Search found 226 matches

by ctr
Tue Dec 18, 2018 4:05 pm
Forum: software: games - high scores
Topic: High Score Challenge S10 - Champ - Crazy Painter
Replies: 68
Views: 1351

Re: High Score Challenge S10 - Champ - Crazy Painter

This is fun. Frantic but not impossibly fast.

17,400
by ctr
Mon Dec 17, 2018 12:18 pm
Forum: software: games - high scores
Topic: High Score Challenge S10 - R10 - Magic Mushrooms
Replies: 76
Views: 1774

Re: High Score Challenge S10 - R10 - Magic Mushrooms

KarateEd wrote:
Mon Dec 17, 2018 2:10 am
You can, it's a tricky little jump from either side......as in the drawing/pic
Cheers, I'll have another go, though in the few hours left I don't think I'm going to challenge you or FourthStone! They are two excellent scores =D>
by ctr
Mon Dec 17, 2018 12:51 am
Forum: software: games - high scores
Topic: High Score Challenge S10 - R10 - Magic Mushrooms
Replies: 76
Views: 1774

Re: High Score Challenge S10 - R10 - Magic Mushrooms

I collected all the mushrooms on level 5 but couldn't work out how to get back down to the bottom. Now I've figured it out I can't collect all the mushrooms. :-(

This may well be my limit: 9,908
by ctr
Sat Dec 15, 2018 12:04 am
Forum: software: games - high scores
Topic: High Score Challenge S10 - R10 - Magic Mushrooms
Replies: 76
Views: 1774

Re: High Score Challenge S10 - R10 - Magic Mushrooms

Nearly finished level four: 8,039
by ctr
Fri Dec 14, 2018 2:47 pm
Forum: software: games - high scores
Topic: High Score Challenge S10 - R10 - Magic Mushrooms
Replies: 76
Views: 1774

Re: High Score Challenge S10 - R10 - Magic Mushrooms

Finished level two, plummeted on three: 5,338
by ctr
Thu Dec 13, 2018 11:06 pm
Forum: software: games - high scores
Topic: High Score Challenge S10 - R10 - Magic Mushrooms
Replies: 76
Views: 1774

Re: High Score Challenge S10 - R10 - Magic Mushrooms

I was so pleased when I finally cleared all the mushrooms on the first level and... nothing happened. Then, too late, I remembered what that checky block is for.

But getting there now: 2,555
by ctr
Wed Dec 05, 2018 10:23 am
Forum: software: classic games
Topic: Chuckie Egg Levels
Replies: 7
Views: 518

Re: Chuckie Egg Levels

The initial chicken (hen) count comes from the level definition. Then LDA round_number CMP #&01 BNE round_has_chickens LDX #&00 STX chicken_count .round_has_chickens CMP #&03 BCC init_chickens_loop LDX #&05 STX chicken_count .init_chickens_loop It jumps straight to five chickens on rounds three and ...
by ctr
Tue Dec 04, 2018 10:08 pm
Forum: software: classic games
Topic: Chuckie Egg Levels
Replies: 7
Views: 518

Re: Chuckie Egg Levels

The beeb version has five rounds of eight levels: hens; duck; hens and duck; more hens and duck; faster hens and duck. This takes you up to level 41 which is the same as level 33 then it repeats endlessly. I'm pretty sure the electron version is the same as the beeb version except for the screen mode.
by ctr
Sun Dec 02, 2018 6:03 pm
Forum: software: games - high scores
Topic: High Score Challenge S10 - R9 - Uridium
Replies: 36
Views: 1148

Re: High Score Challenge S10 - R9 - Uridium

Not my cup of tea.

6,810
by ctr
Sun Dec 02, 2018 1:22 am
Forum: projects
Topic: Starting a port of Stunt Car Racer...
Replies: 34
Views: 2239

Re: Starting a port of Stunt Car Racer...

:shock: When I saw that comment back in June I laughed and I thought no chance. But here it is! It plays really well with a good frame rate. Obviously there's loads more to do but it looks like you've broken the back of it. Congratulations!
by ctr
Thu Nov 29, 2018 7:21 pm
Forum: projects
Topic: A new MENU system for MMC/Gotek
Replies: 68
Views: 3215

Re: (Just starting) A new MENU system for MMC/Gotek/?

