Search found 916 matches

by Dave Footitt
Fri Sep 04, 2020 10:11 pm
Forum: 8-bit acorn software: classic games
Topic: BBC Elite source, now fully documented and explained
Replies: 73
Views: 2453

Re: BBC Elite source, now fully documented and explained

Like many others have said, proper amazing work =D> =D>
by Dave Footitt
Fri Sep 04, 2020 10:09 pm
Forum: 8-bit acorn software: other
Topic: Discbeast, new disc and archival utility -- NEED VOLUNTEERS
Replies: 94
Views: 3959

Re: Discbeast, new disc and archival utility -- NEED VOLUNTEERS

Absolutely wonderful. You are awarded the discbeast badge. It's in the style of Acornsoft badges, says "I'm a bit of a beast" and the image is the Scrubbly from Frak :) Haha (* fires up photoshop *) 3D Pool is an unusual disc -- would a gentleman of such fine taste have any other interesting discs ...
by Dave Footitt
Wed Aug 26, 2020 7:53 pm
Forum: 8-bit acorn software: other
Topic: Discbeast, new disc and archival utility -- NEED VOLUNTEERS
Replies: 94
Views: 3959

Re: Discbeast, new disc and archival utility -- NEED VOLUNTEERS

Ah OK

Well hopefully this is the 80 track version then!
by Dave Footitt
Wed Aug 26, 2020 6:56 pm
Forum: 8-bit acorn software: other
Topic: Discbeast, new disc and archival utility -- NEED VOLUNTEERS
Replies: 94
Views: 3959

Re: Discbeast, new disc and archival utility -- NEED VOLUNTEERS

Gah now I get disc full at line 245, it seems to be copying them all to ram disc 0
by Dave Footitt
Wed Aug 26, 2020 6:49 pm
Forum: 8-bit acorn software: other
Topic: Discbeast, new disc and archival utility -- NEED VOLUNTEERS
Replies: 94
Views: 3959

Re: Discbeast, new disc and archival utility -- NEED VOLUNTEERS

OK its grabbing now, I had ran discbeast itself from a floppy because transferring the files is so painful, I'll just have to accept the cost of copying over all 80 tracks - I'll put a record on :lol:
by Dave Footitt
Wed Aug 26, 2020 6:43 pm
Forum: 8-bit acorn software: other
Topic: Discbeast, new disc and archival utility -- NEED VOLUNTEERS
Replies: 94
Views: 3959

Re: Discbeast, new disc and archival utility -- NEED VOLUNTEERS

It's a model B fella, same result - the drive light comes on but it just prints S (with AUTO 0, HFEG 0 80) and sits there :?
by Dave Footitt
Wed Aug 26, 2020 6:32 pm
Forum: 8-bit acorn software: other
Topic: Discbeast, new disc and archival utility -- NEED VOLUNTEERS
Replies: 94
Views: 3959

Re: Discbeast, new disc and archival utility -- NEED VOLUNTEERS

Hmm Not having much luck here - I tried to boot the disc in 80 track and it boots. Loading into discbeast however all I get is WARN: DRIVE MUST BE IN 80 TRACK and it sits there? I am flipping the disc round, I assume that must be correct because it loads in 80 track mode when I do that. Strange!
by Dave Footitt
Wed Aug 26, 2020 1:36 pm
Forum: 8-bit acorn software: other
Topic: Discbeast, new disc and archival utility -- NEED VOLUNTEERS
Replies: 94
Views: 3959

Re: Discbeast, new disc and archival utility -- NEED VOLUNTEERS

Thanks Chris & VectorEyes

I wasn't aware of the FDRV command, so if I do:

Code: Select all

INIT 0
FSYS RAM
FDRV 5
HFEG
Will it just save the TRKs direct to USB and avoid me having to faff copying files?
by Dave Footitt
Tue Aug 25, 2020 10:14 pm
Forum: 8-bit acorn software: other
Topic: Discbeast, new disc and archival utility -- NEED VOLUNTEERS
Replies: 94
Views: 3959

