Search found 449 matches

by fuzzel
Wed Nov 20, 2019 1:38 pm
Forum: software: new games
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 67
Views: 2941

Re: LAND - A Multi-User Dungeon (well almost)

Many thanks for this, WrightStuff, I've found a few articles in the Micro User regarding getting two BBCs to talk to each other but obviously that involved two physical beebs with a cable, not appropriate to those running emulators. I should now be able to start work on a simple program to demonstra...
by fuzzel
Sun Nov 17, 2019 8:04 pm
Forum: software: new games
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 67
Views: 2941

Re: LAND - A Multi-User Dungeon (well almost)

Looking into it, I think Econet is probably most useful in the context of a LAN and the sharing of peripherals eg disc drives and printers. Beebem's RS423 Comm function sounds more appropriate. I've just used it to play a MUD through Commstar and it works ok. The question is, how do I use it to conn...
by fuzzel
Sun Nov 17, 2019 1:41 pm
Forum: software: new games
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 67
Views: 2941

Re: LAND - A Multi-User Dungeon (well almost)

There are loads of brochures / manuals on Chris's Acorns website which I've downloaded. I'll read through them and see if I can get a connection working between two emulated beebs. I will of course have to handle data transfer using assembly language so will have a read through the advanced user gui...
by fuzzel
Sun Nov 17, 2019 1:31 pm
Forum: software: new games
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 67
Views: 2941

Re: LAND - A Multi-User Dungeon (well almost)

tricky wrote: I know you've done it now, but did you try BBC BASIC for your main OS? A few years back I wrote the first level of Lords of Time Part 2 in Basic, and from recollection it had around 30 locations and probably a dozen objects. Even at that small scale the file was quite large but the wo...
by fuzzel
Sat Nov 16, 2019 5:27 pm
Forum: software: new games
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 67
Views: 2941

Re: LAND - A Multi-User Dungeon (well almost)

I think I'm now in the home straight, well maybe the last lap, or possibly at the end of the first lap. All the locations are in and checked for typos, all the portable objects are in and I've included flags for dark locations, where you need a lit object, and water locations, where you need a boat,...
by fuzzel
Sun Nov 10, 2019 7:20 pm
Forum: software: new games
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 67
Views: 2941

Re: LAND - A Multi-User Dungeon (well almost)

I've been busy correcting typos in my location text which is rather time-consuming. As there are approximately 350 location and I'm having to compress the text I have 3 text files of 16k each which are stored in 3 SW Ram banks (plus a smaller fourth one for the balance). To compress the data I'm usi...
by fuzzel
Sat Oct 26, 2019 7:27 pm
Forum: adventures
Topic: Twin Kingdom Valley
Replies: 21
Views: 4734

Re: Twin Kingdom Valley

I've just been reading an article on the CASA site about an interview with Trevor Hall about the writing of TKV and he mentions that the enhanced C64 version had approximately 256 objects whilst the beeb version only had around 200. Definitely sounds worth a play. I've just download it and I'm sligh...
by fuzzel
Sun Oct 20, 2019 7:19 pm
Forum: adventures
Topic: Micro Adventure
Replies: 21
Views: 1386

Re: Micro Adventure

As someone says on Strictly, A-MAY-ZING !!
Can't wait to play it, you have a fantastic talent with graphics !!
Come to think of it, my 380 location MUD type adventure could do with a few images..
by fuzzel
Sun Oct 20, 2019 6:05 pm
Forum: software: new games
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 67
Views: 2941

Re: LAND - A Multi-User Dungeon (well almost)

This morning I decided, enough is enough, I'm not doing any more development work on Land until I've got a working scoring system in place. The criteria was I needed to be able to store and print a score between 0 and 99,999 and increment the score by up to 250 at a time (this would be for banking t...
by fuzzel
Sat Oct 19, 2019 8:39 pm
Forum: software: classic games
Topic: BBC Game Programming Books
Replies: 10
Views: 3022

