Search found 649 matches

by fuzzel
Sun Sep 20, 2020 11:02 am
Forum: new projects and releases: text and graphic adventures
Topic: MIST - A Multi-User Dungeon (well almost)
Replies: 15
Views: 767

Re: MIST - A Multi-User Dungeon (well almost)

Thanks for the encouragement Canalboy! Things have been going well with the development recently, though I had a hiccup earlier in the week when I found the parser didn't recognise the grating after I'd opened it. After an entire afternoon failing to fix it I decided to create a standalone input mod...
by fuzzel
Sat Sep 12, 2020 10:47 am
Forum: new projects and releases: text and graphic adventures
Topic: MIST - A Multi-User Dungeon (well almost)
Replies: 15
Views: 767

Re: MIST - A Multi-User Dungeon (well almost)

Canalboy wrote: Is MIST as large as LAND? MIST has 369 locations currently with a few extra locations to be added, Land has 346 so they're fairly similar in that regard. Where MIST is much larger is in the number of objects, LAND had 205 whereas MIST will have 400 by the time I've added in the simu...
by fuzzel
Thu Sep 10, 2020 2:28 pm
Forum: new projects and releases: text and graphic adventures
Topic: MIST - A Multi-User Dungeon (well almost)
Replies: 15
Views: 767

Re: MIST - A Multi-User Dungeon (well almost)

Whilst I'm writing MIST I'm trying to be innovative so by the time I get round to writing MUD, the grandaddy adventure, the framework of my adventure writing system will be nigh on where I want it. I've been perusing the MUD printout and noticed that there are quite a lot of locations where you're b...
by fuzzel
Sat Sep 05, 2020 5:36 pm
Forum: programming
Topic: Programming a delay in assembly language
Replies: 12
Views: 396

Re: Programming a delay in assembly language

Thanks to everyone involved for the suggestions. MartinB's offering was something I was contemplating before I created the topic although he wrote it more efficiently than I would I imagine. dv8's solution involving OSBYTE 19 and being the very essence of brevity is not something I'd have considered...
by fuzzel
Sat Sep 05, 2020 5:27 pm
Forum: miscellaneous new bbc and electron games
Topic: Beta Tester(s) wanted for Text Adventure (Follow-up to SIGMA Experiment)
Replies: 56
Views: 1273

Re: Beta Tester(s) wanted for Text Adventure (Follow-up to SIGMA Experiment)

Well done to Lee and Swedelia, quite a double-act. Is one of you the ideas person and the other the programmer or do you both share all the tasks pretty much equally? :wink: And can we expect more adventures in the near future (perhaps the third in a trilogy) ? Finally, I noticed that iamaran posted...
by fuzzel
Fri Sep 04, 2020 7:25 pm
Forum: programming
Topic: Programming a delay in assembly language
Replies: 12
Views: 396

Re: Programming a delay in assembly language

Brilliant thanks, will play around with it.
It’s also brief which is ideal.
by fuzzel
Fri Sep 04, 2020 5:55 pm
Forum: programming
Topic: Programming a delay in assembly language
Replies: 12
Views: 396

Programming a delay in assembly language

I have a puzzle in my forthcoming text adventure, MIST, where I need to print a series of messages with a pause between each one. Something like the following is what I have in mind: <Message 1> . (1 second pause) . (one second pause) . (one second pause). <Message 2> . (1 second pause) . (one secon...
by fuzzel
Sat Aug 29, 2020 6:57 pm
Forum: programming
Topic: Assembly language - Loading / Saving save game files
Replies: 10
Views: 279

Re: Assembly language - Loading / Saving save game files

My program starts at &1100 so that sounds like it could be the problem. I’ll MZAP 1100 to see if the code has been corrupted. I’ll also investigate using OSFILE.
by fuzzel
Sat Aug 29, 2020 6:23 pm
Forum: programming
Topic: Assembly language - Loading / Saving save game files
Replies: 10
Views: 279

Re: Assembly language - Loading / Saving save game files

I'd assumed, sweh, that you were on to something with the disc access changing the current sideways ram bank but I've just checked and at the start of my save routine I saved the current SWR bank to &CF5 and at the end of the save routine restored it to &F4 and &FE30. No joy though. So I'm still stu...
by fuzzel
Sat Aug 29, 2020 5:32 pm
Forum: programming
Topic: Assembly language - Loading / Saving save game files
Replies: 10
Views: 279

