Search found 2388 matches

by lurkio
Mon Apr 06, 2020 10:45 am
Forum: adventures
Topic: De Tijdmachine / The Time Machine
Replies: 7
Views: 342

Re: De Tijdmachine / The Time Machine

Rod C wrote:
Mon Apr 06, 2020 4:51 am
Got a little further and found a bug at line 13104 where there is an extra quote at the end of the line causing a crash.
Thanks for reporting this!
by lurkio
Sun Apr 05, 2020 2:18 pm
Forum: adventures
Topic: De Tijdmachine / The Time Machine
Replies: 7
Views: 342

Re: De Tijdmachine / The Time Machine

3410 PRINT "In de ";L$;" ligt een doosje lucifers." 3410 PRINT "In the "+L$+" there's a box of matches." Is this a correct syntax with the + ? No! I forgot to change the pluses back to semicolons after I decided not to use a PROC to print to screen after all! Thank you. EDIT: Actually, yes! It is v...
by lurkio
Sat Apr 04, 2020 11:09 am
Forum: adventures
Topic: De Tijdmachine / The Time Machine
Replies: 7
Views: 342

Re: De Tijdmachine / The Time Machine

I've translated "sterk water" as "formaldehyde". Is that correct? That's quite correct. "Sterk water" is a liquid that was used to preserve organic tissue or even complete bodies (mostly small animals but I have also seen embryo's in a jar). These were displayed in musea. It is water with formaldeh...
by lurkio
Thu Apr 02, 2020 8:57 pm
Forum: emulators
Topic: BeebEm Mac - Info
Replies: 120
Views: 7393

Re: BeebEm Mac - Info

what languages are you comfortable in? Erm... BBC BASIC? Maybe? :oops: (Some scripting with the likes of Perl and AppleScript. But I'm all at sea when it comes to sophisticated/scary apps with GUIs, etc.!) There's probably not much I can do to help or contribute coding-wise, I'm afraid, but if you ...
by lurkio
Thu Apr 02, 2020 8:53 pm
Forum: adventures
Topic: De Tijdmachine / The Time Machine
Replies: 7
Views: 342

De Tijdmachine / The Time Machine

I appear to have gone and used Google Translate to cobble together a translation of the Dutch text adventure game De Tijdmachine by Gerton Lunter (based on HG Wells's novella The Time Machine), of which I was sent a Beebified BASICODE version. The game can be played online, or downloaded: http://bbc...
by lurkio
Thu Apr 02, 2020 8:38 pm
Forum: emulators
Topic: BeebEm Mac - Info
Replies: 120
Views: 7393

Re: BeebEm Mac - Info

The compiled app ... Thanks, Steve! I guess it will need porting to Apple's Metal framework to future proof it for years to come. Cameron, let me know if I can be of any help at any stage of your experiments on the Mac BeebEm source. I know almost nothing about any sort of Mac-specific coding, mind...
by lurkio
Thu Apr 02, 2020 3:46 pm
Forum: emulators
Topic: BeebEm Mac - Info
Replies: 120
Views: 7393

Re: BeebEm Mac - Info

SteveBagley wrote:
Thu Apr 02, 2020 3:39 pm
About five years ago, I hacked around with the windows BeebEm source code to compile a version that runs purely in Cocoa and doesn’t rely on any non-native libraries
I'd be very interested in seeing a copy of that, Steve!

:idea:
by lurkio
Thu Apr 02, 2020 11:56 am
Forum: stardot.org.uk
Topic: Stairway to Hell is Ended
Replies: 33
Views: 5934

Re: Stairway to Hell is Ended

Hey I've just realised, yesterday was the 10th anniversary of Stairway to Hell's closure (and exactly 21 years since it was founded). Dave, thanks for creating the OG Acorn site! Without it, a lot of games might have been lost. And bbcmicro.co.uk has benefited massively from all your original archi...
by lurkio
Tue Mar 31, 2020 2:12 pm
Forum: emulators
Topic: BeebEm Mac - Info
Replies: 120
Views: 7393

Re: BeebEm Mac - Info

I'm happy to become an owner or contributor on the GitHub repo or I can just create PRs? The following thread is where people requested membership of the Stardot org on Github, but the last posts in that thread suggest that the membership list is full up!?: https://stardot.org.uk/forums/viewtopic.p...
by lurkio
Tue Mar 31, 2020 12:11 pm
Forum: emulators
Topic: BeebEm Mac - Info
Replies: 120
Views: 7393

Re: BeebEm Mac - Info

g7jjf wrote:
Tue Mar 31, 2020 11:57 am
I'll leave it online for a couple of days. If you could perhaps leave things downloading overnight, that would help. Anyone can grab whilst it is there.
Thanks. I'll try and grab it tonight.

