Found a zip of an assembler I wrote back in the day with Ian. I prepared this zip in 2011, so I may have released it before. It can do (some) macros and AOF and was a load faster than Acorns (which was important when I was working on an A3000).
Attached is a zipped arcfs archive.
Search found 450 matches
- Mon Nov 09, 2020 9:31 pm
- Forum: 32-bit acorn software: other
- Topic: RISCOS Macro Assembler
- Replies: 8
- Views: 490
- Sun Nov 08, 2020 10:06 pm
- Forum: 32-bit acorn software: other
- Topic: RISCOS Macro Assembler
- Replies: 8
- Views: 490
Re: RISCOS Macro Assembler
That's cos only thee and me have ever really used it.
- Sun Nov 08, 2020 9:05 pm
- Forum: 32-bit acorn software: other
- Topic: RISCOS Macro Assembler
- Replies: 8
- Views: 490
Re: RISCOS Macro Assembler
I have a disk of my licensed version ExtASM that I keep meaning to copy and post up.
- Wed Nov 04, 2020 8:45 pm
- Forum: 8-bit acorn software: classic adventure games
- Topic: Island of Xaan - Second Guard
- Replies: 13
- Views: 1271
Re: Island of Xaan - Second Guard
There's some interesting puzzles; but it shows that it was an early adventure. It is definitely the weakest of the Robico adventures.
- Wed Nov 04, 2020 8:39 am
- Forum: 32-bit acorn software: other
- Topic: Draw to SVG convertor
- Replies: 2
- Views: 328
Re: Draw to SVG convertor
I found I'd done 90% of the work 2 years ago, but hadn't got my transformation matrix maths right. It was quite easy once you translate Draw units; most objects translate directly from Draw to SVG, maybe with some minor conversion (such as origin being top left and the transformation matrix being at...
- Wed Nov 04, 2020 12:19 am
- Forum: 8-bit acorn software: classic adventure games
- Topic: Island of Xaan - Second Guard
- Replies: 13
- Views: 1271
Re: Island of Xaan - Second Guard
I have 80% disassembled this game: https://tautology.org.uk/blog/2017/11/01/reversing-robicos-island-of-xaan/ With my in-depth notes and some pseudo Python of some of the game logic at https://github.com/tautology0/textadventurestuff/tree/master/Robico/xaan It is silly, but I think I did the disasse...
- Wed Nov 04, 2020 12:13 am
- Forum: 32-bit acorn software: other
- Topic: Draw to SVG convertor
- Replies: 2
- Views: 328
Draw to SVG convertor
I've updated my draw2svg convertor so it now manages images and transforms (after stealing^W borrowing code). There are some bugs in sprites and transforms, but it's quite nice to convert some of my 30 year old draw files onto a modern system.
https://github.com/tautology0/dataconverters
https://github.com/tautology0/dataconverters
- Wed Oct 28, 2020 11:37 pm
- Forum: 32-bit acorn software: other
- Topic: I need an Impression file converted to PDF
- Replies: 6
- Views: 578
Re: I need an Impression file converted to PDF
I wrote a draw2svg converter a while back (in https://github.com/tautology0/dataconverters). It doesn't do transform or sprites (I was going to steal^W borrow your sprite to png converter, but never got around to it). I've messed around with David Boddie's Impression stuff in the past, but never act...
- Sun Oct 11, 2020 11:54 pm
- Forum: 8-bit acorn software: other
- Topic: Beeb B Productivity Software
- Replies: 11
- Views: 569
Re: Beeb B Productivity Software
Mostly I want a text editor for plain text files. I know View files are more or less plain text, how about WW and Interword though? I've done some partial decoding on these formats, View is the closest to pure text, followed by WW+. Interword is weird and wonderful. I did a very basic Iword reader ...
- Mon Sep 28, 2020 8:12 pm
- Forum: 8-bit acorn software: other
- Topic: DIS6502 disassembler
- Replies: 7
- Views: 733
Re: DIS6502 disassembler
I used to use DIS6502 with some defined equates that were BBC specific. But, as it was a pain to save properly I used to export to a large text file and then BeebASM it manually. Now I've moved to Ghidra, as I use it in work for doing reverse engineering. There's some bugs with the disassembly (e.g....