Re: Assembly language - Loading / Saving save game files

Start1 is in normal ram.
by fuzzel
Sat Aug 29, 2020 11:29 am
Forum: programming
Topic: Assembly language - Loading / Saving save game files
Replies: 10
Views: 279

Re: Assembly language - Loading / Saving save game files

I'm in the process of implementing the new BPUT / BGET save and load routines into my game but for some inexplicable reason it crashes. The game appears to successfully save the file $.LANDSAV as intended and I then get the "What now?" prompt but when I try to LOOK or go in a direction the game cras...
by fuzzel
Thu Aug 27, 2020 9:13 pm
Forum: new projects and releases: text and graphic adventures
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 196
Views: 12235

Re: LAND - A Multi-User Dungeon (well almost)

Hi Dave, I'm glad to hear it's working. Good luck!
by fuzzel
Thu Aug 27, 2020 6:10 pm
Forum: new projects and releases: text and graphic adventures
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 196
Views: 12235

Re: LAND - A Multi-User Dungeon (well almost)

I'm back home so here's the new file utilising SWR banks 0,1,4,5,8,9 and C. It's been a while so I had to get my head around how to change them again. This time I've written out a little list of procedures, I had to change references to the SWR banks in the main program, the SWR files loader program...
by fuzzel
Tue Aug 25, 2020 5:35 pm
Forum: new projects and releases: text and graphic adventures
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 196
Views: 12235

Re: LAND - A Multi-User Dungeon (well almost)

Hi, I’m down in sunny Cambridge at the moment but will reconfigure a version of Land for you in a few days time when I’m back home. Can’t disappoint a player can I?
by fuzzel
Sun Aug 23, 2020 9:07 pm
Forum: programming
Topic: Assembly language - Loading / Saving save game files
Replies: 10
Views: 279

Re: Assembly language - Loading / Saving save game files

Many thanks for this. beebwiki looks like an excellent resource btw.
by fuzzel
Sun Aug 23, 2020 7:27 pm
Forum: programming
Topic: Assembly language - Loading / Saving save game files
Replies: 10
Views: 279

Assembly language - Loading / Saving save game files

I'm trying to save some space in my text adventure games (see LAND and MIST topics) and at the moment I've reserved an area of memory for the save game file (&300 bytes). The game data is copied to this area and the file saved. The reverse is the case for restoring (loading) your position. I wondere...
by fuzzel
Sun Aug 02, 2020 1:39 pm
Forum: 8-bit acorn software: classic games
Topic: Vindaloo - success at last!
Replies: 27
Views: 1736

Re: Vindaloo - success at last!

Hi Adam, I've been enoying reading through this thread this morning. If you're not completely satiated by your Vindaloo adventures and are looking for more perhaps you'd be interested in its forerunner, Bugeyes? The authors of both were Kevin Blake and Jason Sobell who used to go to the same compute...
by fuzzel
Fri Jul 31, 2020 8:39 pm
Forum: 8-bit acorn software: classic adventure games
Topic: Unfinished Text Adventures
Replies: 148
Views: 18676

Re: Unfinished Text Adventures

Can I have a go? I’ll mark you out of 10
by fuzzel
Tue Jul 28, 2020 12:49 pm
Forum: new projects and releases: text and graphic adventures
Topic: AGI for Beeb
Replies: 8
Views: 567

Re: AGI for Beeb

Impressive! I enjoyed playing Leisure Suit Larry on my brother's C64 bitd so am looking forward to this.
From memory that's the game in your picture?
by fuzzel
Sun Jul 26, 2020 8:30 am
Forum: 8-bit acorn software: classic adventure games
Topic: Buckaroo Banzai
Replies: 90
Views: 5068

Re: Buckaroo Banzai

Hopefully you’ll still have enough room for the graphics version.
by fuzzel
Sat Jul 25, 2020 9:42 pm
Forum: 8-bit acorn software: classic adventure games
Topic: Buckaroo Banzai
Replies: 90
Views: 5068

Re: Buckaroo Banzai

lurkio wrote:
I think that's all for now.
That sounds suspiciously like you've got more up your sleeve for another day :D

