Search found 630 matches

by 0xC0DE
Sun Jun 21, 2020 6:39 am
Forum: new projects and releases: demoscene
Topic: New demo: 'Evil Influences' for the BBC Master
Replies: 7
Views: 428

Re: New demo: 'Evil Influences' for the BBC Master

Awesome release!! =D> =D> =D>
I remember you were trying to fix a bug at abug (how appropriate!) in one of the interlaced effects at the beginning of this year.
by 0xC0DE
Sat Jun 20, 2020 8:45 pm
Forum: general
Topic: Allen Boothroyd - RIP
Replies: 9
Views: 592

Re: Allen Boothroyd - RIP

I believe he died back in March of this year though

https://www.meridianunplugged.com/ubbth ... 864&page=1
by 0xC0DE
Sat Jun 20, 2020 1:18 pm
Forum: general
Topic: Critical Applauded/Reviled Functionality On everygamegoing.com
Replies: 1
Views: 176

Re: Critical Applauded/Reviled Functionality On everygamegoing.com

Oh, this is very useful! Already found a few crappy games on the Acorn Electron that I have to try. Thanks! =D> :D
by 0xC0DE
Tue Jun 16, 2020 1:01 pm
Forum: programming
Topic: Elite's graphics
Replies: 13
Views: 780

Re: Elite's graphics

If you want to inspect the source code yourself: https://github.com/kieranhj/elite-beebasm

I haven't inspected the source code but I'm pretty sure they use different variants of the Bresenham line drawing algorithm: https://en.wikipedia.org/wiki/Bresenham ... _algorithm
by 0xC0DE
Mon Jun 15, 2020 1:09 pm
Forum: new projects and releases: demoscene
Topic: DEMOSCENE TOP DEMO
Replies: 9
Views: 490

Re: DEMOSCENE TOP DEMO

You'll need a BBC Master to run most of the recent demos! Also, in around a week's time there'll be another one to add to the list... assuming I don't collapse from lack of sleep before Saturday! Good luck and I'm looking forward to another great release! (the bar will be higher every time :shock: )
by 0xC0DE
Fri Jun 12, 2020 7:05 pm
Forum: new projects and releases: demoscene
Topic: BBC Micro and Acorn Electron demo effects
Replies: 86
Views: 8779

Re: BBC Micro and Acorn Electron demo effects

ThomasHarte wrote:
Thu Jun 11, 2020 2:42 pm
I dispute this claim.
:shock: :shock: :shock:

Could you try this one as well?

viewtopic.php?f=64&t=18431
by 0xC0DE
Wed Jun 10, 2020 9:58 am
Forum: programming
Topic: DFS1770
Replies: 8
Views: 400

Re: DFS1770

I just checked. I had my BeebEm in Master 128 mode. Then PAGE is &E00. If you are using BBC B mode then PAGE is &1900.
If your data file is at &1400 that may very well overwrite crucial DFS workspace. Why not load the data file elsewhere?
by 0xC0DE
Wed Jun 10, 2020 9:27 am
Forum: programming
Topic: DFS1770
Replies: 8
Views: 400

Re: DFS1770

How are you reserving space for that data file and your assembly code? Either of them may be overwriting your BASIC program?

Edit: PAGE should be &E00 (but you can check easily).
by 0xC0DE
Tue Jun 09, 2020 1:35 pm
Forum: past all-day virtual ABugs
Topic: All-day 'Virtual' Acorn session #4, Saturday 6th June 2020, 9am - 10pm - NOW FULL
Replies: 119
Views: 5349

Re: All-day 'Virtual' Acorn session #4, Saturday 6th June 2020, 9am - 10pm - NOW FULL

This is SOOO MUCH work but rest assured it's highly appreciated, Dave!! =D> =D> =D> =D> Hear, hear. Indeed, I watched your one last night (as I missed it on the day) and I am seriously impressed with what you were able to convince that wee machine to do! So much so, I checked in a change to Matrix ...
by 0xC0DE
Tue Jun 09, 2020 1:24 pm
Forum: 8-bit acorn hardware
Topic: Acorn Electron online? Any such hardware.
Replies: 93
Views: 4416

Re: Acorn Electron online? Any such hardware.