Re: Discbeast, new disc and archival utility -- NEED VOLUNTEERS

Works a charm in beebjit and we certainly don't have this disc beasted yet. (Not a common disc and one I have on my wanted list because of the interesting protection.) In order to add to the list, we'd need a zip (or SSD / DSD) of the TRKS files that were created. This allows easy recovery of the C...
by Dave Footitt
Tue Aug 25, 2020 8:28 pm
Forum: 8-bit acorn software: other
Topic: Discbeast, new disc and archival utility -- NEED VOLUNTEERS
Replies: 94
Views: 3959

Re: Discbeast, new disc and archival utility -- NEED VOLUNTEERS

Hello

I've had a go at doing the 40 track side of 3D Pool tonight - sorry if someone has already done this. Anyway it took a while so I only did one side just in case I've gone wrong. Attached the HFE and can do the 80 track side if we need that.
by Dave Footitt
Fri Aug 21, 2020 3:16 pm
Forum: past weeknight 'developer' sessions
Topic: Weeknight 'Virtual' Dev session #1, Thursday 20th August 2020, 7pm - 10pm
Replies: 26
Views: 1072

Re: Weeknight 'Virtual' Dev session #1, Thursday 20th August 2020, 7pm - 10pm

Very enjoyable evening there's so much activity going on at the moment it seems.

Sorry I had to run off pretty sharpish, I was intrigued by the rocket sync tracker (mainly cos I was baffled by it!) so hope to see it next time.
by Dave Footitt
Tue Aug 18, 2020 3:57 pm
Forum: archive submissions
Topic: Bladedancer
Replies: 20
Views: 1331

Re: Bladedancer

Fantastic job, great that this has seen the light of day - well done to all involved =D>
by Dave Footitt
Tue Aug 18, 2020 3:54 pm
Forum: 8-bit acorn software: classic games
Topic: Inertia Map
Replies: 14
Views: 833

Re: Inertia Map

Very nice job =D>
by Dave Footitt
Sat Aug 15, 2020 11:33 am
Forum: past weeknight 'developer' sessions
Topic: Weeknight 'Virtual' Dev session #1, Thursday 20th August 2020, 7pm - 10pm
Replies: 26
Views: 1072

Re: Weeknight 'Virtual' Dev session #1, Thursday 20th August 2020, 7pm - 10pm

2. I am trying to get back into finishing Mountain Panic for the Electron. I could use a fresh take on (overlapping) sprite plotting in MODE 2 (very slow on an Elk). The player sprite is smooth with no flicker until you reach the top of the screen. I can explain live how my sprite plotting currentl...
by Dave Footitt
Tue Aug 11, 2020 11:06 pm
Forum: 8-bit acorn software: other
Topic: PunyInform and Ozmoo
Replies: 268
Views: 8764

Re: PunyInform and Ozmoo

Fantastic work Steve great achievement =D> =D> =D>
by Dave Footitt
Fri Aug 07, 2020 10:07 pm
Forum: development tools
Topic: Subtilis: A new BASIC compiler for RiscOS
Replies: 8
Views: 486

Re: Subtilis: A new BASIC compiler for RiscOS

Looks interesting Mark I really enjoyed your talk on it =D>
by Dave Footitt
Fri Aug 07, 2020 12:33 am
Forum: past weeknight 'developer' sessions
Topic: Weeknight 'Virtual' Dev session #0, Thursday 6th August 2020, 7pm - 10pm
Replies: 36
Views: 1406

Re: Weeknight 'Virtual' Dev session #0, Thursday 6th August 2020, 7pm - 10pm

Thanks for this - good relaxed atmosphere, some great projects and plenty of knowledge to share!
by Dave Footitt
Thu Aug 06, 2020 10:53 pm
Forum: programming
Topic: RISC OS debugger?
Replies: 8
Views: 494

Re: RISC OS debugger?

