Search found 661 matches

by fuzzel
Sat May 09, 2020 4:30 pm
Forum: new projects and releases: text and graphic adventures
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 196
Views: 13405

Re: LAND - A Multi-User Dungeon (well almost)

It's been a while since I last posted so here's a quick update. I've not been an idle so-and-so, I've pretty much completed the game, performed several walkthroughs and bug fixes, then more walkthroughs, further bug fixes, then recruited a tester (you may have heard of him...), got a further substan...
by fuzzel
Sun May 03, 2020 7:51 pm
Forum: development tools
Topic: BeebAsm
Replies: 122
Views: 15031

Re: BeebAsm

Thanks for the advice cmorley, I actually found a simple solution to my problem which was to have both files within the same Beebasm document. MAIN3 was the main program @ &1100 WIZMODE was the additional program @ &400: At the very end: SAVE "MAIN3", start, end SAVE "WIZMODE", start99, end99 Which ...
by fuzzel
Sun May 03, 2020 7:46 pm
Forum: programming
Topic: Utilising pages &600-&700
Replies: 6
Views: 708

Re: Utilising pages &600-&700

Many thanks for that, it seems to work perfectly. You mention in your excellent "Writing machine code utilities that interact with BASIC" document that it was an unpublished article for the Micro User, I'd be interested to know more about this please ?
by fuzzel
Sun May 03, 2020 1:33 pm
Forum: programming
Topic: Utilising pages &600-&700
Replies: 6
Views: 708

Utilising pages &600-&700

Am I ok to use &600 to &700 to store a routine in my assembly language program? I understand that BASIC uses it for the following but presumably I'm safe in assembly language: PAGE 6 (&06) : BASIC workspace 0600-06FF String buffer PAGE 7 (&07) : BASIC workspace 0700-07FF Line input buffer Note that ...
by fuzzel
Sun May 03, 2020 1:15 pm
Forum: development tools
Topic: BeebAsm
Replies: 122
Views: 15031

Re: BeebAsm

I've run out of memory writing my assembly language game (I've used &1100 to &7BFF) and I've decided to use &600-&7FF to store an extra game procedure. My problem is that it has a couple of JSRs which loop to the main game itself. When I run Beebasm in DOS it compiles the entire code too quickly to ...
by fuzzel
Fri May 01, 2020 6:33 pm
Forum: new projects and releases: text and graphic adventures
Topic: A simple text adventure: MoonBase Escape
Replies: 53
Views: 3284

Re: A simple text adventure: MoonBase Escape

Ouch! Now up to 98% Now what minor achievement am I missing? The only 2% scores I have found so far are: Dispenser objects x 3 Dispenser x 1 Pill x 1 Diary x 1 The things I don't believe I've found a use for: Wrench Bed I could always use CASA's solution but that would be cheating, I'll have to pers...
by fuzzel
Fri May 01, 2020 3:39 pm
Forum: new projects and releases: text and graphic adventures
Topic: A simple text adventure: MoonBase Escape
Replies: 53
Views: 3284

Re: A simple text adventure: MoonBase Escape

Just finished and managed 90%. Now to find the other 10%...
by fuzzel
Tue Apr 28, 2020 1:54 pm
Forum: new projects and releases: text and graphic adventures
Topic: A simple text adventure: MoonBase Escape
Replies: 53
Views: 3284

Re: A simple text adventure: MoonBase Escape

Here's my save state of the Inventory error.
Moonbase1 error got 4 items says got nothing.uef
(129.2 KiB) Downloaded 17 times
I'm in the kitchen. When you LOOK then INV you can now see your objects again. Strange one.
by fuzzel
Tue Apr 28, 2020 6:58 am
Forum: new projects and releases: text and graphic adventures
Topic: A simple text adventure: MoonBase Escape
Replies: 53
Views: 3284

Re: A simple text adventure: MoonBase Escape

Edit to previous post. Doh! I really need to read the blurb before playing games! I guess I must have thought Moonbase was the name of the spaceship :D Further to previous post, I'm loving this game! I goofed up near the start and drew my map wrong so I've been wandering about trying to find a torch...
by fuzzel
Mon Apr 27, 2020 8:26 pm
Forum: new projects and releases: text and graphic adventures
Topic: A simple text adventure: MoonBase Escape
Replies: 53
Views: 3284

Re: A simple text adventure: MoonBase Escape

Hi Mr V, just had a quick spin in your spaceship, I have to say I'm very impressed so far. I love the last survivor on a spaceship genre which brings to mind Snowball (well, alone except for homicidal mechanoids anyway), 5 Spheres of Goliath and Escape from Pulsar 7 (there might be an alien in that ...
by fuzzel
Wed Apr 08, 2020 8:53 pm
Forum: archive requests
Topic: Missing BBC Games HELP REQUIRED!
Replies: 47
Views: 17777

Re: Missing BBC Games HELP REQUIRED!