Really interesting Roland!! =D>
by 0xC0DE
Tue Jun 09, 2020 12:48 pm
Forum: past all-day virtual ABugs
Topic: All-day 'Virtual' Acorn session #4, Saturday 6th June 2020, 9am - 10pm - NOW FULL
Replies: 119
Views: 5349

Re: All-day 'Virtual' Acorn session #4, Saturday 6th June 2020, 9am - 10pm - NOW FULL

This is SOOO MUCH work but rest assured it's highly appreciated, Dave!! =D> =D> =D> =D>
by 0xC0DE
Mon Jun 08, 2020 6:01 pm
Forum: other events + general event chat
Topic: General chat and feedback relating to the ABug video archives
Replies: 11
Views: 532

Re: General chat and feedback relating to the ABug video archives

Many thanks for taking the time to post these. I haven't been able to attend any of the virtual meetups so far, and the videos are hugely useful. Dominic's PCB advice and 0xCODE's demo coding talk were particularly interesting. That's very nice to hear, Gary, thank you! :mrgreen: (there would be no...
by 0xC0DE
Sun Jun 07, 2020 10:41 pm
Forum: past all-day virtual ABugs
Topic: All-day 'Virtual' Acorn session #4, Saturday 6th June 2020, 9am - 10pm - NOW FULL
Replies: 119
Views: 5349

Re: All-day 'Virtual' Acorn session #4, Saturday 6th June 2020, 9am - 10pm - NOW FULL

Arcadian wrote:
Sun Jun 07, 2020 9:06 pm
P.S. Electron Demos and Mountain Panic videos now on the ABug website ;).
Excellent! I just watched myself; that's an odd experience to say the least haha. But I'm glad I could give something back to this great community.
by 0xC0DE
Sun Jun 07, 2020 8:37 pm
Forum: past all-day virtual ABugs
Topic: All-day 'Virtual' Acorn session #4, Saturday 6th June 2020, 9am - 10pm - NOW FULL
Replies: 119
Views: 5349

Re: All-day 'Virtual' Acorn session #4, Saturday 6th June 2020, 9am - 10pm - NOW FULL

Thanks again to all speakers/presenters, hosts and participants. It was another thoroughly enjoyable day. I've spent the day editing videos, only three down so far (DanielJ/Preservation, dp11/PCB Design, daveejhitchins/life story!) but they're now available to view . I'll hopefully have 0xC0DE's ta...
by 0xC0DE
Sun Jun 07, 2020 3:05 pm
Forum: programming
Topic: Shifting for multiplication
Replies: 2
Views: 216

Re: Shifting for multiplication

Yes, but the other way around: ASL low: ROL high
You want the bits shifted out from the low byte to be shifted into the high byte.
by 0xC0DE
Sun Jun 07, 2020 2:53 pm
Forum: new projects in development: games
Topic: RPG project
Replies: 103
Views: 4991

Re: RPG project

dp11 wrote:
Sun Jun 07, 2020 2:35 pm
0xC0DE wrote:
Sun Jun 07, 2020 2:28 pm
You're right but be careful those 2 loops are not the same. You are skipping the Y==0 case, and including the Y==160 case.
I could be wrong , but I've moved the DEY so I think I have corrected for that ?
#-o #-o #-o
You are right of course!!
by 0xC0DE
Sun Jun 07, 2020 2:50 pm
Forum: new projects in development: games
Topic: Zezito and Ambrosia's Potions - Acorn Electron 32K
Replies: 35
Views: 1615

Re: Zezito and Ambrosia's Potions - Acorn Electron 32K

Iapetus wrote:
Sun Jun 07, 2020 2:34 pm
0xC0DE wrote:
Sun Jun 07, 2020 2:24 pm
I'm already following you as you know :mrgreen:
Keep going, I'll be following your progress with great interest =D>
Thank you, you are a source of inspiration with all the great/original stuff you code for the Elk.
Thanks mate! We need more Elk coders!! 8) 8)
by 0xC0DE
Sun Jun 07, 2020 2:28 pm
Forum: new projects in development: games
Topic: RPG project
Replies: 103
Views: 4991

Re: RPG project

You're right but be careful those 2 loops are not the same. You are skipping the Y==0 case, and including the Y==160 case.

