Search found 2722 matches

by lurkio
Fri Aug 14, 2020 10:41 pm
Forum: 8-bit acorn software: other
Topic: PunyInform and Ozmoo
Replies: 176
Views: 4687

Re: PunyInform and Ozmoo

I've tried a quick play of Acorncourt.. The opening location is an enclosed tennis court... In game commands, other than direction, cause 'fatal error :10 ' and locks up Confirmed. Also, if you run the following command, you can boot the resultant DSD and get the MODE menu screen, but the game does...
by lurkio
Fri Aug 14, 2020 7:56 pm
Forum: software & utilities for the pc, mac or unix
Topic: Transfer of files into a CP/M disk image MAC
Replies: 15
Views: 634

Re: Transfer of files into a CP/M disk image MAC

tingo wrote:
Fri Aug 14, 2020 6:08 pm
Surely cpmtools run on Mac OS X?
Here's my "journey" with cpmtools on OS X:

viewtopic.php?f=3&t=6727&start=60#p107627

:idea:
by lurkio
Thu Aug 13, 2020 7:00 pm
Forum: introduce yourself
Topic: Bladedancer
Replies: 61
Views: 5528

Re: Bladedancer

I was intrigued by BladeDancer and just found this review in Acorn Computing from April 1993 ... BladeDancer Review 1993.pdf Interesting! Didn't realise the great Mad Hatter himself had reviewed Bladedancer! Thanks for the upload! I remember that. The next year Acorn Computing and the BbC subscript...
by lurkio
Thu Aug 13, 2020 6:29 pm
Forum: 8-bit acorn software: other
Topic: PunyInform and Ozmoo
Replies: 176
Views: 4687

Re: PunyInform and Ozmoo

Here's a mockup in edit.tf, showing mode 4 currently selected. Tweaks or complete redesigns welcome! Ooh, yes, that's very good! If we had something like this, would you still want to force the game into mode 7 regardless of the hardware capabilities for jsbeeb? Ideally, yes. (Or maybe simply have ...
by lurkio
Thu Aug 13, 2020 11:10 am
Forum: 8-bit acorn software: other
Topic: PunyInform and Ozmoo
Replies: 176
Views: 4687

Re: PunyInform and Ozmoo

Incidentally, does anyone know of a game which uses the cursor keys? In theory Acorn Ozmoo supports these, but I haven't had any means of testing this... Curses by Graham Nelson uses the Up and Down cursor keys in the HELP menu system. Here it is, hopefully built with alpha1.3: curses.dsd Acorn Ozm...
by lurkio
Wed Aug 12, 2020 10:17 pm
Forum: 8-bit acorn software: other
Topic: PunyInform and Ozmoo
Replies: 176
Views: 4687

Re: PunyInform and Ozmoo

I look forward to hearing how it copes on your model B too... Just ran it on a real Model B without any Shadow RAM but with an IFEL/Picton SWRAM/ROM board, with various ROM images loaded into the Flash ROM slots and also into two of the SWRAM slots (0 and 1), I think. Your code detected SWRAM in sl...
by lurkio
Wed Aug 12, 2020 9:14 pm
Forum: 8-bit acorn software: other
Topic: PunyInform and Ozmoo
Replies: 176
Views: 4687

Re: PunyInform and Ozmoo

I've pushed a new tag stardot-ozmoo-preview-2020-08-12-alpha-1.2 Just tried this on a real Master 128 with SWRAM in banks 4-7, with the game running on a DataCentre -- it didn't work at first but then I did a *DTRAP, which makes the DataCentre masquerade as a real disc-drive somehow, and then it al...
by lurkio
Wed Aug 12, 2020 12:34 pm
Forum: 8-bit acorn software: classic adventure games
Topic: Buckaroo Banzai
Replies: 85
Views: 3330

Re: Buckaroo Banzai

Where's best to release this? Anybody from bbcmicro.co.uk can upload this? I'll get onto it! I've also updated the source code in https://github.com/tautology0/sagarework if anybody wants to use the engine for other games. Any tips on getting your code to work with other games? What's the procedure...
by lurkio
Wed Aug 12, 2020 11:58 am
Forum: 8-bit acorn software: other
Topic: PunyInform and Ozmoo
Replies: 176
Views: 4687

Re: PunyInform and Ozmoo

SteveF wrote:
Wed Aug 12, 2020 11:53 am
I think I am going to have amother go at tweaking ...
Great work, Steve! =D> =D> =D>

I was going to try Ozmoo on a real Model B with an IFEL/Picton SWRAM/ROM board, later today. Which version of the software should I use to test with? Or should I wait for another update?