Great work tautology, looking forward to playing the finished version. Lurkio, if you didn't exist we'd have to invent you (I bet I'm not the first person to say that).
by fuzzel
Thu Jul 23, 2020 9:01 pm
Forum: 8-bit acorn software: classic adventure games
Topic: Search for the Lost Orb
Replies: 22
Views: 3991

Re: Search for the Lost Orb

It’s a very good game that one. An unofficial Acornsoft game in my book. Didn’t get going in it so will have to revisit it at some point.
by fuzzel
Thu Jul 23, 2020 5:34 pm
Forum: new projects and releases: text and graphic adventures
Topic: MIST - A Multi-User Dungeon (well almost)
Replies: 15
Views: 767

Re: MIST - A Multi-User Dungeon (well almost)

Canalboy made a very good point yesterday with regard to LAND. He's nearing the end of the game but has missed a few treasures, the reason in one or two cases being that the location text doesn't always list the available exits. Although due to memory constraints I haven't been able to include an EX...
by fuzzel
Sun Jul 19, 2020 6:35 pm
Forum: 8-bit acorn software: classic adventure games
Topic: Buckaroo Banzai
Replies: 90
Views: 5068

Re: Buckaroo Banzai

tautology wrote: Argh; the word wrap is really annoying Tell me about it! I had sleepness nights before getting mine to work properly. I know someone who could possibly help if you're interested... Excellent work on this game btw. Is lurkio's bug report re: going west in the dark anything to do wit...
by fuzzel
Sun Jul 19, 2020 2:25 pm
Forum: new projects and releases: text and graphic adventures
Topic: MIST - A Multi-User Dungeon (well almost)
Replies: 15
Views: 767

Re: MIST - A Multi-User Dungeon (well almost)

I've now added all portable objects to the game (158) and also the non-portable objects, eg doors (155). I still have the mobile creatures and simulated characters to include. In LAND there was one door (one door straddles two locations) which meant I needed six objects to cover it (2 x locked, clos...
by fuzzel
Sun Jul 12, 2020 10:32 am
Forum: new projects and releases: text and graphic adventures
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 196
Views: 12235

Re: LAND - A Multi-User Dungeon (well almost)

Canalboy wrote: I realised that I'd destroyed the floor of the Oynpx Gbjre in the wrong sequence so I have gone back to an earlier game to replay that section. A clever puzzle. Compared to a Jonathan Partington / Peter Kilworth et al Phoenix game from a slightly earlier era this is kind to the play...
by fuzzel
Sun Jul 12, 2020 10:17 am
Forum: new projects and releases: text and graphic adventures
Topic: MIST - A Multi-User Dungeon (well almost)
Replies: 15
Views: 767

Re: MIST - A Multi-User Dungeon (well almost)

Here's my weekly progress on MIST development. Having now successfully inputted all 365 locations (including 11 dead ones) I've produced the first of four a3 maps which I'll use for plotting the placement of the objects and puzzles. I've mentioned previously when developing LAND that I found it a pa...
by fuzzel
Sat Jul 11, 2020 11:51 am
Forum: new projects and releases: text and graphic adventures
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 196
Views: 12235

Re: LAND - A Multi-User Dungeon (well almost)

Hi Canalboy, just viewed your map. You're doing brilliantly, I guess you're concentrating on the Wizards' tower maybe followed by the Viking island? I've also spotted that you don't appear to have opened the fnsr in the dhneel bssvpr. Your score should be pretty good now.
by fuzzel
Sat Jul 11, 2020 9:14 am
Forum: new projects and releases: text and graphic adventures
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 196
Views: 12235

Re: LAND - A Multi-User Dungeon (well almost)

Canalboy wrote:
If you would like a copy of my map so far Fuzzel PM me with your email address.
Just sent you a PM.
by fuzzel
Fri Jul 10, 2020 7:01 pm
Forum: new projects and releases: text and graphic adventures
Topic: LAND - A Multi-User Dungeon (well almost)
Replies: 196
Views: 12235

Re: LAND - A Multi-User Dungeon (well almost)

Canalboy wrote: It's not just Eric Morecambe who ridiculed Des O' Connor then... I presume by this you mean I'm teasing you here and need another clue. Those gebyyf are cunning creatures so it's very unlikely that you'd find his hidey-hole where he stashes his loot. However, if you can think of an ...

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