VectorEyes wrote : Quick question, is the MIA list up to date? I've recently taken possession of several boxes of software and I'd like to see whether I could contribute missing titles to the community instead of putting them on eBay! Any news on the software VectorEyes? I've been on tenterhooks fo...
by fuzzel
Wed Apr 08, 2020 8:43 pm
Forum: 8-bit acorn software: classic games
Topic: Guaridan 1984 S.Evans / Alligata
Replies: 4
Views: 832

Re: Guaridan 1984 S.Evans / Alligata

Alligata also did an unreleased clone of Defneder though I haven't compared it with Guaridan. :D
by fuzzel
Sat Apr 04, 2020 1:45 pm
Forum: archive requests
Topic: Missing BBC Games HELP REQUIRED!
Replies: 47
Views: 17777

Re: Missing BBC Games HELP REQUIRED!

Did A&F release Snarl Up for the bbc? It’s mentioned in The Micro User news p25 Nov-84 as their last game for the beeb due to piracy.
by fuzzel
Mon Mar 23, 2020 10:01 pm
Forum: 8-bit acorn software: classic adventure games
Topic: Level 9's Fantasy
Replies: 6
Views: 1041

Re: Level 9's Fantasy

Excellent detective work 8bitAG. I was just about to send off my SAE to Level 9 for the catalogue! Surely someone out there has a copy of Fantasy for the Nascom 1 and 2 ? Also, could someone recommend some Nascom emulator / software sites please ? In particular I'd like to play the 16k version of Co...
by fuzzel
Sun Mar 22, 2020 2:31 pm
Forum: 8-bit acorn software: classic adventure games
Topic: Level 9's Fantasy
Replies: 6
Views: 1041

Level 9's Fantasy

According to CASA, Fantasy was Level 9's first shot at an adventure type game. Does anyone know of its existence on any platform ?
I'd love to play it of course, if it happened to be a text adventure I'd be interested in porting it to the beeb...
by fuzzel
Fri Mar 20, 2020 11:42 am
Forum: off-topic
Topic: Acorn Art Thread
Replies: 1521
Views: 126102

Re: Acorn Art Thread

Nice! The WIZ one would look good as a loader for my game.. I might just nick it!
Only joking of course..
by fuzzel
Wed Mar 18, 2020 11:00 am
Forum: programming
Topic: zero page addresses help please
Replies: 14
Views: 1215

Re: zero page addresses help please

dv8 wrote: Without seeing the whole subroutine, my best guess is that you are prematurely returning out of it somewhere with an RTS or JMP while the registers are still on the stack. You're quite right dv8, here was the offending bit of code, the first line jumped to the end when X=255 before resto...
by fuzzel
Wed Mar 18, 2020 10:07 am
Forum: programming
Topic: zero page addresses help please
Replies: 14
Views: 1215

Re: zero page addresses help please

Further to my message above, I incorporated the following into the start of my subroutine (taken from the Advanced User Guide) which prints the objects in the location: PHP:PHA:TXA:PHA:TYA:PHA and then the following at the end of the routine: PLA:TAY:PLA:TAX:PLA:PLP and as I mentioned before I get t...
by fuzzel
Wed Mar 18, 2020 9:42 am
Forum: programming
Topic: zero page addresses help please
Replies: 14
Views: 1215

Re: zero page addresses help please

Many thanks all for the tips. I've freed up &90-&9F to allow econet users to play the game. I was going to dabble with an econet multi-user version of the game at some point so this was useful advice. I've also noticed that in some subroutines I've saved A,X and Y temporarily in say &CC1, &CC2 and &...
by fuzzel
Tue Mar 17, 2020 9:08 pm
Forum: programming
Topic: zero page addresses help please
Replies: 14
Views: 1215

zero page addresses help please

I'd like to use more zero page memory addresses for my assembly language only text adventure game. Currently I'm using &50 to &9F (no need for econet at the mo) and was wondering which other addresses I could safely use? My only requirement is I need to save and load games using the standard Acorn D...
by fuzzel
Wed Mar 11, 2020 5:17 pm
Forum: wanted
Topic: Wanted: Acornsoft titles
Replies: 13
Views: 1149

