Search found 673 matches

by fuzzel
Fri Nov 27, 2020 5:20 pm
Forum: 8-bit acorn software: classic games
Topic: The best version of Chess that runs on a model B
Replies: 42
Views: 740

Re: The best version of Chess that runs on a model B

I've just found Alex Bell's review of White Knight Mk 12 in The Micro User March 1986 p89. He's very impressed, claiming the game operates at county player level 1850+ELO which is just below expert level. The review is well worth a read.
http://www.8bs.com/tmucovers.htm
by fuzzel
Fri Nov 27, 2020 9:17 am
Forum: 8-bit acorn software: classic games
Topic: The best version of Chess that runs on a model B
Replies: 42
Views: 740

Re: The best version of Chess that runs on a model B

Further to my post yesterday, January 1984's news page in The Micro User had the following article: "WHITE Knight, BBCSoft's chess program reviewed in our December edition, was joint winner of the computer chess competition held at the PCW Show. The contest was in the form of a round robin in which ...
by fuzzel
Thu Nov 26, 2020 7:02 pm
Forum: 8-bit acorn software: classic games
Topic: The best version of Chess that runs on a model B
Replies: 42
Views: 740

Re: The best version of Chess that runs on a model B

For a detailed comparison of the best chess games at the time, in The Micro User Issue December 1983 pp 39-41, Alex Bell compares BBC Soft's White Knight, Acornsoft's Chess and Computer Concepts' Chess.
by fuzzel
Wed Nov 18, 2020 4:07 pm
Forum: off-topic
Topic: BBC/Electron Screenshot Challenge
Replies: 3
Views: 471

Re: BBC/Electron Screenshot Challenge

I love this game! And it works on a mobile. I got a pretty miserable 3 points on my first go, although in my defense I'd never heard of eight of them. And before you ask, the one that I got that I didn't know was because the game's name was in the screenshot! Anyone like to take me up on the challen...
by fuzzel
Tue Nov 10, 2020 5:04 pm
Forum: new projects and releases: text and graphic adventures
Topic: MIST - A Multi-User Dungeon (well almost)
Replies: 23
Views: 1412

Re: MIST - A Multi-User Dungeon (well almost)

Hi Canalboy, that Weird Wood game definitely looks worth a play, if only I could find the time! Mist is coming along very nicely btw, I have a couple of fairly trivial and one major puzzle to add, shouldn't be that much work really, then I'm going to redraw my four maps to include all the objects an...
by fuzzel
Wed Nov 04, 2020 2:04 pm
Forum: programming
Topic: zero page addresses help please
Replies: 16
Views: 1462

Re: zero page addresses help please

This query is not quite zero page but close enough. I've written a compression routine for my assembly language game and it fits conveniently into workspace between &400 and &AFF. However, I've discovered that a few of the locations and messages are garbled so I've transferred the contents of said b...
by fuzzel
Sun Nov 01, 2020 8:29 pm
Forum: 8-bit acorn software: classic adventure games
Topic: Island of Xaan - Second Guard
Replies: 13
Views: 966

Re: Island of Xaan - Second Guard

I suppose, the fact that the game says he's sleeping is a useful piece of information you can potentially use to work out a solution, for example, how do we induce him into a deep sleep from a light one? To digress, there were rumours of an Atari ST version with extra location text and possibly even...
by fuzzel
Sun Nov 01, 2020 7:18 pm
Forum: 8-bit acorn software: classic adventure games
Topic: Island of Xaan - Second Guard
Replies: 13
Views: 966

Re: Island of Xaan - Second Guard

Perhaps in the game literature you were given a list of commands? If SING was in that list then it would make it somewhat easier to solve.
by fuzzel
Sun Nov 01, 2020 6:54 pm
Forum: 8-bit acorn software: classic adventure games
Topic: Island of Xaan - Second Guard
Replies: 13
Views: 966

Re: Island of Xaan - Second Guard

Hi Melchett, I posted that reply to Avengah back in 2002 (was it really that long ago?) under a cunning pseudonym. I distinctly recall playing it with a friend bitd and I remember he got there first and I had to eventually ask him the answer. But don't ask me how he worked it out (unless of course h...
by fuzzel
Thu Oct 29, 2020 8:51 pm
Forum: 8-bit acorn software: classic adventure games
Topic: Sphinx Adventure
Replies: 29
Views: 6575