There was also that QDBug but I don't know if it runs these days?
by Dave Footitt
Thu Aug 06, 2020 10:51 pm
Forum: new projects in development: games
Topic: Windows -> BBC Workflow and Tools
Replies: 6
Views: 588

Re: Windows -> BBC Workflow and Tools

Welcome Damien! Similar to Tricky I have my own system which I'm comfortable with, it's really just a few tools of my own creation and beebasm. On top of these I run emacs as this gives me the ability to run makefiles, a Lisp environment for any custom routines I need, as well as stuff like magit an...
by Dave Footitt
Tue Aug 04, 2020 3:56 pm
Forum: the complete BBC games archive
Topic: Disassembly problem
Replies: 11
Views: 1050

Re: Disassembly problem

I think the next step is probably to make a test SSD with a binary file that has all the opcodes in them and then we can work through all of them to make sure all opcodes & addressing modes are working correctly. Great stuff - if you want a hand with anything let me know, seems the sort of thing we...
by Dave Footitt
Mon Aug 03, 2020 9:23 am
Forum: the complete BBC games archive
Topic: Disassembly problem
Replies: 11
Views: 1050

Re: Disassembly problem

No worries - agree it will be good to get things fixed. :D Definitely, although I'm not very good with javascript myself but happy to bounce ideas back and forth. So looks like I need to change the 0x29 line to: ops[0x29] = ['AND # ' , 4]; i.e. plonk the # in there. Yep looks good to me! And a quic...
by Dave Footitt
Sun Aug 02, 2020 10:35 pm
Forum: the complete BBC games archive
Topic: Disassembly problem
Replies: 11
Views: 1050

Re: Disassembly problem

Also AND immediate, disassembles incorrectly:

Code: Select all

29 0F -> AND &0F
Sorry if it seems like I'm moaning here - it's a really handy little tool, I think it would be great to get these little things ironed out 8)
by Dave Footitt
Sat Aug 01, 2020 10:16 pm
Forum: the complete BBC games archive
Topic: Disassembly problem
Replies: 11
Views: 1050

Re: Disassembly problem

Possibly also a problem with the following bytes:

Code: Select all

b1 10 91 12

Which disassembles to:

Code: Select all

LDA (&9110,Y)
???
In b2 this disassembles as:

Code: Select all

b1 10 -> LDA (&10),Y
91 12 -> STA (&12),Y
by Dave Footitt
Sat Aug 01, 2020 9:59 pm
Forum: 8-bit acorn software: other
Topic: PunyInform and Ozmoo
Replies: 268
Views: 8764

Re: PunyInform and Ozmoo

Thanks, that will come in handy! Just out of interest, are they completely equivalent? Could a user tell the difference between them just by playing under a Z-machine interpreter (not necessarily Ozmoo)? From Fredrik in an earlier email to me: Also, for many of the old 8-bit computers, there are z3...
by Dave Footitt
Sat Aug 01, 2020 12:30 am
Forum: 8-bit acorn software: other
Topic: PunyInform and Ozmoo
Replies: 268
Views: 8764

Re: PunyInform and Ozmoo

Don't worry, I will definitely do this unless it's absolutely impossible - and at least for z3 games it is definitely going to be possible. :-) Thanks to help from Fredrik, Calypso builds as v3 as well as v5 so just in case you need it as z3 for your testing I've attached both here. Happy to help i...
by Dave Footitt
Fri Jul 31, 2020 2:55 pm
Forum: 8-bit acorn software: other
Topic: PunyInform and Ozmoo
Replies: 268
Views: 8764

Re: PunyInform and Ozmoo

I can package it up - but it'll be version of Ozmoo I was using, and so maybe slightly out of date.

But gimme a prod if you want it - just sat here in my development directory!
by Dave Footitt
Fri Jul 31, 2020 2:23 pm
Forum: 8-bit acorn software: other
Topic: PunyInform and Ozmoo
Replies: 268
Views: 8764

Re: PunyInform and Ozmoo

Attached a new build of Calypso, this is playable from start to finish in Acorn Ozmoo =D>

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