Search found 621 matches

by fuzzel
Sat Jul 11, 2020 9:14 am
Forum: new projects and releases: text and graphic adventures
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 175
Views: 8690

Re: LAND - A Multi-User Dungeon (well almost)

Canalboy wrote:
If you would like a copy of my map so far Fuzzel PM me with your email address.
Just sent you a PM.
by fuzzel
Fri Jul 10, 2020 7:01 pm
Forum: new projects and releases: text and graphic adventures
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 175
Views: 8690

Re: LAND - A Multi-User Dungeon (well almost)

Canalboy wrote: It's not just Eric Morecambe who ridiculed Des O' Connor then... I presume by this you mean I'm teasing you here and need another clue. Those gebyyf are cunning creatures so it's very unlikely that you'd find his hidey-hole where he stashes his loot. However, if you can think of an ...
by fuzzel
Fri Jul 10, 2020 2:29 pm
Forum: new projects and releases: text and graphic adventures
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 175
Views: 8690

Re: LAND - A Multi-User Dungeon (well almost)

Canalboy wrote:
Is there a particular object you need to give to the gebyy? I am reluctant to give up any of the treasures to him.
Without realising it you've already given the answer to this...
by fuzzel
Fri Jul 10, 2020 2:14 pm
Forum: new projects and releases: text and graphic adventures
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 175
Views: 8690

Re: LAND - A Multi-User Dungeon (well almost)

Canalboy wrote: A very pedantic one but in the Farmhouse living room mantlepiece is spelled with an "le" but in the Fisherman's cottage it is spelled with an "el." Probably due to this being a collaborative exercise with no strict editorial control ensuring consistency. Mantelpiece is the orthodox ...
by fuzzel
Thu Jul 09, 2020 12:40 pm
Forum: new projects and releases: text and graphic adventures
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 175
Views: 8690

Re: LAND - A Multi-User Dungeon (well almost)

Canalboy wrote: It seems impossible to interact with the zlfgvpny svther va gur tenirlneq. You mean the tevz erncre ? He's a nasty piece of work and should be avoided. The game also doesn't seem to understand zrauve or zrauvef which makes it somewhat difficult to tackle that particular problem You ...
by fuzzel
Wed Jul 08, 2020 8:32 pm
Forum: new projects and releases: text and graphic adventures
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 175
Views: 8690

Re: LAND - A Multi-User Dungeon (well almost)

Hi, now that I've created a little encode/decode program in Beebem I'm finding it a lot easier to answer your questions than by working them out in my head. Here goes: 1) Is the snxr pnir ragenapr in the fnaql pbir merely atrompe l'oeilor a legitimate puzzle? That is correct. Looking at the LAND pri...
by fuzzel
Wed Jul 08, 2020 6:52 pm
Forum: new projects and releases: text and graphic adventures
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 175
Views: 8690

Re: LAND - A Multi-User Dungeon (well almost)

Please be assured I’m keeping a log of all the typos etc and will fix them in one go, probably once you’ve been welcomed to the ranks of wizardhood.
by fuzzel
Wed Jul 08, 2020 4:15 pm
Forum: new projects and releases: text and graphic adventures
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 175
Views: 8690

Re: LAND - A Multi-User Dungeon (well almost)

Canalboy wrote: "If you fall to your end climbing into the quarry the valedictory message includes "Did your (sic) hear the splat! on the rocks below?" That's probably one for an expert in neuroscience. If you do indeed fall to your death, how long after the moment of impact do you remain conscious...
by fuzzel
Wed Jul 08, 2020 4:11 pm
Forum: new projects and releases: text and graphic adventures
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 175
Views: 8690

Re: LAND - A Multi-User Dungeon (well almost)

The terra cyngr's worthlessness is in the eye of the beholder obviously. To be honest this was the description in the original Essex version so I've simply included it verbatim. At least I've added a VALUE command so you can quickly assess its worth to you. Incidentally using this coding technique y...
by fuzzel
Sun Jul 05, 2020 2:03 pm
Forum: 8-bit acorn software: classic adventure games
Topic: Unfinished Text Adventures
Replies: 146
Views: 15973

Re: Unfinished Text Adventures

Street Patroller 2 Remix - Congratulations (?) message below:
SP2 End2.jpg
by fuzzel
Sat Jul 04, 2020 4:07 pm
Forum: new projects and releases: text and graphic adventures
Topic: MIST - A Multi-User Dungeon (well almost)
Replies: 6
Views: 206

Re: MIST - A Multi-User Dungeon (well almost)

I've now completed three of four location text files and am about to embark on the last. I keep thinking though about my MUD printout - I'm very, very tempted to temporarily pause MIST (possibly even posting it as it stands with all locations present in case anyone is in the mood for a walkabout) an...
by fuzzel
Sat Jul 04, 2020 3:59 pm
Forum: new projects and releases: text and graphic adventures
Topic: MIST - A Multi-User Dungeon (well almost)
Replies: 6
Views: 206

Re: MIST - A Multi-User Dungeon (well almost)

You'll get there I'm sure Canalboy even if you need a little helping hand along the way. Btw, did you manage to get back from the ivxvat vfyr with the loot?
by fuzzel
Fri Jul 03, 2020 6:43 pm
Forum: new projects and releases: text and graphic adventures
Topic: MIST - A Multi-User Dungeon (well almost)
Replies: 6
Views: 206

Re: MIST - A Multi-User Dungeon (well almost)

I'm making further progress. LAND was a 12 month project from the outset and that's exactly how long it took to write. With the essential adventure game engine having already been created I imagined MIST would take about eight months, a couple of months for the locations, a couple of months for the ...
by fuzzel
Thu Jul 02, 2020 1:58 pm
Forum: new projects and releases: text and graphic adventures
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 175
Views: 8690

