a copy on tape from a friend bitd. I'd quite like to see the cassette / disc cover for it, I'll try to hunt it out. I solved it but haven't played it since so it would be nice to have another go. A few things I remember about it are the weird charact...
by fuzzel
Sat Jun 20, 2020 10:05 am
Forum: 8-bit acorn software: classic adventure games
Topic: Gnome Adventure (from Model B Computing magazine)
Replies: 63
Views: 3052

Re: Gnome Adventure (from Model B Computing magazine)

Ok thanks, I'll resume Aussie Suds today. Any idea what Barbara's up to these days by the way? She was a major contributor to a number of adventure sites but seems to have disappeared in the last 8 years or so.
by fuzzel
Sat Jun 20, 2020 10:01 am
Forum: 8-bit acorn software: classic adventure games
Topic: Level 9 adverts
Replies: 37
Views: 2709

Re: Level 9 adverts

Pernod wrote: Go ahead, no need to credit. They're created with MAME, very easy to use :) I need help getting Mame to work. I can play arcade games by putting the rom zips in the Mame roms folder but I can't see how to play 8-bit micro games. The latest version of Mame ran through the dos prompt do...
by fuzzel
Sat Jun 20, 2020 9:21 am
Forum: 8-bit acorn software: classic adventure games
Topic: Level 9 adverts
Replies: 37
Views: 2709

Re: Level 9 adverts

8bitAG wrote: The Level 9 game has a whole unique, extra 70 location sequence at the end of the adventure. If that's in the 16K file, then it's Level 9. If it's not, then it's the 16K Syrtis Adventure. I don't want to put a dampener on things but it's possible that, given the 16k limitations of tha...
by fuzzel
Sat Jun 20, 2020 9:19 am
Forum: 8-bit acorn software: classic adventure games
Topic: Gnome Adventure (from Model B Computing magazine)
Replies: 63
Views: 3052

Re: Gnome Adventure (from Model B Computing magazine)

Well done! Looking forward to the review. I've not actually played it through to the end yet but, presumably, after getting past the ogre I won't have much more to do. Regarding your next game, I would persevere with The Sea Queen. Aussie Suds is a fairly short game which was supposed to come in sev...
by fuzzel
Fri Jun 19, 2020 8:42 pm
Forum: 8-bit acorn software: classic adventure games
Topic: Gnome Adventure (from Model B Computing magazine)
Replies: 63
Views: 3052

Re: Gnome Adventure (from Model B Computing magazine)

Very nice work! That'll be the game finished tomorrow then!
Famous last words of course...
by fuzzel
Fri Jun 19, 2020 7:51 pm
Forum: 8-bit acorn software: classic adventure games
Topic: Gnome Adventure (from Model B Computing magazine)
Replies: 63
Views: 3052

Re: Gnome Adventure (from Model B Computing magazine)

Ok, here's my start position: Dirty Main Street.jpg Then the sequence of moves is as follows: NE, WEAR TUNIC, SW, W, WEAR BELT, E, SE, WEAR BEARD, NW, S, WEAR HAT, N, N, WEAR LEGG (BEEP!), S As you say, you can't really screenshot moves because the main screen doesn't update when you do things, if y...
by fuzzel
Fri Jun 19, 2020 5:46 pm
Forum: 8-bit acorn software: classic adventure games
Topic: Gnome Adventure (from Model B Computing magazine)
Replies: 63
Views: 3052

Re: Gnome Adventure (from Model B Computing magazine)

I’m using Beebem with save state to save my position.
I’m not using the Master version lurkio posted but the modified beeb version he posted afterwards
Later when I get on my pc I’ll try again and give you a mini walkthrough - fingers crossed it works!
by fuzzel
Fri Jun 19, 2020 1:58 pm
Forum: 8-bit acorn software: classic adventure games
Topic: Gnome Adventure (from Model B Computing magazine)
Replies: 63
Views: 3052

Re: Gnome Adventure (from Model B Computing magazine)

The first two I wore were the tunic then the belt.
by fuzzel
Fri Jun 19, 2020 1:26 pm
Forum: 8-bit acorn software: classic adventure games
Topic: Gnome Adventure (from Model B Computing magazine)
Replies: 63
Views: 3052

Re: Gnome Adventure (from Model B Computing magazine)

I visited each shop, tried to wear the object, if couldn’t went to another shop and so on.
by fuzzel
Fri Jun 19, 2020 1:03 pm
Forum: 8-bit acorn software: classic adventure games
Topic: Gnome Adventure (from Model B Computing magazine)
Replies: 63
Views: 3052

Re: Gnome Adventure (from Model B Computing magazine)

pj-1978 wrote: lurkio wrote: ↑Thu Jun 18, 2020 12:51 pm Looking at the BASIC source, it seems that <rot13>lbh zvtug unir gb or jrnevat fbzrguvat</rot13>..? :?: That got me as well. PJ-1978 wrote: Clearly the puzzle involves having to disguise yourself as a gnome to enter, using the items found in t...

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