- Fri Sep 25, 2020 11:41 pm
- Forum: 8-bit acorn software: classic adventure games
- Topic: Anyone recognize this text?
- Replies: 7
- Views: 770
Re: Anyone recognize this text?
Man at Arms and Pysanki were graphical adventures not text adventures. Sorry.
- Thu Sep 24, 2020 10:30 pm
- Forum: 8-bit acorn software: classic adventure games
- Topic: Anyone recognize this text?
- Replies: 7
- Views: 770
Re: Anyone recognize this text?
Forgot to note, it's tokenised BASIC, which is not a surprise. So we're missing the program totally - these are just the DATA statements at the end.
- Thu Sep 24, 2020 2:00 pm
- Forum: 8-bit acorn software: classic adventure games
- Topic: Purple Crystal & Sacred Pyramid (Soft Rock Software) 2 x long lost games recovered
- Replies: 1
- Views: 396
- Thu Sep 24, 2020 1:59 pm
- Forum: 8-bit acorn software: classic adventure games
- Topic: Anyone recognize this text?
- Replies: 7
- Views: 770
Re: Anyone recognize this text?
I don't recognise it, but here are the strings: y a cruise missile!" 41,far stairway,"You enter onto the far staircase." 29,dinner hall,"You go into the sixth form dinner hall.There are sixth formers everywhere.Most of them are eating their dinner." 30,common room,"You ...
- Thu Sep 24, 2020 1:51 pm
- Forum: past weeknight 'developer' sessions
- Topic: Weeknight 'Virtual' Dev session #3, Thursday 24th September 2020, 7pm - 10pm
- Replies: 35
- Views: 1979
Re: Weeknight 'Virtual' Dev session #3, Thursday 24th September 2020, 7pm - 10pm
Can I have an invite too? I'll probably just lurk though.
- Mon Sep 21, 2020 5:39 pm
- Forum: 8-bit acorn software: classic adventure games
- Topic: Buckaroo Banzai
- Replies: 92
- Views: 7791
Re: Buckaroo Banzai
So you can drop most of the word wrap by moving TEXTCOL to 39. There is a bug where the string starts with a CR character and it seems to do an LF instead, which I'm not certain why as it should pass it to OSASCI. I may need yet another rewrite of the word wrap. What I may do is just bite the bullet...
- Tue Sep 01, 2020 10:39 pm
- Forum: 8-bit acorn software: classic adventure games
- Topic: Buckaroo Banzai
- Replies: 92
- Views: 7791
- Thu Aug 27, 2020 12:01 am
- Forum: 8-bit acorn software: classic adventure games
- Topic: Buckaroo Banzai
- Replies: 92
- Views: 7791
Re: Buckaroo Banzai
Thanks for getting it on bbcmicro! I'm still tempted to add graphics to it (either MODE 4 or MODE5/4 split screen). In terms of building a new game it's a bit of a pain, but easier than it once was. Step 1, prepare the data file. As the original datafile is 18 KB; there's no way we could run this as...
- Wed Aug 12, 2020 11:43 am
- Forum: 8-bit acorn software: classic adventure games
- Topic: Buckaroo Banzai
- Replies: 92
- Views: 7791
Re: Buckaroo Banzai
So bugs: Early wordwrap on the last word in a string Can't input lower case on defined words (you can on cardinal directions as they come from elsewhere) VDU controls mess stuff up. I may fix those. But, as far as I'm concerned I can live with those; and this is now version 1 and can be released. Wh...
- Tue Aug 11, 2020 6:59 pm
- Forum: programming
- Topic: Tools for analysing files
- Replies: 7
- Views: 595
Re: Tools for analysing files
After hexedit died I moved to 010, which offers a template structure using a C type language so you can mark out areas. I also used this professionally for other reverse engineering (alongside Ghidra), enough that I ended up buying a licence.
- Tue Aug 11, 2020 11:14 am
- Forum: 8-bit acorn software: other
- Topic: My ROM ripper/reader arrives tomorrow
- Replies: 10
- Views: 895
Re: My ROM ripper/reader arrives tomorrow
I made my own adapter board for a Raspberry Pi and less than 50 lines of python was enough to read an EEPROM by bitbanging. I was surprised by how simple the whole process was.
