Search found 1605 matches

by lurkio
Sat Jul 14, 2018 9:14 pm
Forum: software: other
Topic: Electron Demos
Replies: 7
Views: 164

Re: Electron Demos

I saved the files to UEF for you using BeebEm. The Bones demo doesn't sound quite right in ElectrEm. Here's how it should sound: http://bbcmicro.co.uk/jsbeeb/play.php?patch=@bc09,3e0:43482E222B2E424F4E4553220d;@bc09,2d8:e0;@bc09,2e1:ed;&disc=http://bbcmicro.co.uk//gameimg/discs/1411/Animation.dsd :...
by lurkio
Sat Jul 14, 2018 9:06 pm
Forum: software: other
Topic: Electron Demos
Replies: 7
Views: 164

Re: Electron Demos

Pernod wrote:
Sat Jul 14, 2018 8:58 pm
This was never intended to be distributed on tape so the tape loading corrupts the screen.
Not if you load it like this:

Code: Select all

*TAPE
*OPT 1,0
CHAIN ""
:idea:
by lurkio
Thu Jul 12, 2018 4:49 pm
Forum: adventures
Topic: Lighthouse Adventure
Replies: 16
Views: 772

Re: Lighthouse Adventure

I haven't typed any other in so far. Okay, here's One Room by Jorge Mir, a room - escape text adventure game from the same book as Lighthouse Adventure (above): The Rainbow Book Of Adventures. You'll need some distinctly American vocab in places. (N.B. The original listing was quite buggy, and some...
by lurkio
Thu Jul 12, 2018 3:47 pm
Forum: adventures
Topic: Lighthouse Adventure
Replies: 16
Views: 772

Re: Lighthouse Adventure

I haven't typed any other in so far. Of the others, the two that interested me were "Escape from Sparta" and "The Door" Ah. The one that caught my eye was One Room! I'm just finishing up the Beeb port now. If we have the listing as a text file is it not possible to put the text file onto an .ssd an...
by lurkio
Thu Jul 12, 2018 3:43 pm
Forum: software: other
Topic: trying to track down a one-line game, possibly called "One Line"
Replies: 24
Views: 731

Re: trying to track down a one-line game, possibly called "One Line"

It's pretty good this mini logo PU and PD work too! Neat! Here it is, compressed down to one line: http://bbcmicro.co.uk/jsbeeb/play.php?patch=@bc09,3e0:4f4c440d4c4953540d;@bc09,2d8:e0;@bc09,2e1:e9;@e4e0,1900:0D0001F8EB303AEF32383B33312C363437393B32392C3634303B3531323B3AF036392C302C303AF5E886223E22...
by lurkio
Thu Jul 12, 2018 11:44 am
Forum: software: other
Topic: trying to track down a one-line game, possibly called "One Line"
Replies: 24
Views: 731

Re: trying to track down a one-line game, possibly called "One Line"

EDIT:a few of the abbreviation don't parse either?!, yet on a single line they do. I think some of your abbreviations were a bit off (e.g. MID$ and INSTR). Here's the prog with correct abbreviations. It still can't be typed onto one line though*: 1MO.0:VDU28;31,6479;29,640;512;:PL.69,0,0:REP.I.LINE...
by lurkio
Wed Jul 11, 2018 9:15 pm
Forum: software: other
Topic: trying to track down a one-line game, possibly called "One Line"
Replies: 24
Views: 731

Re: trying to track down a one-line game, possibly called "One Line"

Could anyone make this fully playable (and possible to restart after a brief pause) with the SPACE bar alone, please? I imagine it would not be possible to do in 1 line. 1L=0:REP.L=L+3:MO.4:DR.1279,0:DR.1279,452:MOVE1279,572:DR.1279,1023:DR.0,1023:F.I=1TOL:V.31,RND(32)+5,RND(31),42,30:N.:P.(L-3)/3:...
by lurkio
Wed Jul 11, 2018 1:51 pm
Forum: software: new games
Topic: Galaforce 3 Teaser
Replies: 9
Views: 387

Re: Galaforce 3 Teaser

Great news!

=D> =D> =D>
by lurkio
Wed Jul 11, 2018 11:17 am
Forum: emulators
Topic: RPCEmu 0.9.0 and Macs - beta testers wanted
Replies: 6
Views: 316

Re: RPCEmu 0.9.0 and Macs - beta testers wanted

I'll give it a go too.

:idea:
by lurkio
Tue Jul 10, 2018 5:44 pm
Forum: adventures
Topic: Lighthouse Adventure
Replies: 16
Views: 772

Re: Lighthouse Adventure

Cleaned the text up a bit more.

