Search found 205 matches

by Dethmunk
Fri Oct 28, 2016 12:24 pm
Forum: software: classic games
Topic: Spycat ported to Atari 8-bit!
Replies: 2
Views: 1056

Re: Spycat ported to Atari 8-bit!

:o Wow thats pretty good. :shock:
by Dethmunk
Fri Oct 28, 2016 12:18 pm
Forum: software: classic games
Topic: Essential Electron games I should own...
Replies: 18
Views: 2357

Re: Essential Electron games I should own...

MUST HAVES: Chuckie Egg, Cylon Attack, Citadel, Elite, Exile, Thrust, Repton 1+2+3, Ravenskull, Hobgoblin 1+2, Quak, Codename: Droid, Spycat, Palace of Magic, Snapper, Hopper, Gauntlet (Defender Clone), Barbarian, FRAK!, Zalaga.... Others .... Felix in the Factory, Felix and the Evil Weevils, Cybert...
by Dethmunk
Fri Oct 28, 2016 12:08 pm
Forum: general
Topic: Where is everyone? An information gathering topic
Replies: 112
Views: 26205

Re: Where is everyone? An information gathering topic

I'm on the map!!! :D Guildford!
by Dethmunk
Wed Oct 19, 2016 5:15 am
Forum: software: other
Topic: What does the error 'Can't extend' mean?
Replies: 4
Views: 561

Re: What does the error 'Can't extend' mean?

Ah makes sense now. Right, many thanks for the explanation. :-)
by Dethmunk
Wed Oct 19, 2016 12:17 am
Forum: software: other
Topic: What does the error 'Can't extend' mean?
Replies: 4
Views: 561

What does the error 'Can't extend' mean?

"Can't Extend". Got it while trying write a sequential file to a virtual disk. But there error isn't mentioned in the Beeb manual.
Can someone let me know what it means.

Thanks.
by Dethmunk
Wed Oct 12, 2016 12:00 pm
Forum: adventures
Topic: New Adventures?
Replies: 185
Views: 21977

Re: New Adventures?

The graphics are created in Photoshop on PC and then I use image2BBC to convert them to a BBC Screen dump. I then have a small BASIC program that I wrote to load them in (as they are fullscreen dumps) and then save them out as half a screen so they're only 5k then. :-)
by Dethmunk
Sun Oct 09, 2016 11:17 pm
Forum: adventures
Topic: New Adventures?
Replies: 185
Views: 21977

Re: New Adventures?

Yeah spotted that already. I'm sure there are others. ;-) they'll get fixed as I go on. :-)
by Dethmunk
Sun Oct 09, 2016 6:44 pm
Forum: adventures
Topic: New Adventures?
Replies: 185
Views: 21977

Re: New Adventures?

Well I'm into the second part of The Darkness of Raven Wood. First part seems robust and bug free, I hope?!? [-o< So using the code from Pt.1 I'm ripping out all the references/code to part one and making sure the data lines up with Pt.2 versions. It seems to generally be working, here's a couple of...
by Dethmunk
Tue Oct 04, 2016 7:08 pm
Forum: adventures
Topic: New Adventures?
Replies: 185
Views: 21977

Re: New Adventures?

Lol. No worries after what happened. I back up every session. One on a USB stick the other on my PC. They're all numbered so I can go back through them if necessary. :D
by Dethmunk
Tue Oct 04, 2016 12:51 pm
Forum: adventures
Topic: New Adventures?
Replies: 185
Views: 21977

Re: New Adventures?

Just to let people know that The Darkness of Raven Wood has fitted into memory.... well the first part, part 2 loads in separately. But it fits and its the bigger of the two parts! :D Just a few polish tasks and some debugging and the first part is done, now to finish the second half which should go...
by Dethmunk
Fri Sep 16, 2016 12:31 pm
Forum: adventures
Topic: New Adventures?
Replies: 185
Views: 21977

Re: New Adventures?

I'm happy at the way its going at the moment. I do think I've been ambitious with this project though. Maybe the next one can be in Mode 7 with Mode 7 graphics. Is there a decent Mode 7 graphics package? :-)
by Dethmunk
Wed Sep 14, 2016 8:48 pm
Forum: adventures
Topic: New Adventures?
Replies: 185
Views: 21977

Re: New Adventures?

Yeah I'm not sure that's doable either dp11. Even if it where, I dunno where to start to get that working. :wink:
by Dethmunk
Tue Sep 13, 2016 9:30 pm
Forum: adventures
Topic: New Adventures?
Replies: 185
Views: 21977

Re: New Adventures?

Well I'm hoping so Fuzzel. Had a few 'out of room' errors. Had to adjust the way it all works to free more memory. Still going though. Fingers crossed I haven't been too ambitious. :wink: Here's a cheeky and grisly end to one adventurer. No more spoilers though... :wink: http://i.imgur.com/gRnnBFs.p...
by Dethmunk
Wed Aug 31, 2016 9:40 pm
Forum: adventures
Topic: New Adventures?
Replies: 185
Views: 21977

Re: New Adventures?

Ouch! Perforce is very good though. We use it at work. :-) A little extreme for a one man bedroom coder ;-) LOL Although just being focused and diligent should be enough. Multiple backups on HDD and USB Stick should be ok.
by Dethmunk
Wed Aug 31, 2016 7:58 am
Forum: adventures
Topic: New Adventures?
Replies: 185
Views: 21977

Re: New Adventures?

Yep, I usually have backups, just not been thorough enough and doing it often. Won't be making that mistake again. :wink:
by Dethmunk
Thu Aug 25, 2016 12:37 pm
Forum: adventures
Topic: New Adventures?
Replies: 185
Views: 21977

Re: New Adventures?