- Mon Aug 10, 2020 11:34 pm
- Forum: 8-bit acorn software: classic adventure games
- Topic: Buckaroo Banzai
- Replies: 92
- Views: 7791
Re: Buckaroo Banzai
Sorry it's taken this long to update - I've sat down and rewritten the print buffer routine from scratch. I'm still not happy with it, but it works better now and can word wrap more than one line.
I've played through manually to the end and noticed no obvious word wrap problems.
I've played through manually to the end and noticed no obvious word wrap problems.
- Sun Aug 09, 2020 11:03 pm
- Forum: archive requests
- Topic: Wolfenstein 3D (Powerslave) Program Disc - HFE/Kryoflux/etc image, disc or source code
- Replies: 2
- Views: 725
Re: Wolfenstein 3D (Powerslave) Program Disc - HFE/Kryoflux/etc image, disc or source code
I alpha tested it BitD and I still have the discs. I have been trying to get my greaseweazle working, and can try and make a copy.
- Wed Jul 29, 2020 1:56 pm
- Forum: 8-bit acorn software: classic games
- Topic: Methods and ethics of cheating in retro computer games
- Replies: 22
- Views: 1996
Re: Methods and ethics of cheating in retro computer games
For I ended up enjoying finding cheats and breaking protection more interesting than the games themselves and I kept this when I moved to the Arc.
I still have a host of Electron cheating programs that I wrote BitD.
I still have a host of Electron cheating programs that I wrote BitD.
- Mon Jul 27, 2020 5:44 pm
- Forum: 8-bit acorn software: classic adventure games
- Topic: Buckaroo Banzai
- Replies: 92
- Views: 7791
Re: Buckaroo Banzai
In theory you just need to AND the buffer with &DF to convert. But I have a weird bug where it's not working; I need to dig.
The bloody word wrap is sending me mad. I may have to steal ^W borrow a routine from someone else...
The bloody word wrap is sending me mad. I may have to steal ^W borrow a routine from someone else...
- Sun Jul 26, 2020 12:03 pm
- Forum: 8-bit acorn software: classic adventure games
- Topic: Buckaroo Banzai
- Replies: 92
- Views: 7791
Re: Buckaroo Banzai
Back on page two I posted up a sample MODE 4 image, converted from the Atari graphics. I can reduce the size of the image to ~ 2 kB; but there's 27 unique images so I'll need to do some file munging so I don't hit DFS limits on size. I'm concentrating on getting a MODE 7 release, then making sure th...
- Sat Jul 25, 2020 11:18 pm
- Forum: 8-bit acorn software: classic adventure games
- Topic: Buckaroo Banzai
- Replies: 92
- Views: 7791
Re: Buckaroo Banzai
Wow; all the MODE 7 and word wrap stuff has added nearly a page to the assembled code size. I need to look back and see whether I can shrink some of the extra bits!
- Sat Jul 25, 2020 10:48 pm
- Forum: 8-bit acorn software: classic adventure games
- Topic: Buckaroo Banzai
- Replies: 92
- Views: 7791
Re: Buckaroo Banzai
Stopped the escape condition as this would make it go weird. There's still a bug on accepting lower case input; which I'm not certain why it happens. For now I'm just going to say "put caps lock on".
- Sat Jul 25, 2020 10:26 pm
- Forum: 8-bit acorn software: classic adventure games
- Topic: Buckaroo Banzai
- Replies: 92
- Views: 7791
Re: Buckaroo Banzai
GET BATTERY should return an "O.K." message but doesn't return anything. It should; but this is a bug in the original database - as is the same as on the Spectrum, as this is more than a quick change to the strings, I'm not going to change it. "Small Ham radio" should be "S...
- Sat Jul 25, 2020 5:37 pm
- Forum: 8-bit acorn software: classic adventure games
- Topic: Buckaroo Banzai
- Replies: 92
- Views: 7791
Re: Buckaroo Banzai
Right I've fixed the word wrap - it was a logic fault where the print buffer overflowed before any spaces or CRs in it. I will have to redo the wordwrap routine as it only word wraps the first line in the buffer. Anyway, to Lurkio's comments; in general I'm assuming that Howarth's version is a cut d...