Re: LAND - A Multi-User Dungeon (well almost)

Canalboy wrote: If you SWING most objects that you are carrying (i.e. the amulet) the game responds with "You can't see that here." Other objects in your inventory elicit the response "What a silly thing to suggest!" SWING has a verb type whereby it operates on objects in your location and not obje...
by fuzzel
Wed Jul 01, 2020 1:52 pm
Forum: new projects and releases: text and graphic adventures
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 175
Views: 8690

Re: LAND - A Multi-User Dungeon (well almost)

It’s just a treasure, a funny sort of treasure mind
by fuzzel
Tue Jun 30, 2020 7:10 pm
Forum: new projects and releases: text and graphic adventures
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 175
Views: 8690

Re: LAND - A Multi-User Dungeon (well almost)

The DRINK BEER "Water? Where?" message is because if you type DRINK and it doesn't understand the noun (eg beer) it tells you (possibly mistakenly) that there's no water there to drink. I'll have a think about updating the Drink procedure with a more understandable response.
by fuzzel
Tue Jun 30, 2020 6:59 pm
Forum: new projects and releases: text and graphic adventures
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 175
Views: 8690

Re: LAND - A Multi-User Dungeon (well almost)

I've just fixed the bug and replaced the original ssd file in an earlier post with the new one. Phew!
by fuzzel
Tue Jun 30, 2020 6:19 pm
Forum: new projects and releases: text and graphic adventures
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 175
Views: 8690

Re: LAND - A Multi-User Dungeon (well almost)

Canalboy wrote: I'm not sure if you would call it a bug as such, but it is possible to PRAY in a certain place (I won't mention where in case it spoils it for others but you know the place) and the punyvpr (ROT13) is described as appearing for the second time even if you have already used it and st...
by fuzzel
Mon Jun 29, 2020 9:52 pm
Forum: new projects and releases: text and graphic adventures
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 175
Views: 8690

Re: LAND - A Multi-User Dungeon (well almost)

I am, naturally, delighted to help in any way as speedily as possible if anyone's stuck in the game. I'm flattered when people say they enjoy playing it. I'll release the walkthroughs in due course. If anyone would like an unofficial copy pm'd to them then I'll see what I can do. I suppose some peop...
by fuzzel
Mon Jun 29, 2020 8:20 pm
Forum: new projects and releases: text and graphic adventures
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 175
Views: 8690

Re: LAND - A Multi-User Dungeon (well almost)

Thank you for those kind words Canalboy, I'm pleased you're enjoying the game. And of course, if you get stuck you know where to go :D
by fuzzel
Mon Jun 29, 2020 6:47 pm
Forum: new projects and releases: text and graphic adventures
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 175
Views: 8690

Re: LAND - A Multi-User Dungeon (well almost)

Both boats are magic in that if you carry them you can travel on water.
by fuzzel
Sun Jun 28, 2020 10:33 am
Forum: new projects and releases: text and graphic adventures
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 175
Views: 8690

Re: LAND - A Multi-User Dungeon (well almost)

I've started a new topic for MIST, my latest project.
by fuzzel
Sun Jun 28, 2020 10:32 am
Forum: new projects and releases: text and graphic adventures
Topic: MIST - A Multi-User Dungeon (well almost)
Replies: 6
Views: 206

MIST - A Multi-User Dungeon (well almost)

Well, I was supposed to be taking a break from game writing until July but I'm afraid I couldn't resist getting started on MIST, the sequel to LAND (although I've been sorely tempted to do the big daddy, MUD instead). My first decision was to use SDLIDE (BBC Basic editor for Windows) instead of Beeb...
by fuzzel
Sat Jun 27, 2020 3:05 pm
Forum: new projects and releases: text and graphic adventures
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 175
Views: 8690

Re: LAND - A Multi-User Dungeon (well almost)

Keep going lad! Would you like to volunteer for the role of tester on my next game, MIST ?
I'm sure lurkio wouldn't mind a bit of company (if he's interested of course).
by fuzzel
Fri Jun 26, 2020 8:49 pm
Forum: new projects and releases: text and graphic adventures
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 175
Views: 8690

Re: LAND - A Multi-User Dungeon (well almost)

lurkio wrote:
... Oh, come on! I'm allowed at least one slip-up, surely?!
I'm pleased you said "at least" to cover yourself or canalboy would most likely have accepted the challenge. :D
by fuzzel
Fri Jun 26, 2020 5:12 pm
Forum: new projects and releases: text and graphic adventures
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 175
Views: 8690

Re: LAND - A Multi-User Dungeon (well almost)

Ouch! Lurkio, how did you miss that?
by fuzzel
Thu Jun 25, 2020 1:53 pm
Forum: new projects and releases: text and graphic adventures
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 175
Views: 8690

Re: LAND - A Multi-User Dungeon (well almost)

Lurkio wrote: A walkthrough is available. Let me know if you want to see it, Dave. Oh, but actually I'm not sure if fuzzel will permit me to share it..? Let me know, please, fuzzel! I'll post a walkthrough shortly, either my verbose version or lurkio's long list of commands. I've been tempted to do...
by fuzzel
Thu Jun 25, 2020 12:47 pm
Forum: new projects and releases: text and graphic adventures
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 175
Views: 8690

Re: LAND - A Multi-User Dungeon (well almost)

Hi Canalboy, you need to kill a few mobiles to achieve the maximum score. However, its not too difficult. You just need sustenance and a decent weapon like the cricket bat. Also, it's not something you need to do straightaway. Let me know if you need any help with this later on.

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