Re: Sphinx Adventure

Further to my previous post about hacking into Sphinx to get some details to develop an assembly language version I've done a bit of work myself. Location text: PROCL(loc number) gives you the text. Using lurkio's print-to-a-text-file advice for Beebem I've managed to do this. Directions were obtain...
by fuzzel
Wed Oct 28, 2020 8:31 pm
Forum: 8-bit acorn software: classic adventure games
Topic: Sphinx Adventure
Replies: 29
Views: 6575

Re: Sphinx Adventure

PMF wrote: In answer to the question posed here about who wrote Sphinx - that would be me. Welcome to Stardot, Paul. I have fond memories of playing Sphinx Adventure bitd. I discovered text adventures shortly after getting my spanky new beeb for Christmas in 1983 and from memory the ones that grabb...
by fuzzel
Wed Oct 28, 2020 2:08 pm
Forum: new projects and releases: text and graphic adventures
Topic: MIST - A Multi-User Dungeon (well almost)
Replies: 23
Views: 1412

Re: MIST - A Multi-User Dungeon (well almost)

I've now added all of the major puzzles, all that's now left before testing is to include some of the "nice to haves" which are mainly trying to anticipate some of the things that adventurers like to try. Some feedback from Canalboy when playing LAND was that he found it very frustrating running out...
by fuzzel
Sun Oct 25, 2020 10:13 am
Forum: 8-bit acorn software: classic games
Topic: Vindaloo - success at last!
Replies: 29
Views: 2262

Re: Vindaloo - success at last!

streaks wrote: There was a computer club at the Galleries in the 80s!? There was, indeed. As I recall it was quite a large room with lots of table and chairs so probably some spare office space. Maybe used for training or management meetings? This would have been from around 1984 to 1987 when the c...
by fuzzel
Sun Oct 18, 2020 6:31 pm
Forum: new projects and releases: text and graphic adventures
Topic: MIST - A Multi-User Dungeon (well almost)
Replies: 23
Views: 1412

Re: MIST - A Multi-User Dungeon (well almost)

Thanks Canalboy, things are going very well and I think I should have enough space to get the essential things included in the game. I have a trick up my sleave to squeeze a bit more in which is to potentially move some of the subroutines which don't access sideways ram banks such as input into side...
by fuzzel
Sat Oct 17, 2020 11:48 am
Forum: new projects and releases: text and graphic adventures
Topic: MIST - A Multi-User Dungeon (well almost)
Replies: 23
Views: 1412

Re: MIST - A Multi-User Dungeon (well almost)

The MIST printout I'm working off is comprised of the following sections: 1. Location text and directions to other locations, also including conditions such as door:N so if there's a door there it has to have an "open" setting to allow you to go that way 2. Objects text and attributes - eg its initi...
by fuzzel
Wed Oct 14, 2020 1:05 pm
Forum: development tools
Topic: Digitising software to convert bmp files into bbc graphics image
Replies: 2
Views: 292

Re: Digitising software to convert bmp files into bbc graphics image

That's great thanks, I had a feeling there'd be something out there that would fit the bill. To do the cropping I just need to fix my Windows 10 Photos app which for some reason won't work today.
by fuzzel
Wed Oct 14, 2020 9:34 am
Forum: development tools
Topic: Digitising software to convert bmp files into bbc graphics image
Replies: 2
Views: 292

Digitising software to convert bmp files into bbc graphics image

Hi, I'd like to take a shortcut when creating a loading screen for my next game. Is there a piece of windows software which can take a bmp or jpeg image and convert it into a BBC graphics file i.e. one that I can load directly into a graphics mode eg from &3000 to &8000 in modes 1 or 2?
by fuzzel
Wed Oct 07, 2020 2:15 pm
Forum: new projects and releases: text and graphic adventures
Topic: More adventure game BETA Testers wanted!
Replies: 44
Views: 2235

Re: More adventure game BETA Testers wanted!

Well done Lee and Swedelia. You've managed to write your trilogy of adventures in double-quick time. I'm still on my second, but I suppose there are two of you ! :) You must be having as much fun programming games as I am. Can I ask if you're improving your adventure system with each new game? That'...
by fuzzel
Sat Sep 26, 2020 10:54 pm
Forum: 8-bit acorn software: classic adventure games
Topic: Did these games exist, or am I going mad?!
Replies: 16
Views: 2624

Re: Did these games exist, or am I going mad?!

