Search found 718 matches

by Kecske Bak
Mon Sep 14, 2020 9:14 am
Forum: 8-bit acorn software: classic games
Topic: Electron enhanced versions?
Replies: 13
Views: 1081

Re: Electron enhanced versions?

The thing I felt sad about is the competition winner never got a certificate. I had designed it before the game was released but sadly it got overlooked. https://lh3.googleusercontent.com/ynMKV3m9QMrvCpjhuwgZq8TsL38URPEPp7L6xtTGB6hgR_AOUxybWz3mSYTSJNKr9CdaKl1gqQE4d5z47H2hl5tbpCNGoQFSQZUWLh7abgimJ2zI...
by Kecske Bak
Sun Aug 16, 2020 7:55 pm
Forum: development tools
Topic: Authentic build tools used for large games in the 80s
Replies: 2
Views: 668

Re: Authentic build tools used for large games in the 80s

I'm more interested historically in what was actually used. Which is why I so appreciated Kevin Edwards including the original disk images on his Github! David Lawrence (who co-wrote Pipemania and Repton Infinity with David Acton) wrote an article about this in an Acorn User, but I can't remember f...
by Kecske Bak
Fri Aug 14, 2020 12:03 pm
Forum: 8-bit acorn software: classic games
Topic: Repton 3: Emulator/RNG issue
Replies: 99
Views: 6527

Re: Repton 3: Emulator/RNG issue

Wonderful piece of detective work. I remember this change really annoyed me at the time as some of my Repton 3 levels relied on the original behaviour and no longer worked in Life of Repton (the first Repton 3 variant I got on 5.25" disc).
by Kecske Bak
Thu Aug 13, 2020 12:25 pm
Forum: 8-bit acorn software: classic games
Topic: Acornsoft Defender, Defender and Planetiod
Replies: 16
Views: 1130

Re: Acornsoft Defender, Defender and Planetiod

I haven't been able to find much out on this other than Planetoid is the renamed version of Defender after Atarisoft got the hump. But, am I right in thinking there are two versions of Defender: one with a single game loader (length 0A 0A08) and one, like Planetoid, with two loaders (length 04 0500...
by Kecske Bak
Sat Aug 08, 2020 5:45 pm
Forum: 8-bit acorn emulators
Topic: Clock Signal: now useable under Qt, too
Replies: 10
Views: 969

Re: Clock Signal: now useable under Qt, too

It's no problem. Richard Russell's BBC Basic for SDL fails for the same reason - I really should rebuild this computer to have a dual boot - close source drivers and open source drivers and then I wouldn't be such a nuisance!
by Kecske Bak
Fri Aug 07, 2020 4:15 pm
Forum: 8-bit acorn software: classic games
Topic: Spycat variant
Replies: 38
Views: 1879

Re: Spycat variant

I bet it's a game-breaker. Repton 2 had one. Repton 3 had one. I bet this has one! No, it isn't. I completed the game two days after I bought it and entered the competition and it was the "you can get stuck in the wall" version. I really love SpyCat, and it's a shame Peter Scott didn't get to write...
by Kecske Bak
Tue Aug 04, 2020 8:04 pm
Forum: 8-bit acorn emulators
Topic: Clock Signal: now useable under Qt, too
Replies: 10
Views: 969

Re: Clock Signal: now useable under Qt, too

I have to use the proprietory drivers for my Radeon card as I need to use GPU rendering in Blender. Sadly, this means Clock Signal, like BBC Basic for SDL, fails to work. I'm using Kubuntu 18.04 with the amdgpu-pro-19.30-855429-ubuntu-18.04 driver. /usr/share/libdrm/amdgpu.ids: No such file or direc...
by Kecske Bak
Fri Jul 31, 2020 7:28 am
Forum: development tools
Topic: Gimp for sprites
Replies: 8
Views: 568

Re: Gimp for sprites

What I did for the graphics for the unreleased Secret Realms was a bit more sophisticated than what I did for Lost Realms. I drew each graphic on a separate layer (with a special name) in an XCF file. I used a GIMP plug-in (Save layers as images) to export my XCF layers as PNGs. (In fact, I tended t...
by Kecske Bak
Sat Jul 11, 2020 9:16 pm
Forum: 8-bit acorn software: classic games
Topic: Need help finding Trains game
Replies: 3
Views: 429

Re: Need help finding Trains game

I remember "The Train Game" by David Lawrence in Acorn User. Maybe it was that?

http://bbcmicro.co.uk/game.php?id=2838
by Kecske Bak
Tue Jun 23, 2020 7:49 pm
Forum: 8-bit acorn software: classic games
Topic: Best and worst licensed ports for the Beeb/Elc
Replies: 9
Views: 1174

Re: Best and worst licensed ports for the Beeb/Elc

As far as official ports from other systems were concerned, the ones I actually played the most were "Uridium", "Tapper", "Pipemania" and "Sim City". Uridium is like a tricky game - shutting out the OS, writing all the routines from scratch and filling the Beeb up, Tapper is really addictive, Pipema...
by Kecske Bak
Wed Apr 08, 2020 8:32 am
Forum: 8-bit acorn software: classic games
Topic: Repton 3: Emulator/RNG issue
Replies: 99
Views: 6527

Re: Repton 3: Emulator/RNG issue

Just checked. There's an easy way of seeing the change in the spirits' behaviour. Load the original version of Repton 3. Then load the "PREHIST" level set from Repton Thru Time. Two spirits at the start of the level will circle for ever as the behaviour of spirits has been changed. If you load the P...
by Kecske Bak
Sat Apr 04, 2020 9:18 am
Forum: 8-bit acorn software: classic games
Topic: Repton 3: Emulator/RNG issue
Replies: 99
Views: 6527

Re: Repton 3: Emulator/RNG issue

My understanding was that the original tape version of Repton 3 for the BBC Micro was impossible to complete due to the fungus timer bug, that was fixed and Superior offered a replacement. However, in "Around The World in 40 Screens" the game engine was changed yet again so that the behaviour of spi...
by Kecske Bak
Mon Nov 04, 2019 1:37 pm
Forum: 8-bit acorn software: classic games
Topic: Most Loathed Acorn Electron Games...
Replies: 20
Views: 2614

Re: Most Loathed Acorn Electron Games...

I am surprised Gyroscope by Melbourne House isn't there. I had been beginning to think I had been exaggerating how bad it was but the recent high-score challenge proved otherwise. :lol:
by Kecske Bak
Mon Sep 16, 2019 12:04 pm
Forum: 8-bit acorn software: classic games
Topic: Game software protection list ( Kevin Edwards )
Replies: 32
Views: 2532

Re: Game software protection list ( Kevin Edwards )

billcarr2005 wrote:
Mon Sep 16, 2019 9:11 am
The discs were trivial to copy with the protection intact anyway... :roll:
Funnily enough, I never actually wanted to copy them, I wanted to get the graphics out of the games' code to play with.
by Kecske Bak
Mon Sep 16, 2019 7:52 am
Forum: 8-bit acorn software: classic games
Topic: Game software protection list ( Kevin Edwards )
Replies: 32
Views: 2532

Re: Game software protection list ( Kevin Edwards )

I remember the "Hac Man" columns inside the Micro User often used to publish cheat pokes for Superior Software 5.25" disc games. The problem was that this code made it absolutely trivial to copy the Superior disc titles (things like the Superior Collections 1 and 2) that you had protected.
by Kecske Bak
Sat May 25, 2019 2:57 pm
Forum: 8-bit acorn emulators
Topic: What's with some games by Tony Oakden on the Electron?
Replies: 29
Views: 3216

Re: What's with some games by Tony Oakden on the Electron?

I've just found an article I downloaded as a PDF from Electron User, August 1986 Pages 41-43. It's by the author of Citadel, Michael Jakobsen, and talks about methods he used to make the Electron version of Citadel faster. It may be of interest to OxC0DE.
by Kecske Bak
Mon Apr 08, 2019 7:59 am
Forum: 8-bit acorn software: classic games
Topic: Acornsoft Labyrinth
Replies: 14
Views: 2107

Re: Acornsoft Labyrinth

Yeah Labyrinth programs the video controller with non-standard values, specifically the horizontal timing is too long for a PAL display. My TV even used to have some small problems with it back in the day. ISTR it made one of my Cub monitors whistle very faintly - I doubt I could hear that high now...
by Kecske Bak
Fri Mar 22, 2019 2:30 pm
Forum: 8-bit acorn emulators
Topic: What's with some games by Tony Oakden on the Electron?
Replies: 29
Views: 3216

Re: What's with some games by Tony Oakden on the Electron?

I'm sure you've already found it but there's another article in the November 1990 issue (pages 78-79) which talk about the interrupts he uses to shrink the screen and hide the screen memory etc. Tony Oakden seemed to know the Electron inside out - his games do all sorts of interesting things.
by Kecske Bak
Fri Mar 22, 2019 1:32 pm
Forum: 8-bit acorn emulators
Topic: What's with some games by Tony Oakden on the Electron?
Replies: 29
Views: 3216

Re: What's with some games by Tony Oakden on the Electron?

I don't know if this helps but Tony Oakden wrote a couple of articles for The Micro User about techniques he used in his games. Vol 8. Number 10 December 1990 on Pages 80-81 talks about his keyboard handling routines.
by Kecske Bak
Wed Mar 13, 2019 6:25 am
Forum: miscellaneous new bbc and electron games
Topic: Grime 6502
Replies: 2
Views: 927

Re: Grime 6502

Oh yes, you're right. I've sent Keith a message - he normally responds pretty quickly. I noticed that the code he uses for the keyboard is quite involved on the Beeb, so I might forward him Rich Talbot-Watkins' article on RetroSoftware about the BBC keyboard .
by Kecske Bak
Tue Mar 12, 2019 9:19 pm
Forum: miscellaneous new bbc and electron games
Topic: Grime 6502
Replies: 2
Views: 927

Grime 6502

Feel free to merge or delete if this has already been mentioned, but there's an excellent website called Chibiakumas which contains tutorials on multi-platform game programming. Keith, the author, has created a Beeb game called Grime - simultaneously with numerous other 6502 systems. He has a very i...
by Kecske Bak
Sat Mar 09, 2019 9:01 am
Forum: general
Topic: Why was Repton so loved by BBC users yet so disliked by the Commies?
Replies: 88
Views: 6621

Re: Why was Repton so loved by BBC users yet so disliked by the Commies?

https://drive.google.com/open?id=1m44vH ... s6V0Fa-A4f
Hopefully this will make it a bit clearer - there was going to be an Amstrad CPC version, programmed in CPC Mode 1, which is analogous to BBC Micro Mode 1, so the graphics would be higher res than the BBC or C64 versions.
by Kecske Bak
Mon Mar 04, 2019 5:06 pm
Forum: general
Topic: Why was Repton so loved by BBC users yet so disliked by the Commies?
Replies: 88
Views: 6621

Re: Why was Repton so loved by BBC users yet so disliked by the Commies?

I'm curious as to what the Speccy owners thought of Repton and Repton 2. My friend Edward bought Repton Mania for his little brother George and he loved them. The thing I always wondered was what happened to the Amstrad CPC version of Repton 3 (as shown on the cover of Repton 3) - the graphics look...
by Kecske Bak
Sat Mar 02, 2019 6:30 pm
Forum: general
Topic: Why was Repton so loved by BBC users yet so disliked by the Commies?
Replies: 88
Views: 6621

Re: Why was Repton so loved by BBC users yet so disliked by the Commies?

Repton was released in 1985 when a lot of BBC Micro games were still pretty terrible. On the BBC Micro it had full screen scrolling, huge graphics, very nice music and the animation of the main character was particularly well done - most non-ported BBC Micro games back then suffered from "programmer...
by Kecske Bak
Wed Feb 13, 2019 3:00 pm
Forum: 8-bit acorn software: classic games
Topic: Best 2 player games?
Replies: 28
Views: 2663

Re: Best 2 player games?

When I first got my BBC Micro it was Micropower's Stock Car and Bandits at 3 o'clock. Later on, as Rich says, Skirmish.

Also worth a look is Uggie's Garden which can be a lot of fun.
by Kecske Bak
Mon Jan 14, 2019 7:42 pm
Forum: 8-bit acorn software: classic games
Topic: Superior Software Posters
Replies: 10
Views: 1875

Re: Superior Software Posters

Having discovered my then flat was within ten minutes' walk of it, one of the very first things I did when moving to Sheffield in mid-2010 was to amble over to have a look at the outside of Neepsend House, Percy Street, Sheffield, home of Impact Games (nee Impact Posters). I wrote that address on s...
by Kecske Bak
Mon Nov 12, 2018 8:46 am
Forum: 8-bit acorn software: classic games
Topic: Unused Citadel bits
Replies: 101
Views: 14065

Re: Unused Citadel bits

I believe the barrel was originally intended for getting the crown in the cellar.
by Kecske Bak
Sun Aug 19, 2018 8:29 pm
Forum: general
Topic: Repton Overture and XOR Remake Downloads
Replies: 12
Views: 1629

Re: Repton Overture and XOR Remake Downloads

I've sent the map!
by Kecske Bak
Sun Aug 19, 2018 2:37 pm
Forum: general
Topic: Repton Overture and XOR Remake Downloads
Replies: 12
Views: 1629

Re: Repton Overture and XOR Remake Downloads

I've been playing this a bit over the past few days and having a lot of fun. I've noticed that Repton does something interesting when you press F1. I also notice there's a screenshot key, which I didn't know about before. The only bug in the engine I've found is that when a transporter destination b...
by Kecske Bak
Mon Jul 16, 2018 12:54 pm
Forum: 8-bit acorn software: classic games
Topic: Mystery of the missing Exile mail-in cards
Replies: 7
Views: 1548

Re: Mystery of the missing Exile mail-in cards

I never got mail-in cards with Repton Infinity or Exile. I'd ordered the games from Impact Posters before it they were released released. Superior put an article in "The Micro User" saying some early copies were released without cards and to contact them if you hadn't received a one - I did, and nev...

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