Search found 214 matches

by Dethmunk
Thu Nov 17, 2016 1:49 pm
Forum: introduce yourself
Topic: Hello from Belgium, again....and Electron questions
Replies: 8
Views: 1124

Re: Hello from Belgium, again....and Electron questions

Electron is cool. GOSDC is what I use. It's pretty good. Not compatible with some software. I found about 200 games (think, I might be remembering that wrong) are playable. Notable non-working games are things like Ravenskull, Barbarian, Imogen amoungst others. Most of the big ones do work though in...
by Dethmunk
Thu Nov 17, 2016 1:40 pm
Forum: software: classic games
Topic: APPALLING games list?
Replies: 22
Views: 2662

Re: APPALLING games list?

Second for Son of Blagger... truly a letdown after Blagger! Why they tiny scrolling window... horribly slow too. :(
by Dethmunk
Thu Nov 10, 2016 1:56 pm
Forum: adventures
Topic: New Adventures?
Replies: 185
Views: 24166

Re: New Adventures?

Successful playthrough from start to finish! Well chuffed. Just some polish work and tweaking and it should be ready to rock and roll... :D
Coming Soon.. I hope people like it. :D
by Dethmunk
Sat Nov 05, 2016 11:05 am
Forum: software: other
Topic: Development Suite/Engines
Replies: 34
Views: 2615

Re: Development Suite/Engines

...Maybe to back up this set of tools there could be a generic engine, for creating platform games, or one for Shoot'em Ups or one for Maze/Puzzlers like Repton Infinity, but with a bit of scripting ability for games creators to use?... Not sure about noob friendly (well, I am sure it won't be :() ...
by Dethmunk
Fri Nov 04, 2016 11:16 pm
Forum: software: other
Topic: Development Suite/Engines
Replies: 34
Views: 2615

Re: Development Suite/Engines

Yes I remember that. It was a collection of a series of Type ins and from articles in Electron User I believe. Might be worth trying to hunt it down.
by Dethmunk
Fri Nov 04, 2016 10:32 pm
Forum: software: other
Topic: Development Suite/Engines
Replies: 34
Views: 2615

Re: Development Suite/Engines

It would be nice to have some on Platform tools ... here's a mockup.. SPRITEGEN :-) http://i.imgur.com/vOkBW3G.png Even if they came with some simple Assembly Routines to push them to screen in a fast way. Maybe instead of a proper engine, we at least get some routines together and some tools that u...
by Dethmunk
Fri Nov 04, 2016 10:14 pm
Forum: software: other
Topic: Development Suite/Engines
Replies: 34
Views: 2615

Re: Development Suite/Engines

Yeah I wouldn't imagine it would be super fast or slick as a Tricky game :wink: LOL But maybe good enough to be playable. In terms of an engine it would need planning for sure. Maybe some hard rules, x amount of K for Graphics, x amount of Variables, x amount of interactive objects, x amount of back...
by Dethmunk
Fri Nov 04, 2016 1:43 pm
Forum: software: other
Topic: Development Suite/Engines
Replies: 34
Views: 2615

Development Suite/Engines

There's so many talented guys here. Coders in particular. I was wondering has anyone thought about collecting together all the great tools and putting them together into a definitive Suite/Package. Whether they are BBC programs or External PC programs so that other people like myself who are hopeles...
by Dethmunk
Sat Oct 29, 2016 11:28 am
Forum: software: classic games
Topic: Most under rated games
Replies: 16
Views: 2097

Re: Most under rated games

http://i.imgur.com/Q5qHP1v.jpg Cylon Attack. Quite a lot of people don't seem to know of this game. It is excellent. This and Chuckie Egg are AnF's very best imo. Cylon Attack had great controls and felt like it had inertia and capping 2 enemies with one shot at you slide the gunsight past was an a...
by Dethmunk
Fri Oct 28, 2016 12:24 pm
Forum: software: classic games
Topic: Spycat ported to Atari 8-bit!
Replies: 2
Views: 1164

Re: Spycat ported to Atari 8-bit!

:o Wow thats pretty good. :shock:
by Dethmunk
Fri Oct 28, 2016 12:18 pm
Forum: software: classic games
Topic: Essential Electron games I should own...
Replies: 18
Views: 2540

Re: Essential Electron games I should own...

MUST HAVES: Chuckie Egg, Cylon Attack, Citadel, Elite, Exile, Thrust, Repton 1+2+3, Ravenskull, Hobgoblin 1+2, Quak, Codename: Droid, Spycat, Palace of Magic, Snapper, Hopper, Gauntlet (Defender Clone), Barbarian, FRAK!, Zalaga.... Others .... Felix in the Factory, Felix and the Evil Weevils, Cybert...
by Dethmunk
Fri Oct 28, 2016 12:08 pm
Forum: general
Topic: Where is everyone? An information gathering topic
Replies: 125
Views: 32766

Re: Where is everyone? An information gathering topic

I'm on the map!!! :D Guildford!
by Dethmunk
Wed Oct 19, 2016 5:15 am
Forum: software: other
Topic: What does the error 'Can't extend' mean?
Replies: 4
Views: 654

Re: What does the error 'Can't extend' mean?

Ah makes sense now. Right, many thanks for the explanation. :-)
by Dethmunk
Wed Oct 19, 2016 12:17 am
Forum: software: other
Topic: What does the error 'Can't extend' mean?
Replies: 4
Views: 654

What does the error 'Can't extend' mean?

"Can't Extend". Got it while trying write a sequential file to a virtual disk. But there error isn't mentioned in the Beeb manual.
Can someone let me know what it means.

Thanks.
by Dethmunk
Wed Oct 12, 2016 12:00 pm
Forum: adventures
Topic: New Adventures?
Replies: 185
Views: 24166

Re: New Adventures?

