Search found 427 matches

by fuzzel
Wed Sep 18, 2019 9:07 am
Forum: software: new games
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 39
Views: 1561

Re: LAND - A Multi-User Dungeon (well almost)

At last! I've now entered all locations and after a bit of a wobble for a couple of days where I couldn't get the fourth location SWR bank to work (it kept referencing the third one instead even though my code definitely pointed to the fourth - so I reloaded my backup, rewrote my code and it worked ...
by fuzzel
Tue Sep 17, 2019 5:38 pm
Forum: programming
Topic: Control-N - page mode query
Replies: 2
Views: 88

Control-N - page mode query

I wonder if anyone can help with this query. I'm writing my text adventure game and for locations where there's a lot of text and potentially objects also dropped in the location I'm going to insert a VDU14 (Control N) before printing text and then VDU15 (Control O) afterwards to resume. To the unin...
by fuzzel
Fri Sep 13, 2019 2:27 pm
Forum: software: new games
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 39
Views: 1561

Re: LAND - A Multi-User Dungeon (well almost)

And I was making such good progress! I've now entered 280 locations and my intention was to utilise 3 SW Ram banks to accommodate the locations and then the fourth would store the messages. With 2/3 of the locations squeezed into 2 SW Ram banks I was well on course but unfortunately in the final thi...
by fuzzel
Fri Sep 06, 2019 9:35 am
Forum: adventures
Topic: Unfinished Text Adventures
Replies: 98
Views: 10753

Re: Unfinished Text Adventures

This is a well crafted game, I've come across 17 locations so far with 11 objects, 10 puzzles and plenty of corny puns. There are four puzzles still to do on the ship and I think I can work out the chain of them, I'm just stuck trying to deal with the weevils, although I can guess what I need to do,...
by fuzzel
Wed Sep 04, 2019 2:49 pm
Forum: software: games - high scores
Topic: High Score Challenge S12 - R5 - 2048
Replies: 54
Views: 1116

Re: High Score Challenge S12 - R5 - 2048

4736 - things are "starting" to come together...
hs4736.jpg
by fuzzel
Sun Sep 01, 2019 6:56 pm
Forum: adventures
Topic: Unfinished Text Adventures
Replies: 98
Views: 10753

Re: Unfinished Text Adventures

I'm now having a short break from writing my Land game to play Aussie Suds, a nifty little sequel to Suds and American Suds. It's quill based which means there's probably not much room for text but from what I've seen so far it's very witty and the puzzles are well crafted. You have to escape from a...
by fuzzel
Sat Aug 31, 2019 4:55 pm
Forum: software: games - high scores
Topic: High Score Challenge S12 - R5 - 2048
Replies: 54
Views: 1116

Re: High Score Challenge S12 - R5 - 2048

My first attempt, just squeezed into the rankings (sorry Fwibbler):
score1268.jpg
1252 for my second attempt, there's consistency (no threat to the top of the table though)
by fuzzel
Fri Aug 30, 2019 2:55 pm
Forum: archive requests
Topic: Missing BBC Games HELP REQUIRED!
Replies: 25
Views: 7482

Re: Missing BBC Games HELP REQUIRED!

I'm looking forward to playing Aussie Suds when I return shortly from my hols, can anyone confirm please how many parts there were to it and how many parts have actually been archived ?
I'm struggling to check myself on this crappy old iphone.
by fuzzel
Sun Aug 25, 2019 4:18 pm
Forum: software: new games
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 39
Views: 1561

Re: LAND - A Multi-User Dungeon (well almost)

Thanks, will download it when I get home. It should be a huge help.
by fuzzel
Sun Aug 25, 2019 3:07 pm
Forum: software: new games
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 39
Views: 1561

Re: LAND - A Multi-User Dungeon (well almost)

While on holiday I've been reading a bit about beebasm and think it would be perfect for developing my game. Due to memory limitations I've had to break the program up into numerous smaller files which are then stitched together to create the executable file. Am I right in thinking that using beebas...
by fuzzel
Wed Aug 14, 2019 6:32 pm
Forum: software: new games
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 39
Views: 1561

Re: LAND - A Multi-User Dungeon (well almost)

I've now completed two of the three SW Ram locations which equates to 229 locations (32k) As per the mainframe original I'm adding deaths as locations, it's a lot easier this way especially when you're in a maze and there are lots of wrong exits from which to die the same death. landsplat.jpg After ...
by fuzzel
Sun Aug 11, 2019 1:04 pm
Forum: archive requests
Topic: Superior's Sharpshooter package
Replies: 1
Views: 150

Superior's Sharpshooter package

Here's an advert from the January 1984 issue of the Micro User:
Superior Ad.JPG
This would be quite the collector's item I imagine. I don't suppose anyone has one?
Would I be correct in thinking the game is based on a modifed version of Fairground ?
by fuzzel
Fri Aug 09, 2019 6:50 pm
Forum: software: new games
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 39
Views: 1561

Re: LAND - A Multi-User Dungeon (well almost)

From memory we wouldn't have lifted any text from MUD or its successor MIST.
We were inspired by them of course.
by fuzzel
Wed Aug 07, 2019 5:18 pm
Forum: software: new games
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 39
Views: 1561

Re: LAND - A Multi-User Dungeon (well almost)

Here's a quick update on my progress in the last month on LAND. I've now mapped all locations totaling 373. This caused me an initial headache because it exceeds my usual single byte memory location. However, because I'm now using 3 SW Ram banks, by looking at the map I've found convenient places wh...
by fuzzel
Sun Aug 04, 2019 12:58 pm
Forum: programming
Topic: Bits and bytes
Replies: 6
Views: 233