:?:
by lurkio
Tue Aug 11, 2020 7:12 pm
Forum: 8-bit acorn software: classic adventure games
Topic: Buckaroo Banzai
Replies: 85
Views: 3330

Re: Buckaroo Banzai

I've sat down and rewritten the print buffer routine from scratch. I'm still not happy with it, but it works better now and can word wrap more than one line. This is great! This is basically a good-to-go version of the game! =D> =D> =D> (Pity the content of the game itself is a bit meh, but oh well...
by lurkio
Mon Aug 10, 2020 7:00 pm
Forum: introduce yourself
Topic: Bladedancer
Replies: 61
Views: 5528

Re: Bladedancer

AJW wrote:
Mon Aug 10, 2020 8:17 am
Hopefully when I get back home.
That would be much appreciated by all. Would it be possible to get a 600dpi scan for our preservation archives?

:?:
by lurkio
Mon Aug 10, 2020 6:40 pm
Forum: 8-bit acorn emulators
Topic: BeebEm Mac - Info
Replies: 191
Views: 14177

Re: BeebEm Mac - Info

That'd be great if you figure it out. It was on my list of things to do soon. I just reinstated PASTE but I want to get COPY (i.e. LPRINT) back in before I push that. I wonder what you think about this bug report about the way BeebEm currently handles PASTE..?: https://github.com/stardot/beebem-mac...
by lurkio
Sun Aug 09, 2020 11:27 pm
Forum: introduce yourself
Topic: Bladedancer
Replies: 61
Views: 5528

Re: Bladedancer

AJW wrote:
Sun Aug 09, 2020 8:51 pm
I don't want to go back and forth with it.
Would you be able to upload a decent scan of the cover?

:?:
by lurkio
Sun Aug 09, 2020 8:47 pm
Forum: introduce yourself
Topic: Bladedancer
Replies: 61
Views: 5528

Re: Bladedancer

AJW wrote:
Sun Aug 09, 2020 8:38 pm
Yes I just put it on Ebay rather than keep hold of it.
So you're no longer interested in giving anyone on Stardot a chance to archive the disc(s) before you sell them?

:idea:
by lurkio
Sun Aug 09, 2020 8:09 pm
Forum: introduce yourself
Topic: Bladedancer
Replies: 61
Views: 5528

Re: Bladedancer

AJW wrote:
Mon May 04, 2020 1:49 pm
Will let you and Bill Carr know once I'm able to get hold of them.
Any news about this?

:?:
by lurkio
Sat Aug 08, 2020 11:49 pm
Forum: 8-bit acorn software: other
Topic: Most efficient ToUpper function in BBC BASIC?
Replies: 35
Views: 833

Re: Most efficient ToUpper function in BBC BASIC?

... It's simply doing what it normally would with a 'conventional' formal parameter (i.e. a variable) which is first to save it - probably on the stack, but that's implementation-dependent - then copy the actual parameter into the formal parameter, and then on exit from the FN/PROC restore the form...
by lurkio
Thu Aug 06, 2020 12:37 pm
Forum: programming
Topic: Mode 7 with screen RAM at &3C00 on the model B
Replies: 7
Views: 327

Re: Mode 7 with screen RAM at &3C00 on the model B

I don't know enough to comment about the technical details of this MODE7 hack except to say it's very impressive! It doesn't work in BeebEm, though -- but I guess that's not too big a problem because BeebEm users will always be able to use the copro version of Ozmoo instead..? But would it be too fi...
by lurkio
Tue Aug 04, 2020 2:30 pm
Forum: programming
Topic: The BASIC Word-wrap Challenge! (BBC BASIC)
Replies: 12
Views: 1239

Re: The BASIC Word-wrap Challenge! (BBC BASIC)

... this "backtracking" routine** I've now come up with ... Inspired by a comment in another thread about avoiding string functions (in this case, MID$), I've come up with a faster version of the BASIC backtracking word-wrap routine: 10 MODE7:L%=40:DIM S% 255 20 TIME=0 30 PROCp("Lorem ipsum dolor s...
by lurkio
Fri Jul 31, 2020 10:42 pm
Forum: 8-bit acorn software: other
Topic: PunyInform and Ozmoo
Replies: 176
Views: 4687

Re: PunyInform and Ozmoo

Don't worry, I will definitely do this unless it's absolutely impossible - and at least for z3 games it is definitely going to be possible. :-) Phew! Btw, if it's not too much of a pain, could you briefly explain why the build process involves two different assemblers -- beebasm and acme -- rather ...
by lurkio
Fri Jul 31, 2020 9:09 pm
Forum: 8-bit acorn software: other
Topic: PunyInform and Ozmoo
Replies: 176
Views: 4687

Re: PunyInform and Ozmoo

Well, Hitchhiker's in Acorn Ozmoo accepts the quotation-marks in a certain command that you have to type in at one point (which I mentioned previously) -- and that's the acid test for Z-Code interpreters as far as I'm concerned! :wink: The RESTART behaviour is inherited from the Commodore version - ...
by lurkio
Fri Jul 31, 2020 8:23 pm
Forum: 8-bit acorn software: other
Topic: PunyInform and Ozmoo
Replies: 176
Views: 4687