Well before the 'Bad Program' incident I did try it out on the Electron emulator and it worked fine :wink: Dave. Someone has had a look at the file for me. Appears for whatever reason the Emulator decided to save the program from about 2/3 the way through!!!! Great. So there's only a third of it the...
by Dethmunk
Wed Aug 24, 2016 10:07 pm
Forum: adventures
Topic: New Adventures?
Replies: 185
Views: 21977

Re: New Adventures?

I'm devastated. Just tried to load the main file for my adventure.... Bad Program. :-( That's all I get. Can't list it or run it. I'm gonna look see if my backup file works, but god knows how many hours of work and fixed bugs I'm now missing. :-( Just checked, I do have a back up with lots of my wor...
by Dethmunk
Wed Aug 17, 2016 7:33 pm
Forum: adventures
Topic: New Adventures?
Replies: 185
Views: 21977

Re: New Adventures?

Finally gave it a test 'on platform' :-)

Image
by Dethmunk
Wed Aug 17, 2016 12:41 pm
Forum: adventures
Topic: New Adventures?
Replies: 185
Views: 21977

Re: New Adventures?

Thanks, guys. I know you were Richard... :wink: David thanks has to go to Robin Nixon, I found his code in Electron User magazine as a type-in. Works well for the most part. :)
by Dethmunk
Wed Aug 17, 2016 7:50 am
Forum: adventures
Topic: New Adventures?
Replies: 185
Views: 21977

Re: New Adventures?

No its not yet.. LOL. Although its coming along nicely. Although with all the data going in I think I'm at around 13.2k (data+program) at the moment. Most of the major data is in there though. Parser working and starting to flesh out. Text display routines working so that text isn't split across lin...
by Dethmunk
Mon Aug 15, 2016 1:00 pm
Forum: adventures
Topic: New Adventures?
Replies: 185
Views: 21977

Re: New Adventures?

Coding underway. Most of the major text descriptions are in and a file created. Really starting to find my feet with the BASIC now. Main menu and an Instructions screen working and the main game loop is there for displaying images and the location descriptions etc. Next up is the Parser and the comm...
by Dethmunk
Mon Aug 08, 2016 11:58 am
Forum: adventures
Topic: New Adventures?
Replies: 185
Views: 21977

Re: New Adventures?

Oh my god I'm so out of programming. I can't even get the *load command to load a file via a variable?!??! What am I doing wrong? I'm setting A$ to a filename, say something like "L2" then Have a command... *load A$ 5800 I just get 'not found' error. Can't BASIC not tell what 'A$' is and use it as ...
by Dethmunk
Mon Aug 08, 2016 11:57 am
Forum: adventures
Topic: New Adventures?
Replies: 185
Views: 21977

Re: New Adventures?

Nevermind I've sussed it... #-o Use the OSCLI command.... DOH!!! :) I'm really REALLY rusty.. LOL
by Dethmunk
Mon Aug 08, 2016 11:51 am
Forum: adventures
Topic: New Adventures?
Replies: 185
Views: 21977

Re: New Adventures?

Oh my god I'm so out of programming. I can't even get the *load command to load a file via a variable?!??! What am I doing wrong? I'm setting A$ to a filename, say something like "L2" then Have a command... *load A$ 5800 I just get 'not found' error. Can't BASIC not tell what 'A$' is and use it as t...
by Dethmunk
Thu Aug 04, 2016 5:07 pm
Forum: adventures
Topic: New Adventures?
Replies: 185
Views: 21977

Re: New Adventures?

jms2 wrote:Have you tried setting the text window first, then applying the slim font tweaks?
I think the vdu command is resetting some of your changes.
Interesting. Thats worth a look. I'll investigate. ;-)
by Dethmunk
Wed Aug 03, 2016 10:15 pm
Forum: adventures
Topic: New Adventures?
Replies: 185
Views: 21977

Re: New Adventures?

Got the 'Slim Font' code in and working (Written by Robin Nixon for Electron User) :-) All looks rather good, although one thing that doesn't work is setting a Text Window as the Slim Font is only fooling the BBC/Electron into thinking it can display 40 characters. When using VDU statements it sort ...
by Dethmunk
Wed Aug 03, 2016 10:04 pm
Forum: adventures
Topic: New Adventures?
Replies: 185
Views: 21977

Re: New Adventures?

1024MAK wrote:<You enter a room and find a sticky puddle on the floor>
<You look around and can see a number of StarDotters drooling at the prospect of a new graphic adventure...>

Looking good :D

Mark
LOL ha ha ha.
by Dethmunk
Wed Aug 03, 2016 7:58 am
Forum: adventures
Topic: New Adventures?
Replies: 185
Views: 21977

Re: New Adventures?

Will do..... Started coding. I think I've got enough images to work with now. Best to get some code down. First is the Slim Character set code. Which should allow me to have 40 characters in a row in mode 5. :-) I have 11 location screens done. So I'll get them converted and start getting the game u...
by Dethmunk
Tue Aug 02, 2016 11:50 am
Forum: adventures
Topic: New Adventures?
Replies: 185
Views: 21977

Re: New Adventures?

Here's another cheeky preview so far. Still pumping through those graphics. Started on the second part of the mapping and puzzles. Will start some of the coding soon too, having too much fun with the graphics lol. :wink:

Image
by Dethmunk
Thu Jul 28, 2016 9:27 pm
Forum: adventures
Topic: New Adventures?
Replies: 185
Views: 21977

Re: New Adventures?

I like the way you get a grey background in the tavern by blending cyan and red. You might want to take a look at how Clogger achieves some impressive shading using red, green and blue. I wrote a bit about this in an article about Clogger . Wow, yeah. Thats impressive. I love how the Red/Green comb...