Scratch that, it seems to be beebem (at least the version that I am using) related, the power on beep never ends either, so I hadn't fixed that either! If you use *OPT4,2 then your code is entered with interrupts disabled. You have to enable interrupts to stop the beep, get keyboard input, etc. I d...
by ctr
Thu Nov 29, 2018 5:00 pm
Forum: general
Topic: Disassembly of Orlond's Meanies (written by Terry Blunt)
Replies: 9
Views: 520

Re: Disassembly of Orlond's Meanies (written by Terry Blunt)

I don't know where to find this data direction register. I see I have more to read up on. The data direction register is a register in the System VIA, a 6522 chip. Chapter 23 of the Advanced User Guide (a pdf is readily available online) describes how the beeb talks to the keyboard through the Syst...
by ctr
Mon Nov 26, 2018 4:18 pm
Forum: archive requests
Topic: Does anyone want to play Poker?
Replies: 6
Views: 322

Re: Does anyone want to play Poker?

The usual rule is that you count all the cards. So Ace, King, ... beats Ace, Queen, ...

Another rule is that you can't play with no money, but the computer had £-30!
by ctr
Tue Nov 13, 2018 10:44 pm
Forum: software: classic games
Topic: Chuckie Egg Disassembly
Replies: 12
Views: 820

Re: Chuckie Egg Disassembly

I did glance at the code for Chuckie Egg 2009. It is identical to the standard version except for the chuckie banner change and the removal of two redundant calls to osbyte &7C (clear escape condition). However, the code doesn't expect ladders in the first column so it doesn't check the screen edge ...
by ctr
Tue Nov 13, 2018 5:41 pm
Forum: software: classic games
Topic: Chuckie Egg Disassembly
Replies: 12
Views: 820

Re: Chuckie Egg Disassembly

It would be awesome if a level editor + dfs + game excluding key selection could be squeezed into memory, but it would be a tight fit. Though it wouldn't be a dead end if an attempt failed. While you're editing a level all you need resident is the current level, code to edit it and code to play test...
by ctr
Mon Nov 12, 2018 8:09 pm
Forum: software: classic games
Topic: Chuckie Egg Disassembly
Replies: 12
Views: 820

Re: Chuckie Egg Disassembly

When I wrote the above I thought I really should have asked on stardot before embarking on this... Just looked through yours. If you open the source in a web browser and scale it down to 30% (with CTRL+-) the sprites become somewhat visible. We also structured the map data in much the same way. Your...
by ctr
Mon Nov 12, 2018 6:53 pm
Forum: software: classic games
Topic: Chuckie Egg Disassembly
Replies: 12
Views: 820

Chuckie Egg Disassembly

Playing the recent highscore challenge reminded me how much I enjoy Chuckie Egg and I was curious to look at the code. There are a lot of Chuckie Egg hacks about so I'm sure the beeb version must have been disassembled a few times but I couldn't find one. So I made one: https://github.com/mungre/chu...
by ctr
Sun Nov 11, 2018 6:55 pm
Forum: software: games - high scores
Topic: High Score Challenge S10 - R8 - Carnival
Replies: 39
Views: 1282

Re: High Score Challenge S10 - R8 - Carnival

Getting there... 17,310
by ctr
Wed Nov 07, 2018 5:28 pm
Forum: software: games - high scores
Topic: High Score Challenge S10 - R8 - Carnival
Replies: 39
Views: 1282

Re: High Score Challenge S10 - R8 - Carnival

This is frustrating. The last thing I did was miss a diving duck and hit a -500.