Re: Bits and bytes

That's excellent help thanks. I shall mess around with this and report back.
The game's coming along nicely btw, I will post an update in the "Software New Games - Land a multi-user dungeon (well almost)" topic shortly.
by fuzzel
Sun Aug 04, 2019 11:48 am
Forum: programming
Topic: Bits and bytes
Replies: 6
Views: 233

Re: Bits and bytes

Thanks. My game's in assembly language, are there commands in that which would do the job ?
by fuzzel
Sun Aug 04, 2019 10:07 am
Forum: programming
Topic: Bits and bytes
Replies: 6
Views: 233

Bits and bytes

Following on from my previous topic, using my new compression technique with an extra 250 compressed "words" I've been able to free up some space in my adventure for a short location description which will be quoted before the main body of location text. The plan is to have a BRIEF command whereby o...
by fuzzel
Sun Aug 04, 2019 9:58 am
Forum: programming
Topic: BASIC memory utilisation question
Replies: 7
Views: 381

Re: BASIC memory utilisation question

Thanks for the tips everyone, I'm so used to working with arrays in Excel VBA with no memory limitations that I forgot that in BBC Basic a large array will double the amount of memory required which is a none starter for me. This raises a further question now which I'll start a new post for.
by fuzzel
Fri Aug 02, 2019 12:25 pm
Forum: programming
Topic: BASIC memory utilisation question
Replies: 7
Views: 381

BASIC memory utilisation question

I've written a text compression program for the text adventure I'm writing and due to memory limitations I can only process 20 locations in one go. I've now decided to increase my "dictionary" of compression words from 370 to 620 and this has placed additional memory restrictions on my program. The ...
by fuzzel
Wed Jul 17, 2019 6:29 pm
Forum: archive requests
Topic: Missing BBC Games HELP REQUIRED!
Replies: 25
Views: 7482

Re: Missing BBC Games HELP REQUIRED!

I think I've found a missing game to be added to the list - Attack of the Mutoids by ERCS: The Software People. See The Micro User Nov-83 p134.
by fuzzel
Fri Jul 05, 2019 2:42 pm
Forum: hardware
Topic: Torch Computer
Replies: 10
Views: 1556

Re: Torch Computer

Does anyone have a copy of Torch's COMANEX interactive management game which came with their Z80 second processor (as per their magazine advertisements in 1983) ? Also posted to Missing BBC Games - Help Required.
by fuzzel
Fri Jul 05, 2019 12:58 pm
Forum: software: new games
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 39
Views: 1561

Re: LAND - A Multi-User Dungeon (well almost)

I'm now attempting to store my location data in &8000 but the program is failing to read the text. I'm doing the following, can anyone help? 1. I've stored the BASIC Rom location and selected SW Ram Bank 4 (SW Ram Board is ON in Beebem and SW Ram Bank 4 is Write Enabled). This has all been done at t...
by fuzzel
Fri Jul 05, 2019 9:57 am
Forum: archive requests
Topic: Missing BBC Games HELP REQUIRED!
Replies: 25
Views: 7482

Re: Missing BBC Games HELP REQUIRED!

Could we add Torch's COMANEX interactive management game to the list please ? (it came with their Z80 2nd processor and twin disc package).
It sounds intriguing.
by fuzzel
Wed Jul 03, 2019 10:01 am
Forum: software: new games
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 39
Views: 1561

Re: LAND - A Multi-User Dungeon (well almost)

Note to above message - fixed wordwrap error and the location text is printing perfectly. The way I've handled multi-blocks of text is by having &FE at the end of any blocks which aren't the last block and &FF at the end of the last block of text. The program then knows whether to, after printing th...
by fuzzel
Wed Jul 03, 2019 9:40 am
Forum: software: new games
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 39
Views: 1561

Re: LAND - A Multi-User Dungeon (well almost)

Well, the law of unintended consequences strikes again! Following on from Lurkio's comment above, I decided to incorporate multi-blocks of text for locations and have managed to accommodate any size text now, although if you enter a location and the text is too big for the screen it scrolls down and...
by fuzzel
Sun Jun 30, 2019 6:30 pm
Forum: software: new games
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 39
Views: 1561

Re: LAND - A Multi-User Dungeon (well almost)

Hi Lardo, that's the way mine works too. The same principle applies for my locations. I store the low-byte at say 7A00 and the high-byte at say 7B00 and the Y register takes the message or location number.
by fuzzel
Sun Jun 30, 2019 6:22 pm
Forum: software: new games
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 39
Views: 1561

Re: LAND - A Multi-User Dungeon (well almost)

The sheer scale of my game means I'm thinking of it as a long term project, possibly 6 months maybe even a year given other commitments. It's probably worth me putting together a plan and timeline which will be realistic and stop me getting stressed or disillusioned with my progress. My first task, ...
by fuzzel
Sun Jun 30, 2019 3:04 pm
Forum: software: new games
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 39
Views: 1561

Re: LAND - A Multi-User Dungeon (well almost)

Lardo Boffin wrote: It would complicate things a bit but if you broke the game up into 16K chunks that were loaded on demand you not have to worry so much about RAM. Lurkio wrote: Have you decided not to store any data on disc (rather than in RAM)? I feel like there's a bit of pressure on me to uti...
by fuzzel
Sun Jun 30, 2019 1:07 pm
Forum: software: new games
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 39
Views: 1561

Re: LAND - A Multi-User Dungeon (well almost)

Lurkio wrote: I'm probably being very naive, but can't you just store the location number in two bytes instead of one? You can but checking the location number is probably the most common test in an adventure program and you're basically doubling the code. I suppose it's more annoying than anything...