How much is postage to Doomawangara ? :D
by fuzzel
Fri Sep 25, 2020 9:59 pm
Forum: 8-bit acorn software: classic games
Topic: Acorn - A World in Pixels - new book
Replies: 25
Views: 2008

Re: Acorn - A World in Pixels - new book

Also ordered, far too good looking to resist.
by fuzzel
Thu Sep 24, 2020 6:01 pm
Forum: new projects and releases: text and graphic adventures
Topic: MIST - A Multi-User Dungeon (well almost)
Replies: 23
Views: 1412

Re: MIST - A Multi-User Dungeon (well almost)

Hi Canalboy, I'm working as fast as I can. Please feel free to provide any help to other players of MIST and LAND as you see fit, though I might get there first. That's the spirit of Stardot! Incidentally, I've had 24 hours off from programming, I managed to get the mobiles working on Monday (and th...
by fuzzel
Wed Sep 23, 2020 2:34 pm
Forum: programming
Topic: Loading files at &400
Replies: 7
Views: 414

Re: Loading files at &400

Hi Lurkio, you had me hopeful for a while but I'm afraid your suggestion results in the error "Bad expression."
by fuzzel
Wed Sep 23, 2020 12:39 pm
Forum: programming
Topic: Loading files at &400
Replies: 7
Views: 414

Re: Loading files at &400

I've spotted my error, I'd put in the following lines in my code:

.start4
EQUS"*L. MOB"
.start4a
EQUB1

but forgot to set the value of the byte at .start4a to 13 (carriage return) so got a bad string error.

Doh!
by fuzzel
Tue Sep 22, 2020 7:22 pm
Forum: programming
Topic: Loading files at &400
Replies: 7
Views: 414

Loading files at &400

I'm trying to load a file which is &200 long at &400 from within my assembly language program using &FFF7 but it's crashing.
Is there a reason for this? I was hoping this would be a nice location to store a bit of game data.
Hopefully it is ok to do this and I've got my programming wrong somehow.
by fuzzel
Sun Sep 20, 2020 11:02 am
Forum: new projects and releases: text and graphic adventures
Topic: MIST - A Multi-User Dungeon (well almost)
Replies: 23
Views: 1412

Re: MIST - A Multi-User Dungeon (well almost)

Thanks for the encouragement Canalboy! Things have been going well with the development recently, though I had a hiccup earlier in the week when I found the parser didn't recognise the grating after I'd opened it. After an entire afternoon failing to fix it I decided to create a standalone input mod...
by fuzzel
Sat Sep 12, 2020 10:47 am
Forum: new projects and releases: text and graphic adventures
Topic: MIST - A Multi-User Dungeon (well almost)
Replies: 23
Views: 1412

Re: MIST - A Multi-User Dungeon (well almost)

Canalboy wrote: Is MIST as large as LAND? MIST has 369 locations currently with a few extra locations to be added, Land has 346 so they're fairly similar in that regard. Where MIST is much larger is in the number of objects, LAND had 205 whereas MIST will have 400 by the time I've added in the simu...
by fuzzel
Thu Sep 10, 2020 2:28 pm
Forum: new projects and releases: text and graphic adventures
Topic: MIST - A Multi-User Dungeon (well almost)
Replies: 23
Views: 1412

Re: MIST - A Multi-User Dungeon (well almost)

Whilst I'm writing MIST I'm trying to be innovative so by the time I get round to writing MUD, the grandaddy adventure, the framework of my adventure writing system will be nigh on where I want it. I've been perusing the MUD printout and noticed that there are quite a lot of locations where you're b...
by fuzzel
Sat Sep 05, 2020 5:36 pm
Forum: programming
Topic: Programming a delay in assembly language
Replies: 12
Views: 613

Re: Programming a delay in assembly language

Thanks to everyone involved for the suggestions. MartinB's offering was something I was contemplating before I created the topic although he wrote it more efficiently than I would I imagine. dv8's solution involving OSBYTE 19 and being the very essence of brevity is not something I'd have considered...
by fuzzel
Sat Sep 05, 2020 5:27 pm
Forum: new projects and releases: text and graphic adventures
Topic: Beta Tester(s) wanted for Text Adventure (Follow-up to SIGMA Experiment)
Replies: 60
Views: 2357

Re: Beta Tester(s) wanted for Text Adventure (Follow-up to SIGMA Experiment)

Well done to Lee and Swedelia, quite a double-act. Is one of you the ideas person and the other the programmer or do you both share all the tasks pretty much equally? :wink: And can we expect more adventures in the near future (perhaps the third in a trilogy) ? Finally, I noticed that iamaran posted...
by fuzzel
Fri Sep 04, 2020 7:25 pm
Forum: programming
Topic: Programming a delay in assembly language
Replies: 12
Views: 613

Re: Programming a delay in assembly language

Brilliant thanks, will play around with it.
It’s also brief which is ideal.

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