Re: BBC Game Programming Books

Does anyone know where I can get a scanned copy of Assembly Programming Made Easy For The BBC Micro by Ian Murray ?
I've just read a short article in the Micro User magazine and it definitely looks a good read.
by fuzzel
Wed Oct 16, 2019 7:37 pm
Forum: software
Topic: Robico games for the Archimedes
Replies: 1
Views: 174

Robico games for the Archimedes

Could someone tell me where I can get my hands on any Robico Archimedes games, not originals, downloadable emulator disc images.
In particular Fugitive's Quest and Enthar Seven (both apparently had graphics). Village of Lost Souls would also appeal if it had graphics.
by fuzzel
Sat Sep 28, 2019 11:54 am
Forum: software: new games
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 67
Views: 2941

Re: LAND - A Multi-User Dungeon (well almost)

Thanks hoglet, that worked, this shows the location numbers visited by the elf:
elfs gone walkabouts.jpg
This is probably the most boring screenshot ever but the Elf is following my map precisely.
Now to incorporate it within the game using the interrupt routine...
by fuzzel
Sat Sep 28, 2019 11:11 am
Forum: software: new games
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 67
Views: 2941

Re: LAND - A Multi-User Dungeon (well almost)

I'm still struggling with the random number generation. I'm trying to get my mobile to wander around my game and perform various actions. I'm calling it "Project silver elf". Initially the rule is that after approximately every 10 seconds he/she has to decide whether to stay put or move. Using the e...
by fuzzel
Fri Sep 27, 2019 6:15 pm
Forum: software: new games
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 67
Views: 2941

Re: LAND - A Multi-User Dungeon (well almost)

Many thanks for that 0xcode, hopefully I can post an example of the mobile in action over the weekend. It's my mini project before I start populating the game with objects. Btw further to previous posts my entire code for the game is now a single beebasm file which is fantastic ! I wonder what other...
by fuzzel
Fri Sep 27, 2019 5:13 pm
Forum: software: new games
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 67
Views: 2941

Re: LAND - A Multi-User Dungeon (well almost)

I'm trying to generate random numbers to use in conjunction with an interrupt routine so I can have a mobile wandering around independent of the player's move counter. In a regular text adventure the you normally take it in turns with the program i.e. your action results in an action or number of ac...
by fuzzel
Wed Sep 25, 2019 5:28 pm
Forum: software: new games
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 67
Views: 2941

Re: LAND - A Multi-User Dungeon (well almost)

A busy day indeed! I've now dispensed with basic in Beebem for writing assembly language programs as I've managed to move my main program into beebasm. It took a couple of hours to get it working, running the beebasm version and then loading both programs into memory and comparing byte by byte until...
by fuzzel
Wed Sep 25, 2019 6:41 am
Forum: software: new games
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 67
Views: 2941

Re: LAND - A Multi-User Dungeon (well almost)

Thanks, I've got it working in a command prompt window. I now need a file to work on, where do I get a blank .asm file from ? I assumed that the command: beebasm -i simple.asm -do test.ssd -boot MyCode -v would create a blank file called simple.asm but instead it's trying to load it. UPDATE - I've j...
by fuzzel
Tue Sep 24, 2019 8:54 pm
Forum: software: new games
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 67
Views: 2941

Re: LAND - A Multi-User Dungeon (well almost)

No error really, I just run it from my downloads folder and nothing happens. I said yes to allow it to make changes to the pc.
It looks as though a box very briefly appears on screen then disappears.
by fuzzel
Tue Sep 24, 2019 6:17 pm
Forum: adventures
Topic: Rainbird titles on the BBC
Replies: 10
Views: 1334

Re: Rainbird titles on the BBC

Fantastic news ! I feel like it's Christmas Day 1987...
by fuzzel
Tue Sep 24, 2019 6:16 pm
Forum: software: new games
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 67
Views: 2941

Re: LAND - A Multi-User Dungeon (well almost)

I'm trying to get beebasm to work in windows without any success. I've downloaded version 1.09 (exe) but it fails to run directly in Windows 10. Anyone know what I'm doing wrong ? There's mention on the github web page about it running under mingw and cygwin but I haven't the foggiest idea what they...
by fuzzel
Sun Sep 22, 2019 7:02 pm
Forum: programming
Topic: Control-N - page mode query
Replies: 12
Views: 361