Play online:

Here's the latest .SSD:
Listing:
:idea:
by lurkio
Tue Jul 10, 2018 11:39 am
Forum: adventures
Topic: Lighthouse Adventure
Replies: 16
Views: 772

Re: Lighthouse Adventure

lots of typos from me in there. O vs 0 and 0OR errors !!! Have you got the ssd of the latest version? I'll post a .SSD once I've checked there aren't any more typos. Meanwhile, you can just take the listing attached to my previous post, and copy and paste it into BeebEm. Also have you got a small c...
by lurkio
Mon Jul 09, 2018 6:22 pm
Forum: adventures
Topic: Lighthouse Adventure
Replies: 16
Views: 772

Re: Lighthouse Adventure

b_b_c_m_i_c_r_o_2 wrote:
Sun Jul 08, 2018 5:34 pm
I am stuck trying to sort out the treasure chest. I don't know what the "TRO" in line 188 is and why I need to shoot it.

You don't!

1.png


Here's my latest version of the listing, incorporating the changes from my earlier post, above:
:idea:
by lurkio
Mon Jul 09, 2018 12:58 pm
Forum: adventures
Topic: Lighthouse Adventure
Replies: 16
Views: 772

Re: Lighthouse Adventure

Hello, this is from a type-in listings book The Rainbow Book of Adventures. Have you typed in -- or are you planning to type in -- any of the other listings from that book? I've found the disk-image with the listings already typed in and I've worked out how to export the listings to a text file via...
by lurkio
Sun Jul 08, 2018 10:47 pm
Forum: adventures
Topic: Lighthouse Adventure
Replies: 16
Views: 772

Re: Lighthouse Adventure

Here is the version with the corrections to the errors described in my post previous to this one Weird thing for a guard to say: err.png Here are the corrected versions of some of the lines of code: 10L=1:IN=0:C=0:F=0:T=0:R%=0:FT=0:G=0 13DATAIn a large dining hall,In the guard room,In the chart roo...
by lurkio
Sun Jul 08, 2018 3:54 pm
Forum: adventures
Topic: Lighthouse Adventure
Replies: 16
Views: 772

Re: Lighthouse Adventure

There were in fact a number of errors in the listing in the book. There appeared to be something off with ELSE statements, so I rewrote the two in question so it was clear what was intended. I found one ELSE that you rewrote, but not the other. The one I found was on line 124. Here's line 124 from ...
by lurkio
Sat Jul 07, 2018 7:54 pm
Forum: bbcmicro.co.uk
Topic: jsbeeb update?
Replies: 5
Views: 798

Re: jsbeeb update?

Updated the entry for L -- A Mathemagical Adventure because it too needs to write to disc:
:idea:
by lurkio
Sat Jul 07, 2018 4:57 pm
Forum: adventures
Topic: Lighthouse Adventure
Replies: 16
Views: 772

Re: Lighthouse Adventure

I am stuck in the first 6 or so rooms (The peninsula and the lighthouse itself) I can't figure out how to progress after Examine Generator, Examine Hole, etc etc... I have checked the listing but it could still be a bug I introduced when I typed it in from the book. There was also a typo on line 10...
by lurkio
Sat Jul 07, 2018 1:10 pm
Forum: adventures
Topic: Lighthouse Adventure
Replies: 16
Views: 772

Re: Lighthouse Adventure

I am stuck in the first 6 or so rooms (The peninsula and the lighthouse itself) I can't figure out how to progress after Examine Generator, Examine Hole, etc etc... I have checked the listing but it could still be a bug I introduced when I typed it in from the book. There's a typo on line 119 (zero...
by lurkio
Thu Jul 05, 2018 1:07 pm
Forum: software: other
Topic: trying to track down a one-line game, possibly called "One Line"
Replies: 24
Views: 731

Re: trying to track down a one-line game, possibly called "One Line"

I should have said , that is from Beebug Vol3, Issue 7, Page 9 Here are all three games on that page: http://bbcmicro.co.uk/jsbeeb/play.php?patch=@bc09,3e0:4f4c440d52554e0d;@bc09,2d8:e0;@bc09,2e1:e8;@e4e0,1900:0D0000AEDB3AF1272722204F6E652D4C696E6572732066726F6D204265656275672028566F6C2E332C204E6F2...
by lurkio
Wed Jul 04, 2018 8:10 pm
Forum: software: other
Topic: trying to track down a one-line game, possibly called "One Line"
Replies: 24
Views: 731

Re: trying to track down a one-line game, possibly called "One Line"

I think I've found the proper one ... Yes, that looks like the one! Here's the corrected code: 1L=0:REP.L=L+3:MO.4:DR.1279,0:DR.1279,452:MOVE1279,572:DR.1279,1023:DR.0,1023:F.I=1TOL:V.31,RND(32)+5,RND(31),42,30:N.:P.(L-3)/3:X=0:Y=512:REP.PL.69,X,Y:X=X+4:Y=Y-(INKEY-74+.5)*8:U.PO.X,Y)=1ORX=1280:U.X<1...
by lurkio
Wed Jul 04, 2018 7:58 pm
Forum: software: other
Topic: trying to track down a one-line game, possibly called "One Line"
Replies: 24
Views: 731

Re: trying to track down a one-line game, possibly called "One Line"