Re: PunyInform and Ozmoo

Perfect timing, because I just created a (relatively) user-friendly build system. :-) I'm using Linux so it shouldn't be too different, let's see how we get on ... Edited to add: you might need beebasm 1.09, I'm not sure. We can work round that if you do and no one has a 1.09 binary you can use. It...
by lurkio
Fri Jul 31, 2020 6:18 pm
Forum: 8-bit acorn software: other
Topic: PunyInform and Ozmoo
Replies: 176
Views: 4687

Re: PunyInform and Ozmoo

Thanks for the latest build of Ozmoo with Calypso, Steve! You'd need to clone my repository and have it build a new .ssd from the .z5 file. I can give you some assistance with this if you like. We can probably make this work on Windows but it would be slightly easier if you're on Linux, as that's wh...
by lurkio
Fri Jul 31, 2020 4:57 pm
Forum: 8-bit acorn software: other
Topic: My ROM ripper/reader arrives tomorrow
Replies: 8
Views: 347

Re: My ROM ripper/reader arrives tomorrow

I have 35-40 ROMS with various version of this 'Info desk' software on (I have NO idea if ANY of them work or whether they were FUBAR prototypes). But, where would you like them uploaded/posted to? Attaching them to a post (or posts) in the Archive Submissions section of the forum would probably be...
by lurkio
Fri Jul 31, 2020 3:07 pm
Forum: the complete BBC games archive
Topic: dfscat bug fixed
Replies: 5
Views: 607

Re: dfscat bug fixed

I'm trying to marry up the code with what you've said and this: http://beebwiki.mdfs.net/Acorn_DFS_disc_format I wonder if this is of any use? It's something I emailed Mike Wyatt ages ago when he asked if I had any ideas for improving Win BeebEm's detection of DSDs masquerading as SSDs, which was r...
by lurkio
Fri Jul 31, 2020 2:39 pm
Forum: 8-bit acorn software: other
Topic: PunyInform and Ozmoo
Replies: 176
Views: 4687

Re: PunyInform and Ozmoo

Dave Footitt wrote:
Fri Jul 31, 2020 2:23 pm
Attached a new build of Calypso, this is playable from start to finish in Acorn Ozmoo =D>
Fantastic! =D> =D> =D>

Can't wait to try this in Acorn Ozmoo! Do we have to wait for SteveF to package it up? (No rush, of course! :wink: )

:?:
by lurkio
Fri Jul 31, 2020 12:59 am
Forum: archive submissions
Topic: The Horrible Rotten Dancing Dragon...Strikes!!! (1983)
Replies: 0
Views: 115

The Horrible Rotten Dancing Dragon...Strikes!!! (1983)

Over at intfiction.org , Dan Fabulich has been restoring and archiving a short text adventure game from a 1983 issue of the American home computing magazine Softline. The game's called The Horrible Rotten Dancing Dragon...Strikes!!! and it was published together with a colourful map in the last in a...
by lurkio
Thu Jul 30, 2020 2:55 pm
Forum: 8-bit acorn emulators
Topic: BeebEm Mac - Info
Replies: 191
Views: 14177

Re: BeebEm Mac - Info

Yes, the latest update is good for me too: keyboard input works again.

:idea:
by lurkio
Wed Jul 29, 2020 8:00 pm
Forum: software & utilities for the pc, mac or unix
Topic: Transfer of files into a CP/M disk image MAC
Replies: 15
Views: 634

Re: Transfer of files into a CP/M disk image MAC

MillerMills wrote:
Wed Jul 29, 2020 7:12 pm
It is however painfully slow overall, but its worked on a quick try.
Depending on which bit exactly is slow, you might get some joy if you increase the emulation speed to 50 FPS in BeebEm.

:idea:
by lurkio
Wed Jul 29, 2020 8:11 am
Forum: software & utilities for the pc, mac or unix
Topic: Transfer of files into a CP/M disk image MAC
Replies: 15
Views: 634

Re: Transfer of files into a CP/M disk image MAC

I don't think that feature is working within BeebEm on the Mac or if it is I clearly don't know what I'm doing - which is quite possibly the case #-o I'll take another shot at it - but in the past, it just did nothing - no messages and no activity... Edit -> Import files from disc -> Disc 0 That sh...
by lurkio
Wed Jul 29, 2020 7:55 am
Forum: software & utilities for the pc, mac or unix
Topic: Transfer of files into a CP/M disk image MAC
Replies: 15
Views: 634

Re: Transfer of files into a CP/M disk image MAC

The biggest issue I have is how to get the files that are on my Mac in a regular folder (not already in a disk image) into a disk image whether its DFS or CPM to begin with. You can import files from your Mac desktop onto a DFS disc-image in BeebEm using BeebEm's own Edit-->Import menu. Or there ar...

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