Re: Control-N - page mode query

Oh dear! Complicated or what? I think I'll boot up Enthar Seven and remind myself how they do it again. Perhaps the message flashes up briefly when the text is printed and is then deleted once the text has been fully displayed.
by fuzzel
Sun Sep 22, 2019 6:00 pm
Forum: programming
Topic: Control-N - page mode query
Replies: 12
Views: 361

Re: Control-N - page mode query

This is getting quite interesting. My own reason for having the text "PRESS SHIFT" displayed once page mode has been activated while printing a long piece of text is that it's easy to be caught out and think the program has crashed (I know because its happened to me, I think while playing Escape fro...
by fuzzel
Wed Sep 18, 2019 9:07 am
Forum: software: new games
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 67
Views: 2941

Re: LAND - A Multi-User Dungeon (well almost)

At last! I've now entered all locations and after a bit of a wobble for a couple of days where I couldn't get the fourth location SWR bank to work (it kept referencing the third one instead even though my code definitely pointed to the fourth - so I reloaded my backup, rewrote my code and it worked ...
by fuzzel
Tue Sep 17, 2019 5:38 pm
Forum: programming
Topic: Control-N - page mode query
Replies: 12
Views: 361

Control-N - page mode query

I wonder if anyone can help with this query. I'm writing my text adventure game and for locations where there's a lot of text and potentially objects also dropped in the location I'm going to insert a VDU14 (Control N) before printing text and then VDU15 (Control O) afterwards to resume. To the unin...
by fuzzel
Fri Sep 13, 2019 2:27 pm
Forum: software: new games
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 67
Views: 2941

Re: LAND - A Multi-User Dungeon (well almost)

And I was making such good progress! I've now entered 280 locations and my intention was to utilise 3 SW Ram banks to accommodate the locations and then the fourth would store the messages. With 2/3 of the locations squeezed into 2 SW Ram banks I was well on course but unfortunately in the final thi...
by fuzzel
Fri Sep 06, 2019 9:35 am
Forum: adventures
Topic: Unfinished Text Adventures
Replies: 98
Views: 11488

Re: Unfinished Text Adventures

This is a well crafted game, I've come across 17 locations so far with 11 objects, 10 puzzles and plenty of corny puns. There are four puzzles still to do on the ship and I think I can work out the chain of them, I'm just stuck trying to deal with the weevils, although I can guess what I need to do,...
by fuzzel
Wed Sep 04, 2019 2:49 pm
Forum: software: games - high scores
Topic: High Score Challenge S12 - R5 - 2048
Replies: 54
Views: 1405

Re: High Score Challenge S12 - R5 - 2048

4736 - things are "starting" to come together...
hs4736.jpg
by fuzzel
Sun Sep 01, 2019 6:56 pm
Forum: adventures
Topic: Unfinished Text Adventures
Replies: 98
Views: 11488

Re: Unfinished Text Adventures

I'm now having a short break from writing my Land game to play Aussie Suds, a nifty little sequel to Suds and American Suds. It's quill based which means there's probably not much room for text but from what I've seen so far it's very witty and the puzzles are well crafted. You have to escape from a...
by fuzzel
Sat Aug 31, 2019 4:55 pm
Forum: software: games - high scores
Topic: High Score Challenge S12 - R5 - 2048
Replies: 54
Views: 1405

Re: High Score Challenge S12 - R5 - 2048

My first attempt, just squeezed into the rankings (sorry Fwibbler):
score1268.jpg
1252 for my second attempt, there's consistency (no threat to the top of the table though)
by fuzzel
Fri Aug 30, 2019 2:55 pm
Forum: archive requests
Topic: Missing BBC Games HELP REQUIRED!
Replies: 25
Views: 8992

Re: Missing BBC Games HELP REQUIRED!

I'm looking forward to playing Aussie Suds when I return shortly from my hols, can anyone confirm please how many parts there were to it and how many parts have actually been archived ?
I'm struggling to check myself on this crappy old iphone.