:idea:
by lurkio
Tue Mar 31, 2020 11:47 am
Forum: emulators
Topic: BeebEm Mac - Info
Replies: 120
Views: 7393

Re: BeebEm Mac - Info

Ok, I have copied a VmWare version of Snow Leopard and Xcode 3.2 to my NAS drive. That's brilliant, Jon! Would it absolutely kill your bandwidth if I downloaded them as well -- more out of curiosity than anything else? Or shall I leave it to Cameron who knows what he's doing? :?: Incidentally, if i...
by lurkio
Mon Mar 30, 2020 2:01 pm
Forum: introduce yourself
Topic: Hello from Brighton
Replies: 19
Views: 330

Re: Hello from Brighton

camsoft2000 wrote:
Sun Mar 29, 2020 10:39 am
Just wanted to say hello.
Welcome, Cameron!

A little light reading for you:
:wink:
by lurkio
Mon Mar 30, 2020 12:16 pm
Forum: software: other
Topic: Educational Archive not in STH
Replies: 665
Views: 80035

Re: Educational Archive not in STH

I presume you're on Windows? It's possible you've run into the 8271 emulation bug in BeebEm. That's certainly what is sounds like! Is this with every DFS or just Acorn 0.9? I'm not sure if Watford DFS 1.30 exhibits the same issue... I think the bug affects Acorn DFS 1.2 (DNFS) as well. If I remembe...
by lurkio
Mon Mar 30, 2020 10:06 am
Forum: software: classic games
Topic: Repton 3: Emulator/RNG issue
Replies: 69
Views: 1761

Re: Repton 3: Emulator/RNG issue

I’m not sure where exactly my disk image is from. Doesn’t appear to match the one on Stairway To Hell, which I’ve now downloaded. I’ll have a crack using this version at lunchtime and let you know if I get on any different. Another version to try: http://bbcmicro.co.uk/game.php?id=425 :idea:
by lurkio
Mon Mar 30, 2020 8:20 am
Forum: software: other
Topic: Educational Archive not in STH
Replies: 665
Views: 80035

Re: Educational Archive not in STH

It's as though the key press is just not registering or something. Lurkio, if you've gotten it working, what emulator did you use? I presume you're on Windows? It's possible you've run into the 8271 emulation bug in BeebEm. I'm using a version of Mac BeebEm that's had the bug fixed. If you're on Wi...
by lurkio
Sun Mar 29, 2020 8:01 pm
Forum: software: other
Topic: Educational Archive not in STH
Replies: 665
Views: 80035

Re: Educational Archive not in STH

(from https://stardot.org.uk/forums/viewtopic.php?f=2&t=7190&p=77976#p77910 ) Unfortunately I am unable to actually make this work... I have tried BeebEm and B-em, and in both cases I cannot get past the main menu on the startup disc. It says "Please insert the SOLAR disc and press a key." but neve...
by lurkio
Sun Mar 29, 2020 7:34 pm
Forum: software: classic games
Topic: Mr. Magus Is Waiting For You
Replies: 4
Views: 293

Re: Mr. Magus Is Waiting For You

Does anybody else have any recollection of this game? ... Hi. I have heard of this game, but I can't remember where! I think I must have just seen it mentioned in an old magazine or something. I don't know anything about it except its name, but from what you wrote it sounds intriguing! Searching fo...
by lurkio
Wed Mar 25, 2020 8:08 am
Forum: introduce yourself
Topic: Hello from Hampshire
Replies: 24
Views: 546

Re: Hello from Hampshire

tricky wrote:
Wed Mar 25, 2020 7:53 am
I seem to remember OSWORD &7F has a code for current drive instead of an absolute drive, but I may be wrong.
You're right:
:idea:
by lurkio
Tue Mar 24, 2020 8:52 pm
Forum: off-topic
Topic: Acorn Art Thread
Replies: 1115
Views: 82865

Re: Acorn Art Thread

Here are some more of pixelblip's animations, converted and displayed with the latest versions of ctr's programs:
:idea:
by lurkio
Sun Mar 22, 2020 11:00 am
Forum: archive issues
Topic: Advanced BASIC Editor PACK
Replies: 44
Views: 1721

Re: Advanced BASIC Editor PACK

But instead of altering &13, LOMEM and TOP, OLD does all of the above automatically :roll: Yes, but you'd have to insert it into the keyboard buffer because you can't include OLD inline in a BASIC program. Which would be a bit of a faff. (But not a huge faff, I admit.) The existing relocator routin...
by lurkio
Sun Mar 22, 2020 10:25 am
Forum: archive issues
Topic: Advanced BASIC Editor PACK
Replies: 44
Views: 1721