I think i've found it...but , it doesn't work in beebem?, maybe my archiving missed something. 10MODE1:VDU23,1,0;0;0;0;:VDU19,0,2;0;:VDU19,1,0;0;:VDU19,2,1;0; 20PROCF(1) 30DEFPROCF(A%):FORL%=0TO38STEP4:FORM%=0TOL%/2:X%=L%:Y%=256-(M%*8):CALLS%:X%=M%*2:Y%=256-(L%*4):CALLS%:X%=76-L%:Y%=256-(M%*8):CALL...
by lurkio
Mon Jul 02, 2018 5:16 pm
Forum: software: other
Topic: trying to track down a one-line game, possibly called "One Line"
Replies: 24
Views: 731

Re: trying to track down a one-line game, possibly called "One Line"

If it helps jog your memory, here's a version running on an emulated Amstrad CPC: http://scruss.com/cpc/6128s.html?stardoj.dsk/run%22stardoj2 I have no memory of this game, but for a lark I tried converting your CPC listing to BBC BASIC (press Space to control the line): http://bbcmicro.co.uk/jsbee...
by lurkio
Mon Jul 02, 2018 2:15 pm
Forum: software: new games
Topic: New adventure - Send in the Clones
Replies: 3
Views: 200

Re: New adventure - Send in the Clones

The only play tester it has had so far described it as frustrating, annoying and excessively difficult. The word confusing may have been in there as well. Wow, that playtester sounds like a real jerk! Which is the complete opposite of me, who's helpfully provided this link so that people can play t...
by lurkio
Sat Jun 30, 2018 8:42 pm
Forum: software: classic games
Topic: Nightmare Park (1983)
Replies: 6
Views: 393

Re: Nightmare Park (1983)

I loved it so much on the Pet that I had to make a conversion for the Beeb. Yep, Nitemare Park is mine. In my defence I was only 13 when I wrote it and couldn't quite recall all the different mini-games in Nightmare Park. Aha! Now I know who to blame! :) But seriously, thanks for posting. I only ha...
by lurkio
Fri Jun 29, 2018 10:15 am
Forum: general
Topic: "Outline specification for the BBC MICROCOMPUTER system"
Replies: 199
Views: 16050

Re: "Outline specification for the BBC MICROCOMPUTER system"

At the risk of raking over old coals, I see the recently released archive of BBC TV programmes from the Computer Literacy Project has both Sir Clive Sinclair's allegations on the bidding process and John Radcliffe's response. From episode 13, series 3 of Micro Live: Sir Clive: https://computer-lite...
by lurkio
Fri Jun 29, 2018 12:45 am
Forum: programming
Topic: Assistance required - Using RNDX (BBC Micro)
Replies: 7
Views: 284

Re: Assistance required - Using RNDX (BBC Micro)

Presumably there's a reason to clear the BASIC stack What do you think the reason is, in this context (i.e. when calling the "rndx" routine (&AF24) in the BASIC ROM)? The only relevant bit from the Advanced BASIC ROM User Guide seems to be this: BASIC has its own stack located immediately below HIM...
by lurkio
Thu Jun 28, 2018 8:08 pm
Forum: programming
Topic: Assistance required - Using RNDX (BBC Micro)
Replies: 7
Views: 284

Re: Assistance required - Using RNDX (BBC Micro)

Locations $0004 and $0005 that you write to in your assembler ditty are BASIC's stack pointer so you are trashing its return path for the PROC. This is why lurkio 's change works because it gets rid of any PROC and return. Well spotted! Not sure why the book says to do that. The code works as is if...
by lurkio
Thu Jun 28, 2018 5:15 pm
Forum: programming
Topic: Assistance required - Using RNDX (BBC Micro)
Replies: 7
Views: 284

Re: Assistance required - Using RNDX (BBC Micro)

Your code works if you replace the call to PROC_randomize with the actual body of the procedure ( CALL rndxtest:PRINT !result; ). Not sure why though! :?: rndx =&AF24 colrs =&81:?colrs=5 PROC_assemble PRINT "START" CALL rndxtest:PRINT !result; PRINT "END" END DEF PROC_randomize CALL rndxtest:PRINT !...
by lurkio
Thu Jun 28, 2018 9:54 am
Forum: software: other
Topic: Expanding BBC BASIC on Acorn 8 bit machines
Replies: 21
Views: 521

Re: Expanding BBC BASIC on Acorn 8 bit machines

Elminster wrote:
Thu Jun 28, 2018 9:12 am
So a summary of my wants from threads above was ...
Can I vote for local error-handling in PROCs/FNs too please? (JGH implemented this in another thread not long ago.)

Also, GOTO <label> instead of (or as well as) GOTO <line-number>.

:?:
by lurkio
Wed Jun 27, 2018 12:47 pm
Forum: general
Topic: BBC releases computer history archive
Replies: 90
Views: 1850

Re: BBC releases computer history archive

Amazing archive!

:D

(Bit of a shame they missed out The Adventure Game and Out Of This World though.) :wink: