Search found 239 matches

by fwibbler
Wed Mar 27, 2019 11:37 am
Forum: software: games - high scores
Topic: High Score Challenge S11 - R6 - Spooks and Spiders
Replies: 44
Views: 884

Re: High Score Challenge S11 - R6 - Spooks and Spiders

Finally made it out of the 3rd level.
Turns out there are only 3 levels then it loops back to the 1st again.
This time there are flying skulls but no other differences.
Got to level2 (2nd time around).
by fwibbler
Mon Mar 25, 2019 6:47 pm
Forum: software: games - high scores
Topic: High Score Challenge S11 - R6 - Spooks and Spiders
Replies: 44
Views: 884

Re: High Score Challenge S11 - R6 - Spooks and Spiders

Small increase in previous score.
I find that playing it first thing in the morning works best for me :D
by fwibbler
Thu Mar 21, 2019 4:39 pm
Forum: software: games - high scores
Topic: High Score Challenge S11 - R6 - Spooks and Spiders
Replies: 44
Views: 884

Re: High Score Challenge S11 - R6 - Spooks and Spiders

So close to catching you Fourthstone!
by fwibbler
Tue Mar 19, 2019 7:14 pm
Forum: software: games - high scores
Topic: High Score Challenge S11 - R6 - Spooks and Spiders
Replies: 44
Views: 884

Re: High Score Challenge S11 - R6 - Spooks and Spiders

I always rather lied this game but not sure why.
Its probably nothing special technically and the collision detection is not the best but anyway...
spooks1.png
Just to get my name on the scoreboard for now.
by fwibbler
Wed Mar 06, 2019 8:41 pm
Forum: software: games - high scores
Topic: High Score Challenge S11 - R5 - Missile Base
Replies: 39
Views: 905

Re: High Score Challenge S11 - R5 - Missile Base

Well, thank heavens I get another life every 10000 points. That'll come in handy I'm sure!
by fwibbler
Thu Feb 21, 2019 11:55 am
Forum: software: games - high scores
Topic: High Score Challenge S11 - R4 - Snapper
Replies: 61
Views: 1375

Re: High Score Challenge S11 - R4 - Snapper

Had one of my best ever goes at this this morning and got what I thought was a fantastic score until I saw the rest of them :shock:
Must try harder still!
by fwibbler
Mon Feb 18, 2019 9:45 am
Forum: software: games - high scores
Topic: High Score Challenge S11 - R3 - Boffin
Replies: 118
Views: 2184

Re: High Score Challenge S11 - R3 - Boffin

Its taken me ages to complete Cave 19.
Cave 20 looks easy but I just cannot get past the spider quick enough to stop it killing me.
Think this will be my last attempt (unless I get bored at work later :mrgreen: )
by fwibbler
Tue Feb 12, 2019 10:03 am
Forum: software: games - high scores
Topic: High Score Challenge S11 - R3 - Boffin
Replies: 118
Views: 2184

Re: High Score Challenge S11 - R3 - Boffin

Can't even remember what cave I was on, but its a real bugger.
Dont think I'm going to get further than this.
by fwibbler
Mon Feb 11, 2019 10:43 am
Forum: software: games - high scores
Topic: High Score Challenge S11 - R3 - Boffin
Replies: 118
Views: 2184

Re: High Score Challenge S11 - R3 - Boffin

I thought cave 15 was impossible and then cave 16 came along and zapped my remaining lives in the wink of an eye!
by fwibbler
Fri Feb 08, 2019 9:32 pm
Forum: software: games - high scores
Topic: High Score Challenge S11 - R3 - Boffin
Replies: 118
Views: 2184

Re: High Score Challenge S11 - R3 - Boffin

Grrr! Thought I'd made it to the top of the score chart at last.
That cave 13 is a real killer for me.
by fwibbler
Thu Feb 07, 2019 12:24 pm
Forum: software: games - high scores
Topic: High Score Challenge S11 - R3 - Boffin
Replies: 118
Views: 2184

Re: High Score Challenge S11 - R3 - Boffin

Cave 8 is a bugger. Lost lots of lives at the start of that one then lost the rest on cave 10.
Getting further each time though.
by fwibbler
Thu Feb 07, 2019 11:59 am
Forum: software: games - high scores
Topic: High Score Challenge S11 - R3 - Boffin
Replies: 118
Views: 2184

Re: High Score Challenge S11 - R3 - Boffin

This is a great game, can't believe I missed it BITD.
by fwibbler
Tue Feb 05, 2019 9:12 pm
Forum: software: games - high scores
Topic: High Score Challenge S11 - R3 - Boffin
Replies: 118
Views: 2184

Re: High Score Challenge S11 - R3 - Boffin

Never played this before.
Seems like fun and I can get on the High Score chart this time (failed miserably with Arcadians)
by fwibbler
Sat Jan 19, 2019 10:27 pm
Forum: introduce yourself
Topic: hi - another one
Replies: 11
Views: 469

Re: hi - another one

Hi,

I really liked this game BITD.
Choosing the right keys was always by biggest problem too.

Must have another go at it.
Cheers!
by fwibbler
Wed Jan 16, 2019 6:49 pm
Forum: software: classic games
Topic: what should i write next?
Replies: 204
Views: 17634

Re: what should i write next?

Kind of resurrecting an old thread, but would a port of Oids (Atari ST) be out of the question?
by fwibbler
Wed Jan 16, 2019 6:31 pm
Forum: introduce yourself
Topic: Hi!
Replies: 9
Views: 360

Re: Hi!

Welcome to the forums Tony. Thats a lovely looking Electron and cassette player there. No yellowing of the cases at all by the looks of it. Hope it all works ok (Mine has a dodgy keyboard at the moment) Welcome, what a great looking Elk and I've never seen the data recorder, but now I think I might ...
by fwibbler
Mon Jan 14, 2019 8:01 pm
Forum: software: games - high scores
Topic: High Score Challenge S11 - R1 - Donkey Kong Jr.
Replies: 87
Views: 1675

Re: High Score Challenge S11 - Donkey Kong Jr.

Had an amazingly good run (by my standards) and then lost all my lives(about 3) on the same level! :oops:
by fwibbler
Fri Jan 11, 2019 12:26 pm
Forum: software: games - high scores
Topic: High Score Challenge S11 - R1 - Donkey Kong Jr.
Replies: 87
Views: 1675

Re: High Score Challenge S11 - Donkey Kong Jr.

Starting to get the hang of this (sometimes) although I still keep making stupid mistakes
by fwibbler
Tue Jan 08, 2019 6:53 pm
Forum: software: games - high scores
Topic: High Score Challenge S11 - R1 - Donkey Kong Jr.
Replies: 87
Views: 1675

Re: High Score Challenge S11 - Donkey Kong Jr.

Well my first attempts were too embarrassing to post but i've managed a crap score now so...
by fwibbler
Tue Jan 01, 2019 4:08 pm
Forum: software: games - high scores
Topic: Season 11 Game Nominations
Replies: 12
Views: 893

Re: Season 11 Game Nominations

Here are my nominations:

Felix in the Factory
Helter Skelter
Spooks and Spiders

If any of those are not acceptable then my alternatives are these:
Firebug
Sorcery
Trapper

Cheers!
by fwibbler
Fri Dec 14, 2018 4:00 pm
Forum: software: classic games
Topic: what should i write next?
Replies: 204
Views: 17634

Re: what should i write next?

It really does scroll beautifully doesn't it. With regards to the colours, am I right in thinking that things like the Ghosts, Fruit and Power pills will be made of foreground colours? (like the player sprite) Are the fire hydrants foreground also? If so, then they will lend a little more colour to ...
by fwibbler
Tue Dec 11, 2018 9:30 am
Forum: software: classic games
Topic: what should i write next?
Replies: 204
Views: 17634

Re: what should i write next?

Its odd then. I've just slowed B-Em down as slow as it will go (about 10%) so I can see each frame being scrolled and it moves 2 Mode2 pixels each time it moves. The previous faster version does the same but scrolls/updates the screen twice as often. I'm using B-Em 2.1 [Massive edit post!] Ok, scrap...
by fwibbler
Mon Dec 10, 2018 10:15 pm
Forum: software: classic games
Topic: what should i write next?
Replies: 204
Views: 17634

Re: what should i write next?

Just had a look at this latest demo. It's odd, but this one works fine in Beebem... I thought looking at it that it scrolled fine for a walking speed Pacland, not dead smooth, but its really not that bad either (particularly if you compare it to something like Fantasy Zone on the MSX!), but then I t...
by fwibbler
Mon Dec 10, 2018 10:24 am
Forum: software: classic games
Topic: what should i write next?
Replies: 204
Views: 17634

Re: what should i write next?

I've been trying my demo on a few machine/CRT combos and an not sure that this will work! I was hoping by making the screen the equivalent of 384 MODE 1 pixels wide that the edges would be hidden and that I wouldn't need to blank and draw half bytes on the edges of the screen like I have to for Ral...
by fwibbler
Mon Dec 10, 2018 10:14 am
Forum: software: classic games
Topic: what should i write next?
Replies: 204
Views: 17634

Re: what should i write next?

[SNIP] PS The scroll is at running speed and as I just chopped my Scramble code about, it has the Scramble loading screen! PPS the display needs r3 support, so no LCDs and no beebem unless it is too smooth as it is :lol: I just get a mess on the screen with Beebem (it doesn't scroll) With B-Em I ge...
by fwibbler
Wed Dec 05, 2018 11:35 am
Forum: software: classic games
Topic: what should i write next?
Replies: 204
Views: 17634

Re: what should i write next?

Also, I know its not a shooter but have you considered do a port of Pac-Land? There's a fascinating thread about colourising the spectrum version on the WOS forum (started some years ago) that makes me wonder if its possible on the Beeb. https://www.worldofspectrum.org/forums/discussion/46130/pac-la...
by fwibbler
Wed Dec 05, 2018 10:54 am
Forum: software: classic games
Topic: what should i write next?
Replies: 204
Views: 17634

Re: what should i write next?

Good to hear you're still working on it. Did you use Mode 5 or 2? Do you have any videos or demos available? It's mode 2 with background graphics by the very talented John Blythe. I've attached the latest stable version (no enemies but all the levels). Apart from the obvious things that are missing...
by fwibbler
Wed Dec 05, 2018 10:49 am
Forum: software: classic games
Topic: what should i write next?
Replies: 204
Views: 17634

Re: what should i write next?

I did Scramble to prove that horizontal scrolling 1 MODE 1 pixel per frame is possible, but you can see the compromise with the landscape that was required to achieve this. Games that require 1 MODE 1 pixel per frame but can't use the Scramble technique (some are massive too): Fantasy Zone Nemesis ...