The graphics are created in Photoshop on PC and then I use image2BBC to convert them to a BBC Screen dump. I then have a small BASIC program that I wrote to load them in (as they are fullscreen dumps) and then save them out as half a screen so they're only 5k then. :-)
by Dethmunk
Sun Oct 09, 2016 11:17 pm
Forum: adventures
Topic: New Adventures?
Replies: 185
Views: 24166

Re: New Adventures?

Yeah spotted that already. I'm sure there are others. ;-) they'll get fixed as I go on. :-)
by Dethmunk
Sun Oct 09, 2016 6:44 pm
Forum: adventures
Topic: New Adventures?
Replies: 185
Views: 24166

Re: New Adventures?

Well I'm into the second part of The Darkness of Raven Wood. First part seems robust and bug free, I hope?!? [-o< So using the code from Pt.1 I'm ripping out all the references/code to part one and making sure the data lines up with Pt.2 versions. It seems to generally be working, here's a couple of...
by Dethmunk
Tue Oct 04, 2016 7:08 pm
Forum: adventures
Topic: New Adventures?
Replies: 185
Views: 24166

Re: New Adventures?

Lol. No worries after what happened. I back up every session. One on a USB stick the other on my PC. They're all numbered so I can go back through them if necessary. :D
by Dethmunk
Tue Oct 04, 2016 12:51 pm
Forum: adventures
Topic: New Adventures?
Replies: 185
Views: 24166

Re: New Adventures?

Just to let people know that The Darkness of Raven Wood has fitted into memory.... well the first part, part 2 loads in separately. But it fits and its the bigger of the two parts! :D Just a few polish tasks and some debugging and the first part is done, now to finish the second half which should go...
by Dethmunk
Fri Sep 16, 2016 12:31 pm
Forum: adventures
Topic: New Adventures?
Replies: 185
Views: 24166

Re: New Adventures?

I'm happy at the way its going at the moment. I do think I've been ambitious with this project though. Maybe the next one can be in Mode 7 with Mode 7 graphics. Is there a decent Mode 7 graphics package? :-)
by Dethmunk
Wed Sep 14, 2016 8:48 pm
Forum: adventures
Topic: New Adventures?
Replies: 185
Views: 24166

Re: New Adventures?

Yeah I'm not sure that's doable either dp11. Even if it where, I dunno where to start to get that working. :wink:
by Dethmunk
Tue Sep 13, 2016 9:30 pm
Forum: adventures
Topic: New Adventures?
Replies: 185
Views: 24166

Re: New Adventures?

Well I'm hoping so Fuzzel. Had a few 'out of room' errors. Had to adjust the way it all works to free more memory. Still going though. Fingers crossed I haven't been too ambitious. :wink: Here's a cheeky and grisly end to one adventurer. No more spoilers though... :wink: http://i.imgur.com/gRnnBFs.p...
by Dethmunk
Wed Aug 31, 2016 9:40 pm
Forum: adventures
Topic: New Adventures?
Replies: 185
Views: 24166

Re: New Adventures?

Ouch! Perforce is very good though. We use it at work. :-) A little extreme for a one man bedroom coder ;-) LOL Although just being focused and diligent should be enough. Multiple backups on HDD and USB Stick should be ok.
by Dethmunk
Wed Aug 31, 2016 7:58 am
Forum: adventures
Topic: New Adventures?
Replies: 185
Views: 24166

Re: New Adventures?

Yep, I usually have backups, just not been thorough enough and doing it often. Won't be making that mistake again. :wink:
by Dethmunk
Thu Aug 25, 2016 12:37 pm
Forum: adventures
Topic: New Adventures?
Replies: 185
Views: 24166

Re: New Adventures?

Well before the 'Bad Program' incident I did try it out on the Electron emulator and it worked fine :wink: Dave. Someone has had a look at the file for me. Appears for whatever reason the Emulator decided to save the program from about 2/3 the way through!!!! Great. So there's only a third of it the...
by Dethmunk
Wed Aug 24, 2016 10:07 pm
Forum: adventures
Topic: New Adventures?
Replies: 185
Views: 24166

Re: New Adventures?

I'm devastated. Just tried to load the main file for my adventure.... Bad Program. :-( That's all I get. Can't list it or run it. I'm gonna look see if my backup file works, but god knows how many hours of work and fixed bugs I'm now missing. :-( Just checked, I do have a back up with lots of my wor...
by Dethmunk
Wed Aug 17, 2016 7:33 pm
Forum: adventures
Topic: New Adventures?
Replies: 185
Views: 24166

Re: New Adventures?

Finally gave it a test 'on platform' :-)

Image
by Dethmunk
Wed Aug 17, 2016 12:41 pm
Forum: adventures
Topic: New Adventures?
Replies: 185
Views: 24166

Re: New Adventures?

Thanks, guys. I know you were Richard... :wink: David thanks has to go to Robin Nixon, I found his code in Electron User magazine as a type-in. Works well for the most part. :)
by Dethmunk
Wed Aug 17, 2016 7:50 am
Forum: adventures
Topic: New Adventures?
Replies: 185
Views: 24166

Re: New Adventures?

No its not yet.. LOL. Although its coming along nicely. Although with all the data going in I think I'm at around 13.2k (data+program) at the moment. Most of the major data is in there though. Parser working and starting to flesh out. Text display routines working so that text isn't split across lin...
by Dethmunk
Mon Aug 15, 2016 1:00 pm
Forum: adventures
Topic: New Adventures?
Replies: 185
Views: 24166

Re: New Adventures?

Coding underway. Most of the major text descriptions are in and a file created. Really starting to find my feet with the BASIC now. Main menu and an Instructions screen working and the main game loop is there for displaying images and the location descriptions etc. Next up is the Parser and the comm...