Re: Advanced BASIC Editor PACK

Isn't TOP a 16 bit value, ie &190E for a simple 10PRINT"HELLO" program Yes, and if you relocate that program down to PAGE=&E00 then the new value of TOP will be &E0E. So only the high byte has changed. So you can leave the contents of ?&12 unaltered. And instead of using LOMEM=TOP, why not just use...
by lurkio
Sun Mar 22, 2020 9:51 am
Forum: archive issues
Topic: Advanced BASIC Editor PACK
Replies: 44
Views: 1721

Re: Advanced BASIC Editor PACK

I don't know if it's in any way (tangentially) related, but the way R.T.C. Penzance was being relocated by unnecessarily tinkering with &13 without OLD before the RUN doesn't update/reset LOMEM Good point! I've now created a new test version of the program by just tweaking the relocator code (to se...
by lurkio
Sat Mar 21, 2020 3:23 pm
Forum: software: other
Topic: CASTLE OF RIDDLES ... RIDDLE
Replies: 11
Views: 772

Re: CASTLE OF RIDDLES ... RIDDLE

I believe that it is in this ssd - although the menu system on SPI is so convoluted! COR.ssd Thanks. A quick look suggests there are differences between the main game file from your SPI ($.CASTLE) and the one from bbcmicro.co.uk ($.CASTLE2): >*I.:0.CASTLE $.CASTLE 001200 00801F 006500 002 >*I.:1.CA...
by lurkio
Sat Mar 21, 2020 11:58 am
Forum: software: other
Topic: CASTLE OF RIDDLES ... RIDDLE
Replies: 11
Views: 772

Re: CASTLE OF RIDDLES ... RIDDLE

So - I went back and tried the version that came preinstalled on the SPI - and it has the problem that I originally listed. You simply cannot progress. Can you please upload the version on your SPI? Just so we can be sure we're all looking at the same problematic copy. :?: (Btw the version on bbcmi...
by lurkio
Fri Mar 20, 2020 5:09 pm
Forum: archive issues
Topic: Advanced BASIC Editor PACK
Replies: 44
Views: 1721

Re: Advanced BASIC Editor PACK

Just to mention that a user of bbcmicro.co.uk contacted us to say that the game RTC Penzance was crashing out with a "No room" error after the in-game clock had reached 20:00 -- that's even though the game was already relocating itself down to PAGE=&E00. So I used the Pack routine in the PRES Advanc...
by lurkio
Wed Mar 18, 2020 6:25 pm
Forum: off-topic
Topic: Acorn Art Thread
Replies: 1115
Views: 82865

Re: Acorn Art Thread

I hope this will make up for bit. Here's one I finished. Galatic traveller Amazing! Here it is, animated in JSBeeb, together with some of your other recent works: http://bbcmicro.co.uk//jsbeebng/play.php?autoboot&disc=http://bbcmicro.co.uk//gameimg/discs/1411/img2beeb.ssd&noseek&noborder :idea:
by lurkio
Tue Mar 17, 2020 8:28 pm
Forum: off-topic
Topic: Acorn Art Thread
Replies: 1115
Views: 82865

Re: Acorn Art Thread

Actually, I'm now getting a crash on macOS whenever I try to convert Runner.GIF Looks like pixelblip applied a sneaky filter to the animated GIF that makes it impossible to auto-convert back to MODE2 format, even for ctr's amazing program!: https://github.com/mungre/img2beeb/issues/2#issuecomment-6...
by lurkio
Mon Mar 16, 2020 11:27 pm
Forum: off-topic
Topic: Acorn Art Thread
Replies: 1115
Views: 82865

Re: Acorn Art Thread

I didn't notice you'd got it working until I'd nearly finished changing it to run on .net core. So in theory it should run natively on macOS now. Note that the instructions are quite different. The animated bus works fine using the old version on Windows and using the new version. Yep, the new vers...
by lurkio
Mon Mar 16, 2020 8:06 pm
Forum: off-topic
Topic: Acorn Art Thread
Replies: 1115
Views: 82865

Re: Acorn Art Thread

Ooh, hang on -- I'm getting consistent crashes whenever I try to use img2beeb.exe to convert the bus animated GIF:

Screenshot 2020-03-16 at 20.04.28.png
:!:

(Nostradamus and Summer Meadow convert without problems.)
by lurkio
Mon Mar 16, 2020 7:50 pm
Forum: off-topic
Topic: Acorn Art Thread
Replies: 1115
Views: 82865

Re: Acorn Art Thread

Well done Lurkio and CRB. Mainly well done to ctr. I did see a problem in this. If you turn these gifs into BBC pics how you gonna know what is colour flashing and what isn't? You could save the frames of course and play 8 back in sequence but it's not the same as saving a picture with the flashing...