Edit: disregard anything I said here #-o :mrgreen:
by 0xC0DE
Sun Jun 07, 2020 2:24 pm
Forum: new projects in development: games
Topic: Zezito and Ambrosia's Potions - Acorn Electron 32K
Replies: 35
Views: 1615

Re: Zezito and Ambrosia's Potions - Acorn Electron 32K

I'm already following you as you know :mrgreen:
Keep going, I'll be following your progress with great interest =D>
by 0xC0DE
Sun Jun 07, 2020 12:01 pm
Forum: past all-day virtual ABugs
Topic: All-day 'Virtual' Acorn session #4, Saturday 6th June 2020, 9am - 10pm - NOW FULL
Replies: 119
Views: 5349

Re: All-day 'Virtual' Acorn session #4, Saturday 6th June 2020, 9am - 10pm - NOW FULL

A huge thanks to all organisers, participants and presenters for creating another very interesting and enjoyable virtual ABUG meeting yesterday!! =D> =D>
It was especially great to see the Electron in the spotlight and I enjoyed being able to contribute to that myself. 8)
by 0xC0DE
Fri Jun 05, 2020 4:12 pm
Forum: 8-bit acorn software: classic games
Topic: Electron ELITE Cheat
Replies: 7
Views: 590

Re: Electron ELITE Cheat

Elk2019 wrote:
Fri Jun 05, 2020 4:10 pm
Many thanks 0xC0DE =D> ...that was incredibly FAST! I would love to know how u did it? Can u point me to any link?
Edited my previous post :mrgreen:
by 0xC0DE
Fri Jun 05, 2020 3:52 pm
Forum: 8-bit acorn software: classic games
Topic: Electron ELITE Cheat
Replies: 7
Views: 590

Re: Electron ELITE Cheat

Here you go mate
cheat.ssd
(9 KiB) Downloaded 12 times

Edit: there are many ways to do this. My method this time: start Beebem. File | Disc Options | New Disc. Copy contents of txt file (on clipboard). Paste into Beebem (Edit | Paste). SAVE "CHEAT". File | Disc Options | Eject Disc.
by 0xC0DE
Fri Jun 05, 2020 10:10 am
Forum: past all-day virtual ABugs
Topic: All-day 'Virtual' Acorn session #4, Saturday 6th June 2020, 9am - 10pm - NOW FULL
Replies: 119
Views: 5349

Re: All-day 'Virtual' Acorn session #4, Saturday 6th June 2020, 9am - 10pm

richardtoohey wrote:
Fri Jun 05, 2020 9:49 am
0xC0DE wrote:
Wed Jun 03, 2020 9:09 pm
@Arcadian: could you please add this info to the top post?
Think Dave might have missed that - I've had a stab at putting it in the top post but might need some tweaking!
Thanks Richard! :D
by 0xC0DE
Wed Jun 03, 2020 9:09 pm
Forum: past all-day virtual ABugs
Topic: All-day 'Virtual' Acorn session #4, Saturday 6th June 2020, 9am - 10pm - NOW FULL
Replies: 119
Views: 5349

Re: All-day 'Virtual' Acorn session #4, Saturday 6th June 2020, 9am - 10pm

A short description of my talk in the afternoon. @Arcadian: could you please add this info to the top post? Coding demo effects on the Acorn Electron Bad Apple!! * toolchain * video of demo * preprocessing the frames * delta frames RLE compression * syncing audio/video * moving to version 2 Bouncing...
by 0xC0DE
Sun May 31, 2020 8:14 am
Forum: new projects in development: games
Topic: RPG project
Replies: 103
Views: 4991

Re: RPG project

Looking good! =D> Imho you are taking the right route by making it work first and then make it fast. I usually focus too soon on making it fast :mrgreen:
I would love to see more variation in the houses but I'm sure that's next on your list. Keep going.
by 0xC0DE
Wed May 27, 2020 3:20 pm
Forum: programming
Topic: Incrementing a 2-byte number
Replies: 14
Views: 667

Re: Incrementing a 2-byte number

Did somebody call me? :lol:
by 0xC0DE
Mon May 25, 2020 10:31 pm
Forum: stardot FORUM
Topic: New promo/intro video for Stardot!
Replies: 48
Views: 2016

Re: New promo/intro video for Stardot!

Well done Kees!
by 0xC0DE
Mon May 25, 2020 3:24 pm
Forum: stardot FORUM
Topic: New promo/intro video for Stardot!
Replies: 48
Views: 2016

Re: New promo/intro video for Stardot!

Nice!!
by 0xC0DE
Mon May 25, 2020 1:37 pm
Forum: new projects in development: games
Topic: RPG project
Replies: 103
Views: 4991

Re: RPG project

RLE is fine of course. Unpacking with pucrunch or exomizer is really fast. Fast enough to switch between tilesets on demand. The unpacker is about 300+ bytes for each. Just choose whatever works best for you at this moment. I'm following your progress with interest! =D>

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