Re: Acornsoft titles

There are some very nice 3d box images of Acornsoft games here: https://forums.launchbox-app.com/files/file/1141-bbc-micro-3d-boxes-acornsoft-games/ However, I can only see 4 of the 45 but then I haven't downloaded the file from Launchbox (I think you need to register), perhaps they're all in there?...
by fuzzel
Sun Mar 08, 2020 12:44 pm
Forum: archive requests
Topic: Missing BBC Games HELP REQUIRED!
Replies: 47
Views: 17777

Re: Missing BBC Games HELP REQUIRED!

Here's one I believe needs adding - The Fallen Eagle. From MP's advert on the Micro User (Oct-84 p52):
Further titles coming shortly: Crown of Mardan (released), The Fallen Eagle ???

Was The Fallen Eagle released under a different name possibly?
by fuzzel
Fri Mar 06, 2020 1:13 pm
Forum: archive requests
Topic: Missing BBC Games HELP REQUIRED!
Replies: 47
Views: 17777

Re: Missing BBC Games HELP REQUIRED!

I can't wait to see what goodies you unearth, Vectoreyes! On my wish list would be: The Grange by Dobsoft - reviewed by Alice in The Micro User (Jan-84), this was described as atrocious so probably killed off any interest in it at birth so I imagine it will be hard to get a copy of. I'm intrigued th...
by fuzzel
Mon Mar 02, 2020 6:13 pm
Forum: 8-bit acorn software: classic adventure games
Topic: Level 9 adverts
Replies: 37
Views: 2709

Re: Level 9 adverts

I'm probably clutching at straws here but does anyone have a very early copy of Colossal Adventure ? I'm thinking it may possibly have had the 16k and 32k versions on one tape..
by fuzzel
Sun Mar 01, 2020 2:15 pm
Forum: new projects and releases: text and graphic adventures
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 196
Views: 13405

Re: LAND - A Multi-User Dungeon (well almost)

I've now almost completed the combat module. I've included 12 creatures from LAND as well as another 15 fellow players of various ranks from novice to wizard who wander around doing their own thing. They have various indivdual attributes such as health scores and damage which can be inflicted per tu...
by fuzzel
Fri Feb 28, 2020 8:14 pm
Forum: new projects and releases: text and graphic adventures
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 196
Views: 13405

Re: LAND - A Multi-User Dungeon (well almost)

Lardo Boffin wrote: That is one dangerous rabbit - it did more damage than the elf with the bow! Funny you should say that: LAND rabbit.jpg WrightStuff wrote: Do the monsters attack you in real-time or do they wait until you enter your next command ? At the moment it's strictly turn by turn, no goi...
by fuzzel
Thu Feb 27, 2020 6:52 pm
Forum: new projects and releases: text and graphic adventures
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 196
Views: 13405

Re: LAND - A Multi-User Dungeon (well almost)

Blimey, it's a bloodbath, can anyone help me (quick!)...
LAND BLOODBATH.jpg
by fuzzel
Wed Feb 26, 2020 5:52 pm
Forum: 8-bit acorn software: other
Topic: CASTLE OF RIDDLES ... RIDDLE
Replies: 13
Views: 1568

Re: CASTLE OF RIDDLES ... RIDDLE

crispy wrote: I have exactly the same issue - and I remember having the same problem when I originally owned this on cassette - I never got to play the game ever as this always happened. Really strange one.... This is odd, especially when you had trouble playing your original on tape, I've never ha...
by fuzzel
Sun Feb 16, 2020 10:56 am
Forum: new projects and releases: text and graphic adventures
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 196
Views: 13405

Re: LAND - A Multi-User Dungeon (well almost)

I've just completed my first walkthrough proper, naively assuming that a few minor bugs apart, I could have a finished version available for download. Not quite! I've found 31 bugs and 20 non-essential but very nice to have improvements. A slight issue is that the bug fixes will take some additional...

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