11,300
by ctr
Mon Nov 05, 2018 4:17 pm
Forum: general
Topic: master.ttf
Replies: 19
Views: 1145

Re: master.ttf

I finally got round to doing all the mode variants. They are in mastermodes.zip, attached to the top post. There are five fonts, "Master Mode 0", "Master Mode 1", "Master Mode 2", "Master Mode 3" and "Master Mode 6". The only major change is that "Master Mode 1" replaces "Master". There have been a ...
by ctr
Sun Oct 28, 2018 4:27 pm
Forum: software: games - high scores
Topic: High Score Challenge S10 - R7 - Chuckie Egg 2009
Replies: 45
Views: 1707

Re: High Score Challenge S10 - R7 - Chuckie Egg 2009

Level 20 took a few attempts and a lot of lives, but after that it's gravy until level 26. Which is ridiculous.
by ctr
Sat Oct 27, 2018 8:45 pm
Forum: software: games - high scores
Topic: High Score Challenge S10 - R7 - Chuckie Egg 2009
Replies: 45
Views: 1707

Re: High Score Challenge S10 - R7 - Chuckie Egg 2009

Slight improvement, but still stuck on level 18.
by ctr
Sat Oct 27, 2018 12:44 am
Forum: programming
Topic: Confused about OS Routines
Replies: 4
Views: 348

Re: Confused about OS Routines

If you disassemble the code at &FFEE it reads JMP (&020E).

They are two sides of the same coin. The vector at &020E is provided to enable you to intercept OSWRCH. The entry point at &FFEE is provided to make it convenient to call through the vector.
by ctr
Fri Oct 26, 2018 11:23 am
Forum: bbcmicro.co.uk
Topic: Chuckie Egg 2009
Replies: 15
Views: 1250

Re: Chuckie Egg 2009

I think you're right. It looks like RTW took Dave Edwards new levels and dropped them into the original beeb version. But didn't include his code which adds even more colours.
by ctr
Fri Oct 26, 2018 10:35 am
Forum: bbcmicro.co.uk
Topic: Chuckie Egg 2009
Replies: 15
Views: 1250

Re: Chuckie Egg 2009

Found this. So it looks like it was Dave Edwards, then RTW did a further patch for the BBC version. RTW says he added colours, but it doesn't look any more colourful then the original. Maybe I'm misremembering.

Also, the Dave Edwards version seems to have a level editor.
by ctr
Fri Oct 26, 2018 1:09 am
Forum: bbcmicro.co.uk
Topic: Chuckie Egg 2009
Replies: 15
Views: 1250

Chuckie Egg 2009

The current high score competition is for Chuckie Egg 2009 . The page says the game is Chuckie Egg 2009 by Dave Edwards, published by Organ Grinder's Monkey. However, when I run the game, it describes itself as Chuckie Egg 6 and the mode 7 splash screen says "Upgrade by Rich Talbot-Watkins 2009". We...
by ctr
Fri Oct 26, 2018 12:27 am
Forum: software: games - high scores
Topic: High Score Challenge S10 - R7 - Chuckie Egg 2009
Replies: 45
Views: 1707

Re: High Score Challenge S10 - R7 - Chuckie Egg 2009

Yes, level 18 is really hard.

170,800
by ctr
Thu Oct 25, 2018 8:06 pm
Forum: software: games - high scores
Topic: High Score Challenge S10 - R7 - Chuckie Egg 2009
Replies: 45
Views: 1707

Re: High Score Challenge S10 - R7 - Chuckie Egg 2009

I managed to complete level 12 by having lots of lives at the start of it and then struggled on to 16.

144,510
by ctr
Wed Oct 24, 2018 5:37 pm
Forum: software: other
Topic: Beebem startup sounds
Replies: 6
Views: 394

Re: Beebem startup sounds

It's not silly. It does get irritating when you're repeatedly running beebem to test your software. You've prompted me to find a (hideous) workaround using powershell. Which does assume you're on Windows. And it's only tested on Windows 10. Save this in a file called "runbeebem.ps1" (note that's a o...
by ctr
Tue Oct 23, 2018 6:49 pm
Forum: software: games - high scores
Topic: High Score Challenge S10 - R7 - Chuckie Egg 2009
Replies: 45
Views: 1707

Re: High Score Challenge S10 - R7 - Chuckie Egg

I've not seen this one before either. Level 4 is a horror.

38,570 level 8